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@HistoryDude (Yes, there is a 'Quavarian Admiralty' out there, but First Contact hasn’t been made with them yet. But they are actually fairly close to the Gammeth in-game, with all the consequences that will bring.)

(There is also a ‘Gammeth Heretics’ faction out there, also uncontacted, led by a mysterious being known only as ‘Regent’.)
 
Codex: Bubbles
Bubbles Zro Effect.png


Early on into its exploration of the surrounding systems, and about a year after Gammeth vessels were first sighted, Allied Systems scientists discovered a large alien lifeform, capable of surviving within the void of space. Rather inaccurately dubbed a ‘Space Amoeba’ due to its flagellating motion, its behavior suggested that it was a juvenille separated from others of its species, and it quickly imprinted on the science ship that had discovered it, following the vessel as if it was a mother.

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The scientists had no heart to frighten it away, and the mere suggestion of dissecting it was met with horror. Indeed, they soon found themselves as attached to the amoeba as it had become to them, and gave it the affectionate name, “Bubbles”.

Bubbles Name Zro Effect.png


Bubbles became an overnight celebrity in Allied Systems space, and before long Bubbles plush toys were a common sight among children back on Earth, much to the distaste of xenophobes, who thought this was teaching impressionable minds to love aliens that were in fact dangerous beasts.

But no matter how the xenophobes complained, Bubbles would stay, and become all the more beloved as the years went on.
 
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Bubbles plush toys were a common sight among children back on Earth, much to the distaste of xenophobes, who thought this was teaching impressionable minds to love aliens that were in fact dangerous beasts.
Good to know that in the future, political talk shows are still getting into heated arguments over children's toys. ;)
 
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I like the reaction to the space amoeba here. It's nice to have some fun here... especially given what inevitably awaits this galaxy.
 
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BTW it's something with the mod. Several minths ago I've seen lets play series on YouTube. Dude used Mass effect mod for visuals and it crashed on certain date too.
 
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Codex: Pre-FTL Civilizations (1)

Yibrak Zro Effect.png


While the Allied Systems were busy decoding the communications of their starfaring neighbors, reports started to emerge of other pre-FTL civilizations. Logically, these had to exist, given the existence of alien star-faring vessels at all, but their discovery excited members of the Allied Systems’s nascent xeno-anthropology community, while xenophobes were quick to call for these aliens to be subjugated, lest they later emerge as a threat.

Yibrak Shuckon I Arthopoid.png


The xenos of Shuckon I seemed to be called the Yibrak, and had developed an industrialized society with a highly materialistic and authoritarian culture. The Yibrak themselves were arthopoid, with resilient outer carapaces, originally developed to protect them from jungle predators, and were remarkably quick learners, with many showing good leadership skills.

Their planet was located in one of the Milky Way’s outer arms, to the galactic northeast of the Shiigur Nebula which Allied Systems exploration vessels had reached via their subspace drives.

Federation's ENd Habitats.png


Far more intriguing was the discovery of the system dubbed, “Federation’s End”, located near the edge of the Galactic core region, just before the increasing density of stars started becoming too hazardous for astronavigation and colonization. Here, a pair of orbital habitats floated over a pair of broken worlds that revolved around a black hole.

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Each habitat was home to a separate society that had reached level of technology comparable to Earth’s early space age. But their habitats appeared to be over 50,000 years old. Had they been survivors of the apparent collapse of previous galactic civilizations that had occurred at that time? Or had they been brought there by such civilizations? No one could say for sure.

What was clear was that the Zemmerpuk Vestige was watching Federation’s End very closely, as it was right within the buffer zone around their territory that they had demanded that other spacefaring nations observe. If the civilizations of Federation’s End ever did rediscover FTL technology, the Zemmerpuk were ready to give them an abject lesson on how hostile the galaxy really could be.

However, it was not the Allied Systems’s place to help the civilizations of Federation’s End, the xenophobes argued. And even if they were to intervene on the behalf of the ‘primitives’, the Zemmerpuk were too powerful. Humanity would only be signing its own death sentence as well.

Primitives Near Shigur Nebula.png


And as Allied Systems exploration vessels continued to explore the star cluster to the northeast of the Shiigur Nebula, they discovered another pre-FTL civilization, the Lavis of Ofeogliea.

Lavis Society Early Space Age Zro Effect.png


A plantoid species, the Lavis were more technologically advanced than the Yibrak, on the cusp of developing FTL travel themselves. They shared the Yibrak’s materialistic mindset, but were more xenophobic. Their world was experiencing growing pains, with a lack of adequate housing and an economic depression leading to a nearly 26% unemployment rate. This in turn had caused a rising crime wave on the planet.

The Lavis tended to quarrel with each other, but fell in line with their government and others who they recognized as authority figures. They also showed a considerable inclination for theoretical physics and had advanced astronomical knowledge for their level of development.

Cidar Relic World and Continental World.png


While no surviving civilizations were found there, the discovery of a ruined planetwide city that sprawled across the distant Cidar III captured the imagination of explorers and archaeologists alike.

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Presapient Speices Tragula's Cross.png


And to the galactic southeast of Sol, a presapient species, dubbed the “Themlar’, was discovered in the Tragula’s Cross system, which sat in the middle of a star cluster and boasted three dry but habitable worlds.

Themlar Presapients Tragula's Cross.png


The discovery of the Themlar sparked a new round of debate amid the scientific community. It was an opportunity to study the development of sapience itself, or perhaps even to spur it on in another species. But others insisted that the Themlar should be left alone, or treated as the ‘dumb beasts’ that they were.

But soon, the Allied Systems would make a more shocking discovery on how one former pre-FTL civilization had developed sapience...
 
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That's a lot of Pre-FTL's and Presapients. The potential outcomes from their planets being in Alliance space are numerous.
 
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Good stuff! I like your Stellaris take on Mass Effect as an homage rather than a direct recreation. Interested to see if humanity will continue to get along with its neighbors as more contacts are made.

As a side question, are you using a mod for the galaxy background? I like how it looks!
 
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Codex: Neural Symbionts
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A survey of the desert moon Beta Ursae Majoris IIIa revealed that an agricultural society had once lived there, only to suddenly vanish. However, there was no evidence that this society had ever been space-faring, and it had not perished in whatever event that had brought about the sudden collapse of civilizations across the galaxy nearly 50,000 years ago; the timing was off.

Broken Union - Neural Symbiont Study Zro Effect.png


Further study of the settlements revealed that they had once been inhabited by a reptilian species that had been uplifted to full sapience by entering into a symbiotic relationship with a slug-like organism that consisted of mostly complex brain tissue protected by a resistant protein casing. It would attach itself to the brainstem of an organism with a certain baseline level of neurological development, and derive nutrients and further protection from its host, but in return it appeared that it stimulated further neural development in them and aided the host’s brain in solving complex problems. Yet preliminary testing suggested that the brain slugs were only interested in forming such a relationship with willing hosts, as they rejected the animal hosts that Allied Systems scientists offered to them.

Neural Symbiosis Zro Effect Open Brain Slug.png


Caught up with the thrill of discovery, Science Officer Jengo Jakande offered himself as a willing partner for the symbionts, and in doing so, was able to not only establish contact with them, but had his own intelligence significantly increased.

Thorough testing indicated that Jekande was still of sound mind, and that he retained his personality following his voluntary union with the symbiont.

But for many xenophobes, the start of a larger study, where additional volunteers joined with their own symbionts, or “brain slugs” as they were derisively called, was the last straw.

Slug Phobia Earth Zro Effect.png


Widespread rioting gripped Earth, as xenophobes carried out acts of violence and terrorism not only against those who had joined themselves to a symbiont, but against a government that they saw as all too willing to sideline them and open itself to alien influences.

Martial law had to be declared over much of the planet to quell the unrest. Copies of the manifesto published by the “Elusive Woman” became extremely popular in a short time, and many of the most fanatical xenophobes departed from Allied Systems space on stolen craft equipped with subspace drives.

It took nearly two decades for the xenophobic unrest to peter out on Earth.

But despite their fears, there was no insidious plot for the "brain slugs" to take over Earth, and only a small minority of the population ever carried a symbiont within them, which the symbionts respected, making no attempt to spread themselves by force. Yet many of those who embraced the symbionts would go on to have distinguished careers in their respective fields, especially the sciences.

The union was not entirely without cost; those who carried a symbiont would have to eat more to sustain both it and themselves, and overall fertility seemed somewhat decreased. Yet together, they would help carry the Allied Systems into the future.
 
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A mutualistic relationship to increase intelligence? Will those who embraced this rise to power in government?

Ah, xenophobia. Will this "Elusive Woman" reappear later?

Those black hole habitats interest me. Who made them? A Fallen Empire? The Contingency? Also, why were they created?
 
@HistoryDude (Some of them will rise in power, yes whether in government, research, or the navy. However, they will be a minority of leaders compared to those who do not have the symbionts... just because pops/leaders with that trait are fairly rare in the Allied Systems in general.)

(Yes, the ‘Elusive Woman’ and/or her successors will reappear late Ron.)

(The black hole habitats are a new special system that was added with First Contact, which can appear in the galaxy sometimes.)
 
Codex: Contact with the Galactic Community (1)
Soon after contact with the Dryll and the Gammeth, the Allied Systems began establishing first contact with a host of other alien empires.

Quvarian Admiralty First Contact.png


The Quavarian Admiralty, which had long been at war with the Gammeth Confluence, fighting from orbital habitats that they had constructed after being forced from their original homeworld, warned the Allied Systems not to interfere in their renewed hostilities with the Gammeth.

Kerberos First Contact Message.png


The followers of the so-called ‘Elusive Woman’, branding themselves as ‘Kerberos’ were also discovered, far to the Galactic east of the Allied Systems. Using ancient technology that they had discovered, they had advanced significantly beyond the Allied Systems scientifically in a short time. Convinced that the Allied Systems was not nearly xenophobic enough to protect humanity in a hostile galaxy, they immediately began infiltrating colonial governments and enterprises. Or perhaps they had always been there, and were merely being more overt now in their actions.

Their leader remained elusive.

Rahnid Hive First Contact.png


To the Galactic south of the Gammeth lay the Rahnid Hive, consisting of vicious yet highly intelligent subterranean arthropods that acted as a single entity.

Enlightened Ascendancy First Contact.png


Bordering the Rahnids was the Enlightened Ascendancy, which seemed poorly suited for the war that would surely come when their hive neighbors expanded in their direction.


Gammeth Heretics First Contact.png


And then the Allied Systems encountered a splinter faction of Gammeth, labeled as ‘Heretics’ by the units of the Confluence. Little was known about the Heretics, save that they occupied the planet of Nazaran, which they had covered entirely in machinery, and followed a mysterious and ancient god of unknowable power.

They called it ‘Regent’.
 
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And thus the tale begins in earnest.

Is there any reason why Kerberos is spelled with a K and not a C here, or is it just a stylistic choice? I'm honestly curious.

I wonder how the Rahnid Hive Mind functions. If technology is involved, that... could be an issue.
 
The followers of the so-called ‘Elusive Woman’, branding themselves as ‘Kerberos’ were also discovered
Okay, so obviously we can't hire Martin Sheen as the voice actor this time around. I nominate Ali Hillis (Liara T'Soni) for the role of the Illusive Woman.
 
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Codex: Contact with the Galactic Community (2)
Shadow Syndicate Zro Effect.png


The Allied Systems’ next contact was with the Shadow Syndicate, a disparate collection of species that had banded together after being exploited after by a distant and extremely powerful galactic megacorporation, which called itself ‘Minamar Specialized Industries’ (MSI). The founding members of the Shadow Syndicate had decided that they would much rather be the exploiters themselves, and had thus built their own (criminal) enterprise on the other side of the galaxy, with extensive spy networks dedicated to uncovering any information that could lead to MSI’s eventual downfall.

Shadow Syndicate Space Omega.png


The Shadow Syndicate’s headquarters, located in a system they called ‘Omega', was in close proximity to the Allied System’s new colony on the relic world in the Cidar System. The Syndicate desired Cidar’s relics for itself, and immediately began espionage operations against the Allied Systems, while criminal cells began setting up shop across the frontier.

Quvarian Admiralty Defeated.png


The Quavarian Admiralty’s relations with the Allied Systems proved brief, as less than six years after first contact, the Admiralty was wiped out by the Gammeth Confluence, bringing their long war against their creations to a definite conclusion. Quvarian survivors scattered in a Diaspora across the galaxy, but their great void habitats were lost and occupied by the Gammeth.

The Gammeth’s envoy to the Allied Systems simply stated that the Quavarians had refused to leave the Confluence alone, so it had done what was necessary to neutralize the threat they would otherwise continue to pose.

But within the next two years, many other alien nations would establish contact with the Allied Systems, proving beyond a doubt that the galaxy was simply teeming with intelligent life... and all of it had developed their civilizations within the last 50,000 years.


Sathorian Union First Contact.png


“Greetings. Very honored. I represent the Sathorian Union. Pleased to meet your species. Hope you appreciate value of technology as well,” the diplomat from the Sathorian Union said, speaking in a rapid cadence of short sentences through his translator.

The Sathorian Union was an oligarchic technocracy with a cutthroat political culture, with a well-developed espionage and special operations agency. However, even more strikingly, they had recklessly modified their own genome. They had augmented their already high intelligence and elevated their synapses to transmit nerve impulses far more efficiently... at the cost of reducing their average lifespan to a little over forty years, about half of the average of the typical spacefaring organic species that the Allied Systems had encountered. Not only were their lifespans brief, their builds could not generate the same degree of physical power as could a humans.

But they were among the most productive researchers in the galaxy.

Illios Corporate Interests First Contact.png


The Alari, from the Illios Corporate Interests, were on the complete opposite end of the longevity spectrum. They lived for over twice as long as the average Milky Way sapient species, and even more curiously, seemed to consist entirely of females, reproducing, albeit slowly, by a form of parthenogenesis. Their desert world of Illios was dotted by shining spires, and conglomerated media companies provided a never-ending stream of entertainment, though any manner of hedonistic pleasures could be found in Illios' seedier underside.

It was soon learned that Illios was in fact a splinter colony of the distant ‘Alari Republics’, though the Alari of Illios were reluctant to reveal the location of the Republics to contact who was still largely an unknown quantity to them.

Blorg Commonality First Contact.png


While most humans who beheld them couldn’t help but find the Alari strangely beautiful, the Blorg were anything but that. They were misshapen fungal lumps with a pair of tentacle-like appendages. Yet they were already familiar with human culture, or at least human culture from when radio and television had proliferated across the globe, and seemed fond of it. Perhaps too fond of it. They were certainly forward, rushing to give their new ‘friends’ a hug that was uncomfortably tight, and it took a long time for the Allied Systems’ envoys to convince the Blorg to let them go.

It would soon become clear that the Blorg were desperately lonely individuals, leading them to embrace their new ‘friends’ in the growing galactic community with an eagerness that verged on fanaticism.

But the next species the Allied Systems encountered was anything but friendly.



The Harvesters.png


I AM ASSUMING DIRECT CONTROL,” the being who only identified themselves as the Harvester-General said. “HUMANS. EVOLUTION CANNOT BE STOPPED. ANY DELAY IS POINTLESS. OUR ATTACKS WILL TEAR YOU APART. WE ARE LIMITLESS."

The transmission promptly cut off there.

It appeared that the Harvesters were part of a Hive Mind, and the true speaker was not the Harvester-General, but some as of yet unknown entity.

Preddack Regime.png


Perhaps it was due to the presence of such an obviously hostile neighbor as the Harvesters that the Yaln of the Preddack Regime were themselves extremely xenophobic, or so more charitable interpretations went.

Most, however, correctly observed that the Yaln were already rather vicious and unpleasant in disposition themselves, having evolved as a fierce predator species on their jungle world.

Courts of Decunia.png


The Courts of Decunia was the monarchial government of the Elthir species, very large arthropods that had evolved on a pristine world with unusually high gravity, and so tended to avoid conflict, as any fall could be exceedingly dangerous. Unlike most spacefaring civilizations, they had few large cities, but their bureaucracy had developed robust mechanisms to stall whatever they perceived as reckless change in their society.

Vhellus Combine.png


The Vhellus Combine hailed from the world of Irustune, which had an atmosphere that most other species found to be highly toxic. Indeed, the Vhellus breathed and exhaled a unique mix of exotic gases, meaning that they had to wear respirator masks whenever they traveled off-planet.

The Vhellus were traders by nature, who had a vast network of outposts from which to conduct commerce, and like the Elthir, they avoided conflict where possible, largely seeing it as unprofitable. However, the Vhellus’s leading merchants were said to have recently taken on a somewhat xenophobic outlook, faced with the imperialistic ambitions of one their neighbors.

Tezekian Hierarchy.png

Fjasivlin Imperium.png

Hydarian Dynastic Union.png


Said neighbors took the form of the Tezekian Hierarchy and its allies, the Fjasivlin Imperium and the Hydarian Dynastic Union.

The Tezekians were an avian species hailing from the world of Pallden with natural, metal-enriched armor protrusions covering much of their bodies. They were highly militaristic, and had implemented mandatory military service for all of their citizens, along with a highly meritocratic system of promotions. Early on in their history as an interstellar nation, they had subjugated their closest neighbors, the fungoid Fjasivlin and the gecko-like Hydari. Yet instead of merely enslaving the Fjasivilin and the Hydari, they had granted any who were willing complete a term of service in the Tezekian military citizen rights.

Over the course of generations, Tezekian cultural hegemony over the Fjasivilin and the Hydari was all but complete, and the three were firmly united by shared ideals of martial honor.

And the three species of the Hierarchy were eager to bring others into their ranks.

Vurxac Chiefdoms.png


Near both the Shadow Syndicate and the Harvesters, was the space of the Vurxac Chiefdoms.

Believed to be a former genetic experiment of the Sathorian Union that had succeeded all too well, the Vurxac had excessive amounts of endurance, could secrete large amounts of hormones to stimulate muscle growth and aggression, and had the traits of several extremophilic organisms spliced into their own genome, allowing them to live almost anywhere.

They also only lived for a bit more than twenty years on average as a result of crippling side effects that these modifications had left on their physiology.

Those that happened to have more robust physiologies than their brethren tended to gain the experience necessary to become leaders among the Vurxac. But so much aggression had been engineered into them that whichever Vurxac managed to establish themselves as their Chief Warlord usually did not survive for long thereafter before being brought down by infighting.

Thus, the Vurxac existed in a nearly continuous and anarchic state of banditry, scavenging technology from anyone foolish enough to cross paths with them. Making any sort of diplomatic agreement with them was difficult, as it seemed that they had a new Warlord every few months.

A Galactic Community Zro Effect.png


In all, the star nations of the Milky Way were varied, but the Allied Systems was going to have to learn to co-exist alongside most of them. And seeing an opportunity to leverage the influence of its rich Zro trade, and the Citadel within its borders offering an ideal meeting place for diplomats from across the galaxy, the government of the Allied Systems pledged its support for the creation of a Galactic Community.

It was then simply a matter of seeing how the Milky Way’s other nations would respond to the proposal.
Contacts the Galactic Community.png
 
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