What makes northern vietnam a suitable part of the scope of the hegemony for you?Suitable map scope of China hegemony
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Map scope of Tang
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What makes northern vietnam a suitable part of the scope of the hegemony for you?Suitable map scope of China hegemony
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Map scope of Tang
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The Thousand Year Rule and the Factual Rule of Tang EmpireWhat makes northern vietnam a suitable part of the scope of the hegemony for you?
The what?The Thousand Year Rule
just because its a fact that the tang ruled over them, doesnt mean it should be so for all chinese empiresand the Factual Rule of Tang Empire
But its more continuous for Germany than Northern Vietnam is for Chinese empiresThis is longer and tighter than Alsace-Lorraine for Deutschland
Vietnam was a part of China since the pre-history until Song dynasty, Viet Nam people also believed they are Chinese, they even tried to sinilize Camboadian and Laos, force them to take Chinese style name and wear Chinese style clothing.The what?
just because its a fact that the tang ruled over them, doesnt mean it should be so for all chinese empires
But its more continuous for Germany than Northern Vietnam is for Chinese empires
Because the amount of land required to create a new dynasty depends on the size of the hegemony area, you propose making it much harder for a player to reform China, and also make it harder to create and maintain a new dynasty.The current map of China hegemony is more like a correspondence to the political situation in 867, but the legal territory should not be so closely related to the politics at the beginning of the game.
For a long time since the AD era, Rome and China were considered the two major hegemons of the East and the West. However, the legal territory of Roman hegemony was the map of the Roman Empire's peak, while the legal territory of China hegemony was only within the scope of the Tang Dynasty after its decline in 867, which is unreasonable.
The current situation is as strange as the legal territory after the reconstruction of Roman hegemony is limited to the territory of the Eastern Roman Empire in 867.
This was not controlled at the beginning, and it cannot be said that it was not included in the legal theory. Especially, even in the Song Dynasty, which was the most militarily weak, there were attempts to attack the western regions, and the Longyou Protectorate 陇右都护府 was established in 1104 (extending from Xining in Qinghai to the southeast corner of Tarim Basin)
Considering that the legal territories of the other three hegemonic titles are usually compared to their heyday, the legal territorial scope of Chinese hegemony should also be treated in the same way. For example, the whole Tarim Basin (the so-called Western Regions), which was inevitably controlled by several Chinese dynasties in the past, and the Liaoning area within the Great Wall (I have always wondered why here was excluded from the scope of China when there was Han people as the major ethinic group for a long time even untill Ming Dynasty, especially the Great Wall of the Qin and Han dynasties was still on the border of Liaoning region).
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Map of the Eastern Han Dynasty, imo the legal territory of China hegemony should be
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Map of the Tang Dynasty in its peak (period of Emperor Gaozong Lizhi 李治, son of Emperor Taizong Lishimin 李世民)
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The protrusion in the northwest of the map is the direction of the Song Dynasty's attack, and the Longyou Protectorate was established in 1104
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The light orange area is the Longyou Protectorate, the red arrow represents the military's marching route
Just like in many Western European countries where the legal territory is not fully mastered at the beginning of the game, this situation actually gives players the motivation to play, that is, to conquer all the legal territory of the current country.
For the player of Chinese dynasties, reclaiming lost territories and back to the peak period is an important source of immersion, especially when establishing various protectorates in the surrounding areas like the dynasties in history (I think this may be achieved through resolutions, such as honorary titles like Guiyi Kingdom, but at the imperial level)
First of all - it is. The Roman Empire has only the eastern part as it's de-jure (because "byzantium" IS the roman empire)The current situation is as strange as the legal territory after the reconstruction of Roman hegemony is limited to the territory of the Eastern Roman Empire in 867.
What period do you mean by pre history? Because iron age China doesnt always rule Northern Vietnam, and that era has some decent documentation.Vietnam was a part of China since the pre-history until Song dynasty, Viet Nam people also believed they are Chinese, they even tried to sinilize Camboadian and Laos, force them to take Chinese style name and wear Chinese style clothing.
The line of thinking is wrong. What you should've said is "making it much harder for THE AI to reform China"making it much harder for a player to reform China
"My lord, you have conquered all of China, all the Han look toward you as having the mandate"The line of thinking is wrong. What you should've said is "making it much harder for THE AI to reform China"
Because players are fine, they can manage that, players are quite good, you usually dont have to take them into account if you make things such as AI can do them first.
i do agree making characters conquer tarim basin to reinstate china would be weird.
Well, according to Vietnamese mythology, their ancestors, the Văn Lang people, defeated the Shang Dynasty's emperor during the Bronze Age and thereby gained independence.What period do you mean by pre history? Because iron age China doesnt always rule Northern Vietnam, and that era has some decent documentation.
Is there a way to combine the two?It's good to see China threads taking up the banner of Balkan threads.
Good point. Player implies human. I was thinking both AI players and human. My fault for not being precise.The line of thinking is wrong. What you should've said is "making it much harder for THE AI to reform China"
Because players are fine, they can manage that, players are quite good, you usually dont have to take them into account if you make things such as AI can do them first.
i do agree making characters conquer tarim basin to reinstate china would be weird.
Prehistory is the time before recorded history, iron age China is within written history not prehistoryWell, according to Vietnamese mythology, their ancestors, the Văn Lang people, defeated the Shang Dynasty's emperor during the Bronze Age and thereby gained independence.
So the prehistoric period could extend all the way back to before the Bronze Age. lol
I'm aware of that, which is why I specified the Bronze Age rather than the Iron Age. Moreover, this myth isn't recorded in historical records—it's purely a legend. Therefore, it belongs to the prehistoric era.Prehistory is the time before recorded history, iron age China is within written history not prehistory
I always thought that was a weird requirement. I know they went with important duchies and that's how it ended up this way. But they really should've just required kingdoms.I mean strictly speaking "Rome" in CK3 is defined as just 15 duchies, You can have the title E_Byzantium and only these 15 duchies and form Rome and be a hegemony. Here is the what that would effectively look like...![]()
I just chalk it down more to game jank, Yes you can technically just hold only these duchies to form Rome but I think the intent is you are supposed to conquer the ERE + Italy then its just you basically saying "**** the Pope and his Shenanigans. We are Rome, we own Rome! We own the ERE I'm the new Justinian and I'm not letting you Germans off with your larp.I always thought that was a weird requirement. I know they went with important duchies and that's how it ended up this way. But they really should've just required kingdoms.
I also wish it was an certain amount of important kingdoms instead of just eastern ones.
If I own France, Belgium, Spain, England and Italy and the rest of Byzantium I should get to reform a rome too I think.
I think it's just a holdover from CK2. Where it was mostly done to avoid de_jure drift issues and to keep the tool tip mildly smaller.I just chalk it down more to game jank, Yes you can technically just hold only these duchies to form Rome but I think the intent is you are supposed to conquer the ERE + Italy then its just you basically saying "**** the Pope and his Shenanigans. We are Rome, we own Rome! We own the ERE I'm the new Justinian and I'm not letting you Germans off with your larp.
Literal 1000+ year rule over Northern Vietnam shared between many different dynasties. The Ming Dynasty itself would briefly conquer and rule it for a few decades. Even after de facto independence, Northern Vietnam continued to pay tribute to whoever controlled China, tried to emulate the Chinese governing system, culture,philosophy and fashion. For a long time even used the same writing. I'd say more realistic for Northern Vietnam to be part of the Chinese hegemony than say Northern Africa or Britain part of Roman hegemony for a game starting in 867.What makes northern vietnam a suitable part of the scope of the hegemony for you?
The issue there is North Africa is required to form Rome to begin with...Literal 1000+ year rule over Northern Vietnam shared between many different dynasties. The Ming Dynasty itself would briefly conquer and rule it for a few decades. Even after de facto independence, Northern Vietnam continued to pay tribute to whoever controlled China, tried to emulate the Chinese governing system, culture,philosophy and fashion. For a long time even used the same writing. I'd say more realistic for Northern Vietnam to be part of the Chinese hegemony than say Northern Africa part of Roman hegemony for a game starting in 867.
It's something of an automated decision. Once conquered, you can immediately form Rome. Why does North Africa suddenly automatically get drifted into Rome's hegemony immediately after conquered instead of waiting say 100 years first?The issue there is North Africa is required to form Rome to begin with...