There have been a long time since the last update... I had a lot of stuff to do
Here are some of the tech-trees, the others are still begin reviewed for a final balance check and near completion.
I've decided one other big last change in the mod (a few months ago tough), the "true" WW2 will start around 1934-35 depending on what happens while other conflicts may start earlier, this decision was firstly done because of the increased time line gave a way too much time to build up especially to build IC, the AI just spamed loads of troops that the game became horribly unplayable when the war started, plus there's not enough events to keep anyone away from begin bored by the long wait, things will happen faster which will make the whole thing more dynamic.
What's also interesting with the 1934-35 date is that not all equipments that made WW2 are begin developed, tanks, planes etc... are still in their youth early days and will need further developments to become decisive weapons, so on the game play part, this war may start a bit like the first world war but will be solved by newly invented weaponry and ability to use them. This makes technology even more important and some inventions will occur faster that in our reality because war has a tendency to stimulate innovations, to reflect this equipments/divisions starts from 1930 to 1948 (the mod story actually stop at this date but since there's a no time limit...)
The new tech trees are meant to stick with vanilla ideas while adding more options and effects and begin nicer (I hope) to look at.

Here is the infantry tech-tree, not so much things changed compared to vanilla except there are more cavalry upgrades and a new brigade called "shock troops" which are an exaggerated magnification of the WW1 Sturmtruppen, they provide extra morale and org to divisions.

Armoured tech-tree hasn't seen much changes too just that some techs like rocket artillery are available earlier. I also borrowed the ability to choose between quality or cheapness for your tanks from mod34 with it's author benediction. Brigades have been overall reworked to be more useful and less cost-ineffective as they're considered as extra equipments. On the tank side of life you'll need to research how to use them in divisions before building them, tough you still have access to brigades.

Here we have the aircraft tech-tree with some additional stuff like the night fighters that will need to be unlocked via air doctrines.
This is the final map, (big picture so you can see the details), with changes I mentioned previously. I took the time to redo some colours like the ugly purple Prussia.
http://img19.picoodle.com/img/img19/3/2/13/f_WRWorldMinim_a4e55df.jpg