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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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Orthodox Crusades Plz
It's not their style. But orthodox getting to join Catholic crusades under special circumstances perhaps.
 
Great update. Playing in Africa will be much more intresting. My first game in Holy Fury will be as one of Berber pagan tribes, with goal to reform African faith and establish Berber Merchant Empire of Mali and Maghreb.
 
Wow! Holy ****!1

That will make African pagans so much more interesting to play. Nice rework for North Africa too, these provinces were really looking ugly.

1: Holy *Fury*!
 
This is really awesome.

@elvain will be VERY happy about this update.
Since you asked directly and personaly... let's give a personal answer...

Honestly?
This DD, this song:
... and even more all those reactions... together they make me cry. It's like a dream comming true.

But are those tears of happiness? Kind of, but not only...

I have been roaming through the desert for way too long, dreaming about finding a deep well with cold sweat and sparkling water...
But when you finaly reach one which is not as deep as you dreamed, it's water not as sweet and not as cold and sparkling as you dreamed.... Is it a fata morgana? Or has the dream became fata morgana stronger than realm of possible?

Waking up into this dream makes me realize that the dream reality has only been a dream and the chance of that dream comming true shrinked into a grain of sand far in the dunes drifted by the wind farther away from me.
Does it make any sense? Probably not.

Does it make this DD less awesome? Of course not! Even for the pessimist and nitpicker I am :) It's something I've been waiting for years, so I can't but give my deep respect and thanks to @Servancour bigger and deeper than you can imagine ;)


EDIT: To translate it into a song....
 
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Orthodox Crusades Plz

The Orthodox were vocally anti-Crusade, so no. They should be able to join a Catholic Crusade though (as they historically did) and ask the Pope to call one (as they historically did), but both only under certain circumstances.
 
Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.
If I remember my history correctly, there was a big trans-Saharan slave trade benefiting the Arabs in the CK2 period - are we going to see more of that, given the development of Africa here, or will that have to wait for another DLC?
 
The increased number of provinces and holdings slots should be a significant buff all by itself. But as mentioned in the dev diary, the number of sea provinces have been increased in the Mediterranean, so that the Europeans won't be able to gain access to Africa as easily as before. This should give the realms more time to grow stronger.

Have you considered a massive supply debuff to the Sahara crossing provinces? Historically no one tried to conquer across it until very late in the game period, and even then nearly the entire army died. Islam crossed the Sahara through trade, not war.
 
finally
great rework of west africa
but will egypt be improve too
like eu4 coc
Yeah, Egypt should still be a major prize, so it needs more detailed provinces too!
 
Have you considered a massive supply debuff to the Sahara crossing provinces? Historically no one tried to conquer across it until very late in the game period, and even then nearly the entire army died. Islam crossed the Sahara through trade, not war.
The Arabs handily and quite quickly conquered the Maghreb and by the time of Mansa Musa II he managed to bring an extravagant caravan as an entourage on hajj including enough gold to destroy the middle eastern economy through hyperinflation.

If that was possible by Musa's time getting an army across to Mali was a least feasible