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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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Wow! With all these new map expansions, this is looking to be even bigger than JD. I estimated 70-80 and that was before the Italy dev diary. How many new provinces total are we projected to get? I asked this in the Italy Dev Diary and never got a reply.
 
Yeah kinda sucks Catholics, pagans, now the Africans are getting all these boons and cool features but all the Byzantines and orthodox get is a crusade to the face and a stomp to their moral authority cause of it. Byzantines directly aided and benefited from the first crusade, maybe just make it so they can only join crusades for Anatolia or Greece.
And not speak about muslims who don't get not even this
 
Hallelujah!

Edit: Are those crowns on the units in Morocco in the first screenshot new? :eek:
 
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I think there are nine or ten at the moment. But we'll have to see where we end up. Might be that a few more gets added, but there won't be a lot more in that case.

I know its not exactly super-detailed, but I’m very excited to see you guys expanding the trade system and hope that you’ll continue to do so - maybe even in this update.
 
Wow! With all these new map expansions, this is looking to be even bigger than JD. I estimated 70-80 and that was before the Italy dev diary. How many new provinces total are we projected to get? I asked this in the Italy Dev Diary and never got a reply.

More than 4 times your estimate.
 
We haven't abandoned it. It's only the kingdoms that doesn't always match the empire title, but so does plenty of other kingdoms in the game already. Mainly to avoid having too many titles of the lower tier be of the same colors. Duchies still share the same base color as their parent kingdom, and counties of the duchy.

What about the duchies of Naissos and Temes, which are Serbia-colored but are parts of Bulgaria and Hungary respectively?

Also, county colors matter too imo. Some are just completely off.
 
While I like quite a bit of these changes I have a question.
Should Wadai really be called Wadai, given that it doesn't actually refer to any political organisations (or regions for that matter) until roughly 1635, way beyond CK2's timeline? I'm sure there's other names that could work, possibly related to the Daju or Tunjur, who wile not exactly representative of the region's history throughout all of CK2's timespan are at least kingdoms that existed during it?
 
And not speak about muslims who don't get not even this
I didn’t mention them cause while their as the same they’ve been since 2012, their also the religion with the best mercs, starting position, tech and cbs, I’m more focused on balence as the fourth crusade is just another way to hurt Byzantium who already gets rekted by Muslims or mongols. But your right of course.
 
This is massive

a huge thank you to the team for all the good work

Stuff like this is why I am willing to support Paradox, this basically has nothing to do with the theme of the DLC and isn't being tied to the DLC, you just did this because you saw that Africa had been neglected a bit and wanted to improve it. Its clear you just want to make the best game possible and I love that.

Hear hear! This is fantastic work. Really hope there's one or two more map updates coming!!
 
I would like to see an "off-map" expansion for skrealing/viking colonies as that did happened during this timeframe.

Also I approve of all the Africa changes even although I don't know much of that region history. Perhaps expand Mali access to Atlantic coast?

I am looking forward to find out more.
 
Finally, after all these years, Africa is going to be fun!
Dammit, so many new thing to try, so many interesting start locations, what to do what to do?

And you know what it also mean? Converted game will no longer have nonsensical North-Africa with new country popping up in region that have been conquered and/or converted!
 
In my heart, I'd love to see an Epic of Sundiata Keita event chain where a clubfooted Mandinka teenager and his hunchbacked mom can rise up in revolt once a game if you are a Soninke King or Emperor ruling over k_mali.

Bring on the Lion King!
 
I didn’t mention them cause while their as the same they’ve been since 2012, their also the religion with the best mercs, starting position, tech and cbs, I’m more focused on balence as the fourth crusade is just another way to hurt Byzantium who already gets rekted by Muslims or mongols. But your right of course.
Well you are of course right about mercenaries and cbs. But since I was never really interested in conquest game, they bring nothing to my experience... and to my understanding of the general dev treatment of this part of the world, those features are there to appease the complete lack of authenticity and flavour they got compared to any comparable big civilizations like catholics or Indians.. or vikings or even nomads.

Currently they are as poorly represented as Byzzies gameplay wise... but the Byzantines at least seem to be getting at least some crumbs from HF... which is a lot less than enogh, but still more than muslims
 
Tangier > Tanja

Safi > Asfi

Orania > Wehran

Tripolitana > Tarablus al-Gharb

El Rif > Rif

Al Djazair > Djazair

Leptis Magna seems so wrong.

Constantine > Qusantina

Infa ??