The way things are done that would be the alternative, yes.Byakhiam said:Well, better that than having moslem surnames in Byzantium of 1066, right?
Byakhiam said:I think it's better the way it is now, because you won't be playing any anatolian turkish state in un-modded CK anyway, while you can play as anatolian greeks and afaik they are quite a popular choice to play with.
And if you mod, you can mod the dynasties to suit yourself too.![]()
Solmyr said:The best solution would be to have dynasties tied to culture (it's just as silly seeing Knights Templar with Muslim surnames), but I don't know if that's implementable in a patch.
What if they attach different dynasty files for different scenarios? If not, i was suggesting to add a few of the Turkish names. After all, the Byzantine court had some turkish courtiers and the Ottomans had greek/armenian courtiers (other than the converts).Solmyr said:More people probably play the first scenario, and don't want Byzantine courtiers with Turkish names...![]()
Tunch Khan said:What if they attach different dynasty files for different scenarios? If not, i was suggesting to add a few of the Turkish names. After all, the Byzantine court had some turkish courtiers and the Ottomans had greek/armenian courtiers (other than the converts).
Solmyr said:Different dynasty files for different scenarios would of course be nice, and there seems to be game engine support for it (scenario files have an include line for dynasty file), but at the moment it's not working (all scenarios switch to standard dynasty file regardless).