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CK3 Dev Diary #12 - The Stewardship Lifestyle

Hello everyone!

Welcome to another dev diary about another wonderful Lifestyle and its associated Perks!


This week I'm speaking to all you budding entrepreneurs and fiduciary financiers. No, this is not about another long-requested game that ends with the number 3, but the Stewardship Lifestyle!

Stewardship covers all things gold, and all things relating to the development and management of your realm. The three focuses you can choose between are:
Stewardship focuses.PNG

[Wealth Focus - Monthly Income: +10%]
[Domain Focus - Stewardship: +3]
[Duty Focus - Stewardship: +1, Courtier and Guest opinion: +20]



Wealth - grants a flat bonus to income, for when you need that slight gold-making edge.

Domain - increases your Stewardship, with the various internal bonuses that grants.

Duty - gives a small increase to Stewardship, and a large increase to Courtier and Guest opinions. It can be very helpful when it comes to keeping those closest to you loyal.

Keep in mind that all values are subject to change as development continues!

The goal of the associated perk trees are to offer new ways of emphasising these areas - your income, your development, and internal people management (the “HR branch”).


Stewardship Lifestyle Traits.png


Avaricious

Avaricious is the course of gold, naturally enough, and it provides a number of new potential sources of income.

golden obligations.PNG

[Golden Obligations - You can Demand Payment for Hooks]

Golden Obligations lets you demand money in exchange for Hooks, rather than the usual demand of enforcing your will in some matter. Considering a Dynasty Head gains Hooks on all Dynasty Members, I am personally very fond of levying the “family tax” when I want to build something ostentatious.

If your Hooks don’t provide enough gold, you can dig a little deeper for it:
It is my domain.PNG

[It is MY Domain - Can use the Extort Subjects Decision]

Extort Subjects lets you demand money from your vassals, holdings, courtiers, etc., although while the money might seem free in the short term, there are usually tradeoffs that need to be made, depending on exactly how you’re extorting it…

When using the Decision, you'll be offered a specific opportunity - targeting a specific Powerful Vassal, for example - and get to make a decision about how hard you want to lean on them. Sometimes you only need a little extra gold, after all.

Lastly, if you don’t feel good about taking money while offering little in exchange, you can sell “titles” piecemeal instead.
At any cost.PNG

[At Any Cost - You can use the Sell Titles Decision]

Note that the Sell Titles decision does not involve selling your Landed Titles, but small meaningless knighthoods and honoraries instead. The cost is typically Prestige, or the dilution of the concept of nobility at all. How much you make depends on the gullibility of your subjects, or to what degree they find ways of turning the situation to their advantage or not...

So with these perks, you'll have a lot of options when you need that extra pile of gold to pay for something.

There are also more passive sources of income as well, for the feinschmecker who prefers to have their existing wealth work for them.
Heregeld.PNG

[Heregeld - Vassal Tax Contribution: +5%]

Detailed Ledgers.PNG

[Detailed Ledgers - Republican Ruler Opinion: +20, Republican Tax Contribution: +10%]


And what’s this? The powerful getting richer by keeping their realm at war? What kind of silly fantasy world is it we’ve invented for this game?
War profiteer.PNG

[War Profiteer - Monthly Income while at War: +25%]


Speaking of keeping your realm at war, money can buy you a lot of things, but only Dread can buy you an eager and willing army.
Fearful Troops.JPG

[Fearful Troops - Men-at-Arms Maintenance per Dread: -0.5%]

Oh, wait! I guess that gold can also buy you an eager and willing army. We’re gonna talk about Mercenaries in a future dev diary at some point.

If, after all that, you’re still not getting enough money, you can have the Avaricious trait. It’ll keep you going until you suffocate under the weight of your wealth, by providing you with a small boost to Stewardship, and a sound, direct boost to your monthly gold income.


Architect

But maybe it’s not all about dying with the biggest pile of money? Maybe it’s about leaving an imprint on the world? That might not be as crazy as it sounds. But what would that ever be?

The biggest buildings, of course! Let’s see what the Architect tree has on offer.

To start with, there’s a few perks to improve your ability to build things, naturally enough:
Cutting Cornerstones.PNG

[Cutting Cornerstones - Building Construction Gold Cost: -10%, Building Construction Piety Cost: -10%, Building Construction Prestige Cost: -10%, Holding Construction Gold Cost: -10%, Holding Construction Piety Cost: -10%, Holding Construction Prestige Cost: -10%]

Professional Workforce.PNG

[Professional Workforce - Building Construction Time: -30%, Holding Construction Time: -30%]

This way you can build your realm up fast, and on the cheap, no matter what kind of constructions you’re looking for.

You can also find improvements to the growth rate of Development in your capital:
Centralization NEW.JPG

[Centralization - Development Growth in Realm Capital: +0.2/month]

I’m getting wistful here. Once you’ve been a game developer for a while, any kind of “Development Growth” bonus is something you dream of every day.

Now, if you enjoy building, but your pesky Holding Limit is holding you back… Well, there’s a Perk to help you out!
Divided Attention.PNG

[Divided Attention - Domain Limit: +2]

It’ll leave you with EVEN MORE LOCATIONS TO BUILD IN!

If you have this many titles, though, you might end up with a lot of uppity peasants under your control, and they might even get dissatisfied. Unbelievable, I know (considering everything you do for them, such as organise their money into neat stacks), but far more likely than you think. But don’t worry! Popularity can, in fact, be bought:
Popular Figurehead.PNG

[Popular Figurehead - Popular Opinion: +50]

Hopefully that will be enough to keep the peasants in line...

If the threats against you are external, rather than internal, there are organizational tools to help you deal with those, too. Never give in to those who want to take away what you’ve BUILT WITH YOUR OWN TWO hundred thousand peasant HANDS!
Defensive Measures.PNG

[Defensive Measures - Fort Level: +1, Garrison Size: +20%]

Organised muster rolls.PNG

[Organized Muster Rolls - Levy Reinforcement Rate: +100%]


What’s that you say? This dev diary has become too much about building things, and not enough about extracting wealth from things? Fine. Here, have a perk to help your Steward with that.
Tax Man.PNG

[Tax Man - Collect Taxes effectiveness: +25%]


All this adds up to Architect, a trait that is going to keep your realm constructing around the clock. Not only does it grant you a Stewardship bonus, but it further reduces the Building Construction time! Castles and towers will soon be sprouting across your realm like toadstools after the rain.



Administrator

Now, I wouldn’t begrudge the more nobility-and-obligation-minded among you if you have started to think that Stewardship doesn’t offer you anything. Making money is precisely why you have a Steward to assign work to, after all. But don’t be so quick to judge! No matter who you are, you are going to have annoying vassals (and possibly lieges) to deal with. And boy do we have a tree for you.

Likable.PNG

[Likable - Direct Vassal Opinion: +10, Liege Opinion: +20]

Positions of Power.PNG

[Positions of Power - Councillor Opinion: +20]

Toe the Line.JPG

[Toe the Line - Your Vassals are less likely to join Independence Factions]


These passive bonuses are going to be a godsend when it comes to keeping your realm together.

If you want something more active, you can improve your Chancellor’s efforts to foster good relations with your vassals:
Chains of Loyalty.PNG

[Chains of Loyalty - Domestic Affairs efficiency: +25%]

Sometimes, being viewed positively isn’t quite enough, and you have to employ harsh measures that may or may not be perceived as “unjust”, “vicious”, or “tyrannical”. Wouldn’t it be great if people didn’t get so hung up in the details, but focused more on the gifts you sent them afterwards?
Soon Forgiven.PNG

[Soon Forgiven - Monthly Tyranny: -0.05]

But what’s the point of having all these loyal vassals if they don’t do anything for you? Well, loyal vassals do a lot for you, actually. But what if they did a little extra?
Large Levies.PNG

[Large Levies - Vassal Levy contribution: +10%]

And those who are offered the highest respect and esteem should also contribute the most, should they not?
Honored to Serve.PNG

[Honored to Serve - Happy Powerful Vassal Tax contribution: +25%, Happy Powerful Vassal Levy contribution: +25%]

A “Happy Powerful Vassal” refers to a Powerful Vassal who sits on the Council. You will have a really hard time making them actually happy, trust me. The ungrateful curs.

So what if you don’t have a bunch of vassals? Maybe you’re not the top of the feudal heap, even though you clearly should be?
Meritocracy.PNG

[Meritocracy - You can use Claim Throne against your Liege]

A Scheme called “Claim Throne” can obviously only ever be risky, but you can employ it against your Liege to get a claim on the realm. It’s a lot easier to get put into power by a Claimant Faction than by generations of unpredictable inheritance, after all.

The Scheme itself is a Hostile Scheme that relies on Learning and Intrigue, and uses agents. The most powerful agents will be your Liege’s Council Members. You’re going to need a lot of powerful support to convincingly stake your claim, after all. Even though you are obviously the rightful ruler.


Lastly, at the end of the path waits the Administrator trait. It’s a slight mix of both worlds, improving your vassal’s opinions of you, while also slightly reducing build costs.

That’s all the new stuff for this week! I hope you’re all already drawing financial charts and editing your family history to make your claim sound somewhat legitimate. The Stewardship Lifestyle provides many paths to gold, stability and prosperity.



Notes on modding

Before I go, however, I want to highlight some parts of the moddability of this system. There were a series of questions following last week’s dev diary, and I should elaborate on those a little.

The structure and setup of the different perk trees is scriptable, which means that one can easily add things, move things around, set different requirements for each Perk, etc. And as someone asked, it’s also possible to make all Perks in a lifestyle form a single big tree, instead of three separate ones, and it is possible to have multiple "entry points" and "end points" for a single tree.

When it comes to what a modder will be able to make a Perk do… well, pretty much anything. Giving character modifiers, running specific effects, being used as a trigger for other things... If you can think of it, there's probably a way of making a perk do it. You can also make entirely new Lifestyles, if you have a good idea for one!

I can think of half a dozen different uses for this system to a modder, and it wouldn’t surprise me if they quickly find ways of using it that haven’t even occurred to us. So while you’re patiently and excitedly waiting to play the game, I’m equally excited to see what the inspired people of our modding community are going to get up to!


Next time we'll be looking at the Learning Lifestyle, and some associated things. We won't be going into detail about Religion just yet, but the Lifestyle still has a lot of cool stuff to it that I can't wait to share.

Until then!
 

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I like how this game will allow me to play as Petyr Baelish, and build an entire industry around blackmailing and selling favours to earn money. This was an interesting read. :)

That said, I do hope administrator tree goes under more work, and that it comes with more stuff in future. It should allow more centralization of the government and make it run like a powerful nation state, offering temporary respite from feudal divisions and issues, while also unlocking new ways, laws and events to govern or such.

Detailed Ledgers

I like how this entire perk works as a very subtle mocking of Imperator Rome, even if that isn't intended. :p

No, this is not about another long-requested game that ends with the number 3

But...but building more liquor and textile factories is surely more profitable than forcing peasants to give you tax...
 
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I am liking what i see here, and i like there seems to be a push towards 'ruling in peacetime' not just blobbing.

but a concern i have is certain actions (in this case, selling Titles) seem to be locked in a skill tree only a few characters will ever access. In CK2, i disliked that certain actions (like kidnapping, or duelling) were locked to certain "Ways of Life", when they should have been widely available.

I understand certain people would never pursue certain activities (a chaste person will not be seducing for example), but from what i've seen in the DDs, it seems like lots and lots of actions are locked away in lifestyles - which will limit gameplay options.

I am all for passive benefits emerging as you focus on a lifestyle, and maybe even some advanced actions becoming available as you progress through it, but if basic actions are locked to most characters (as opposed to locked to only a few, because it is so out of character for them to do), through the skill tree its not good.
 
So what if you don’t have a bunch of vassals? Maybe you’re not the top of the feudal heap, even though you clearly should be?
index.php

[Meritocracy - You can use Claim Throne against your Liege]

A Scheme called “Claim Throne” can obviously only ever be risky, but you can employ it against your Liege to get a claim on the realm. It’s a lot easier to get put into power by a Claimant Faction than by generations of unpredictable inheritance, after all.

The Scheme itself is a Hostile Scheme that relies on Learning and Intrigue, and uses agents. The most powerful agents will be your Liege’s Council Members. You’re going to need a lot of powerful support to convincingly stake your claim, after all. Even though you are obviously the rightful ruler.

Now I know which focus I'll be running until I end up as the Emperor
 
Up to like Napoleon, every major society was a primarly agriculture economy, hardly any economic growth, technological growth or anything comparable to today happened before like the time period of Victoria. The difference between Ancient Rome and Napoleonic France is quite small, much smaller than the gap between them and for example 2020 USA even if it is just 200 years between Napoleon and today, that gap is enormous in terms of development.

A roman legion and a napoleonic army is more similar to each other than modern armies and both would be completely destroyed by modern forces.

Here if people don’t believe me: https://ourworldindata.org/economic-growth
 
No, they have nothing to do with personality traits, they are basically work experience or something like that.

Took the words right out of my mouth. I too had thought perhaps the perks/point could have also been looked at as personality building, but then why would personality building require work experience? And why would work experience build the same "personality" build across different rulers since they're all abiding by the same skill trees?

As with the Intrigue tree: scheming to kidnap someone shouldn't be an unlockable skill. Anybody should be able to kidnap. But the point could instead be used to increase the efficientcy of it.
 
From a gameplay perspective, it makes sense to limit the number of people who can abduct others. I would say the same thing for claiming the throne, but a root-node perk isn't much of a limitation (and my main issue is that it's anti-synergistic with the rest of the tree).

By the way, how do the dynastic hooks work? Most perks have obvious consequences if you refuse to be blackmailed (eg if the hook is based on you killing the king, then refusing it means everyone learns you killed the king). What happens when you turn down your family head's demands?
 

While your point that economic growth has vastly accelerated since the beginning of the industrial revolution is not wrong per se, your statement that there was "hardly any economic growth, technological growth" or that "the difference between Ancient Rome and Napoleonic France was quite small" is just mind-boggingly simplistic and devoid of any analytic value, as it totaly ignores the enormously important developments regarding property ownership, monetarization and emergence of a market economy, global trade patterns, agricultural techniques, scientific advancements etc. that happened over a period of 2000 years.

Apart from lacking perspective, it also adds nothing to the discussion about investment opportunities and financial hardships of medieval rulers, which you were orginally replying to:

If we're on topic of economy please give us more worthwhile ways to spend money on and make it so buildings, courtiers, ships etc. cost money not only to build/recruit but also to maintain. In the previous game money was only good to hire mercenaries, bribe people and improve demense and late game when you had everything built you would just sit on an ever growing hoard of gold. No matter how rich you are you should never have enough money, so you still need to make difficult choices how to spend the money you have.

I absolutely agree, CK3 could really use a much more complex economic model, and money should be a really important (and rare) resource, as medieval rulers were notoriously tight for money. (Just look at Philip the Fair!) It would also provide an even greater incentive to play as a money-grubbing bastard - just like dear old Phil.
 
Apart from lacking perspective
Perspetive compared to today, sure my communication skill is lacking but that was what I ment.
Up to like Napoleon, every major society was a primarly agriculture economy, hardly any economic growth, technological growth or anything comparable to today happened before like the time period of Victoria.

For example EUIV being behind 15 years in military technology can be enormous disadvantage more fitting to the modern world rather than anything to that time period. Imperator: Rome do alot better job representing military technology in my opinion.
 
Well, good design but this is detailing a bit too much. One Dev diary was enough to present this system.

I enjoyed it, nevertheless. Only criticism I can find is some names seem really off...

Just to name two, "It is my Domain"? "At any cost"?
 
Is it possible for some random courtier or commander who isn't landed to use the plot to Claim Throne or is it only restricted to people with titles? I think it would be pretty cool to watch your back even with your Royal Court who could influence you with random events which they could make a claim to your title easier or something. I'm still waiting for the religion dev diary though
 
Hello everyone!

Welcome to another dev diary about another wonderful Lifestyle and its associated Perks!


This week I'm speaking to all you budding entrepreneurs and fiduciary financiers. No, this is not about another long-requested game that ends with the number 3, but the Stewardship Lifestyle!

Stewardship covers all things gold, and all things relating to the development and management of your realm. The three focuses you can choose between are:
View attachment 543113
[Wealth Focus - Monthly Income: +10%]
[Domain Focus - Stewardship: +3]
[Duty Focus - Stewardship: +1, Courtier and Guest opinion: +20]



Wealth - grants a flat bonus to income, for when you need that slight gold-making edge.

Domain - increases your Stewardship, with the various internal bonuses that grants.

Duty - gives a small increase to Stewardship, and a large increase to Courtier and Guest opinions. It can be very helpful when it comes to keeping those closest to you loyal.


@Voffvoffhunden : I asked in another Thread, but got no answer:

Talking about guests: What about councilors, who are sent to another country for something like improving relations? Are they a guest at the court of this country? And btw, what's about carousing or attendig a coronation, if that's still a thing?

 
Is it possible for some random courtier or commander who isn't landed to use the plot to Claim Throne or is it only restricted to people with titles? I think it would be pretty cool to watch your back even with your Royal Court who could influence you with random events which they could make a claim to your title easier or something. I'm still waiting for the religion dev diary though
The trees and focuses are only for landed characters. So courtiers and commanders won't be able to take the perk that lets them do that plot.
 
That said, I do hope administrator tree goes under more work, and that it comes with more stuff in future. It should allow more centralization of the government and make it run like a powerful nation state, offering temporary respite from feudal divisions and issues, while also unlocking new ways, laws and events to govern or such.

I suspect that is going to be under Martial lifestyle this time, since we've been told that the Marshal will be in charge of increasing control on your counties.
 
I suspect that is going to be under Martial lifestyle this time, since we've been told that the Marshal will be in charge of increasing control on your counties.
Yes you can read it here: https://forum.paradoxplaza.com/foru...l-powerful-vassals-spouse-councillor.1292549/

  • Chancellor: Integrate Title, speeds de jure drift of a valid title into your realm.

  • Marshal: Increase Control in County, increase control gain per month in a specific county.

  • Steward: Increase Development in County, reduce building & holding construction time in a specific county. Boost development growth per month in the same.

  • Spymaster: Find Secrets, attempt to learn of secrets in a given court, including your own.

  • Court Chaplain: Fabricate Claim on County, gain opportunities to acquire claims on a specific county.
 
Will working council jobs help you level up your skills faster? Like if you have stewardship focus and become a steward under your liege, will you level up faster?
 
Will working council jobs help you level up your skills faster? Like if you have stewardship focus and become a steward under your liege, will you level up faster?
To compensate for this a little, merely being on your liege’s council will give you a very minor bonus to the appropriate skill for your position. Even a truly terrible councillor has at least some assistants helping them out.
 
That only confirms you'll get a stat bonus. Stats don't directly impact experience (though they might make it easier to get good lifestyle events). The only confirmed sources of exp gain are intellect traits, education traits, and legacies.