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CK2 Dev Diary#24: The 2.6.2 patch

Hello and welcome back to another CK2 Development Diary. The 2.6.2 update looms rather near now, and if everything goes to plan it should be released on Thursday (hopefully we will have an open beta on Friday). I’ll start out with the bad news; due to some unforeseen problems one of the game rules I mentioned last week will not be included with this patch: The Multiplayer Assassination rule. However, we do have two other game rules for you which you may find interesting:

  1. De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  2. Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

There was some outcry last week because Jews and Zoroastrians didn’t also get a crusader style trait, so I’ve managed to sneak both in with the Shaddai and Gond-i Shahanshah traits. While we were in a trait-adding mood, both Cannibal and Lover’s Pox were changed from character modifiers to traits (although we have left the old modifier checks in place so ongoing games aren’t broken).
traits_2.6.2.jpg


The Gender Equality gamerule and laws revealed a few problems with Muslim events always assuming Muslim rulers would be male, so we’re spend a bit of time adding the appropriate checks which should result in a more flavourful Muslim experience.

As well as this, there are plenty of small fixes and additions to many other things, but I’ll let you explore the game and/or the patchnotes to discover them for yourselves.
platydeath.jpg


##########################################################
######################### 2.6.2 ##########################
##########################################################

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# Expansion Features
###################
The Reaper's Due:
- More Cat and Dog events
- Added a new Game Rule for non-epidemic disease frequency
- Added a new Game Rule allowing you to keep punished prisoners imprisoned
- Suicide event chain, with special outcomes for immortal characters

The Old Gods
- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events.


###################
# Free Features
###################
- zoroastian crusader trait
- jewish crusader trait
- vassal wars laws
- Added another option to Supernatural Events to allow the AI to receive them
- All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available
- Female raiders may now become Sea Queens rather than Kings!
- Added a new Game Rule decreasing the restrictions on whom you may duel
- Cannibal and having Lover's Pox are now traits


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# Balance
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- Antipope vassalage can no longer be transfered to vassals
- The moral authority from religious head's piety is now capped
- No longer possible to create an antipope if the Pope is your vassal
- Nomad vassals of nomads no longer care when you retract someone's vassal
- The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender
- When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed
- Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety
- Mystics bringing promises of eternal life are more likely to be frauds
- AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening
- Made it a bit easier for Sabuktigin of the Ghaznavids to appear
- Provinces may change culture sooner if recently depopulated
- Characters under 16 no longer get gout
- Landed characters can no longer be heirs in Merchant Republics
- Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units
- ancestor worship dull event now just adds dull rather than removing genius/quick

###################
# AI Improvements
###################
- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available

###################
# Interface
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- Added government flavor for landed Mercenaries
- Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other
- No longer possible to assign commanders to empty flanks
- Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap
- Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers
- The Ruler Designer no longer shows the wrong title for women on the attribute page
- The Ruler Designer no longer shows beards as available for women

###################
# User modding
###################
- Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader
- Added "immortal_age" to the create_character effect to set the age at which a character became immortal

###################
# Database
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- Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765

###################
# Bugfixes
###################
- Fixed an incorrect scope in event 4110
- Fixed an issue were a reincarnated character would mess up the dynasty tree
- Added Roman as a 'used_for_random = no' culture
- Fixed an issue with patricians being unable to use the decision to recruit a court physician
- Regrowing lost limbs now removes phantom pain
- Fixed Scaled Opinion Modifiers not being saved
- Units no longer disappear if merged while embarked on fleets
- Kali Puja feast now grants some prosperity in you capital like the other feasts
- Fixed so allies can't be called to war against enemies who have the ally's liege on their side
- Special disease clearing events now also remove illness modifiers
- Fixed a few improper uses of "reign" in text
- AI less likely to revoke shieldmaidens
- When a lowborn man marries a noble woman, he will now immediately found a new dynasty
- Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly
* Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died
- You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat
- Event 100170 no longer introduces lovers or concubines as strangers
- Most era picker characters are no longer over their demesne or vassal limit
- Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules
- Members of a coalition will not join a coalition war if they are at war with any member of the coalition
- Fixed case where betrothed can marry alert showed up when interaction was invalid
- Fixed so looters no longer are looters and hostile when becoming landless
* Fixed crash when selecting Republic
- Fixed OOS happening when titles are granted or stolen from vassals
- Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks
* Fixed so you can play with Merchant Republics
- Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal
- Fixed rare case of game crashing when removing units
- Fixed some errors and did some improvements for unplayable Republics in game setup screen
- Fixed cases where upgrading tribal holding would create invalid settlements
- Custom rulers no longer start with a discontent council
* Added opinion bonus for councillors added through the female councillor events.
- Zoroastrians and Messalians can now seduce their close family members.
- Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding.
- Fixed Swords of Islam localisation to adapt to new gender equality game rule.
- Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
(These are works in progress, when the patch is released we’ll post a final version)

And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.
 
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Now that its possible to have ages way below 0, hopefully they should be able to fix Tiberius and Augustus age in the Byzantine Empire title history tab.
Wait, it's possible to have negative dates for the game now?
My dreams of a Greco-Persian wars mod is POSSIBLE!?
 
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Wait, it's possible to have negative dates for the game now?
My dreams of a Greco-Persian wars mod is POSSIBLE!?
For many versions it has been possible. If a character is created by event rather than by the history files, said character could have a negative date of birth. I wrote one that added Augustus via event making him the approximate correct age. (The age does seem to drift a little here and there when negative, however.)
 
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I'm sure there was settlements and kingdoms that dedicated themselves to one god whilst still worshipping the others. Kinda like how Athens is the city protected by Athena, the people didn't stop worshipping the other gods because of it. I imagine some tribal petty kings had similar believes in the pagan world.

If nothing else it helps adding something to an otherwise bland religion group to make it a little bit more interesting.
Not so sure, Athens was the city of Athena because it had a major temple to her. So it would make more sense to link holy sites to gods than characters.
As for regional worship well norway and western sweden worshipped the Vanir as the main phanteon, while denmark and eastern sweden worshipped the aesir as the main phanteon.

Gentlemen (and ladies), the argument over the plural of platypus has raged on this forum for time immemorial. But are we not all Paradoxians here? Should we not rather unite in peace and harmony instead of bickering over such things? Therefore I propose we throw out all the competing old proposals, and adopt a new standard, one we can all agree on. Instead of relying on dead languages (for which, I assure you, I retain the utmost respect), let us take a page from English's own gloriously convoluted book. Ladies and gentlemen, I give you:

One playtpus, many platypeese!

;)
From geese?
No I refuse I still think the plural form of Platypus is Bob.
 
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For many versions it has been possible. If a character is created by event rather than by the history files, said character could have a negative date of birth. I wrote one that added Augustus via event making him the approximate correct age. (The age does seem to drift a little here and there when negative, however.)
What I mean is... is it possible to make a negative start-date now?
 
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Ermm i don't know if it's just me but my achievment page still says
Starting in the "Stamford Bridge" bookmark
If it's not just me, please correct this, some new players might not know what it means.
 
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As for regional worship well norway and western sweden worshipped the Vanir as the main phanteon, while denmark and eastern sweden worshipped the aesir as the main phanteon.
Interesting. Wasn't aware of that.
 
Cheers for the DD Darkrenown :). Yet again, you have failed to provide a smaller, less substantial DD despite your promise last week (patchnotes are pretty extensive imo, with some good stuff in there) :p. I like these two things in particular (ie, rule changes, and revenge of the killer platypuses) :).

De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  1. Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

View attachment 207095
And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.

The whole DD schedule is changing. Stellaris will be on Thursday AFAIK.

The old routine of Stellaris - CK 2 - break - EU 4 - HoI4 is etched in my brain, next Monday I'll be all confused (and who knows what we'll see next Tuesday?! :)). Have to say, that PDS can maintain consistently interesting DDs for four games continuously is hella impressive :cool:.
 
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###################
# Free Features
###################
- vassal wars laws

Wait what?
- The Ruler Designer no longer shows beards as available for women
Deeply disappointed this was not fixed by actually ALLOWING women to have beards.

- Zoroastrians and Messalians can now seduce their close family members.
- Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding.
Every patch notes post always includes what I like to define as "Only in a Paradox game is this required" line or two. These are the winners for this patch.
And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.

But... I read Stellaris forum on Mondays...
 
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Please explain why you feel its necessary to remove the Roman culture from random generation. That was a truly fantastic easteregg that people on reddit certainly enjoyed. Discovering a mystical roman doctor was frankly incredibly fun and lucky. Instead of removing it, why don't you just complete it and give them a retinue?
 
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Please explain why you feel its necessary to remove the Roman culture from random generation. That was a truly fantastic easteregg that people on reddit certainly enjoyed. Discovering a mystical roman doctor was frankly incredibly fun and lucky. Instead of removing it, why don't you just complete it and give them a retinue?
This. It's not a bug, that's a feature!
 
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Interesting. Wasn't aware of that.
I was going to provide the source but I can't seem to find it now, it was on wikipedia somewhere though, complete with a map, I think I got to the article from the one about the aesir -vanir war. Ah well.

Please explain why you feel its necessary to remove the Roman culture from random generation. That was a truly fantastic easteregg that people on reddit certainly enjoyed. Discovering a mystical roman doctor was frankly incredibly fun and lucky. Instead of removing it, why don't you just complete it and give them a retinue?
Because they'd have to be centuries old even in 769. Like I said I accept it in immortal characters but a wandering doctor who happens to be of a culture that died several centuries before is just stupid, Especially since he's probably in his 40s.

This. It's not a bug, that's a feature!
Not this again we had it with hellenistic, if they didn't intend it to be a feature then it's a bug.
 
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I was going to provide the source but I can't seem to find it now, it was on wikipedia somewhere though, complete with a map, I think I got to the article from the one about the aesir -vanir war. Ah well.


Because they'd have to be centuries old even in 769. Like I said I accept it in immortal characters but a wandering doctor who happens to be of a culture that died several centuries before is just stupid, Especially since he's probably in his 40s.


Not this again we had it with hellenistic, if they didn't intend it to be a feature then it's a bug.

It doesn't really matter if it was intended to be a "feature" or not, its how the playerbase is treating it--and as of now, its in the game. People enjoy it, and it only adds, not detracts. Resurrecting real Roman culture is what at the very least some roleplayers want to do. Its why there are so many mods adding a simple retinue to it and fleshing out the Roman Empire as a whole.

Lets not forget that the language of the Church was actual Latin. Especially as it would be around 200 years old since the culture began shifting.

So don't tell us its "stupid" when its far more plausible than invading Aztecs, or India invading Europe, or any other thing that can happen in this game.
 
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It doesn't really matter if it was intended to be a "feature" or not, its how the playerbase is treating it--and as of now, its in the game. People enjoy it, and it only adds, not detracts. Resurrecting real Roman culture is what at the very least some roleplayers want to do. Its why there are so many mods adding a simple retinue to it and fleshing out the Roman Empire as a whole.

Lets not forget that the language of the Church was actual Latin. Especially as it would be around 200 years old since the culture began shifting.

So don't tell us its "stupid" when its far more plausible than invading Aztecs, or India invading Europe, or any other thing that can happen in this game.
Actually no it's not since it would require someone hundreds of years dead to show up at your doorstep. Theoretically a american people (though granted not the aztecs) could have learned to build ships from the vikings, or india could have been united under a powerful leader who pushed west. But people don't come back from the dead. There's more to being roman than speaking latin. I speak latin yet I wouldn't for a second be able to pass as a roman in ancient rome.
Sure you could have some sort of latin revival, but they'd be a new culture referring to themselves as roman, not actually roman. It would also be on a province basis not just some random dude who shows up more than 200 years out of context.

I've already admitted that I am fine with immortal romans. Because that makes sense within the context of the setting as defined (ie there being immortals).
 
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Granted, that could be an interesting supernatural event where you find an immortal roman.

But then the culture should be fleshed out to be better playable, not removed, so that you could actually take advantage of the event. Yes, there is more to the culture than just speaking latin, obviously there are characteristics like race and so forth. Which is why there was no single time roman culture was "dead". There was no bookmark in history where roman peoples just fell over and vanished, obviously through time the culture morphed with the invading German tribes-Italian.

The point still stands that as this morph took place, theres a historical basis for it, with real latin lingering in various places and obviously lasting with the Chuch for millennia. There is no historical basis for aztecs or american invasions, or indian invasions, or chinese invasions should they be added. Im not saying Im against adding these things, I actually enjoy an aztec invasion from time to time because it adds to and changes up gameplay and 100% historical accuracy should not be the goal. If that were the goal, there would be no reason to have gender laws or pagan reformations. Yet those small things add to the game and allow roleplayers to have their fun, while not diminishing the enjoyment of historically driven gamers who do not need to use those aspects of the game if they don't want.
 
Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

Which is default setting? Unstable or Stable?
If stable isn't default setting, would it disable achievements?
 
Granted, that could be an interesting supernatural event where you find an immortal roman.

But then the culture should be fleshed out to be better playable, not removed, so that you could actually take advantage of the event. Yes, there is more to the culture than just speaking latin, obviously there are characteristics like race and so forth. Which is why there was no single time roman culture was "dead". There was no bookmark in history where roman peoples just fell over and vanished, obviously through time the culture morphed with the invading German tribes-Italian.

The point still stands that as this morph took place, theres a historical basis for it, with real latin lingering in various places and obviously lasting with the Chuch for millennia. There is no historical basis for aztecs or american invasions, or indian invasions, or chinese invasions should they be added. Im not saying Im against adding these things, I actually enjoy an aztec invasion from time to time because it adds to and changes up gameplay and 100% historical accuracy should not be the goal. If that were the goal, there would be no reason to have gender laws or pagan reformations. Yet those small things add to the game and allow roleplayers to have their fun, while not diminishing the enjoyment of historically driven gamers who do not need to use those aspects of the game if they don't want.
Eh no ethnicity have nothing to do with culture. I am talking about cutoms, culinary culture, common ideals, common symbols, frames of reference and oh so many other things, at this point all that has been scattered by the barbarian invasions of italy, oh yes most of it remians, a litlte in one place some other piece in another, but seeking these cultural fragements out and pieceing them together to something akin to real roman culture would be impossible.

If you are talking ethnicity then roman is already in the game it's called italian. Actually doubly so it's also in there as vlach. But culturally these have diverged and you can't turn back time. And even if you could, to what? Roman culture was never fixed, it changed over time. In fact it probably was diffrent in diffrent parts of the empire all along, only rome would have been truly roman.

That's impossible, while gender laws sunset invasion and pagan reformations are just unlikely.
 
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