Developer diaries

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Soviet Union 2D Art Pack | War Effort Update 1.14.6 [Checksum: 5a08]

Hello there! Katten here. Today marks the final day of our Anniversary Week. It's been one thrilling ride, kicking off with our teaser for the upcoming expansion, followed by a giveaway that saw over 10,000 participants! Then came our secondary announcement: our first Content Creator Pack -...

Content Creator Pack - Soviet Union 2D Art | Announcement

Hello there! My name is Katten, and I'm your Community Manager for Hearts of Iron IV. Today, we are excited to announce our first-ever Content Creator Pack (or CCP for short) for Hearts of Iron IV which releases on the 10th of June. This is something we have previously done for Cities: Skylines...

Tinto Maps #5 - 7th of June 2024 - Italy

Hello everyone, and welcome to the fifth Tinto Maps! This week we will be sharing the map of Italy.

One comment before we start: we know that you might be eager to discuss other regions that may appear partially on the DD, such as the Balkans. Let’s try to keep the conversations separated in...

Console Edition Development Diary #65 - Expansion Pass Six Progress Update

Greetings Console Edition Community!

We're excited to share some big news with you. First off, we have an important update about the development of Stellaris: Console Edition - Tantalus is back at the helm for the development of Stellaris: Console Edition.

At the launch of Expansion Pass...

Dev Diary #31 - Eldritch Sovereign and Tomes

Hello everyone! My name is Luis and I am a designer here at Triumph Studios. This is the second dev diary for our Eldritch Realms expansion that is coming out on the 18th of June. Hope you have made your tributes to the elder gods because we will be talking about the new leader type, the...

Victoria 3 - Dev Diary #120 - Modding Features in 1.7

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Hello. This is Victoria, and today I will be covering the new script features coming in 1.7.

Our scripting language is the basis of all of the ingame content in Victoria 3. This means that every script functionality that we use in making game content is also usable by...

Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of...

Economy 2.0 Dev Diary #1

Hello again! We are back with another development diary. This time we look at the economy re-work or as we like to call it “Economy 2.0” set to release within the upcoming two weeks. You’ve shared a lot of great feedback with us, from bringing bugs to our attention to sharing how you feel while...

Tinto Maps #4 - 31th of May 2024 - Poland, Ruthenia, Baltic

Hello everyone, and welcome to the fourth Tinto Maps! The feedback that we've received so far has been great, and there will be news soon regarding the map fixes that we've already done.

This week we are showing you Poland, Lithuania, Ruthenia, and the Baltic region. Let’s check it with...

Eldritch Realms coming June 18th! ft. Umbral Abyss Dev Diary

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Dear Godir,

We are excited to announce that the Eldritch Realms expansion and the free Mystic Update are going to be available in less than a month — on June 18th!

You can find below:
  • Eldritch Realms key art reveal
  • Feature highlights
  • First Look...

Stellaris Dev Diary #346 - 3.12.3 Released and a Small Peek at the Future

Hi everyone!

The 3.12.3 “Andromeda” patch was released this week, with the following changes:

Feature​

  • Added tradition agendas for Modularity, Nanotech and Virtuality
  • Some megastructures (mostly kilostructures) can now be dismantled if you have the technology to build them...

Victoria 3 - Dev Diary #119 - Smörgåsbord of Changes in 1.7

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Hello fellow Victorians, and happy Thursday!
Alex here and it’s my turn to bring you another exciting update on what’s coming with 1.7. This time I’ve been tasked with showing you a selection of certified Cool™ things we’re doing that didn’t really fit in other Dev Diaries. This...

Clan Highlight: Ventrue

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The Clan of Kings, Blue Bloods, Tyrants, Warlords, Patricians, Borgias

Ventrue vampires usually choose their progeny from mortals familiar with power, wealth and influence. Seeing themselves as the rightful leaders of vampire society, Kindred of clan Ventrue take up the...​

Tinto Talks #14 - 29th of May 2024

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed...

Tinto Maps #3 - 24th of May 2024 - France

Greetings, and welcome to the third Tinto Maps! Last week we received a great amount of feedback regarding Iberia, which we’re working on, and this week we also reworked the map of the Low Countries, which we’ll show soon.

For this week, we’ll be taking a look at France, up until its...

Victoria 3 - Dev Diary #118 - Power Blocs Round Two

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Hello and happy Thursday!
It’s Lino, back from the depths of development, to talk about more details on Power Blocs, one of the central new systems coming to you with Sphere of Influence on June 24.
If you don’t know anything about Power Blocs yet, I recommend you to give my...

Stellaris Dev Diary #345 - Upcoming 3.12.3 Improvements

Hello everybody!

Last week we released 3.12.2 to the public, and since then we’ve been working on further post release support. Today we’ll be going into some of the things we’re planning for a 3.12.3 release. Currently we’re looking at next Thursday as the tentative release date, but we’ll...

Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game...

Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in...

Victoria 3 - Dev Diary #117 - The UX of Sphere of Influence

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Hi, Aron here. I’m one of the User Experience (UX) designers on Vicky 3 and I would like to give you an overview of our UX focus we have had in the Sphere of Influence expansion and the accompanying free update. I will start with the UX focus for our new features...

Stellaris Dev Diary #344 - The Art of The Machine Age (Part II - Art Blast Edition) - Warning: Many Images

Strap in to your acceleration couches, this one's a going to be a big one. - E

Hello there!

I’m Anton, the Art Manager & Producer on Stellaris, and I would like to welcome you all to this absolute monster of a Dev Diary we have prepared for you!

I just want to use this opportunity to...

Developer Diary #12: Developing Ventrue

Picture a group of stylish, ambitious vampires, each with a hunger for authority that matches their thirst for blood. That's Clan Ventrue for you - vampires with a taste for power, prestige, and opulence. Our team had a blast bringing their aristocratic grandeur and ambition to life in the game...

Tinto Talks #12 - 15th of May

Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read...

News from Maasai and five new votes!

Hello everyone,

This is Mathieu Laudic, Game Director for Airport Simulator: First Class.
We've made a lot of progress on Maasaï, the next MH/LH that you selected with a vote on Discord and Instagram. We'll show you one of the new art we've come up with, and give you the chance...

A warm farewell and exciting welcome!

Greetings Architects,

After 9 years together, Double Eleven is leaving Prison Architect. Double Eleven has been with us since the console port, led the development of the game on all platforms, and has been working on Prison Architect 2 over the last few years. With the sequel passing...