What would be nice is if the 4 district slots were not predefined, besides the main capital one. If a player was allowed to replace basic resource districts with what he wants, including secondary urban districts (without the special government zone) it would make this new planetary management much more modular. A player could have the capital urban district with alloy/research zones and developed to 15, and a secondary amenity/trade urban district developed to 2-3, as needed. Maybe even a third urban district with unity/research or some special zone. This would adress OP's complaint about the inability to mix in smaller outputs. Ofcourse, you would still lose access to a basic resource, but it would be better that what it currently is and bring more decision-making.
Taking it further, the strategic resource buildings could, instead of giving a flat strategic resource bonus to their respective worker jobs, transmute part of their basic resource production to that rare resource. This would make it logical for basic resource planets to have two mining/energy/food districts, developing one or another depending on their needs.
Taking it further, the strategic resource buildings could, instead of giving a flat strategic resource bonus to their respective worker jobs, transmute part of their basic resource production to that rare resource. This would make it logical for basic resource planets to have two mining/energy/food districts, developing one or another depending on their needs.
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