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CK2 Dev Diary #84 - Renovating Russia

Greetings!

Today we’re going back into the cartographer’s office to view the latest maps of the vast lands that lie just before the eternal steppes, where the Volga flows - the land of the proud Rus’. The Russian lands have always felt rather underdeveloped in CK2 compared to their size, even very important sites such as Kiev or Novgorod have been occupied by massive Counties that hardly give the area justice. As the area is one which lies in between the lords of feudal western europe, the Roman remnants in Byzantium and the relentless nomads of the steppes we thought it much too interesting to not develop further.

As Russia is quite big, we’ve broken the images up into three parts. These pictures are all from the year 769, so if something isn’t named as you expect it to be (i.e. Novgorod being named Ilmen) that’s the reason why.

Starting off with the north:
RussiaDD_North.png

As you can see, the definition has increased rather significantly. Historicity has also been improved, as the new borders are all based on sources from between the years ~600 to ~1300 (From proto-slavic tribes migrating in the area to the dissolution of the Kievan Rus' by internal strife and the Mongol hordes) with a focus on the 700-1100 timespan.

Now the south:
RussiaDD_South.png

Of primary note is that Kiev is now split up, and no longer one single humongous County. Those of you with sharp eyes might also notice that there is a new nomadic nation up by Radimichia and Severia - the Burtas clan, which is Turkic.

And as a bonus, Wallachia:
RussiaDD_Wallachia.png

As Bessarabia was so interconnected with the Kievan and Crimean lands, it felt right to also give the kingdom of Wallachia a facelift.

And now for the De Jure maps, as they have been requested in every previous map Dev Diary so far!

Duchies:
RussiaDD_769DeJureDuchies.png


Kingdoms:
RussiaDD_769DeJureKingdoms.png


You may notice that the old Rus’ kingdom is gone, replaced with the much more historical kingdoms of Novgorod and Vladimir. There are also several new smaller kingdoms, such as Galicia-Volhynia and Chernigov which both provide new opportunities and new risks, depending on if you’re playing in the Tribal era or Feudal era.

Empires:
RussiaDD_769DeJureEmpires.png

There was no doubt that the Tartarian empire was too big, that’s why when we had to add to it (the Kingdom of Perm is now part of it instead of Russia) we felt the need to break it up. In the south you can now see an empire of the Pontic Steppe - closely representing the Khazarian sphere of influence at its height.

Here’s a screenshot of how the 867 setup will look:
RussiaDD_867.png

And here’s 1066:
RussiaDD_1066.png

The major thing in this date is that after Yaroslav the Wise's death in 1054, his land in the Kievan Rus was divided between his 5 sons. Internal strife erupted quickly after between the sons and other relatives (like the prince of Polotsk), hurting the stability of the state.

That's why although the Kievan Rus' still existed as somewhat centralized around the Grand Prince of Kiev, at least for a while, unity wasn't the key word to describe the state. We've reflected that by keeping the different duchies independent but still tributaries to Kiev - until civil war starts again when brothers, sons, and cousins start pushing for their claims...

Changelog:
Code:
- Map Update to Russia
   - Major overhaul of the whole russian sphere
    - All major & minor rivers reshaped
    - e_russia is now created through 5 kingdoms (Ruthenia, Novgorod, Vladimir, Chernigov & Galicia-Volhynia)
    - 3 new kingdoms : Vladimir, Chernigov, Galicia-Volhynia
    - k_rus renamed from "Rus" to "Novgorod"
    - 4 new duchies (Cherven Cities, Karachev, Novosil, Murom)
    - 37 new provinces added to the general area
    - A few titular russian-tribes-themed duchies added for earlier startdates

Note that from now on, CK2 Dev Diaries will take place on Fridays rather than Mondays!
 
That 867 set up for Khazaria makes no sense at all from a historical standpoint. Itil was the capital of Khazaria from the Second Arab-Khazar War onward, yet for some reason its owned by Pechenegs here?
 
So there will be another DD on friday?
 
I'm curious about the culture/religious map of the new Russia. Purely looking at the new provinces I have an impression that the mistake of exaggerating the extent of Slavic tribes in Russia has been changed and there will be a historically more correct representation of the native Finno-Ugrians who inhabited vast areas in the CK2 time frame, especially the 769 and 867 start dates. Like the new county next to Ladoga, I think it will be Suomenusko etc. as Slavs never inhabited the shores of the Ladoga lake in most of the CK2 time frame, although the current (old) CK2 leaves such an impression.

Moscow not being the capital of the new Russia makes sense as in the CK2 time frame it was still quite Finno-Ugric. Kiev is the historically correct and logical pick.
 
Hmm, might actually play a Russian game when this comes out, given these map updates. Might be interesting.
 
Alans and Saka are both descended from Scythians, and medieval people were aware of it. In the modern day, the Alans are called Ossetians and still exist. This is where the Alan dynasty "Ovseti" is relevant.
But that would be like calling Kingdom of France, Kingdom of Gaul. It is anachronistic. There are many cultures who can trace their roots back to antiquity, but it doesn't mean they are the same as their ancestors.
 
Although Finno-Ugric Perm in de-jure Tartaria is a topic of debate (Poor Perm. it doesn't suits any of neighboring empires), the overall changes to Russian region is brilliant. At last, the region is in condition you can roleplay accurate Medieval Russia. No more ahistorical and sensless Rus and Ruthenia (Current Ruthenia is be better called Kiev as it represents lands of Kievan principality and Ruthenia is similar to Russia which represents all the principalities overall and wasn't a name for a one principality).
 
But that would be like calling Kingdom of France, Kingdom of Gaul. It is anachronistic. There are many cultures who can trace their roots back to antiquity, but it doesn't mean they are the same as their ancestors.

I mean, if you want to get technical, it's not remotely anachronistic to call it Gaul for a fair bit of the game. For much of the Middle Ages, people continually referred to it as "Gaul", or rather in Latin as "Gallia". That's sort of the thing about the Middle Ages- those classical Roman names were as popular as the Romans themselves. In this particular circumstance, regarding the use of "Scythia" beyond the actual dominance of the Scythians, the term "Scythia" was so ingrained that Mediterranean writers referred to the Huns as "Scythians" despite being Turks. The term "Scythians" and "Scythia" continued to show up in Byzantine military manuals when talking about Turks in the region of modern Ukraine.

Due to the nomadic nature of the area, the name constantly changed throughout the Middle Ages. "Scythia" was, at the very least, a constant, even if an outdated term. People used it because their ancestors used it, and it'd get real awkward around the time that, say, the Cumans rule "Khazaria", or the Greeks are in control of "Pecheneg", or whatever medieval neologism was made for the region that one might settle on since just listing its name as the Pontic Steppe is hardly a better name than Scythia.
 
https://en.wikipedia.org/wiki/Sarmatism

EDIT: I just explained someone else's joke :( So many negative reactions :(
Huh interesting that such a concept existed I just sat a few weeks ago designing a character from a blend of Sarmatian and cossack elements.
Lamelar armour from the sarmatians
haircut and facial hair from the cossacks
helm with faceguard from a mounted varangian guard the rest from sarmatian design
and bow and kontos.
 
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Nope. That's also why we kept the Burtas as Turkic as, like in other cases, they weren't exactly what we had in stores, so we kind of gave them something close enough to their language and/or customs and/or overlords etc... In the little info I found about the Burtas, it seemed like they fell more into the Turkic culture for what we have. And RageaiR thoght it was fun to have some random turks there and then :D

That's too bad... we already have a lot of Altaic Nomad starts to choose from. In fact, only the Magyars and Alans aren't Altaic. This feels like an excellent opportunity to add another Uralic/Iranian Nomad start, with its own unique culture.