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Colombo, you are right; that was badly worded. The thread itself is completely fine. Asking why there isn't a sequel is perfectly legitimate; I clicked the title because I had the same question. But we got an answer from someone in a position to know what he's talking about. After that is where I think disrespect starts to creep in. Why ask if you're not going to accept any answer except the one you want? That's not honest dialogue. There are a couple of posts here that are explicitly disrespectful. But of course, the entire thread cannot be described that way. Apologies.
Of course that they would be couple of posts that are disrespectful, this is the internet:D

I still think that assuming a professional is incompetent is disrespectful. That's where the doctor analogy is coming from: I'm not saying doctors cannot be wrong, and I'm not saying they cannot be questioned, but if you just assume they're wrong simply because you don't get the answer you want, without any evidence or knowledge aside from knowing what you want to hear, that's not genuine inquiry or respectful; it's petulance.
I agree on that disrespectful thing. However, the answer I want...
I certainly did not want answer "It is hard and expensive". Because, that will tell me nothing. I certainly don't want answer like "It can't be done". If it can't be done, I want reasons why. Because when someone would just say that it can't be done, it that tone, it seems more like he doesn't want to done that. I have seen it many times. When someone don't want to even talk about it. (there is always possibility that behind there is large discussion between InCo and Paradox devs, where all those reasons why it can't be done and arguments on both sides exists, but I have no possibility of knowing that)

I wanna reasons, I wanna all informations from which I can make my own opinion, I wouldn't just accept someones else opinion.

Alfryd appears to be right; the IP belonged to Paradox in 2007. I did not find anything more recent on the matter. But given that Paradox never made the original Majesty, I'm not sure it's legitimate to criticize them for not following up on a game they never made in the first place.
While it is OK to criticize EA for everything and eg. Syndicate for reviving old IP as generic shooter or everyone could criticize Bethesda for making bad Fallouts.

All they have to go off of is Majesty 2, which may or may not have sold well. They are telling us that it wouldn't be worth the investment from a business standpoint; how can we dispute that except out of contrariness? It doesn't make sense that it would be highly profitable and they just don't want to do it; of course Paradox wants to make successful games!
Given experience over past 10 years, when everyone did only console FPS and said that no other game would ever be profitable (and that PC is black hole)... with success of indie games, kickstarter etc... with massive market of causal and small games on Steam... this is totally not true.
You can see, such excuses were quite often made after someone did poorly executed game. And than said that because there is no market for it, they would never ever do such game like this. This is totally bullshit. Namely when similar games are on the hype (or do you think that all those dwarven fortress-like games are much different?).
http://www.escapistmagazine.com/videos/view/jimquisition/9010-An-Industry-Of-Pitiful-Cowards

There is also an opportunity cost; if making Majesty 3 would net them $x, but making Warlock III would bring in $2x, and they only have the resources to make one of them, then Majesty 3 doesn't make business sense even though it would make money. I don't know. But the guy who does has told us it isn't likely. Beyond expressing disappointment because we want to play Majesty 3, what can we say to that? What's the point of arguing with him?
Thats OK, but when quite a lot of those assumptions are made on wrong axioms, such as that majesty would sold badly because Majesty 2 did not sold very well...
 
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I think Colombo has said most of what I was going to say. Like he says, we're not privy to the internal knowledge that Paradox or InoCo might draw on in fleshing out the discussion, but if Maj2 sold disappointingly, and if Paradox are blaming this on the supposed disappearance of a receptive market, rather than blaming Maj2's fundamental design missteps... then there's a potential flaw in their chain of reasoning.

In particular, Grygus, I think you're kind of glossing over one or two of my principle arguments. Shams and Alexei have argued that games like Majesty cannot make money because <various reasons>, when games with fairly similar design agendas appear to be making money already.


EDIT: One other point I'd reiterate from earlier in the thread: even if there wasn't immediate good money to be made from a Majesty sequel, I would argue that at least a small-budget iteration would still be worth pursuing. If you believe Clayton Christenson, the most valuable thing you can gain from a product like this isn't immediate RoI- it's information about what the market wants, and/or the ability to create new markets. (And personally, I think there's been enough information on that front for over a decade by now.)
 
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Fantasy Wars and Elven Legacy are not set in Ardania but in somewhat more serious, though still "classic" tolkienisque fantasy world.
Oh, I might as well clear this up: InoCo did not create Ardania, Cyberlore did. (InoCo did change the setting a great deal, and/or basically ignore large parts of it, to the point where it might as well be considered a different universe, but technically the trademark features were not original to them.)

Also, both HeroCraft and Cyanide Studios have also worked on the Majesty IP (with greater or lesser degrees of success.) So no, InoCo don't own this baby.
 
I certainly did not want answer "It is hard and expensive". Because, that will tell me nothing. I certainly don't want answer like "It can't be done". If it can't be done, I want reasons why. Because when someone would just say that it can't be done, it that tone, it seems more like he doesn't want to done that. I have seen it many times. When someone don't want to even talk about it. (there is always possibility that behind there is large discussion between InCo and Paradox devs, where all those reasons why it can't be done and arguments on both sides exists, but I have no possibility of knowing that)
See, this is what makes me think you're only looking for what you want to hear, because he never said it cannot be done with no reasons given. The very first reply in this thread said that it wouldn't be profitable, gave a couple reasons for that, and explicitly says that they want to do it but haven't been able to work out the budgetary concerns. Everything you ask for is right there, but you simply do not accept - or even acknowledge - it.

I wanna reasons, I wanna all informations from which I can make my own opinion, I wouldn't just accept someones else opinion.
It looks to me as though you had already formed your own opinion to begin with, and there isn't much that can sway you besides being the owner of Paradox yourself and independently arriving at the same decision given all the information; in other words, given that you did get an answer, you seem to be assuming they don't know what they're doing.

While it is OK to criticize EA for everything and eg. Syndicate for reviving old IP as generic shooter or everyone could criticize Bethesda for making bad Fallouts.
If we were arguing about whether Majesty 2 sucked then this comparison would be valid. We're not. I liked Majesty 2, apart from the lack of random maps. I'm saying that if your entire complaint about Bethesda's Fallout (they've only made one to my knowledge) is that they moved it to first-person and wasn't exactly like the first two games in presentation, perspective, and mechanics, then your grievance is a bit silly because those previous games weren't Bethesda's games. If your complaint is that you just didn't like it, then that's a completely separate thing. You're obviously free to dislike anything you want, but expecting a creative undertaking to slavishly follow someone else's vision just to keep you comfortable is often not going to work out for you. Chris Nolan's Batman movies are not like Tim Burton's Batman movies for the same reason: even given the same source material, two groups of artists will have different interpretations when adapting that material. If someone else had made Majesty 2, it wouldn't be much like the Majesty 2 we got. When you ask Paradox for a sequel, referring to the success of the original game is exactly like telling Christopher Nolan that his movies success will be based on the Tim Burton versions' success, which we can see was not the case. You can complain that Paradox hasn't remade the original! It could happen, and I'm not trying to tell you what to do. I just don't think that particular argument is entirely reasonable.

Thats OK, but when quite a lot of those assumptions are made on wrong axioms, such as that majesty would sold badly because Majesty 2 did not sold very well...
My whole point is that we don't have this information, and someone who does has given us an answer. Why would you assume that the guys with the information, having explicitly told you that it's something they'd like to do, haven't done cursory Google searches? You seem to have assumed an antagonistic stance when they have said that they're on your side. They said they would like to see one, too. Why do you then proceed from a position that assumes that they're either lying or stupid? Even if they are wrong, it doesn't mean that they are predictably wrong; their analysis could be entirely reasonable even if you're right, but you just assume that their analysis is flawed or doesn't exist. I think it's a little insulting.
 
See, this is what makes me think you're only looking for what you want to hear, because he never said it cannot be done with no reasons given. The very first reply in this thread said that it wouldn't be profitable, gave a couple reasons for that, and explicitly says that they want to do it but haven't been able to work out the budgetary concerns. Everything you ask for is right there, but you simply do not accept - or even acknowledge - it.
Are you taking it to personal level?

Ok, then I will repeat it again. "Woudln't be profitable" was common argument for many companies that certain genres wouldn't be profitable. Or that PC market isn't profitable. Than Steam came, Kickstarter came, indie came and showed everyone it could be profitable, it could be hella lot profitable. And now everyone is trying to emulate their success. So I don't take "It wouldn't be profitable" based on arguments that there were written, given the common "it wouldn't be profitable" complain seriously. They are pros, so their opinion have value, but given that everyone was repeating the same sentence and everyone was showed to be wrong, it doesn't have ANY value. So unless I am confronted with real data, I wouldn't take their opinion on profitability as valid.

What are you saying is if I don't agree with their opinion, that I am stupid and I decided that I don't want to hear the truth and that because they are pros, thay HAVE to be right. Which is not only intellectually lazy, that is very dangerous precedence in accepting different opinion without reevaluating evidence from which that opinion was made. In that case, you can found a church of "It can't be done, we are pros, you can trust us" and with the power of that, end any discussion in future.


It looks to me as though you had already formed your own opinion to begin with, and there isn't much that can sway you besides being the owner of Paradox yourself and independently arriving at the same decision given all the information; in other words, given that you did get an answer, you seem to be assuming they don't know what they're doing.
I did not get all the information. I did get mostly opinions. And again, you seems to think that I have already made on opinion and now I am trying to find some excuses. That is wrong too. And I will state my position:
I HAVE NO FUCKING CLUE
but I don't have enough information to make my own decision, however given certain events in past, I don't accept certain opinions as holy truth unless I am given enough evidence that this is really true. What I am rejecting is just certain type of answer that present opinion as argument. If the equal mindset was applied in eg. science, there would be nothing done and we would be already dead.

If we were arguing about whether Majesty 2 sucked then this comparison would be valid. We're not. I liked Majesty 2, apart from the lack of random maps. I'm saying that if your entire complaint about Bethesda's Fallout (they've only made one to my knowledge) is that they moved it to first-person and wasn't exactly like the first two games in presentation, perspective, and mechanics, then your grievance is a bit silly because those previous games weren't Bethesda's games. If your complaint is that you just didn't like it, then that's a completely separate thing. You're obviously free to dislike anything you want, but expecting a creative undertaking to slavishly follow someone else's vision just to keep you comfortable is often not going to work out for you. Chris Nolan's Batman movies are not like Tim Burton's Batman movies for the same reason: even given the same source material, two groups of artists will have different interpretations when adapting that material. If someone else had made Majesty 2, it wouldn't be much like the Majesty 2 we got. When you ask Paradox for a sequel, referring to the success of the original game is exactly like telling Christopher Nolan that his movies success will be based on the Tim Burton versions' success, which we can see was not the case. You can complain that Paradox hasn't remade the original! It could happen, and I'm not trying to tell you what to do. I just don't think that particular argument is entirely reasonable.
That is not good from you. You are trying to push discussion on personal space. I was not saying that Majesty sucked. I just replied that it is valid for criticizing Paradox or InCo for not making Majesty-honest sequel. As for the exactly same reason, black dragons from all over internet have pillaged the land of Bethesda for not giving true Fallout sequel and making Oblivion with somehow different textures. I was not mentioning the quality of new Fallout. I was not talking about that if somebody did liked it or not. I was just stated that what happened. And is just not honest from you to trying to avoid that and trying to steer discussion on whole different space that if some game could or couldn't be criticized if somebody liked it. And even then, this opinion of yours is no true.

For the second thing you are trying to point, yes, it is completely valid to demand from series that shares same name and even notation (1, 2...) without any information about "this is not sequel of..." to demand same gameplay. Thats like EU5 would be first person shooter. And we are again in the whole expectation thing.
(and your comparison to Batman, do you even know that Batman is not film-series? That Batman is comics character? That your comparison would be same like comparing two films with "Zombie" in name? And that the new Batmans were produced as restart of film Batman series, not continuation? And that the third new batman sucked in comparison to first two so it was criticized for that? Man, your comparison doesn't make ANY sense at all!)
My whole point is that we don't have this information, and someone who does has given us an answer.
EXACTLY, I don't have information. (so why did you repeated that I have that information?)

And someone who does has given us an answer. And because it sounds exactly like answers we all get for many things that were later proved that they are wrong... I wanna see more information and understand the problem.

Why would you assume that the guys with the information, having explicitly told you that it's something they'd like to do, haven't done cursory Google searches? You seem to have assumed an antagonistic stance when they have said that they're on your side. They said they would like to see one, too. Why do you then proceed from a position that assumes that they're either lying or stupid? Even if they are wrong, it doesn't mean that they are predictably wrong; their analysis could be entirely reasonable even if you're right, but you just assume that their analysis is flawed or doesn't exist. I think it's a little insulting.
1. everyone can be wrong
2.your reasoning can be right but based on wrong assumptions
3.you could lack certain point of view or information that would dramatically change the reasoning

I don't see anything insulting on it. Hey, but I don't have strong self esteem and I am GLAD when someone point me at giant mistake I am doing. Thus I am trying to gather ALL informations possible and look at problems from several different perspectives. And sometimes you can see way that no one else can see because you just have different mindset at certain time. (and sometimes you can't see obvious obstacle, thats why I am trying to gather information...and I am not happy with "it can't be done" type of answer).
 
Colombo we are not enemies. You are taking my position to be much harsher against you than I intend it. This is probably my fault, so let me be more explicit: I am not claiming that you are stupid; I am kind of claiming the opposite, that you are calling Paradox stupid, and I'm wondering why. Saying that people who aren't Paradox have been stupid in the past isn't really evidence that Paradox is stupid, and even if they are stupid it doesn't mean they're being stupid in this instance. I don't know... it just seems like there is a fairly fierce opposition here given that we have no evidence that they've said anything wrong.

I am not saying you must accept statements at face value, but if you ask someone a question, and they give you an answer, what was the point of them answering if you're just going to contradict them unless they give the answer you want? If you had some kind of reason to think it wasn't true, for example if Majesty 2 had a strong multiplayer community to this day, or was among the top 100 selling games on Steam to this day, or we had been given a press release saying that Majesty 2 sold a hojillionty copies, then I would be on your side 100%. If CK II had only gotten made after fan outcry made Paradox respond, or Mount & Blade III were only be in development after Paradox said it couldn't be done, I'd be with you then, too. But we have none of that, as far as I know. Given the position where you have no information, like the one we're in, yes I do think it is common courtesy to give people the benefit of the doubt unless there is a good reason not to. What has Paradox done to make you think they are lying about this?

I think you misunderstood the part about Majesty and Fallout. I wasn't claiming to know your opinions or passing judgment on the opinions of anyone; I was merely saying that criticizing a game that exists is not the same thing as complaining that a game doesn't exist. That's all.

Since I explicitly note that both film series use the same source material, I am obviously aware of the comic. And yet they are all movies with Batman in the title, so by the video game logic you have presented, they should be essentially the same in tone and presentation, even though they are completely separate stories made by completely different people. I am pointing out what you already know - this is not a reasonable expectation. What you seem to deny is that this applies to all creative works, not just film, to include video games. So it's perfectly fine to not like that Bethesda made Fallout 3 a first-person game, just as it's perfectly fine to not like that Batman Begins is realistic and gritty and missing all of Batman & Robin's quirkiness and lighthearted tone. But neither should be a surprise; if you expected a Burton movie from Christopher Nolan, you were disappointed, and if you expected a Black Isle game from Bethesda you were disappointed. In both cases though, it is the expectation that is unreasonable. So when talking about a Majesty sequel from Paradox, I'm saying that only Majesty 2 really counts, because the first game was someone else's. That's all. Hopefully that's more clear. I don't think I'm being controversial at all; do you really disagree with any of this?
 
When you ask Paradox for a sequel, referring to the success of the original game is exactly like telling Christopher Nolan that his movies success will be based on the Tim Burton versions' success, which we can see was not the case. You can complain that Paradox hasn't remade the original! It could happen, and I'm not trying to tell you what to do. I just don't think that particular argument is entirely reasonable.

My whole point is that we don't have this information, and someone who does has given us an answer. Why would you assume that the guys with the information, having explicitly told you that it's something they'd like to do, haven't done cursory Google searches? You seem to have assumed an antagonistic stance when they have said that they're on your side. They said they would like to see one, too. Why do you then proceed from a position that assumes that they're either lying or stupid? Even if they are wrong, it doesn't mean that they are predictably wrong; their analysis could be entirely reasonable even if you're right, but you just assume that their analysis is flawed or doesn't exist. I think it's a little insulting.

Grygus, I'm not sure where to go with this line of argument. Taken to it's literal extreme, it means we can never argue with anything that an expert or authority figure says, because to do otherwise would be to impugn either their motives or intelligence. I mean, let's turn this around for a second. If Shams has crucial data on this point, why not share it with us? Does he feel we wouldn't understand it, or does he not trust us to use that knowledge responsibly? Is Shams just assuming we're going to twist his words or pick him apart in bad faith, or are too dumb to follow his reasoning? I think that's a little insulting to us, don't you? <sarcasm>

Look, I've had enough discussions with Shams to know that he's not some scheming ogre. Far from it. He's an eminently reasonable guy doing the best he can with imperfect information about the future, and doubtless has a great breadth of experience in his field. But these bulverist arguments you're trotting out don't lead anywhere, even the best experts aren't infallible, and given Paradox's track record when it comes to developing the Majesty franchise, I am reluctant to give them the full benefit of the doubt.

I don't believe either Colombo or I have suggested that Majesty 2 should have been a slavish clone of the original. But you were trying to argue that if a Sims-type Majesty game were financially viable, then Majesty 1 would have made lots of money and Cyberlore would still be in business. To which I answered that Majesty 1 did make a respectable amount of money, and that Cyberlore's bankruptcy was for entirely different reasons. I have also listed two recent Sims-type games, set in a quasi-medieval-fantasy milieu, that also appear to be financially viable. We're not comparing Burton to Nolan here, we're comparing Burton to Burton.

Now, I don't know that Shams or Alexei never quite thought to make that connection. But I'm quite sure that if they feel offended, they are fully capable of defending themselves. Or- just maybe- the point here was never to wound or offend, but to increase the range of ideas under consideration, and help them make better use of the brand. Because I would love to see that happen.
 
Colombo we are not enemies. You are taking my position to be much harsher against you than I intend it.
ok, sorry, but I feel that you are trying to force my into position that I don't hold.

I am kind of claiming the opposite, that you are calling Paradox stupid, and I'm wondering why. Saying that people who aren't Paradox have been stupid in the past isn't really evidence that Paradox is stupid, and even if they are stupid it doesn't mean they're being stupid in this instance. I don't know... it just seems like there is a fairly fierce opposition here given that we have no evidence that they've said anything wrong.
First of all, I am not claiming that Paradox is stupid. If someone made mistake or did different reasoning given bad evidence, I don't think that they are stupid. I may do the same in this very moment. And I am not trying to show "fierce opposition". I just have no knowledge and no information to reach the same decision Paradox had. From my point of view and from information I have, it seems like total opposite should happen! So either I have error in my reasoning, Paradox had error in reasoning, I see way that others couldn't, Paradox see obstacle that I don't or I have not enough information and experience to make that reasoning right.

I am not saying you must accept statements at face value, but if you ask someone a question, and they give you an answer, what was the point of them answering if you're just going to contradict them unless they give the answer you want?
I am trying to see logic behind that decision. I don't see it given information I have. And because we have heard that type of answer from many companies there, I don't have particular trust in that answer alone. Thats why I need some information on how that conclusion was reached.

Given the position where you have no information, like the one we're in, yes I do think it is common courtesy to give people the benefit of the doubt unless there is a good reason not to. What has Paradox done to make you think they are lying about this?
I will repeat it. I have no information about Majesty 2 sales and Paradox decision making. I got definite answer without reasoning. Given information I got (eg. popularity of Majesty-type games), I doubt that this is so definitive NO on Majesty 2. Thus I would like more information. Not saying that anyone is stupid, not saying that anyone is lying or made mistake. It is most probable that I am the one. But, it won't hurt to ask and see if there is that tiny possibility that I may be right and quite a good game could be made, or would it?
I think you misunderstood the part about Majesty and Fallout. I wasn't claiming to know your opinions or passing judgment on the opinions of anyone; I was merely saying that criticizing a game that exists is not the same thing as complaining that a game doesn't exist. That's all.
huh, I really couldnt get this meaning from your text.

Since I explicitly note that both film series use the same source material, I am obviously aware of the comic. And yet they are all movies with Batman in the title, so by the video game logic you have presented, they should be essentially the same in tone and presentation, even though they are completely separate stories made by completely different people.
NO. I wrote specially part for that in my text. The new batman series were known to be restart and with totally different perspective. Not sequel. They weren't called Batman 4, Batman 5 and Batman 6, they were totally new series. Sharing Batman. Just like many different games are sharing same character. (I think that asian games have much better penetration of characters through different series)

HOWEVER, you certainly understand that name gives you a lot of information. If some product is known by its name, it would be quite strange to sell different product under same name. If you know school canteens, they are twisting this effect. When is something called (name dish you know), you know clearly how it should taste. So canteens often cook (name dish you know) ala (something weird), so to disconnect that name you remember with that right taste by making it sort of variant on that taste. The same is with games. You have game that is known by its gamestyle, gameplay and it is quite specific. Sonic is not 3D shooter or real-time strategy, but platform game. And than the name brings quite a lot of information. When you name different game with the same name, it tastes differently than it should. Something is wrong, one starts to complain. I don't think that there is something wrong on this. Noone is complaining that Warlock is not played as Majesty.
 
First off - I am an ogre.

Secondly - it's not that a sequel "can't make money" - a goat simulator is a top seller on steam right now ffs. It all comes down to: A: do we have a good plan for a sequel? And B: is it more interesting to us than all the other cool stuff we're looking at right now.

As an aside - I'd love if PDS would find the time to do a sequel. I think they'd be great. To bad they're busy with Ro... I mean HOI4.

In the meanwhile - let's enjoy W2.

/s
 
Wow people are clearly spending a lot of energy in this thread.

It all comes down to: A: do we have a good plan for a sequel? And B: is it more interesting to us than all the other cool stuff we're looking at right now.

Why not come up with new ideas for a sequel instead of squabbling?
 
I know how hard it is.
Any harder than making any other game? The devs behind the original didn't have a lot of resources and they made a cult classic.

Also - fund several games and sell them.

And we just assume a proper Majesty game wouldn't sell because? There is no justification for the assumption, and I swear to god Jim Sterling nailed it in his "An Industry Of Pitiful Cowards" video.

It would be one thing to say "we can't do that right now" but that bs assuming the market isn't there is a pathetic baseless corporate assumption.
 
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it's not that a sequel "can't make money" - a goat simulator is a top seller on steam right now ffs. It all comes down to: A: do we have a good plan for a sequel? And B: is it more interesting to us than all the other cool stuff we're looking at right now.

Then why not just say that instead of some bs assuming the market isn't there for it? How many games sold as well as Goat Sim back when Majesty came out? You can't just look at sales data from back then and assume a game like it wouldn't sell. You don't know how well a game like Majesty would sell, because there has never been another game like it, and you can't go by Majesty 2 because that game was a slap in the face and threw away everything good about Majesty except the sense of humor.

And Dungeon Keeper didn't do too great, but look how well War for the Overworld has done just on Kickstarter. If you'd "love to" then why not do a Kick Starter and see what happens?
 
Ok, then I will repeat it again. "Woudln't be profitable" was common argument for many companies that certain genres wouldn't be profitable. Or that PC market isn't profitable. Than Steam came, Kickstarter came, indie came and showed everyone it could be profitable, it could be hella lot profitable.

This!
 
@ Tarantian: While I appreciate your strength of feeling, and while I don't disagree with your main points per se, maybe we all could stand to simmer down the tone a little.

Also, while I'd love to discuss possible directions for a sequel, I'd agree this thread possibly belongs in either the majesty forums or under general discussion.
 
Based on his comments, I must assume Tarantian is the CEO of some major corporation, or at least working a job that is his complete dream. Afterall, you just kick start it, and everything magically works out!

To put it another way, if it's so fiscally reasonable and easy, why doesn't someone else just do a spiritual successor instead of waiting for Innoco.
 
Based on his comments, I must assume Tarantian is the CEO of some major corporation, or at least working a job that is his complete dream. Afterall, you just kick start it, and everything magically works out!

To put it another way, if it's so fiscally reasonable and easy, why doesn't someone else just do a spiritual successor instead of waiting for Innoco.

Because we don't have the Majesty license, a team of developers, and all of the hex based random map assets we'd need to make a good random map generator. We'd have to start the whole project from scratch with nothing, assemble a team, and have to make it legally distinct from the majesty series. An established developer or publisher with development teams and a marketing department is in a much better position to launch a kickstarter project than some random guy.

But you're missing this context

The cost of a proper M3 game would be high
Thus the suggestion of Kickstarter, which could cover the expenses.

and

B: I think that the audience for a PROPER majesty game is too small for A to be viable.
There is no basis for this assumption.
 
@ Tarantian: While I appreciate your strength of feeling, and while I don't disagree with your main points per se, maybe we all could stand to simmer down the tone a little.

Also, while I'd love to discuss possible directions for a sequel, I'd agree this thread possibly belongs in either the majesty forums or under general discussion.

Sorry but the assumptions of dead genres in this industry by corporate suits disgust me, I despise corporate robots who just assume there isn't an audience for games like Majesty especially when they have nothing to base it on.

Basically it's like the one thing that's guaranteed to get a nasty reaction out of me.

And it's especially galling with a company that makes niche games like GSG's, if we're going to go with that assumption, Crusader Kings 2 should have never been made. But Paradox is more comfortable with GSG's, because they have a history with them.
 
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