i'd say EU4- though as seen by one of the dev MPs, you need to be in a multiplayer game and have coordination to truly turn trade into a behemoth.
other than that... vicky 3?
other than that... vicky 3?
EU4's trade system is just a fixed set of arrows pointing towards western Europe that money can be skimmed off of. It's an improvement over EU3's system of a fixed set of pots that you spam merchants at, but it still doesn't resemble the buying and selling of goods.
Vicky 1 gave me headache, could never wrap my brain around it.Imperialism 2simple and elegant
oh, wait, we talk Paradox games, that would be Vicky 1 or maybe 2? it's the most advanced trade system, and certainly most ambitious, but had to be simplified for games sake and computing power, and of course had some beforementioned flaws
HoI2 has OKish trade system iirc
The trade is relatively intuitive. Each trade zone produces trade, which is added to the pool moving down the line. Locals try to skim off the top, and for some reason it all ends at Genoa, England, and Venice, so they get everything nobody else scooped up along the way.I liked Victoria 1's trade, haven't played Vic 2 enough to comment. Personally don't like EU4 trade much which is indeed an abstract gameplay device and additionally isn't very intuitive.
The trade is relatively intuitive. Each trade zone produces trade, which is added to the pool moving down the line. Locals try to skim off the top, and for some reason it all ends at Genoa, England, and Venice, so they get everything nobody else scooped up along the way.
It's not a trade system, not really. Is it "intuitive"? A little bit.But that’s hardly a “trade system”. As @wingren013 put it, it’s a magic money machine that flows in one direction. If France and Spain become super prosperous and England and NED become destitute, money still flows to The Channel...wut
Victoria 2 has a system that's very ambitious and really quite brilliant, but it has some issues in implementation; mainly that it's just too Byzantine and opaque.
I'd say the best implemented trade system is the one in EU4, but only because it works very well for the kind of game EU4 is.
In Victoria 3, I'm hoping for a trade system as ambitious as 2, but as polished as EU4's.
Nothing in your description evokes the word "Trade" to me. There are no transaction taking place. No goods on the market. No desire or lack of desire for the goods that are produced. Everything is bought and yet nothing is sold.The trade is relatively intuitive. Each trade zone produces trade, which is added to the pool moving down the line. Locals try to skim off the top, and for some reason it all ends at Genoa, England, and Venice, so they get everything nobody else scooped up along the way.
But that’s hardly a “trade system”. As @wingren013 put it, it’s a magic money machine that flows in one direction. If France and Spain become super prosperous and England and NED become destitute, money still flows to The Channel...wut
Victoria II is by far the best trading system, followed by EUIV
After a long time playing Victoria II I've eventually come to understand how the economy in that game works. It works pretty logically as a world market generally works (maybe even by accident due to the AI behind it) but it just lacks tooltips and explanations. I've had several years of economic education on high school so I might have a bit of an unfair advantage over people who never had to deal with boring lectures about supply and demand...
Well here we see the contradictions at the bottom of the EU4 trade system- the relationship between Europe and the Americas at this point was largely American cash (later, raw materials and crops) in exchange for European finished goods. In game, Europe makes money off of this. At the same time it was largely European cash buying Asian finished goods- Europe makes money off this too! So does the direction of trade represent the overall flow of goods, or of cash, or neither?About EUIV's system:
The end nodes are based upon how the European market worked back then. Genoa(/Southern France), Venice and Amsterdam/London/Bruges/Antwerp (together the English Strait trading node) were places which in Dutch were known as stapelmarkten, or 'staple markets'. Staple markets are generally very large central trading hubs that serve as storage and distribution centres for the entirety of Central, Northern, Western and Southern (excluding the Ottoman Empire) Europe. Since practically the majority of world trade was generally directed at getting goods from the 'far east' and 'far west' of the world to Europe the trade node system actually fits, Funnily enough this system started around probably 1450 and ended after Napoleon was defeated, so (maybe by accident once again?) EUIV actually contains the entire era this system was used while Victoria II starts at the very start of the existance of proper world markets.
Does Pride of Nations also have detailed demographics, with your population buying goods according to their needs and prices fluctuating due to changes in supply and demand? Because if the lack of logistics was the price to pay for having the POP system then I'd call it a fair trade.Sorry, but no. True world markets don't magically transport resources through unfriendly territory to arrive, free of charge, at the manufacturing/distribution centers of a nation just because that nation happens to have political influence. If you want to see trade markets done right a much better example is Pride of Nations (which covers a similar time period) where you are restricted on buying/selling goods to areas you can reach either by land or with your active merchant fleets.
It's even better if you're coming from further afield. Why should the trade be flowing to Europe if most of the trade is dominated by Qing, or a resurgent Golden Horde?But that’s hardly a “trade system”. As @wingren013 put it, it’s a magic money machine that flows in one direction. If France and Spain become super prosperous and England and NED become destitute, money still flows to The Channel...wut
Sorry, but no. True world markets don't magically transport resources through unfriendly territory to arrive, free of charge, at the manufacturing/distribution centers of a nation just because that nation happens to have political influence. If you want to see trade markets done right a much better example is Pride of Nations (which covers a similar time period) where you are restricted on buying/selling goods to areas you can reach either by land or with your active merchant fleets.
Sorry, but no. True world markets don't magically transport resources through unfriendly territory to arrive, free of charge, at the manufacturing/distribution centers of a nation just because that nation happens to have political influence. If you want to see trade markets done right a much better example is Pride of Nations (which covers a similar time period) where you are restricted on buying/selling goods to areas you can reach either by land or with your active merchant fleets.
Does Pride of Nations also have detailed demographics, with your population buying goods according to their needs and prices fluctuating due to changes in supply and demand? Because if the lack of logistics was the price to pay for having the POP system then I'd call it a fair trade.