Again, not a very accurate characterization. The CCP is hypersensitive about anything that might bring their own legitimacy into question but is not especially interested in portrayals of earlier periods. They exert pressure on historians and archaeologists in much more subtle ways than that, and everything from period dramas to historical games are common and very popular in China. The problem is that these domestic games generally aren't very good, not that they are under extreme scrutiny (you can find plenty of them on Steam if you enable Chinese language).
Game would be autobanned if the game does not represent the current territorial claims as "ancient chinese territories" - These are quite common. I've a lot of friends who are historians in China ( I've lived there, and spent a long time in Asia. ) Chinese censors are super touchy. I've gotten in trouble (censored) in Wechat for typing something about an ethnic minority in China (My wife is an Ethnic minority chinese, Hakka) - If want some proof of subtle handling:
- China Uncensored, Ancestral Claims in S.C.S
https://www.newsweek.com/china-destroys-maps-problem-borders-1375608 and a fun little article about how they just destroy maps that go against CCP propaganda.
Do you speak any East Asian languages or follow East Asian events closely? Chinese, Koreans and Japanese watch each other's TV shows, listen to each other's music, and buy each other's products. Obnoxious nationalism is a factor in all three countries but there's no deep antipathy towards China that stops video games from getting made (Koei has made a killing off of Three Kingdoms games domestically and globally).
Yes. I do speak a bit from the smatterings of China's ethnic minorities, and a bit of Mandarin and Cantonese. Japanese and Korean as well. My Chinese students used to love Baekhyun and other K-pop and J-pop stars. The Chinese government does all it can to dissuade this recently. (
https://www.vox.com/latest-news/2017/3/3/14795636/china-south-korea-pop-culture-kpop-attacks-thaad ) - Chinese censors are fairly keen on keeping the country blocked out and free from foreign taint. Nationalism in china is on the rise, and the flight of foreign capital is why I don't live there now.
As for Japanese markets on Romance of the Three Kingdoms, and Dynasty Warriors, these games are very popular in Japan and in the rest of Asia, these games aren't exactly accurate for china either, and while the name suggests they are based on the Chinese's Records of the 3 kingdoms, but they're based on an overtly exaggerated
三国志 (吉川英治). Their mechanics are based around the Sengoku Jidai and hardly the tributary system of China, Chinese Feudalism and System of Prefectures and Counties.
What this really translates to is a game which wouldn't be allowed to be sold in China, and rely on the world market to pay for development. Western developers trying to sell games in Japan have a lot of competition (I didn't see much western content in Akibahara) and expensive localization which doesn't necessarily mean it would pay for itself. It's a gamble.
So you have a combination of difficult factors that I believe lead to no developers seriously tackling china with complex, accurate gameplay:
1) Unfamiliar mechanics and ideological systems in eastern culture.
2) Touchy politics which makes marketing to areas most interested very hard
3) Risky development return on investment.
4) An unfamiliar subject which with a form of patriotism/nationalism on the rise would lead to the game to only be sold to those who would have wanted it. (Which does include me.)
5) Marketing a game about China in America (arguably one of the most lucrative markets to sell to) wouldn't do so hot right now.
(Edit: Clarified point 2)