Developer diaries

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Console Edition Development Diary #60 - Console Stability and Toxoid Civics

Hello Console Edition Community!

We’re back with another exciting update on content coming in the Toxoids Species Pack for Stellaris: Console Edition! Today we’ll be talking about the three new Civics and the new Ascension Perk coming alongside the Toxoids Species Pack, but first, we should...

Star Trek: Infinite - Dev Log #8 - Beyond the Nexus

Dev Log - Stardate 23839.8

Beyond the Nexus.jpg


At Star Trek: Infinite, we have a profound appreciation for user modding and the countless mods crafted for our game. Today, we're excited to shine a spotlight on some standout examples that can further enrich your Star Trek: Infinite...

Stellaris Dev Diary #320 - Astral Threads and Actions

Hello!

Gary from Abrakam Entertainment here.

Last week we talked about what Astral Rifts were, how they were formed, and what you could find in them. We also briefly mentioned something nebulous about a new resource called Astral Threads and what you can do with them. We call...

Development Diary #4: Creating Vampiric Concepts in Unreal

Hi, I’m Michele Nucera, Senior Concept Artist. I’ve been looking forward to showing you the hard work that our art team has done to bring life into our game. We’re using a relatively new technique in concept art to help us. Normally all the screenshots you see are fully finished levels with...

Developer Diary | Combat

Developer Diary | Combat

Hello, everyone. Ian Fischer of C Prompt Games here again, excited to share another Developer Diary for Millennia. We are heads-down working on our end-of-year objectives but I am going to take a quick break from that to talk about combat.

Goals of...

CO Word of the Week #1

Hi Everyone, welcome to our little weekly update, CO Word of the Week, where we share what Colossal Order is doing right now, and what you can expect for Cities: Skylines II as a result.

CO Word of the Week originally ran from March 2016 until early 2018 and was mainly written by me, Mariina...

Star Trek: Infinite - 1.0.2 Patch Notes

Stardate 23832.1

Hello everyone,

As we venture into the eeriest night of the year, we're bringing you another round of bug fixes.

While we've made progress, a few quest blockers remain. Rest assured, they're on our radar and we aim to address them in the coming week.


...

Europa Universalis IV - 1.36 'Byzantium' Changelog

Greetings!

I’m Arnau Casellas, the new Associate Producer at Paradox Tinto. You may remember me from previous Dev Diaries, as I have been in Tinto as Internal QA since Lions of the North. So I hope to be with you more often from now on.

We're finally one week away from Europa Universalis...​

Dev Diary #139 - The Art of Legacy of Persia

Hello and welcome to the Developer Diary focusing on 3D Art for Crusader Kings III: Legacy of Persia. I’m Lucas Ribeiro, the Art Lead for the project. Before we move on to looking at some of the amazing 3D artwork the team has created for the Flavor Pack, I would like to give an overview of our...

Console Edition Development Diary #59 - Toxoids Traits

Hello Console Edition Community!

Hope you enjoyed last week’s Art of Toxoids Dev Diary. The portraits and other artwork in the Toxoids Species Pack is really top-notch, our artists here at PDX HQ are really pushing the bar of what’s possible in Stellaris.

Today we’re going to be looking at...

Star Trek: Infinite - Dev Log #7 - The Continuing Mission

Dev Log - Stardate 23820.6

The past two weeks have been a whirlwind of activity. From rolling out multiple hotfixes to releasing our patch this Tuesday, our commitment to enhancing the game remains unwavering.

While we continue our pursuit of resolving issues, it's important to us that...

Dev Diary #24: Seals & Tomes

Welcome to the developer diaries for both the new Seals Victory and the new Tomes that are coming in Empires and Ashes. There is a lot to cover so this dev diary will be split in two, starting with…


The Seals Victory

Hello everyone! I am Sam Minh, a designer for Age of Wonders 4. Today...

Stellaris Dev Diary #319 - Astral Scars and Rifts

Hello!

I'm Gary Morris (or Atmaz) - Lead Game Designer on the Astral Planes DLC, from Abrakam Entertainment.

I've been playing video games my whole life. Some of my earliest memories are staying up way past my bedtime and grinding out hours and hours on strategy games on the Super Nintendo my...

Victoria 3 - Dev Diary #99 - Colossus of the South

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Hello. This is Victoria, and today I have two very important reveals to share with you.

First off, the long-awaited Update 1.5 “Chimarrão”, which has been in Open Beta since September, will be released on November 14.

Second, it is my pleasure to announce our new Region...

Star Trek: Infinite - Patch Notes 1.0.1

Hello all,

I am proud to release our first non-hotfix patch for Star Trek: Infinite as promised in our last Dev Log. This patch (1.0.1) brings a large amount of fixes for gameplay issues, as well as balance and immersion blocking bugs. We are still working on more things, but for now here are...

Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As...

Dev Diary #138 - Persian Delights

Hello and welcome to this development diary about flavor additions to the greater Iran area. That means in this diary you will get a test of many things that, while individually small, aim to increase the overall authenticity and uniqueness in this part of the world.
I will also begin with a...

DevBlog #39 | Foundry Fridays: Next Fest Recap

Hello everyone!

Our team is very happy that so many of you played our demo during Steam Next Fest. For that we want to thank you wholeheartedly and it will be today's topic for our FOUNDRY Friday blog.

Next Fest Recap

Let us begin with a look into some numbers, around 100.000...

Behind the Scenes #6: Tutorials & Advisor

Hello everyone! It’s time for another development diary, the last one in our mini-series taking you behind the scenes. Today, we take a look at the tutorials available in the game, how they work, and what kind of helpful information they provide.

Our goal with the tutorials in Cities: Skylines...

Behind the Scenes #5: Citizen Characters

Hi and welcome back to another development diary for Cities: Skylines II! We’ve talked about the people living in your cities before, their wants and needs, and how they affect the simulation, but today we focus on the models themselves, our goals for them, and the process of how they came to...

Behind the Scenes #4: Companies & Billboards

Hello and welcome! It’s a new day and that means a new Cities: Skylines II development diary. Today we take a look at the companies and billboards in the game. In the effort to make a more realistic city-building game, we have given companies and their billboards a significant upgrade from the...

Console Edition Development Diary #58 - The Art of Toxoids

Hello Console Community!

In case you missed it, the Toxoids Species Pack will be released November 21st! And for those of you who asked, here’s the full version of Bangin on Trashcan, Stellaris-style:

Full version of Bangin on a Trashcan, featuring Jeff

We’re...

Star Trek: Infinite - Dev Log #6 - Growing the Beard

Dev Log - Stardate 23801.4

It is not easy to launch a game. It is a small miracle every time a game manages to come out, and sometimes we stumble out of the gate. In our first 24 hours, we had some big issues with our game being flagged as malware by different antivirus makers, alongside...

Choose the next MH!

Hello everyone,

This is Damien, Community Manager for Airport Simulator: First Class.

Thank you all for voting! A large majority of you wanted to see a new realistic airline.

Paul, our Art Director, carried out research and created mood boards, as we explained in this article...

Dev Diary - Introduction to Paradox Mods

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Introduction to Paradox Mods

Dear mayors! The announcement that Cities: Skylines II will be using Paradox Mods for mods distribution has sparked a lot of discussions - and we are happy to see that you share the same...