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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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I am really excited for this expansion! This looks like the best one they've done. They still care about Ckii 6 years out by the looks of it. And I was a doom and gloom "1 more update" person after Jade Dragon!
 
Have you considered a massive supply debuff to the Sahara crossing provinces? Historically no one tried to conquer across it until very late in the game period, and even then nearly the entire army died. Islam crossed the Sahara through trade, not war.
almost fully agree.
We can't speak about unsuccessfull attempts, but there were at least 2 successfull cross-Saharan conquests and empires:
1) the Almoravids
2) Bornu empire conquering and holding Fezzan on the other side of Sahara for few generations
+ the one you probably meant being the Moroccan conquest of Songhay?

The Almoravids are of course an exception of a kind, since they themselves were the people of the desert. So yes, there should really be extremely heavy attrition in the Sahara /and since it is much smaller than it was in reality, I'd even suggest its own terrain type with extreme attrition/ for all but certain cultures... those being the Berbers of the desert and camel cavalry units.
 
is there a place i could read about this tho?
The Alexiad by Anna Komnenos the daughter of the Byzantine emperor during the first crusade. However I would more describe it as concerned and mixed feelings than vocally anti crusade, at least according to Anna.
 
Thus is awesome! You have fixed 5 years of complaints in one dlc. The only thing you havent done that many of us have been praying for is gamerules that allow the uer to remove fringe parts of the map for performance.
 
almost fully agree.
We can't speak about unsuccessfull attempts, but there were at least 2 successfull cross-Saharan conquests and empires:
1) the Almoravids
2) Bornu empire conquering and holding Fezzan on the other side of Sahara for few generations
+ the one you probably meant being the Moroccan conquest of Songhay?

The Almoravids are of course an exception of a kind, since they themselves were the people of the desert. So yes, there should really be extremely heavy attrition in the Sahara /and since it is much smaller than it was in reality, I'd even suggest its own terrain type with extreme attrition/ for all but certain cultures... those being the Berbers of the desert and camel cavalry units.

Was not aware of these, but as near as I can tell, they still had a lot of difficulty projecting power on both sides of the Sahara.

I don't think it needs to be impossible, but I do think it should be very difficult.
 
Yeah kinda sucks Catholics, pagans, now the Africans are getting all these boons and cool features but all the Byzantines and orthodox get is a crusade to the face and a stomp to their moral authority cause of it. Byzantines directly aided and benefited from the first crusade, maybe just make it so they can only join crusades for Anatolia or Greece.
 
Egypt has received a slight update. Otherwise Egypt and East Africa has mostly received tweaks and adjustments to the province borders. So nothing as major as the rest of Africa. I might revisit it and make some smaller additions if there is time to do so.
Oh, please, please, do so. Egypt needs a rework as it is simply in a very important place of the CK2 world model. Alexandria is square, the two province capital duchy is confusing and Damietta and Aswan look strangely regular as well.
I also wonder if you guys have ever considered making a canal through it. As unrealistic as it sounds, Imperator is said to have a canal there.
 
Yeah kinda sucks Catholics, pagans, now the Africans are getting all these boons and cool features but all the Byzantines and orthodox get is a crusade to the face and a stomp to their moral authority cause of it. Byzantines directly aided and benefited from the first crusade, maybe just make it so they can only join crusades for Anatolia or Greece.
My bet is thats because they still have in their sleeve a dlc focused on imperial administration
Maybe even some governments rework. Eu4 does it, after all.
 
Thus is awesome! You have fixed 5 years of complaints in one dlc. The only thing you havent done that many of us have been praying for is gamerules that allow the uer to remove fringe parts of the map for performance.

Since Reaper's Due this has become a meme tbh. I had a potato PC which absolutely couldn't handle >10 fps during RoJ but then RD made it playable by at least doubling the fps.

I really wonder what kind of PC specs you have, I can only think of it being a fringe combo that's poorly compatible with CK2.
 
Yeah kinda sucks Catholics, pagans, now the Africans are getting all these boons and cool features but all the Byzantines and orthodox get is a crusade to the face and a stomp to their moral authority cause of it. Byzantines directly aided and benefited from the first crusade, maybe just make it so they can only join crusades for Anatolia or Greece.

Byz needs stuff added to help trigger the collapse more often. It (like every other blob) is far too stable...
 
Byz needs stuff added to help trigger the collapse more often. It (like every other blob) is far too stable...
Heck no it’s not, not anymore than any other empire. every one of my games has them inevitably get rekted by op Sunni/Shi’a jihads. Let’s not forget to that crusades unlock and are prevalent after Byzantium gets rekted by the selijuks. And is significantly smaller. We’re not talking about 769 and 867 here.