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CK2 Dev Diary#27: Continued Converter Capabilities

Hello and welcome back to this second part about the Converter update which will be released tomorrow.

As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Ideas for European Tribals - because before every tribal country got standard, boring ideas. Now they can become fearsome warriors!
european_tribal_ideas = {

start = {

hostile_attrition = 1

merchants = 1

}

bonus = { war_exhaustion_cost = -0.10 }

trigger = {

capital_scope = {

continent = europe

}

OR = {

government = tribal_despotism

government = tribal_kingdom

government = tribal_federation

government = tribal_democracy

}

}

free = yes


deep_roots = {

defensiveness = 0.1

}

warriors_grit = {

shock_damage_received = -0.1

}

ruthless_raiders = {

leader_land_shock = 1

loot_amount = 0.10

}

ancestral_pride = {

war_exhaustion_cost = -0.10

}

arctolatry = {

infantry_power = 0.1

}

side_by_side = {

land_morale = 0.1

}

hero_of_the_legends = {

free_leader_pool = 1

}

}

Improved religions: Now is a better time than ever to convert over your favorite heresy. All converted religions have received new effects, new unique graphical icons and also make use of religious systems such as Fervor and Aspects. Some effort has been made to update the EU4 events to account for these new religions by checking for the religion rules rather than the specific religion where it makes sense. E.g. checking for fervor rather than Reformed for fervor events.
new converter religions.png


That covers the largest Converter changes, but there have been plenty of little fixes and tweaks which you can read about below:
Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.

Patch notes
Unit types are now based on capital region instead of tech. group
Display "CONVERTING" while converting
Doesn't add Aztecs if Aztec Invasion game rule is set to off
Addes female monarch names for converter countries
Added descs for the Manichean and Mazdaki religions
Added the suggested missing titles
Added some more country mappings.
Added some regions to the unit type conversion table.
Government ranks are now affected by imperial administration laws
Added normal_or_historical_nations flag set to no in the mod file
Updated the sunset invasion scenario.
EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces)
All cores from unused nations are now properly removed
Removed unused files
Fixed issue with duplicate Saxon cultures
Alan is now in the correct culture group
Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread)
Fixed minor issues with religions
Fixed some errors in coverter province table.
High americans now have their own units
Rome now becomes the capital when converting the Roman Empire
Added European Tribal national ideas.
Gave Mongol empire less crazy province setup
Added some high american missions
Removed some duplicate strings.
United HRE can now be created with Conclave enabled
Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back.
Added Rebel Entries (and flags) for All Heresies
Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible.
All Converter Religions and Heresies will now have a syncretic faith bonus.
Added institution spread criteria specific to converter games.
Added starting spread of feudalism criteria specific to converter games.
Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4.
Immortal trait now converted to Immortal ruler personality
Muslims now get Vassals instead of only Personal Unions
Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date
Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders.
Dynamic fort placement in CK2->EU4 converted games.
Moved culture graphics conversion to culture_gfx_table.csv from the code.
Fixed some religion conversion issues in the EU4 converter
The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled.
Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger.
Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it.
CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.

That’s all for now, we hope you enjoy the updated Converter when it is released tomorrow! And in the meantime, don't miss today's Medieval Monday livestream with Emil and Steven - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Nope they have been confirmed to be the sun by the devs. Also there are plenty of crosses, which is probably why they went with the broken statue.

I was thinking... moss... grows in the sun...

30087-The-Walking-Dead-Rick-Grimes-T-o5jb.gif
 
Hey, this is somewhat inconsequential and has probably been mentioned before, but as long as we're talking about different heresies--why are the Hashshasin simply Shia in-game as opposed to Nizari, which should probably be represented in-game as a heresy if not a separate branch? (They're still a major part of Islam today.) It's not like it's been forgotten, as one of their converted EU4 ideas references that they're Ismailis.

I'd love for the various heresies to get some more options in future DLCs, and the Shi'a need some more flavour in general - currently they're just a bit more boring Sunni, while the multitude of weird and exciting Shi'a sects is amazing! You have the Fatimids in Egypt, who included ancient Egyptian ritual in their rule and kept the Fatimid doctrine secret and limited to the ruling class, you had Isma'ilis which include the Hashashin but changed greatly after the fall of Alamut, and Alawite occult doctrine is speculated to include Gnostic ideas of the soul, possibly transmigration/reincarnation, and that's just off the top of my head! BTW the Druze should definitely get the possibility of reincarnation events?

No it does not, and neither does it grow on a rolling stone.
How does it feel, how does it feel?
To be without a home
Like a complete unknown...
 
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Can anyone test out the new update?
 
personally the new symbols made me start a Toulouse->Aquitaine game to go Cathar, but I'm not sure when to convert, how to become Cathar, and what my goal should be after. I was thinking of conquering Iberia but I'm not entirely sure about it
 
You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive.
800 points in the EU4 Nation Designer for an immortal ruler? gg well played Paradox! o_O
 
Does anyone have an example of a converted nation's ideas?
 
So, is Iconoclast (an Orthodox sect who abhorred and destroyed primarily paintings of saints and God, not statues, and used a simple cross to represent themselves) represented by a broken statue?
 
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Has anyone converted a game to see what the generated ideas are like?
 
So, is Iconoclast (an Orthodox sect who abhorred and destroyed primarily paintings of saints and God, not statues, and used a simple cross to represent themselves) represented by a broken statue?

Iconoclasm includes the desctruction of threedimensional images as statues, because they are considered idolatry. Just because byzantine iconoclasts centered their effords in destroy mainly icons, doesn't mean iconoclasty in general is centered in it.
Protestant iconoclasty is a good example of this.

Anyway, I would like to know too if the broken statue represents iconoclasty. Can anyone confirm it?
 
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@Darkrenown, it appears that the bug where a title with a culturally different name in CK2 does not convert to it's correct tag in EU4 still remains. For example, in CK2 when Norway is owned by a Norwegian it is called Norge, but in EU4 it does not convert to the Norway tag, it instead converts to a random new tag, it's the same with Denmark, Sweden, Iceland, Northumberland, everywhere in Ireland, and many more.
 
Can anyone test out the new update?

In my game I just happened to have waiting to convert over, a lot of nations including a strong Lithuania, HREmperor Germany and a load of strong Muslim states all got default ideas (i.e. randomly generated on game-start). [that is a nice touch though].
Also due to circumstance, Andalusia (Hungarian ruler), Hungary and Transcarpathia (custom Hungarian kingdom/empire) all ended up with hungarian Ideas.

Oh yeah and Denmark and Saxony had Karlings on the throne. Carolingian ideas OP :p


But yeah aside from cultures the only other things which could do with fixing/upgrading would be things like heirs (a lot of nations seemed to get their heirs lost?), diplomacy (because of how EUIV works, I'm suddenly rivaling a neighboring Byzantine empire which had had neutral or better relations for the whole game in CK2 (seriously, there was one war with a rebelling vassal and no other wars over the course of 600 years of bordering. Within a year of gamestart, conquest DoW). But yeah historical friendships or something like that would be nice for the converter? Atm you have to put them in manually while you're fixing the culture setup.

The only other thing I was thinking is that it would be nice if prosperity based province modifiers (e.g. great library, scholar's foundation etc.) converted across, as well as more dynamic province trade modifiers, at least along the silk road (center of trade etc.) based on things like having maxed out (silk road) trade posts, specifically reaching the highest rank on the upgrades which can only be built a minimum distance away from one another; major trading city etc..

Actually I'm going to go ahead and specifically suggest that last one for @rageair et.al. to maybe think about if they do another big update to the converter again (with culture breakup etc. things rageair said they might look at).

Anyway that's my long rambling critique of the converter changes :p. Overall it's good.
 
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@Darkrenown, it appears that the bug where a title with a culturally different name in CK2 does not convert to it's correct tag in EU4 still remains. For example, in CK2 when Norway is owned by a Norwegian it is called Norge, but in EU4 it does not convert to the Norway tag, it instead converts to a random new tag, it's the same with Denmark, Sweden, Iceland, Northumberland, everywhere in Ireland, and many more.
Yeah this has always been irritating
 
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Iconoclasm includes the desctruction of threedimensional images as statues, because they are considered idolatry. Just because byzantine iconoclasts centered their effords in destroy mainly icons, doesn't mean iconoclasty in general is centered in it.
Protestant iconoclasty is a good example of this.

Anyway, I would like to know too if the broken statue represents iconoclasty. Can anyone confirm it?
The Iconoclast heresy in the game does refer specifically to the Romano-Greek sect rather than the wider pan-religious tradition/attitude.

I don't really care about the picture though. They've already got enough crosses (including a plain one), and how would they draw a destroyed painting in a tiny little thumbnail? It's an Icon that's been clasted, easy to tell what it means. I suppose if they really wanted to be funny though they could have just not given it an icon at all... :D
 
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The Iconoclast heresy in the game does refer specifically to the Romano-Greek sect rather than the wider pan-religious tradition/attitude.

I don't really care about the picture though. They've already got enough crosses (including a plain one), and how would they draw a destroyed painting in a tiny little thumbnail? It's an Icon that's been clasted, easy to tell what it means. I suppose if they really wanted to be funny though they could have just not given it an icon at all... :D

Agree XD
 
In my game I just happened to have waiting to convert over, a lot of nations including a strong Lithuania, HREmperor Germany and a load of strong Muslim states all got default ideas (i.e. randomly generated on game-start). [that is a nice touch though].
Also due to circumstance, Andalusia (Hungarian ruler), Hungary and Transcarpathia (custom Hungarian kingdom/empire) all ended up with hungarian Ideas.

Oh yeah and Denmark and Saxony had Karlings on the throne. Carolingian ideas OP :p


But yeah aside from cultures the only other things which could do with fixing/upgrading would be things like heirs (a lot of nations seemed to get their heirs lost?), diplomacy (because of how EUIV works, I'm suddenly rivaling a neighboring Byzantine empire which had had neutral or better relations for the whole game in CK2 (seriously, there was one war with a rebelling vassal and no other wars over the course of 600 years of bordering. Within a year of gamestart, conquest DoW). But yeah historical friendships or something like that would be nice for the converter? Atm you have to put them in manually while you're fixing the culture setup.

The only other thing I was thinking is that it would be nice if prosperity based province modifiers (e.g. great library, scholar's foundation etc.) converted across, as well as more dynamic province trade modifiers, at least along the silk road (center of trade etc.) based on things like having maxed out (silk road) trade posts, specifically reaching the highest rank on the upgrades which can only be built a minimum distance away from one another; major trading city etc..

Actually I'm going to go ahead and specifically suggest that last one for @rageair et.al. to maybe think about if they do another big update to the converter again (with culture breakup etc. things rageair said they might look at).

Anyway that's my long rambling critique of the converter changes :p. Overall it's good.
Could you tell me what a few of the national ideas sets that were generated? And were any island nations generated with some cool naval ones?
 
@Darkrenown, it appears that the bug where a title with a culturally different name in CK2 does not convert to it's correct tag in EU4 still remains. For example, in CK2 when Norway is owned by a Norwegian it is called Norge, but in EU4 it does not convert to the Norway tag, it instead converts to a random new tag, it's the same with Denmark, Sweden, Iceland, Northumberland, everywhere in Ireland, and many more.

Convert games with Cultular Titles Names set to disabled. Creating separate tag is only way to preserve the CK2 name of the country in EU4.
 
Convert games with Cultular Titles Names set to disabled. Creating separate tag is only way to preserve the CK2 name of the country in EU4.
Well it would be nice maybe then if the EU4 conversion linked to the title name in the files rather than the name displayed, since k_sweden is k_sweden whether it's Svithjod or Sverige or Sweden or whatever
 
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Well it would be nice maybe then if the EU4 conversion linked to the title name in the files rather than the name displayed, since k_sweden is k_sweden whether it's Svithjod or Sverige or Sweden or whatever

I personally preffer current way, that preservers my country name. Also catholic EU4 Sweden events, does not match pagan Svithjod. Perchaps the best option would be to have a separe setting, for the conversion that will allow you to decide whether to keep original names, or convert to matching tag (regardless of culture).