Developer diaries

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Tinto Talks #19 - 3rd of July 2024

Hello Everyone and Welcome to another Tinto Talks, the Happy Wednesday when we talk about the most secret game with the code name “Project Caesar”

This week we’ll talk about the ages and institutions, concepts that were first introduced in a patch to EU4. They were a convenient mechanic to make...

DevBlog #56 | Foundry Fridays: More Content Previews

Hello everyone!

For today’s FOUNDRY Friday we continue to look into some of the smaller things we’re working on. We are also working on larger features, but it’s too early to talk about them. However at the end of the post I’ll share a work in progress screenshot of a larger new system and it’s...

Stellaris: Console Edition Development Diary #66 - More Progress Updates!

Hello everyone!

Welcome back to another Stellaris: Console Edition development update. We’ll be running through some of the work that Tantalus has done since our last update.

We’re proud to announce that Tantalus has successfully delivered to Paradox early-testing builds for both Xbox and...

Tinto Maps #8 - 28th of June 2024 - Russia

Hello, and welcome one more week to Tinto Maps! This week we’ll be taking a look at Russia!

As an introductory note, we’re just considering today the ‘Russian core’, which in 1337 comprised the different Russian Principalities, as far as the White Sea to the north, and the Ural Mountains...

Dev Diary: Tile Upkeep Explained

Hi everyone. As we have seen a bunch of questions about how the Tile Upkeep added in patch 1.1.5f1, also known as Economy 2.0, works, we created this mini development diary. We hope this will answer some of your questions and give a better understanding of why we added the Tile Upkeep, and like...

Victoria 3 - Dev Diary #123 - Sphere of Influence Post-Release Thoughts

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Hello and welcome to another Victoria 3 Dev Diary, coming hot on the heels of Update 1.7 and the Sphere of Influence expansion. Today’s Dev Diary will be a pretty short one, focusing on our thoughts around the release and our plans for the immediate aftermath. We will be...

Developer Diary #14: What are we up to? Part 2.

As summer approaches we wanted to fill you in on a few processes and reflections our team is grappling with. So much going on right now!

Audio
“One aspect I’ve been enjoying about working on Bloodlines 2 from an audio perspective was imagining how a vampire perceives the world...

Tinto Talks #18 - 26th of June 2024

Welcome everyone to another Tinto Talks. This is the time of the week where we will be focusing on gathering your helpful feedback on how to shape this secret game with the code name of Project Ceasar together.

Today we will get back into politics, and discuss how Laws function in this game...

Dev Diary #150 - New Start Date, Message Settings, and More

Good day, everyone!

I'm @Cordelion: we’ve not had the pleasure of meeting before, and that’s because since I joined Paradox last year I’ve been working almost exclusively on the new start date and its two bookmarks that will be releasing as part of the free update alongside Roads to...

Tinto Maps #7 - 21st of June 2024 - Anatolia

Hello everyone, and welcome to the seventh edition of Tinto Maps! I am once again asking for your support back to the duty of showing a new region of the map of the super secret Project Caesar, which this week is Anatolia!

Countries:
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A beautifully divided...

Victoria 3 - Dev Diary #122 - Sphere of Influence and Update 1.7 "Kahwah" Changelog

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Happy Thursday! Today I'm very pleased to announce the changelog for Update 1.7, appropriately codenamed "Kahwah" after the delicious saffron, cinnamon, and cardamom infused tea from Central Asia. In addition to the changelog you will get a rundown of the major features of...

Stellaris Dev Diary #348 - Tips From the Devs for the Stellaris Free Weekend!

Stellaris is having a free weekend! Tell your friends! It starts tonight and will run through Monday.

We’ve asked the Dev team for some tips to help new players out during their first steps out into the wondrous...

Tinto Talks #17 - 19th of June 2024

Welcome everyone to the 17th Tinto Talks, in this Happy Wednesday, we will give you further information about the most secret game you could ever think of, the one with the codename Project Caesar.

Today we will delve into the depths and mechanics of how the population system of the game...

New Boosters!

Hello everyone,
En Français ci-dessous


Many of you are taking advantage of the Cardholder to add new aircraft to your fleet and try your luck at obtaining the exclusive aircraft, such as Prototypes, that are available there.
We've decided to update it and offer you a more modern, more...

Dev Diary #149 - Administrative Government (Part II)

Salutations! Welcome back as we take another look at all things Byzantium and how our new government, Administrative, works. If you haven’t already, I highly recommend that you first go and read up on our previous Dev Diary and Part 1, posted last week.

As with last week, please keep in...

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a...

Dev Diary #33 - Mystic Update

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New Feature: Unknown Realms
When starting a new Game you can now choose to venture to an Unknown Realm. At the start of the game all Realm Traits are hidden and are gradually revealed throughout the session. Unknown Realm Traits can also be added to...

Victoria 3 - Dev Diary #121 - Maps Maps Maps

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Greetings fellow map-starers! I am Lufthansi, one of the narrative designers on Victoria 3, and I’m here to talk about the upcoming map and pop setup changes for Sphere of Influence. Since there’s quite a few of them, let’s just jump straight into it.

Persia and...

Meet 3 of our devs and take a deep dive into our most recent work.

Hello Architects,

We are now starting up Dev Diaries with the Developers at Kokku! Today, the developers at Kokku are sharing some information about themselves in video format, and we will also be talking a little bit about what has been worked on during the past few weeks.

Let’s begin...

Stellaris Dev Diary #347 - Stellaris 3.12.5 "Andromeda" Preliminary Release Notes

Hello everyone!

This week the 3.12.4 hotfix (which fixed a crash related to non-latin letters in usernames) has been deployed to non-Steam platforms.

Today I’ve got a preliminary list of changes for the 3.12.5 patch, which we currently have planned for Tuesday, June 18th.

...

Developer Diary #13: What are we up to?

Summer’s here so we figured it’d be a good time to pull back the curtain a bit and show you how a game like Vampire: The Masquerade – Bloodlines 2 is made. This month we’ll give you a couple of glimpses into how the magic becomes a game. In this post we’re focusing on the atmosphere of the game...

Tinto Talks #16 - 12th of June 2024

Welcome to another Tinto Talks, you know, the happy Wednesday, where we talk about the top secret and very much unannounced game we refer to as Project Caesar. Today we’ll talk about another rather new, and more or less, unique system.

The Cabinet is one of the core functionalities in the...

Dev Diary #32: The Art of Eldritch Realms

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Sovereign greetings my Thrall kin, Art Director Rich Burgess here for another image-heavy thread of tentacles. Be warned of minor visual spoilers, don’t tread further if you want to go into the Abyss fresh!

For this Dev Diary I’d like to discuss the process of pulling this DLC...

Dev Diary #148 - Administrative Government (Part I)

Greetings Crusaders!

My name is Emil, resident game designer here on Crusader Kings III. Today I’m joined by Chad (@chaddling ), my fellow game designer and comrade in arms when it concerns all things Byzantium, to invite all of you, from the most distant governors of our great empire to...

Economy 2.0 Dev Diary #2

Welcome back to the second dev diary detailing the changes coming in the next patch. If you missed it, check out the first part here. Today we are covering a few important changes not directly related to the economy and we’ll go over what you can expect when loading up your existing...