Developer diaries

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Developer Diary | Alt-History Brazil

Hello there! AveeBee here again to discuss alternate history Brazil this week. If you haven’t already, I highly recommend reading the historical dev diary where we also covered the industrial and military branches for Brazil as this week we will be just looking at the political...

Feature Highlight 5 - Prisoner Management

Watch Stuff+ show how to manage your inmates in Prison Architect 2!


⚠️ Please note: The visuals and gameplay footage showcased in this video are from earlier development phases and may not accurately reflect the final game. Anticipate improvements in quality upon...

CO Word of the Week #13

Last week we touched upon the economy in Cities: Skylines II, how it works now, and how it might be subject to change based on your feedback. This time around we’ll answer some of your questions about the citizens, education, and public transport.

Could you talk about how citizens are...

Dev Diary #145 - Legends & Legitimacy

Hello and welcome to the first of our feature breakdown Development Diaries! I'm a game designer on Crusader Kings 3 and I surely hope that you have a nice cup of coffee next to you and the will to read for a while, as today's entry is on the chonkier side! Today we will talk about Legends...

Dev Diary #28: The Art of Primal Fury

Ancestral greetings my humanoid kin, for this Dev Diary I’d like to discuss the process of summoning this DLC to life. Be warned it is an image heavy thread!

Also, don't miss our recent Primal Fury Midgame Dev Stream (it was today! and there were some details about pantheon update)...

Victoria 3 - Dev Diary #105 - Migration in 1.6

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Hello! I’m Alex, one of the system designers on Victoria 3 and I’m here to tell you a bit about what changes we have been planning for Migration in 1.6. I have also conscripted volunteered one of our programmers, Konrad, down from the code mines to give us some of the...

Stellaris Dev Diary #331 - Custodian Fixes in Eridanus

Hi everyone!

Last week we went over some Community fixes that we are incorporating in the 3.11 “Eridanus” update. Today we’ll be looking at some of the changes the Custodians have been up to. This is not an exhaustive list as while we’re rapidly approaching Code Freeze, it hasn’t hit quite yet...

Developer Diary | Giant Bag of Goodies

Hello there, Aveebee here to introduce this week's chunky dev diary covering a variety of topics. We’ll be covering everything free going into the upcoming patch that will release alongside Trial of Allegiance, an overview of some major map changes in South America, as...

Feature Highlight 4 - Security

Watch Stuff+ show off Security in Prison Architect 2!


The Devs have some additional words to accompany this tutorial - read more about what the devs can tell us about the inmates' needs below!

⚠️ Please note: The visuals and gameplay footage showcased in...

Dev Diary #144 - Legends and Lesions

Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)





In the year of the lord 1346 the...

CO Word of the Week #12

Thank you for all the positive feedback on last week’s word! It’s great to hear you like the format so we’ll stick to it for the time being. While the tech team is hard at work implementing the code modding support, we can focus on the economy in Cities: Skylines II in today's WoW. At release...

Dev Diary #27: Primal Fury: Tomes

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Hello, my name is Luis and I am the main gameplay designer for Primal Fury. Today I will be going over the two new tomes you can unlock in this new content pack, and what they provide.

Watch the latest Primal Fury First Look Dev Stream as we share more details about the...

Stellaris Dev Diary #330 - Community Fixes in Eridanus

Hi all!

When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, @PDS_Iggy reached out to some community modders and incorporated some of their fixes...

Developer Diary #8: Explore the World of Darkness

Hello again,

This is my 3rd dev diary, and I have used the last two to talk about the 1st and 2nd pillars of the game: Feel Like a Vampire, which covered the player fantasy; Visceral Immersive combat, which covers the action gameplay. Today I want to tell you about our 3rd and final...

Developer Diary | Chile

¡Hola a todos! Jonathan here to bring you a brand new Hearts of Iron 4 Dev Diary for the upcoming DLC Trial of Allegiance! I will be introducing you all to Prussia. Well, it’s not really them, but rather a for the most part surprisingly accurate clone of that old state. It’s time for a...

What are Prisoner Needs in Prison Architect 2?

Watch CharliePryor show the Prisoner Needs in Prison Architect 2!
❗❗ Note: Visuals and gameplay footage are not a representation of the final game.


The Devs have some additional words to accompany this tutorial - read more about what the devs can tell us...

Millennia - Steam Next Fest Demo | Live Now!

Hello there! Community Manager Katten here, today we give access to the Steam Next Fest Demo! So this Diary is to get you caught up to speed to the question; What is Millennia?


Millennia is a revolutionary turn-based 4X game developed by C Prompt Games, a team of...

CO Word of the Week #11

Last Monday I said we would be taking a break from these weekly posts due to the lack of concrete news and that we would come back when there’s something to share regarding updates to the game. On Tuesday I received a call from Sweden. It seems there was an overwhelming amount of feedback...

Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is...

Dev Diary #26: Primal Culture

Hello everyone, my name is Tom Bird and I’m the lead designer at Triumph Studios. Today I’m here to talk about the new Primal Culture from our upcoming Primal Fury content pack!

Primal Culture is nature focused and for people who want a culture that is all about having a connection with...

Victoria 3 - Dev Diary #104 - Quality of Life improvements in 1.6

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Hello and welcome to this Dev Diary that will mainly focus on the Quality of Life improvements we will add to the game with 1.6. The improvements for this update are mainly focused on three areas: Diplomacy, the Outliner and the Census Data panel, with some additional bug...

Stellaris Dev Diary #329 - Technology Beta Wrapup

Hello everyone!

It’s been two weeks, so let’s get straight into the good stuff.

Summary of Results​

Much like the first Technology Open Beta, very experienced players formed the bulk of respondents. This time it was closer to 72% of responses coming from players with over 1,000 hours in...

Extended Gameplay and Developer Commentary

Good evening Kindred,

Today in our Vampire: The Masquerade - Bloodlines 2 stream we shared exciting news about the game and our first extended gameplay trailer. On the stream, The Chinese Room (TCR) Community Manager Josh Matthews was joined by Alex Skidmore, Project Creative Director at TCR...

Developer Diary | Argentina

¡Hola amigos! My name is Eilidh, and this just so happens to be my first time writing a Dev Diary for you guys! I’m very excited to introduce to you the work I have been doing on Argentina, one of the nations you’ll be able to lead in Trial of Allegiance. Whilst Argentina didn’t get...

Feature Highlight 2 - Rooms & Objects

What’s up with Rooms and Objects in Prison Architect 2?

Watch CharliePryor walk us through the different Rooms and Objects in Prison Architect 2!
❗❗ Note: Visuals and gameplay footage are not a representation of the final game.


The Devs have some additional...