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Dev Diary: Tarim Basin
Dev Diary: Tarim Basin

Its been some time since we've had a dev diary, but now they're going to be rolling out again as new history and features will be hitting the shelves. Today we'll
be looking at the first rendition of WTWSMS with the Horse Lords additions. Intensive research was done, but of course, there may be inaccuracies. Feel free to
point them out in the comments. Already the team has made considerable progress in flavor and story events for many nations, and more dev diaries will come as we continue to perfect and improve this mod.

Political:

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Nations:

Kashgar:
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It was through the Han invasion that brought the Chenpanid to power. The execution of Zhong by Han forces marked the death of the spectacularly ancient
Chengid dynasty, save for the weak-willed Yifu, who was quickly defeated by his maternal uncle, Chenpan I. After the murder of Chenpan I and II by Hede, the kingdom
fell into an anarchy, where to quote Book of the Later Han, "“In the second Yangjia year, Chenpan again made offerings of a lion and zebu cattle.
Then, during Emperor Ling’s reign, in the first Jianning year , the king of Kashgar and Commandant-in-Chief for the Han, was shot while hunting by the youngest of his paternal uncles, Hede. Hede named himself king. In the third year , Meng Tuo, the Inspector of Liangzhou, sent the Provincial Officer Ren She, commanding five hundred soldiers from Dunhuang, with the Wuji Major Cao Kuan, and Chief Clerk of the Western Regions, Zhang Yan, brought troops from Karashahr, Kucha, and the Nearer and Further States of Jushi
(Turpan and Jimasa), altogether numbering more than 30,000, to punish Kashgar. They attacked the town of Zhenzhongbut, having stayed for more than forty days without being able to subdue it, they withdrew. Following this, the kings of Kashgarkilled one another repeatedly while the Imperial Government was unable to prevent it.” This anarchy would would culminate with the fall of the Chenpanids, until order was finally restored by Shanshan. Now, under the Hepthalite yoke, the House of Chenpan once again in peril, as the rising tension between the Emperor and the Horse-Lords threatens to consume all of the Tarim in their coming wars.

Khotan:
Ancient Khotan is similar to Kashgar, save that Buddhism is stronger here. Unlike Kashgar, Khotan is not in danger of collapse, as careful deals and total submission to whatever warlord happens to rule has made Khotan a thriving, if not untrustworthy kingdom. With the primacy of Shanshan destroyed, it is now possible perhaps for Khotan to unite the Tarim under its rule, a protect the basin from becoming a battleground of two greater empires.

Shanshan:
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Shanshan was once called Loulan, a name lost after the Chinese murdered enough of the Loulan princes and eventually made the kingdom a puppet, to control
the vital silk road from Xiongnu raids. Under Chinese guidance, Shanshan flourished, eventually gaining ascendancy in the Tarim, and dominating trade. That is, until the
Northern Liang, expelled from their homeland, reestablished themselves in Loulan. This too would be short lived, when the Rouran came and subjugated them and placed their own
king on the Gaochang throne. Now, without the protection it has known for so long, Shanshan must rebuilt its glory if it is to survive in a land it so long dominated.

Gaochang:
When the Rouran invaded the government-in-exile of the Northern Liang, they had no intention of taking control themselves, instead the Khagan chose to place a Han man, Bozhou on the throne. Historically, Shougui would be deposed for his growing independence, but it may be possible for a skilled ruler to throw off the Rouran yoke and to form a powerful, Han kingdom in the West.

Loulan:
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When the Rouran came in nearly all of the Juqu dynasty, the ruling house of Northern Liang, was extinguished, save for Ganshou. Son of the Northern Liang King Wuhui, Ganshou was lost to history, and was saved execution by the Rouran lords. Now, chained beneath the Han lord and the Rouran, it would take a miracle to bring the Xiongnu back to glory, and restore the Kingdom of Northern Liang as a lasting power in the Tarim Basin.

Kucha:
One of the most powerful and obscure of the Tarim Kingdoms, Kucha ruled the Northern Basin while Shanshan owned the south. These two former great powers now find themselves the
only Tarim Lords free from foreign dominion, but how long that may last is up to debate. A strong Kucha can profit off of the fall of the other states, strike at the right times,
and form a lasting influence under Hīnayāna Buddhist rule.

Karasahr:
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At the edge of the Tocharian world, Karasahr has faced a great deal of cultural influence from the Horse-Lords, which played a part in causing its rebellious relationship
with China. Karasahr would truly achieve prominence after, in defiance to both the Xiongnu and Han, the small Kingdom seized control of the contested city of
Hami. Now, it is up to you to continue this tradition of strength, for your people have always refuted that the future either lay with Horse-Lord or Emperor. Perhaps
Karasahr.

Turfan/Jimasa:
The Gushi people were originally united in one, powerful Kingdom, destroyed by the Han hundreds of years ago. Now, the closely related cities have begun to drift apart, with Turfan trying desperately to join the rich and urban society of the Tarim Basin, and Jimasa more and more following the Horse-Lords. This though would prove the death of Turfan, which would be conquered by Tiele adventurers. Jimasa would last longer, but eventually both nations, and their people would be consumed by the Rouran and Gokturk Khaganates.

Tuyuhun:
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The Tuyuhun, only poking its head in the map, is a powerful Empire North of Eastern Tibet. The Tuyuhun lords maintained the old title of Chanyu, even though the Eastern world is to strong for them to expand into, the West, rich and fertile could form the center of a new, Western Tuyuhun. The Tuyuhun lords also could assimilate into the local customs, taking the Tangut culture and forcing the Western world to kneel beneath the Heavenly Crane.

Rouran Khaganate:
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The Mighty Rouran, great Khaganate in the East, has sought to take China's place in the Western world. Forming hegemony over the Tarim states, the great Khagan seeks to profit from the riches of the Silk Road, and turn that wealth to further war both against China and the West. Historically though, time is running out, as your relative Nagai is plotting a coup against your reign, and the following instability will lead the Tiele and Gokturks to feast upon the Rouran state.

Tiele:
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The Tiele, a powerful Turkic tribe north of the Rouran is finally in the ascendency. That is, until the Gokturks arrive. Stifled under there rule, you will historically rebel, align yourself with China, and create the powerful Xueyantuo Khaganate. Not only that, but your current leader, Mi'etu will go down in history for killing the Rouran Khagan in single combat. An impressive accomplishment.
 
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Will there be an event for the Gokturks similar to the Mongols?
 
Thought I might mention what is currently in the works for the next releases:

For 0.9.6.1, savegame compatible that will be released soon:

  • Adaptation and integration of the Imperial Legacy sub-mod made by @Arcvalons which I will try to finish this week-end
  • Integration of @IratePirate- 's landed_titles changes
  • Fixed CTD with searching titles
  • Addition of the Justinian's Plague event chain
  • A lot more fixes and smaller additions
For 0.9.7, not-savegame compatible:
  • Addition of the Tarim Basin provinces from vanilla with full history, which @Romulien and @Enlil have worked on (see Dev Diary)
 
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are you adding that sahara province modification that was posted around here?
No, we haven't heard anything from @Moopli since then, if that is what you are referring to.
 
I can afford several hours of study break to work on this again, so, hi!

If someone could send me the latest province&terrain maps, I could likely edit in my modifications. Someone else would have to handle nudge, though, it crashes on my computer.
 
If someone could send me the latest province&terrain maps, I could likely edit in my modifications. Someone else would have to handle nudge, though, it crashes on my computer.
Which? We have two in parallel, but I guess you want the development one, not the 0.9.6.1 main one. :p (Although if you could merge the two I would be incredibly happy)
 
What are the differences between the two? What's on the 0.9.6.1 map that needs to be kept? If it's simply copy-paste of various parts of the image that's easy enough.

What worries me is that I may have lost all my previous work, if it isn't backed up somewhere...
 
WHat are the differences between the two? What's on the 0.9.6.1 map that needs to be kept? If it's simply copy-paste of various parts of the image that's easy enough.

What worries me is that I may have lost all my previous work, if it isn't backed up somewhere...
One is WtWSMS Old + IratePirate's changes in Africa (0.9.6.1) the other one is WtWSMS with Tarim Basin (uncompatible, 0.9.7). So they do not touch the same areas. Is a simply copy-paste possible? I did not dare doing it, as I was afraid of messing things up. :rolleyes: What needs to be done is to merge the two and add IratePirate's changes to the one with the Tarim Basin.
 
The only source of possible trouble is if there are repeated colors, that shouldn't be too hard to check.

Can you PM me the maps, maybe? I can just fire up GIMP and merge.
 
Merging province maps where only different areas have been worked on is quite simple. A bigger problem comes up if you've repeated province ids, but that's just a little bit of tedious work really.
 
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Can you PM me the maps, maybe? I can just fire up GIMP and merge.
OK.

EDIT: Done

Merging province maps where only different areas have been worked on is quite simple. A bigger problem comes up if you've repeated province ids, but that's just a little bit of tedious work really.
Considering one of them is border and landed titles, while the other is provinces it should not be an issue at all.
 
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Hi everyone, and for those who celebrate it, Merry Christmas! As usually, more content, various fixes and additions are in the works. ;)

However, for today, I have made a little amateur trailer for the 1.0.0 version of the mod that highlights some planned features and Joemit's art:

 
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Love the trailer. It does a great job of showing off the mod and making me even more excited for the 1.0.0 release.
 
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Who in their right mind would click 'disagree' on those good news?
Lets not bash upon that person, my trailer is simply something little to highlight features. ;) Fully understandable that one might not agree. Not professional, and seeing other masterworks, you might disagree with my attempt.
Love the trailer. It does a great job of showing off the mod and making me even more excited for the 1.0.0 release.
Great work, loup! :)
Thanks! :)
 
I've a question, though. Those Despot titles for the ERE, are they vice royalties or still feudal titles?
The DLC-locked vice-royalty feature will only be enabled if you play with the corresponding CM DLC.
 
Would you be interested in "dev diaries" for the mod?
 
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