Developer diaries

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Stellaris Dev Diary #341 - Become the Crisis: Cosmogenesis

Hello again!

The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08.

Stellaris: Season 08 includes all of this year’s major Stellaris releases at a 20% discount, plus includes the Rick the Cube...

Developer Diary #11: Developing Banu Haqim

Let's now leap into Banu Haqim, another captivating Vampire clan that the players will encounter in Bloodlines 2. The essence of the Banu Haqim is defined by their mastery of stealth, precision, and a moral code that guides their hidden hand of justice. Our team had a lot of fun in reflecting...

Tinto Talks #8 - 17th of April 2024

Hello, and welcome to the eighth iteration of Tinto Talks where we talk about what we are doing in our very secret future game, with the code name Project Caesar.

Btw, on a completely unrelated note, Paradox Tinto has just announced our new expansion ‘Winds of Change’ for EU4. Go check out its...

Europa Universalis IV - Winds of Change + 1.37 Free Patch & New Monuments

Hello and welcome to the latest EUIV Dev Diary! Today, I’m going to present you a bit different one, addressing various topics related to the upcoming DLC and patch:

  • The trailer and release date for Winds of Change, our newest Expansion for Europa Universalis IV
  • A summary of all...

Basics in Prison Architect 2! | Prison Architect Academy

CharliePryor will be showing you some basics in building and managing your prison in Prison Architect 2 in this week's episode of Prison Architect Academy.


⚠️ Please note: Gameplay in this video may be subject to change before the final release of the game...

Millennia | Development Updates & Public Beta

Millennia | In Development Now

For a little preview, these are a few of the more requested features that are in development now and will be included in one of the next few updates:


Improved Multiplayer

- Work continues on the simultaneous multiplayer system, but we...

Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The...​

Victoria 3 - Dev Diary #112 - Political Lobbies

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Hello and welcome to another Victoria 3 Dev Diary! Today’s topic will be Political Lobbies, which is a new feature added in the Sphere of Influence expansion with some elements made available for free in the 1.7 update.

So, what is a Political Lobby? Put simply, a Political Lobby...

Tinto Talks # 7 -10th of April

Welcome to the seventh edition of Tinto Talks, where we talk about really super secret stuff, that is hidden behind the code name of ‘Project Caesar’.

Today we’ll look into what makes up the economy in Project Caesar. Obviously, we’ll go into much more detail on some of these aspects in later...

Feature Highlight 10 - Riots

Learn everything you need to know about Riots with CharliePryor in this tutorial.


⚠️ Please note: Gameplay in this video may be subject to change before the final release of the game

The Devs have some additional words to accompany this tutorial - read more about what...

Europa Universalis IV - Development Diary 9th of April 2024 - Timurids and Mughals

Hello and welcome to another Developer Diary! Today we shall talk about the last two nations that will receive specific content for this DLC. But before we start, I should mention some further tweaks based on your feedback from previous DDs:
  • Montezuma no longer starts as a general for the...

LIVERY SELECTOR SYSTEM

Dear Airport Simulator: First Class players

We've been working on a major new update for several months, and it's time to reveal all the details!

We've completely reworked the hangar, and now you can pimp your aircraft with the liveries of your choice!

Update 1.03 lets you choose...

DevBlog #51 | Foundry Friday: Performance & Feature Highlights

Hello there!

Welcome to another FOUNDRY Friday episode. This is a premiere, the first FOUNDRY Friday written by two different team members!

First, our performance magician Yog will present his most recent improvements that targeted the large and tremendously creative factories our community...

Victoria 3 - Dev Diary #111 - Subject Improvements

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Happy Thursday, it's time for more Sphere of Influence / Update 1.7 news!

One of the many benefits of being a Victorian-era Great Power is that you might get to lord over not just your own people, but other nations as well. Whether acquired through brutal conquest, colonial...

Stellaris Dev Diary #339 - Civics and Structures of The Machine Age, and Auto-Modding

Hello Stellaris Cube-munity!

Today’s dev diary looks at the civics and “kilostructures” in The Machine Age, as well as looking at a 3.12 “Andromeda” feature - Auto-Modding.

As with all of our previews, some of this is still in development, so there are still some placeholder icons and...

Clan Highlight: Tremere

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Warlocks, Usurpers, Haemetics, Thaumaturges

Clan Tremere embraces scholars, academics, researchers, and other relentless pursuers of knowledge. These Kindred have an obsession with blood and vitae — vampire Blood — beyond even that of other Kindred, an obsession which...​

Millennia | Future Ages & Update 0

It somehow seems like it was a long, long time ago, but we launched Millennia just last week. It might feel more distant to C Prompt, as we had several weeks of the team testing the release build (and thanks again to everyone playing and reporting bugs during that time – it was immensely...

Tinto Talks #6 - April 3rd, 2024

Welcome to the sixth Tinto Talks, where we talk about the design and features of our not yet announced game, with the codename ‘Project Caesar’.

Hey, before jumping into todays topic, I would like to show something very fresh out of the oven, based on your feedback last week. This is why we are...

Europa Universalis IV - Development Diary 2nd of April 2024 - Tatars, Central Asia and Mongol Hordes

Welcome back to another Development Diary! This week we will talk about the Hordes that occupy the lands between the Pontic Steppe and Mongolia.

Before we start, I want to share with you some changes we made, based on the feedback we received since the last development diary:
  • The...

Stellaris Dev Diary ∛338: Rick the Cube

Hello Stellaris Cube-munity!

I know today wasn't in the dev diary cube-endar we posted earlier, but I felt like today was a special day.

In the finest of traditions of Stellaris cubeture, we are happy to introduce a new character portrait: Rick the Cube!
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Cube...

Victoria 3 - Dev Diary #110 - Building Ownership & Foreign Investment

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Hello and welcome to another Victoria 3 Dev Diary!

After last week’s look at Power Blocs, we are going to take a look at another major set of changes that are going to arrive with Sphere of Influence and the free 1.7 update.

Namely, a revision of the Building...

Stellaris Dev Diary #337 - Individualistic Machines and Machine Gameplay Updates

Hello again!

Today we’re looking at some general gameplay changes being made to Machine Empires, Individualistic Machines, and the new Machine Ascension Paths. Some of these still include placeholder assets, and values will continue being adjusted until release.

Take it away...

Tinto Talks #5 - March 27th, 2024

Welcome to the fifth Tinto Talks, where we talk about the design for our upcoming top secret game with the codename ‘Project Caesar.’...

Star Trek: Infinite - Dev Log #13 - What You Leave Behind

Stardate: 24204.2

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Today, we bring news regarding the future of Star Trek: Infinite, a journey we've embarked on together with a lot of excitement.

Sadly, we must inform you that Star Trek: Infinite will not receive further updates.

Together, we've explored...

Millennia | Release!

Hello there! It's your friendly neighborhood Community Manager, Katten, here, and it's finally time. Millennia is now officially RELEASED!!!

I have created a few things to assist you with your Millennia journey, and in the spirit of transparency, I'm...