Even so - if we purely look at Majesty 1 - or heck put all the numbers together - concurrent users, forum activity (posts like yours) - it all tells us there's smarter things we could be doing with our time/developers. We've got limited bandwidth as a company and we have to chose what we do. A vocal minority isn't enough to warrant a course direction. Sorry.
Shams, with due respect, your company kind of poisoned the well, and now you're complaining that nobody's coming to drink. (Going by forum activity is particularly strange, given that the Cyberlore boards went down years before the IP acquisition, and only a few of us ever migrated.)
As I gather, your argument has been based on Maj2's numbers, and your estimate that you might be able to do, say, 25% better this time around. I would invite you to imagine how much better Maj2
could have sold if it had (A) functional (and co-op) multiplayer, (B)
at least the full range of the original's content, (C) AI that was
at least as performant/colourful as the original, and (D) random map generation and freestyle play (heck, if we're dreaming big, maybe even a sandbox campaign.) Now, I don't
know what kind of numbers that translates to, but I bet it's a shade better than 25% over.
There's no mystery surrounding why folks don't still play Maj2: because it has no replay value.
This is not a subjective matter of taste- these are all things which were objectively missing from Maj2, and present (or at least markedly less problematic) in the original. You say you are a company that prides itself on seeing the smart opportunities. Well, please, use your intelligence, and extrapolate a wee bit- it's absurd to suggest the presence or absence of these features wouldn't have a marked effect on sales and longevity. Lord knows what would happen if you actually improved on Maj1.
EDIT: Anyway, like I said- if you have more pressing things on your plate at the moment, or the right dev team isn't available right now, that's understandable. But that's a matter of circumstances, and different from saying Maj3 is intrinsically not worth your time.