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CK2 Dev Diary #25: Man vs Machine

What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

That is all for now; the floor is yours...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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I play at very high resolution (2560x1440 @ 144MHz), which makes the various UI elements very, very small. Please consider scaling UI elements based on high resolutions for the latest monitors, like the Predator IPS.

I like the small UI on that resolution. If you change anything, make it a selectable setting.
 
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Could you guys make it so the culture map view has two intensities of shading for when a liege is not the same culture of the province? One for if the province can currently flip to the Liege's culture and one for if it currently can't.
 
If this has already been mentioned or already exists and I missed it, I apologize. I also apologize for it not being strictly a quality of life issue. Anyhow:

I would REALLY like to see something like a "Vengeance" CB. If some foreigner assassinates one of my immediate family or friends, I would like the option to demand reparations (either gold or the handing over of the plotter, if the plotter is not landed) and then the refusal to lead to war with the goal being said reparations. If the murderer is landed, then the opportunity to go to war with the objective being the imprisonment of the murderer. It rankles me that my glorious Emperor of Whogivesastan doesn't have the ability to go to war to avenge the murder of his favorite child at the hands of some petty duke somewhere.

Also, speaking of prisoners, it'd be cool to be able to negotiate the release of prisoners that matter to you in other lords' dungeons. Again, best friend imprisoned by some foreigner, I'm the Emperor, you'd think I could offer to send a caravan full of gold and jewels to get him released mostly intact.
 
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Oh, this one is annoying. Can you put a cool-down timer on alerts so you won't close them immediately, if they pop up just when you where closing one you've read? I don't know how many times it has happened to me and is one of the major reasons for pausing the game. Probably 0.5 or one second should do it.
 
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And i almost forgot! Let us sort by commander ability. Just list it from highest total number to lowest.

I'm tiered of giving high martial characters valuable commander slots only to find out their only bonus is +1 to personal combat.
 
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Councillor reshuffling is a massive pain. Every time I find myself with a new powerful vassal not on the council, I feel like I want to take a break from the game rather than deal with it right away.

A simple drag and drop system in the council tab (you know, like that army drag and drop system you put in last patch that everyone hates) would go a long way.

Also, get rid of fired councillors not being allowed to be on the council again for however long that lock out is. This is especially problematic when a minor vassal uses a favor to a usurp a council position from a better qualified powerful vassal.
 
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I don't think it's a interface thing but i have a glitch.I enable my notification when a army arrives in a location,but after it arrives,the notification spams every day.Can this glitch be fixed so you get the notification only one time when the army arrived?
 
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I don't think it's a interface thing but i have a glitch.I enable my notification when a army arrives in a location,but after it arrives,the notification spams every day.Can this glitch be fixed so you get the notification only one time when the army arrived?

I have this as well in the log, might be a bug. Don't know if it has been reported.
 
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This is a very minor one, but for Germanic pagangs, the Great Blot event decision disappears for a while after it's been fired. It does come back after the allotted time is up, but could you just make it similar to Ancestor Worship where the decision is always there but you can't click on it until the time is up?
 
It has one though? Or what do you mean?
we want a naval battle DLC plzzzzz! some will say that naval battles wasnt a huge thing on midd age ( but remembre navals battles between abbasids and byzantine ) + here we creat our own universe so why not ? ! in my actual play ( generated fantasy world) i have 550 ship and my rival empire 470 ! but we just cant do naval battles
:( it would be awesome (i really want creat some crazy sea wars like the punic wars or persian wars ! but its still not possible :'( ) plzzz a sea warfar DLC plzzzzz
 
Things about the UI that bother me? Honestly, there's not that many. One of the most consistent minor frustrations is having difficulty reading all of the traits and character modifiers on people who have many, but it sounds like you're already working on that.

If you're addressing plots, I hope one of the things that's being reworked is the invitation popup you receive to join a plot. It's very strange, when I get an invite to "Kill Gertrude Karling," and I have no idea who that is. Then I have to open the character finder, search her out...and it's some 8th daughter with no claims to anything. There are a few popups like that, where it asks you to make a decision about an individual or nation and you have no idea who they are.

But the biggest annoyance has to be the Call to Arms popup. If you have the game running on max speed, it's very difficult to react fast enough to avoid auto-declining and receiving the 'Alliance-Breaker' penalty. I think dealing with that is just a simple fix of having the game auto-pause when the event is triggered.

As others have said, troop management can also be tedious in large empires. Rally points would be appreciated. But more than that, in-game combat mechanics are very opaque. Would it be possible to get some sort of more accurate information on how well an army will perform? Maybe something like 'average military tech of army' on mouseover. Because while I know that a peasant uprising has weak troops compared to my professional army, I've no idea how much stronger I am, or what their troop composition is, and so on. The only other military related thing I can think of is a confirmation box for hiring mercenaries.

The character finder could also possibly use work. It would be nice if one of the selection options was 'will accept an invite to court.' The green thumbs up was hugely helpful in this regard, but it can always be better. (Also, maybe a yellow hand for people who would come if you gave them a gift? Like in the Invite to Plot menu).

Of course, those are all, in the grand scheme of things, small. And there's plenty of things about the UI that I love. I like some of the more detailed popups for events (like the way the boxes look during Pilgrimage events), and I love the addition of the green thumb to the character finder. The death screen in particular is great, with the list of titles lost and pretenders gained.
 
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How about a "lock current assigned commanders to this army" checkbox on the current selected army window, make it so assigned commanders dont show up in the list of commanders you can select when assigning the other commanders to another army. More times than not i get confused on who is leading what since you get to see them all at once. Also commanders can leave their post for no apparent reason and you have to check regularly (they can leave more than once) if they are still there. It would be nice if that cant happen with "lock commanders to this army".

Cntr 1,2,3 etc to assign quick key to army/navy

Possibility to rename army/navy

right click UI ledger to build buildings/ assign council members to a county with mission type/ rename armies
add counties of special interest, like as with characters, with double click to center on county.
 
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In the ledger views, can we hide any/all values that are zero? For example, when looking at various religion's moral authority, it's hard to find the important religions, because they're lost in a big heap with a bunch of inactive heresies or dead religions. I mean, why is Hellenic ever listed? If this could filter to "at least practitioner is alive, or at least one county has this religion" that'd be cool. Lets us track the faith-stomp all the better.
 
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I'd also love an army/navy management feature along the lines of "everybody get into the nearest boat." Playing as the Byzantines can be a real chore: one button to raise all levies (cool), another button to raise all ships (cool), but then you have to click on each-and-every little levy and tell them to get into the boat that's nearby. For some levies, they get right into the boat that's next to them, for other levies they have to walk one or two counties over to get to the shore. Very tedious. I shouldn't have to spend so much time shuttling troops to get them off my islands.
 
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I agree. Tribals at least have the ability to build settlements to spread culture, but other than that there's really no active mechanic to increase culture for other government forms. In fact I was thinking about this last night while I was playing and hit upon an idea. What about an option for feudal governments to enact jus primae noctis in territories? The idea of course would be to breed out the foreign culture ala BRAVEHEART (yes, I know there is very little evidence to suggest that this law was ever actually practiced, but this is CK2 where lots of ahistorical things happen). The way this would affect the game is culture conversion rate controlled by a lord of your own culture would accelerate in exchange of a tradeoff of increased rebellion risk. Also, it could result in occasional unexpected claimants to a title when the son of the lowly peasant woman the feudal lord manage to knock up on her "first night" comes of age.

One reason I down-voted is that you take a, lets say, very genetic view on culture spread. You could do an event chain with your 'jus primae noctis' though:

'One month after you've had your way with the newlywed peasant woman, a broad-shouldered man in ragged clothes jumps from his hiding place in an alcove, just as you where preparing to withdraw for the night. "I am Melvin, son of Gib', he yells. -'I have come to have my vengeance!" He strikes a blow with his heavy axe. As you collapse on the floor, the expensive carpet turns a more sinister, crimson hue.'
 
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I haven't played for a month or so now but I find it inconvenient that it's significantly more clicks to find out the requirements for creating an empire title than it is for a kingdom or duchy. I can't remember exactly why this is without looking at the interface, but I'll fire the game up when I get home tonight and update the post.

That's because you can directly get to any de jure duchy or kingdom screen from the province view, but there are extra steps to get to the empire (get to the kingdom, check 'de jure' then click the empire shield).

Now that the whole map is covered in de jure empires it would make sense to have a quicker way to get to them.
 
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