What I've experienced so far is that specialized worlds work fine, and after a certain number of worlds (so that individual fluctuations are less significant) hybrid worlds work better than they used to. But the output of planets is wildly variable when they're hybridized, and the controls over that are very micro-intensive. I can solve the problem by closing the jobs, but I have to wait for the jobs to be opened so it adds an additional time I have to check planets after each district completes to fix it.
The improvements for hybrid planets are not trivial, and the system overall (with all unique buildings) is also much better to me for specialized ones. But if I only need more of one output from a hybrid planet I'm forced into drastically more micro to prevent economic issues.
I think that's the point though no? If you want to increase alloys and alloys only then you use a specialised planet. I definitely get that there's less granularity so if most of your planets are maxed developed and you need to boost a hybrid it's not ideal. But so far I've not found that's the worst problem in the world. Though it is tricky because the balance isn't in so in the early game when there's just a few planet it can be tough.
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