EU4 is infinitely more playable in multiplayer than CK2. CK2 pretty much doesn't have multiplayer, where as EU4 is very multiplayer friendly.Well that sucks. Clauswitz is incredibly unstable and has terrible netcode. Maybe EU5 will have a new engine, sigh.
EU4 is infinitely more playable in multiplayer than CK2. CK2 pretty much doesn't have multiplayer, where as EU4 is very multiplayer friendly.
We can only hope Stellaris has the same effort for multiplayer that EU4 did.
I completely disagree. I have managed to play Victoria 2 multiplayer without too much trouble. The Clauzewitz engine is a great engine, a lot better than the ones at CA or Firaxis. It would also be ridicolous to change the engine due to some small bugs in some specific patches.Ck2 is a Clausewitz game, so I fail to see your point. EU4 is also pretty much unplayable in multiplayer right now.
My point that the Clausewitz engine is terribly unstable and unsuited for multiplayer stands.
Well that sucks. Clauswitz is incredibly unstable and has terrible netcode. Maybe EU5 will have a new engine, sigh.
The tricky thing is that since Clausewitz is just code and frameworks, you can't really make a good comparison between Stellaris and CK2. Certainly some thing will be the same, but some systems would be new. And netcode is 99% up to the game.
The problem with all netcode is that it has to be thought about from the start, and thoroughly tested continuously as the game develops. Getting good netcode at the end of the project is never going to work out particularly well. With each project, multiplayer becomes implemented and tested earlier and earlier, so I expect both HoI4 and Stellaris to be way better in that regard.
Edit: Though I am not working on HoI or Stellaris, so no promises.![]()
Every Clausewitz-game since summer 2011 has had multi-threading support.I just hope that the variation of Clausewitz that Stellaris uses allows for multi-threading.
Every Clausewitz-game since summer 2011 has had multi-threading support.
Clausewitz is a really good engine? *cough*
The multiplayer of eu4 is only for hardcore fans, because of the following problems: Out of sync, connection failed, no kick option ingame (trolling people), fps drop.
If this engine would run smoothly, even in 2015, the multiplayer of the game would have a much bigger and active fanbase.
Clausewitz is a really good engine? *cough*
The multiplayer of eu4 is only for hardcore fans, because of the following problems: Out of sync, connection failed, no kick option ingame (trolling people), fps drop.
If this engine would run smoothly, even in 2015, the multiplayer of the game would have a much bigger and active fanbase.
First of all, avoid necromancy. Secondly: stop linking specific cases of bugs to the whole engine! If you have issues, I suggest that you make suggestions or bug reports.Clausewitz is a really good engine? *cough*
The multiplayer of eu4 is only for hardcore fans, because of the following problems: Out of sync, connection failed, no kick option ingame (trolling people), fps drop.
If this engine would run smoothly, even in 2015, the multiplayer of the game would have a much bigger and active fanbase.
First of all, avoid necromancy. Secondly: stop linking specific cases of bugs to the whole engine! If you have issues, I suggest that you make suggestions or bug reports.