I've been looking at Stellaris's dev diarys and noticed that Paradox heavily favors some ethics while neglecting others. The xenophobic, authoritarian, and spiritualist ethics will be getting a LOT of content lately—while the xenophile, pacifist, and materialist ethics won't get anything of note other than balance and leadership traits.
As a player, this is a situation that worries me greatly, because with each DLC and free patch that comes out, certain ethics become increasingly versatile while others are being left behind, slowly falling into obscurity. I understand that paradox may have favored xenophobic, authoritarian, and spiritualist ethics because they were the most popular (more pops = more lag, so you must purge them, even with the rework they recently received). But you must also understand that the more content you add to certain ethics, the less relevant others become, and at this rate, no one will want to play with them except to build certain niche empires, such as the xenophile ethic, which for me at the moment is only viable for building trade-based empires.
As a player, this is a situation that worries me greatly, because with each DLC and free patch that comes out, certain ethics become increasingly versatile while others are being left behind, slowly falling into obscurity. I understand that paradox may have favored xenophobic, authoritarian, and spiritualist ethics because they were the most popular (more pops = more lag, so you must purge them, even with the rework they recently received). But you must also understand that the more content you add to certain ethics, the less relevant others become, and at this rate, no one will want to play with them except to build certain niche empires, such as the xenophile ethic, which for me at the moment is only viable for building trade-based empires.
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