• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
Last edited:
  • 1Love
Reactions:
What was the Empire of Mali then?

If I had to make a guess, in game terms, it was a high tribal organization tribe. The system worked very similarly to feudalism, but it wasn't full blown "western" feudalism, mostly because of the way the culture handled wars, and the fact that it really was a big confederation of tribes.

The issue is that I can quickly conquer and hold a huge empire while at minimum organization. There should be severe maluses, like your demesne limit being cut in half (I enable this option to begin with) or you can't create kingdom titles. Tributary should be the preferred war goal - actually taking territory ought to be high-risk and a large investment.

You can also easily get to max organization within a decade. In my opinion you should get one chance to shift it per ruler, like inheritance laws.
 
Last edited:
The issue is that I can quickly conquer and hold a huge empire while at minimum organization. There should be severe maluses, like your demesne limit being cut in half (I enable this option to begin with) or you can't create kingdom titles. Tributary should be the preferred war goal - actually taking territory ought to be high-risk and a large investment.

You can also easily get to max organization within a decade. In my opinion you should get one chance to shift it per ruler, like inheritance laws.

Without conclave, going from min organization (where you almost always start) to max organization takes 40 years, longer if you enact any other law changes. Unreformed pagans get opinion maluses if you are above minimum. You can't enact centralization laws at minimum. Not having conclave, I don't know how long things take with it.

As to "tributary should be the preferred war goal", you might have a point.
 
I wonder if Coptic will use byzantine cultural titles, no more Christian sultanates of Egypt.

Byzantine titles would feel really out of place too though.

I personally think Arabic portraits would be more apt - particularly if we could get a revamped or renewed Arabic portrait pack which updates the looks to the level of the more recent packs.

The default Arabic pack might not be the prettiest one out there, but at least in terms of appearance the Egyptian people on average resemble Arabians (ie Saudis, Gulf Arabs) than they do Levantines. Revamped pack, or even new clothes, would be a fitting solution.
Dear sweet heavenly jesus this is wonderful!

The only thing I can really say that makes me a bit sad is the lack of coastal provinces for west Africa next to Mali. Maybe we'll get lucky and that'll be added eventually.

I can say one thing though! I'M PLAYING MALI WHEN THIS COMES OUT!

Also, I take it the African Holy Sites are different now, so Reforming the faith should be much easier.

Two holy sites moved down to new Kanem-Bornu area.
 
Without conclave, going from min organization (where you almost always start) to max organization takes 40 years, longer if you enact any other law changes. Unreformed pagans get opinion maluses if you are above minimum. You can't enact centralization laws at minimum. Not having conclave, I don't know how long things take with it.

I'm not sure how Conclave affects it, but there's also the fact that I was creating titles like crazy. My starting ruler (Irish chief) wasn't even old before I shifted to feudal.
 
Byzantine titles would feel really out of place too though.



The default Arabic pack might not be the prettiest one out there, but at least in terms of appearance the Egyptian people on average resemble Arabians (ie Saudis, Gulf Arabs) than they do Levantines. Revamped pack, or even new clothes, would be a fitting solution.


Two holy sites moved down to new Kanem-Bornu area.
I agree with Arab portraits but why are byzantine titles out of place, Copts are really just byzantine cultured Egyptians, their language is Greek(they use Greek alphabet not ancient Egyptian) Egyptian and they had been part of the Hellenistic part of Rome for over 600 years, at the very least their emperor title would be basileus. I mean Armenian and Georgians use the Byzantine titles so should the Copts.
 
Last edited:
As the Maghreb was lost to the main Caliphate around 750, but most of (the Kingdom of) Africa wasn't lost till the Fatimid Revolt of the mid 10th century, it would be nice and historically accurate if Maghreb was de jure part of the Empire of Arabia in the 769 start date, but none other, and Africa was part of it until 1066.

Also (though I have no idea how hard this is to code) it would be great if empires just lost de jure territory when they have not held the land for a century, even if it's not in any other empires.
 
Last edited:
I'm not sure how Conclave affects it, but there's also the fact that I was creating titles like crazy. My starting ruler (Irish chief) wasn't even old before I shifted to feudal.
Conclave is 10 years to change laws. Unrefined pagans get increasing opinion maluses as time goes on and you keep pushing organization. You can't shift to feudal as an unreformed pagan religion though, you either need to flip to one of the "mainstream" religions or you have to reform.

It's kind of important to note that Mali practiced Muslim traditions as well as traditional African traditions, so one could argue a bit that their religious society was a form of "reformed" paganism.
 
Eh, France launched crusades (which due to their local nature, would be holy wars in game) against Tunis under St. Louis IX without controlling Iberia or Southern Italy.

Otherwise looks good.
 
I agree with Arab portraits but why are byzantine titles out of place, Copts are really just byzantine cultured Egyptians, their language is Greek Egyptian and they had been part of the Hellenistic part of Rome for over 600 years, at the very least their emperor title would be basileus. I mean Armenian and Georgians use the Byzantine titles so should the Copts.

Are you confusing the Copts with somebody else? They don't speak Greek during this era, they still spoke Coptic, which was a absolutelly different language from Greek.
 
Are you confusing the Copts with somebody else? They don't speak Greek during this era, they still spoke Coptic, which was a absolutelly different language from Greek.
In Greek alphabet, Coptic 6th-5th century chroniclers also referred to the Byzantine emperor as basileus just like the Greeks even before the switch from Augustus to basileus. Byzantine titles would be the historically accurate titles.
Edit sorry deleted post accidentally.
 
Will the trade good feature be moddable?

With the map and de jure changes, is Spain affected? Id like to see Asturias buffed so there not just an appetizer for the Umayyads while waiting for Frankia to implode.

With the map overhauls of Greece and the steppe will you be adding minor cultures to the regions like Albanian and Tsakonian. Gothic, Burtas, and other Volga Finns?

also with the steppe de jure overhaul did you add more holding slots to certain provinces to reflect particularly good land?
 
How do extra sea tiles prevent early invasion?

Well, there's now a rule so that crusades and such can't be declared against too many sea tiles, so no British crusade for Alexandria and things like that. So, this'll prevent most of the major starting nations from immediately going Deus Vult on everyone.
 
With regards to the de jure Empires, something doesn't feel right about the "Mali" or "Kanem-Bornu" labels to me...I mean, the de jure Kingdoms in the area of Ghana, Mali and Songhai all claimed to be THE big Empire in the area at some point and in fact supplanted each other, so Songhai wouldn't declare itself Mali. Would it work better if it could have a name like...say, Sudan by default, and then whichever African Kingdom forms it gets an event that lets you change the name to match? It might also work for Kanem-Bornu, considering...well, that's more a modern name referring to the Kanem and Bornu Empires, the latter of which evolved from the former in the same way Leon evolves from Asturias via event in the game, plus it seems unlikely that Hausaland would form it.

On the topic of de jure borders, I already suggested the Tripolitania changes, but I have a few other thoughts based on what I could see of the map in those pictures you've released;
*At the moment, the Kingdom of Ghana consists of three Duchies; Tagant in the west, Ghana along the Upper Niger river, and Timbuktu spanning the eastern trade route to Morocco. Considering the historic borders of Ghana and the (West) African Religion in this, I'd suggest shifting the Duchy of Adrar from Maghreb to Ghana, and also shift the duchy setup so that Timbuktu spans the Upper Niger (and is part of the Kingdom of Mali), Ghana is where Tagant was, and the bulk of what was Tibet is instead turned into a new "Araouane/Taghaza" Duchy that solely consists of the trade route, and which, on that note, also contains Taghaza instead of having it be part of Sijilmasa; similarly, Adrar could get the southernmost province of Sous, which would turn the Kingdom of Ghana into a big U-shaped kingdom that almost encircles that wasteland and makes a neater border with Maghreb.

EDIT: Oh, and could Ghana perhaps be renamed Wagadou? Apparently that was the real name for the state, while Ghana was just the title of the King...
Also, I meant Timbuktu, not Tibet, as should be obvious in the context...^^;

*With regards to the Hausaland Duchies, I'd suggest giving Tahouk to the Duchy of Air and redrawing the province so that the two touch (the Songhai Empire once briefly annexed that region, so this would allow the game to do it as well) and then shift Zamfara to the Duchy of Kebbi, and finally rename that and Hausaland to Banza Bakwai and Hausa Bakwai, respectively (https://en.wikipedia.org/wiki/Hausa_Kingdoms#Mythology)?

...maybe I should upload a picture of this instead so it's easier to comprehend? I traced over the picture of the map you uploaded so it'd be easier to sort out...
 
Last edited: