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Beach Properties Dev Diary #1: Creating an Asset Pack

Hello everyone! With Beach Properties out, it’s time for a mini-series of development diaries covering our process and giving you a peek at the new assets. In this first installment, we’ll talk about what an asset pack is and how we approached the development of Beach Properties alongside the development of the game, modding support, and bug fixes.

Asset packs are a new type of official content that opens up the chance to add more building variations to the game and bring you more ways to let your city stand out. Our first pack, Beach Properties, has something new for your peaceful low density residential areas and while nothing forces you to zone these buildings near the waves, these assets might be just the touch your waterfront needs.

Beach Properties includes 60 new buildings across two new low density residential zones, one for North America and one for Europe. The zones contain the familiar 5 levels and using various props and decorations, we have managed to sneak in 24 additional variations for each theme. The pack also includes six glorious Signature Buildings plus a large number of props that will hopefully not only be nice to look at but also very useful when you get your hands on the in-game editor in the not-so-distant future.

1-1 EU Waterfront2.png

Who doesn’t enjoy a waterfront view?

With the Ultimate Edition for Cities: Skylines II we have announced a few different types of DLCs, so let’s take a moment to talk about the two types we’ll bring you. Both asset packs and expansions present a way for us to bring you new content to enhance your cities, but they do so in different ways. Where expansions have a broad concept and bring you new gameplay mechanics to expand the game as a whole, asset packs take a more narrow focus allowing you to pick and choose exactly what fits your playstyle and cities. This allows our amazing art team to create stunning new buildings for you while our programmers have been working diligently on the performance improvements and bug fixes you have received since the game was released.

Before Cities: Skylines II was even announced, we had picked the concept for this pack, though work didn’t properly start on the assets themselves until closer to the release last October. As you may have already spotted from the names of the first DLCs, we have focused our attention on waterfronts and seaside cities. In Cities: Skylines we weren’t able to do much with the waterfronts, so going into Cities: Skylines II, it felt like a natural choice to start expanding the game there.

With the theme selected, our artists found references and started work on the pack. As it includes a new low density residential zone for each of the two themes, we already knew roughly how many buildings we would need. The next step in the process is what’s called “white boxing” where we outline the basic geometric shapes of the buildings, like a 3D draft that allows us to flesh out the scale and make sure it fits within the existing game assets.

1-2 Whiteboxes.png

Work-in-progress models for the European Waterfront Housing

From there we started to iterate on the details that are iconic for the architectural styles we were inspired by. We’ll explore that in more detail in the next development diary tomorrow as we talk about what inspired the Beach Properties and how we created the assets. Until then, we hope you enjoyed this peek at the creation of an asset pack.
 
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Why sending Avanya to take the bashing when it should be Mariina the one, first and foremost facing the (more than justifiable) anger of the community?
Corporate cowardice at its finest.
I never seen anyone criticizing her. She has always been respectful, kind, and competent. I don't think it's her fault she needs to communicate about such a bad product.
 
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Were talking to a wall here.

There is almost NO engagement.

Every week, walls of responses, to deaf ears.

I feel they despise us and choose to treat us as if we don't exist.

Why are we still here investing our time and providing feedback?
 
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I'll repeat what I said in the last thread, Thank you for this asset pack!

I love the NA Beachfront properties, they still majoritly feel like the houses of the extremely rich only, but they look like houses in my country (NZ), houses I can imagine existing or like onces I've seen, which the previous buildings by far didn't.

Really good looking buildings and I'm glad they're not limited to beach zones or near water as they will be my go to low density from now on, especially in smaller towns/rural suburbs, some parks, commercial sites in this style, or more addictions would be welcome but as it is this is enough to, for me, change the feel of game completely by providing houses that actually look like houses to me
 
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I'll repeat what I said in the last thread, Thank you for this asset pack!

I love the NA Beachfront properties, they still majoritly feel like the houses of the extremely rich only, but they look like houses in my country (NZ), houses I can imagine existing or like onces I've seen, which the previous buildings by far didn't.

Really good looking buildings and I'm glad they're not limited to beach zones or near water as they will be my go to low density from now on, especially in smaller towns/rural suburbs, some parks, commercial sites in this style, or more addictions would be welcome but as it is this is enough to, for me, change the feel of game completely by providing houses that actually look like houses to me
I am legitimately happy that someone out there has enjoyed this asset pack so much. :)
 
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I'll repeat what I said in the last thread, Thank you for this asset pack!

I love the NA Beachfront properties, they still majoritly feel like the houses of the extremely rich only, but they look like houses in my country (NZ), houses I can imagine existing or like onces I've seen, which the previous buildings by far didn't.

Really good looking buildings and I'm glad they're not limited to beach zones or near water as they will be my go to low density from now on, especially in smaller towns/rural suburbs, some parks, commercial sites in this style, or more addictions would be welcome but as it is this is enough to, for me, change the feel of game completely by providing houses that actually look like houses to me
They do feel more like houses to me them any other home in the game before and I'm from Brazil.
I'm really unfamiliar to the look of the lvl 1-3 vanilla houses.
I don't want to zone nothing else but some European and Beach low density for suburbs.
 
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I grew up on a beach. These buildings have nothing in common with any beachside development I've ever seen.

The European set looks like Spanish mission-themed buildings from the New Mexico desert. The American set looks like the Dallas suburbs.

They would make for quite a nice free addition to the low-density residential assets that are already in the game. Selling them as a $10 DLC, however, is both a lie (not waterfront related) and an insult (not worth $10).
 
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you said we as community are toxic (your name for tired critic of massive failures of this release)
ok, now we gonna be hostile, is that the way we can actually say into ears of CEO/lead marketing manager: "this is total disaster and community is absolutely unamused of your work as the company, it IS directly affects current and future revenue plans" ?

Selling them as a $10 DLC, however, is both a lie (not waterfront related) and an insult (not worth $10).
You're right, it is already floats veeery close to 'false advertisements' case. Sadly..
 
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Were talking to a wall here.

There is almost NO engagement.

Every week, walls of responses, to deaf ears.

I feel they despise us and choose to treat us as if we don't exist.

Why are we still here investing our time and providing feedback?
At this point I think they finally did what they threaten us, cut communication because of "toxic community". Just compare how many answers from CO there was in past posts about new DLC of CS1 or early WoW, and how many answers there are in the latest Dev Diaries.
 
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Were talking to a wall here.

There is almost NO engagement.

Every week, walls of responses, to deaf ears.

I feel they despise us and choose to treat us as if we don't exist.

Why are we still here investing our time and providing feedback?
I would not be affraid to say that there is "No engagement". For me engagement is when both parties are communicating with each other on same topic.

» What we see here is that in one way CO/Paradox is throwing their announcements, which are not reflecting the community.
» Community is responding back with a lot of questions, suggestion, bug reports, which are not touched by CO/Paradox at all.

There is no discussion between both sides and that is creating another problem on top of the CS2 mess.

Just look at this DLC. Property is defined as 'a thing or things belonging to someone', so property is not synomym for house. And even If I gave them some leniency, just google pictures of “beach properties” and you see houses on the BEACHES. Plus look at the reviews, majority expected beaches to be included either in free update or in the DLC. What is the response from CO? Absolutely nothing.

How hard is to write short reply even something stupid like: “Apology for misleading DLC title, based on your feedback we should rather call it Beach Houses/Residences, to avoid any misinterpretations, we will do better next time. We are NOT planning to add beaches to the game.”

I would not be happy with this message, but at least we could stop asking same question over and over again and start praying that one of the modders would add beaches to the game.
 
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This is brave.

I can only feel for you Avanya, as this is not a position I envy.

However, the fallout of this is entertaining as Hell and I only ask everyone to remain constructive as they continue.

AND DID CO NOT LEARN FROM THE CONCERTS MINI EXPANSION IN THE FIRST GAME?
 
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What is the situation? I think customers now care about action and less about words.

What did we get?

Sadly, the new DLC is an even worse product than CS2. The new buildings are not bad, but the price—about 20% of the base game's price for a few buildings—is absolutely not worth it.
Bug fixes and performance improvements, great job, but still not enough.

Now, I have a really bad feeling about the future of the Cities: Skylines series and it may end like the SimCity series, just much earlier than expected.
CO is looking for new seniors... but that is not easy to do if you have only a product with a dim future. :( If you get hired, you may get fired in less than a year.
 
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I don't see part 2?
To be fair, I think this dev diary release was an error and not something they intended.

I think that was supposed to be released the week after we got the WotW small break (we got a very weird out-of-topic WotW instead), but someone (probably on the PDX side) with a brain looked at the dev diary and said, "Hell no! No more marketing spin."
 
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To be fair, I think this dev diary release was an error and not something they intended.

I think that was supposed to be released the week after we got the WotW small break (we got a very weird out-of-topic WotW instead), but someone (probably on the PDX side) with a brain looked at the dev diary and said, "Hell no! No more marketing spin."

I hope you're right, we had enough marketing spin. But it would've been nice to see how assets are created
 
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If I had a nickel for every time we were told there was going to be a WOTW/DD only to then find out that there won't be without any notice or communication...

Hopefully it's just late?
 
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