Developer diaries

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CK2 Dev Diary #112 - Wonderful News

Good afternoon


It has been a while since we wrote one of these and I am sure you are all dying to know what we have been working on, because of course, we have been working away on the next exciting thing. Our next update will be free and will focus on a brand new feature: Wonders...

Stellaris Dev Diary #140 - 2.2.x post-launch patch v2

Hello everyone!

We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.

Edit:
I want to make it clear that this does not mean...

HoI4 Dev Diary - AI Plans

Hello, and welcome back to the very last feature DD before we release Man the Guns on February 28th. Today we will be showing you a few more details of the AI strategy plans you can set in the Custom Game Rules Menu.

In Waking the Tiger, we created the backend support to give the AI multiple...

EU4 - Development Diary - 12th of February 2019

Good day all. After last week's announcement that EU4 will be switching to 64-bit we saw a lot of comments about what people thought this means and does not mean. To clear up misconceptions we'd like to present a more tech-focused dev diary, but wouldn't be able to do such a topic...

HoI4 Dev Diary - Achievements

Hello, and welcome back to another Dev Diary from the snow-stricken city of Stockholm. Today we will be talking about that quintessential feature completionists like myself simply crave whenever a new DLC is released: achievements. :D

This batch consists of 21 new achievements, most of which...

EU4 - Development Diary - 5th of February 2019

Good morning and welcome to today's EU4 Dev Diary. As many no-doubt noticed, yesterday, patch 1.28.3 went live. This contains hundreds of bug fixes which the team have been hammering away at over the course of January. It, along with other Technical Debt is one of the main focuses of the year...

HoI4 Dev Diary - The Imperial Japanese Navy (AAR)

Hello, and welcome back to another Dev Diary from the frozen wasteland that is Sweden in January. Today, we will have another short AAR of a naval warfare scenario, similar to the one we did earlier about raiding and submarine warfare.


This was played as an MP game between me and Niall...

EU4 - Development Diary - 29th of January 2019

Good morning and welcome to today's EUIV Dev Diary. We have continued working on the 1.28.3 Patch which is chock-full of bugfixes. We've finished up with a good 300+ fixes and anticipate to get this released for you next week. Without further delay, here is the changelog for it:

...

Stellaris Dev Diary #139 - 2.2.x post-launch patch

Hello everyone!

Today we’re back with a dev diary where I will outline some of the stuff I want us to prioritize in the near future. Note that this is not a complete list of the bugs or improvements, but rather a highlight of some of the bigger things that I feel are especially important. These...

HOI4 Dev Diary - Art and Music

Hello, and welcome back to another Dev Diary for the Man the Guns expansion. The dev team are all deep in testing and fixing at the moment so today we will be handing over the rains to the Art and Music teams so they get to show what they have been up to to fill MTG with both new music, 3d...

EU4 - Development Diary - 22nd of January 2019

Good day and welcome to another EUIV Dev Diary. As mentioned last week, we are working towards our 1.28.3 bugfix patch as well as planning out our big European expansion for the year, and as such, won't be having meaty, feature-rich dev diaries for a while. Instead today, I'll dig a bit more...

HoI4 Dev Diary - Tech Changes

Hello, and welcome back to another Dev Diary for Man the Guns. Today, we will talk about some changes we have made to the tech and research system.

The biggest of which is, of course, the new tech tree for ships and other naval equipment. It is quite extensive, adding over 50 new technologies...

EU4 - Development Diary - 15th of January 2019

Good day all and a Happy New Year to you too. After a somewhat extended break I have finally come back to the office and rejoined the rest of the EUIV team. Our immediate tasks at hand are checking on and potentially ironing out any remaining issues from 1.28 as well as putting our plans...

HoI4 Dev Diary - Fuel Review and Motorized Artillery

Hello and welcome back for the first dev diary of 2019! Today we will update you on the state of fuel as well as show you a little something many people have wanted for a long time.

Changes and Updates to the Fuel Implementation

When the game launched, oil was used as other resources for...

Stellaris Dev Diary #137 - Updates, holidays, and the future

Hello everyone!

As promised on the stream last week, I’d write a shorter dev diary to let you know what we’re up to now. As you probably have heard, I have now taken over as the game director for Stellaris, so that Martin can go work on [REDACTED]. Check out Martin’s goodbye message on...

HOI4 Dev Diary - Merry Christmas

As is traditional christmas time means 2 things: The dev team all disappear off on holidays and I make some beutifulhorrible holiday art... so, merry Christmas everyone!
doggos_2018.jpg


As I said we now go off on a much needed break, so expect diaries to resume again when we get back after...

EU4 - Development Diary - 18th of December 2018

Good day all and welcome to this week's Dev Diary for EUIV. It's also our final one of the year and as such it's going to be a meaty one. Indeed today is my last day in the office before I take a decadently long Christmas and New Year vacation. I'll be burning some whisky barrels on the open...

Holiday Dev Diary Part 2 - Show Me the Music!

Welcome back Cities: Skylines fans!

As promised, we have another special treat for you all in the form of a 2nd Dev Diary which delves into the creation of the 3 new Holiday Songs that were added to the Carols, Candles and Candy DLC - which you can get for free on Steam!

If...

CK2 Dev Diary #111 - Until Next Year

Hello all,

It has been a wonderful year for CK2, and I hope you all agree. A lot of work was put into Holy Fury which from the reception seems to be time well spent. We are not quite ready to talk about the next year but when we are you will be the first to know. We will now present something...

Holiday Dev Diary Part 1 - Surprise Patch Included!

Happy Holidays to all of our Cities: Skylines fans!
You'll notice a small patch headed your way, and it's our way of thanking you for all your support!

So what does this surprise patch include?

Holiday-update-horizontal-1.jpg


Take a seat and we'll share with you all the goodies that Colossal Order...

HoI4 Dev Diary - Subs and Convoy Raiding

Greetings, I am a game designer new to the HoI4 team. This is my first dev diary, so be gentle ;). Also, sorry for the late post today. I am an American and when it comes to WW2, we show up late.

Today’s diary entry covers our improvements to submarine convoy raiding. In past versions of HoI4...

EU4 - Development Diary - 10th of December 2018

spain%20update.jpg


Good day all, and welcome to this week's Dev Diary for EUIV. We have a habit of getting these live early for you, but today it's a whole day early. Reason being is that tomorrow we release Golden Century and...

HOI4 Dev Diary - New Naval Combat

Hi everyone! Since forums were all down yesterday the diary is coming today instead :) Today we are going to look at core changes to naval combat coming in 1.6 Ironclad. We have already discussed how missions are changed as well as basics of the new spotting system in a previous diary and...

EU4 - Development Diary - 4th of December 2018

Good day all and welcome to another EUIV Dev diary. We're wrapping up with Golden Century ready for it's launch next week, so there's not much meat to today's diary, but we are going to reveal the 10 new achievements, which will bring the total number to a staggering 295. I've heard that...

Stellaris Dev Diary #136 - 2.2 'Le Guin' patch notes

Hi everyone, Jamor here, filling in for @Wiz and @grekulf because as you can imagine, my game director and designers are very busy these days. The time has finally come to present the full patch notes for the 2.2 'Le Guin' update and the accompanying MegaCorp expansion coming...