It's almost certainly handled by flags and whether or not the titles are active, so you can just set those flags and enable those titles in the history at 1.1.1 or something so that the events don't trigger.
The events aren't bugged, per se. I couldn't decide whether to put this as a bug or suggestion. The events from the integrated mod were made for the Zoroastrians vanilla situation which has the Immortals destroyed and the Zoroastrian Priesthood destroyed. I was saying that it should be adjusted to where they've already been created at the start of the bookmark rather than the AI taking a decision to restore the Immortals and the Zoroastrian priesthood which had supposedly been destroyed by nonexistent Muslims before the game. Also, the Priesthood decision is vanilla. Currently, the AI is losing money and gaining prestige for decisions which don't fit this era and the first Persian Emperor of the game at the start is crowned the Saoshyant for saving the Empire from Muslims who haven't even spawned in the game.
Am I the only person that is repeatedly getting a runtime error? I did recently move Steam over to a new hard drive, but i can run vanilla CK2 fine.
This is the error message: http://i.imgur.com/i7UcNoT.png
Did you by any chance forget to delete the license md folder from Github? Try deleting both of those and move the WTWSMS.mod file out of the WTWSMS folder and into/mod folder.
I don't know what you mean by clearing the cache? Verify integrity of game files and the WTWSMS folder in /crusaderkings2 that contains screenshots and gfx. If that doesn't work try a clean reinstall of WTWSMS and then ck2 entirely. I don't know what else can help...
Maybe I'm just not using the latest version, do you have the link?
I don't know what I mean by clearing the cache either, hence my lack of knowledge about how to do it, but that's what I was advised to do. Some combination of deleting the WTWSMS folder in /crusaderkings2 and deleting the license file in the mod folder (I didn't see any license folder) stopped the crashing on startup and allowed me to open the game (I had already moved out the .mod file), but I can't play any longer than a couple of days because it either crashes or gets the blank events (and I have it installed in the documents folder, not in the Steam folder).
The Robin Hood event, got it as Vandals. It never ends when it comes to it's conclusion just goes back to the choice of what to do event chain.
I can't marry off a character since the mod still uses the pre WoL system of interacting.
It may be a rather minor thing, but one of the straits from Bahrain leads to Dhu Zabi instead of Qatar.
Is it possible to make the Zoroastrian High Priest Pre-instated and the Immortals pre-made? They are made as soon as the game starts when they should have already been made at this point in history.
Listed.Little bug I found. Some of the Hashimids (the farthest branch of the dynasty, aparently) have no religion. And also: http://steamcommunity.com/sharedfiles/filedetails/?id=366769646
I know exactly what you're talking about now. In documents/paradoxinteractive/crusaderkings2 there should be a folder with the name WTWSMS below the mod folder where you should have extracted the game. Delete this folder and try running the mod again and if that doesn't work try reinstalling the mod--the cache contains data from the broken initial release that needs to be removed.
I've both deleted the folder and reinstalled the mod and while it no longer crashes on startup I'm still getting the blank events.
With the hotfix?I've both deleted the folder and reinstalled the mod and while it no longer crashes on startup I'm still getting the blank events.
What? Is there a thread? If yes, it needs to be removed ASAP.This is the fix for mac crashes, from the Something Awful forums:
What? Is there a thread? If yes, it needs to be removed ASAP.
Oh, well, that sounds good.No, we're talking about it in a Crusader Kings II centric thread. The devs even comment there from time to time.
You might not want to read it at the moment though.
It is WAD, but unbalanced, so WIP.looks like event troops from migration are not despawning. I have a neighbor with 576k event troops that wont go away.
I got the same thing, Loup stated they're working on it
character_event = { id = restoration.1 }
I had an observer game where this happened when Thuringia declared migratory invasion on Italia, game slowed down a lot and suddenly they had 480k troops. Currently they have the empire of Italia and are steamrolling their way through germania. I tried to recreate what happened in similar conditions, but Thuringia got only 2-3k troops.looks like event troops from migration are not despawning. I have a neighbor with 576k event troops that wont go away.