• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Though I think you may have neglected to give Outremer culture the "Knight" unique retinue (or any unique retinue). Which is weird because they still get the unique building.
Yeah, that was a bug. It has already been fixed for the next patch, they'll get a camel/knights mix.
 
I formed Outremer as that one achievement-getting count in Flanders.
Though I think you may have neglected to give Outremer culture the "Knight" unique retinue (or any unique retinue). Which is weird because they still get the unique building.

Honestly though, the rest of the DLC is so phenomenal I barely noticed. Deus has vulted this for a long, long time
Thanks for the poke about the retinue and sharing your hype. :)
I did take a look and there has already been made a fix so that the culture will not be exempted from all retinue units.
 
Are there any cool stats you can share about much people are playing with the new stuff? Like just how much more popular it is to play in places like those Romuva areas, Africa, with the Shattered/Random world, etc.?
We haven't summarized any stats like that yet. It's more what I've gathered from reading peoples comments and a couple of different polls asking the question about what type of playthrough they would go for first.
 
If you want feedback, I've two suggestions for bloodlines which strangely enough were not in the game.

1. Rhodri Mawr or Cunedda for the House of Aberffraw: I like how you included bloodlines for Vortigern and Caradog's descendants, but I find it really odd that you didn't have a direct one for, arguably, the most prominent Welsh dynasty, that of the House of Aberffraw. I mean there's two really important characters that you can choose from, Rhodri Mawr and Cunedda.

2. Cnut/Knud the Great for the House of Estrid: I know that the House of Estrid technically have the Ragnar Lodbrok bloodline, but the dynasty was famous for its strengthening of Christianity in Scandinavia, its relationship with the church (see Archbishop Absalon and his relationship with the kings), and its initial claims on the Kingdom of England through their dynastic relationship to the founder of the North Sea Empire, so I feel that'd be more appropriate.

Otherwise, great content!
Thanks for the ideas, I'll make sure that we at least consider adding something for them. As you already implied, Knud might be a tough call since it would stack bloodlines from the beginning, though. :)
 
One of the best DLC! But it is a pity that the Russian localization was not added, we will have to wait for an amateur translation.
Thanks for the praise. :)
One day maybe, I know that people are always looking into adding more localized languages. It's a tougher call for our older games though since they end up with this enormous chunk of unlocalized text in the backlog. This is at least a big problem for CK2 and EU4.
I'm always impressed though by the good work people are doing with the fan-made language mods!
 
In my case is not that it runs slower as much as it freezes when opening tabs, clicking on character's portraits or before getting an event. Maybe there is something causing it in the current version as it did not happen in the previous one, as far as I can tell.
Thanks for the in-depth answer. I don't have a good answer to why that would happen now more than we've put more things in the character view. I'll try to take a look if we're doing something excessive when setting it up though.
 
...
2.it is normal to use CoA of most powerful historical state for hypotetical empire that never been existed in that historical period
No, we do a judgement call on the CoAs that didn't exist during that time period. We also look for older realms that could've existed in that area and try to steer away from things that are too modern.
 
Thank you all for your kind words and sharing stories from the expansion. The team worked hard and put their love into it, so it's great to see it pay off!

I remember when Holy Fury was presented to me at the end of development of Jade Dragon. I think it went something like this:

Me: "This looks amazing! When can we release it?"
Project Lead: "I'd say November 2018 looks feasible."
Me: "A whole year?! For an expansion! You can't be serious."
Project Lead: "Yup."

Looking back now, I'm glad we took the time we needed, considering how well it turned out. :)
 
Last edited:
Thank you very much! I am absolutely overjoyed with Holy Fury - mostly as about two years ago I suggested that pagan reformations be reworked to be more dynamic and that's now in the game. :D So, when can we have dynamically generated heresies using this system?
 
Ok, then why kingdom of England uses three lions (which became CoA starting from Plantagenets) not the cross and birds of Saxon dynasty?
Imo it is because England strongly associates with that CoA, just like e_russia with doubleheaded black eagle
I understand your sentiment about the double-headed eagle. We'll consider the double-headed eagle and a possible two-way solution.
 
I have two suggestions for the next patch:
1. I am asking for 3 fields of "Doctrine" in the reform of paganism.
2. Some coats of arms are black, this mistake is known, but I am also an advocate of fixing this error. If the work is already underway, I'm sorry. These are my suggestions, and if someone felt upset that I'm complaining, I'm sorry
I think that I already saw some mode expanding on the doctrine options for reformation.
Because of a weird compatibility thing we didn't encounter the black COA on our own computers but since release we've already fixed this issue so the fix will be shipped together with a coming patch. I don't think anyone gets upset by you notifying us about bugs. There is a sub-forum which is dedicated to bug reports, though, which will also help us keep track of things.

This is probably my favorite DLC since Charlie!
That's fun to hear. :)
 
Are you actually saving your changes rather than just making them and hitting the back button? I might have done that a couple (dozen) times...

Speaking of saving stuff, it would be nice if there was a way to save random worlds so you could come back later and replay them as a different ruler. (Or is this another thing that you actually can do and I'm just missing it?) Lost a really cool looking random world (merchant republic in Iceland with a couple extra provinces in Norway) after accidentally starting it as the wrong country. But even leaving aside user stupidity, there are a couple interesting countries in my current random world and I'm kinda bummed I'll only get to play one of them.
If you go through the normal load game interface then you can actually load up your generated world "saves" which are generated to the "documents/paradox interactive/Crusader Kings II/save games/alternate_start/" folder. It's a bit difficult to find the exact world you're looking for but I would recommend going through a file browser and looking at the generation time stamps to find the potential saves.
 
Also, since I already bumped this thread with an answer, I want to thank you all again for your passion with the game.
It's been so much fun to read all of your stories that you experienced the past week and weekend with the new features of Holy Fury!
All the kind words also means a lot to all of us from the dev team.