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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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Concubines/Consorts will always be of the opposing gender. It's more a relationship of convinience rather than an actual loving relationship.
Your sexuality will not affect the way your culture and religion expects you to live your life, so in default Catholic realms a man will be expected to marry a woman no matter his sexuality!
So it's impossible, no matter what your faith says, so have a homosexual marraige?
 
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I really like the Dev Diary again. So we see more schools of various religions. That is sweet. And six African pagans instead of one is even better.

I really hope that with female preference people will be more cautious to marry matrilineally and not marry their daughters away as easily as in CK2 (which was rather annoying in some runs)

The characters are getting better too. Some screenshots still look off, but some are marvellous. I look forward to the next dev diary.
 
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The characters are getting better too. Some screenshots still look off, but some are marvellous. I look forward to the next dev diary.

Some of the men look strange. The toddler looks cute and triggers baby schema, I think there will be lots of proud parents among players when CK3 releases. I wouldn't be surprised if there was a forum thread to exchange baby pictures.

I am particularly impressed by how age changes looks. The 28 year old really looks younger than the 33 year old, but older than the 19 year old. And the 10 year old child looks like 10.
 
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All sounds very good. As for the looks... it is a pity the models look so bland.
 
A very exciting dev diary!

One thing that I noticed was that Shaivism and Vaishnavism had adjectival forms of Shaivist and Vaishnaist. I am Hindu, and I’ve only ever seen Shaivite and Vaishnavite used as the adjectival forms for these branches. Luckily this is a Paradox game, so this can be easily adjusted via mods, but it would be great if they could be modified in the game itself. :)
 
I suppose Italians and Iberians would use the Western clothing set (Urraca's clothes don't seem Byzantine to me), but also they will probably use a different ethnicity (maybe a broader Southern European one), since the DD said that there would be more ethnicities than clothing sets.
Iberian and Italian cloathing and culture was far more alike that of the rest of Western Europe than that of the Byzantine Empire.
Note that the northern half of Italy literally split from Middle Francia (And the south was basically a Normand Colony), and the Eastern Half of Iberia split from West Francia (While the Western half was a direct descendent of the kingdom of the Visigoths).
Italians 12th Century.jpg Italians 13th Century.jpgItalians 14th Century.jpg
Iberians 13th Century.jpg 13th Century Castillian Court.jpg 12th Century Portuguese Court.jpg Portuguese Queen.jpg Leonese King.jpg Leonese Queen.jpg

Ethnicity is a can of worms i don't want to get into, but you need a really strong case to convince me that Iberians and Italians are more ethnically similar to Greeks than to the French.
 
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It seem that CK3 will still ignore the succession law which triggered the Hundred Year War, which is regrettable...

The question isn't only which gender can inherit, but through which gender the succession line can be draw: In 1328, nobody contested that the crown of France could only be put on a male head. But the disagreement was to determinate if succession lines could be drawn through females (does the grand-son of the daughter of the king can succeed to his grand-father) or if it had to also follow a strict male line. Both Philippe de Valois and Edward of England were male princes!

In CK, it should either be determined
-by dividing "male only" with "pure male" (only male heirs, through male succession lines) and "male only" (only male heirs, through male preference lines) ; and "female only" with "pure female" (only female heirs, through female succession lines) and "female only" (only female heirs, through female preference lines);
-or by having successions determined by three laws: gender laws (to male only, to male preference, to both equally, to female preference, to female only), succession line laws (through male only, through male preference, through both equally, through female preference, through female only) and successions laws (confederate partition, partition, high partition, oldest child, youngest child, house seniority, elective successions...).

The last option would allow more possibilities, such as Pictish ones: male succession via female lines (according to Wikipedia, maternal grandsons were apparently preferred heirs of grandfathers or maternal nephews of uncles in Pictish custom).
 
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Currently we have no events or actions that can influence your gender identity. We've discussed it, and it would be so cool, but it's currently not in the scope of what we can do before release.
I understand that it probably can't be done for release, but issues of gender nonconforming are pretty significant in several non-Abrahamic religions / cultures. Definitely Norse. Not that they were generally *tolerant* of trans people, but the whole ideas of things like Seidr and Ergi are tired up in religion as well as gender and sex... it's complicated. Which is why it doesn't need to be in the first release. But I'll be ready to make a mod about whenever you get the game out. And if you do make a Norse pagan themed dlc, it has to be a feature you include this time. Just keep it in mind for me, alright? :D
 
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Well that's easy to answer: Claims will not work as they do in CK2. They can jump to grandchildren. Probably even from grandparents who are already dead.
Have the devs said anything about claims skipping generations? Or is this just conjecture? I've read every DD on release, but it seems this has eluded me.
 
Love the diversity.

I am still slightly disappionted that you can only make things more toleant or reverse tolerance compared to most of history and not less tolerant.

For example, there is no option to make all men or all women basically slaves.

Interesting idea, from being "underpriviledged" to basically being considered "sub-human" or "void of a soul". I wonder what gameplay impications this would have.
 
all Faiths and Cultures on the map are playable on release

I can see why it took so long to develop this game. How many expansions/years did it take for this to be possible in CK2? I really appreciate that all of this content and variety is available from the jump. There might be some things I wish were in at launch that won't be (like specialized Byzantine government mechanics) but there's so many cool options and potential playstyles already. Some accuse Paradox of releasing incomplete products that basically require DLC, but CK3 is clearly a robust game already with potential for even more in the future.

There are other challenges out there to conquer and stories to explore!

I really like this design philosophy. Obviously, default is to be historically accurate as possible, but I love the ability to set up playthroughs with different starting conditions instead of always having to create and defend a new religion that allows what you want (although that will be fun too). How different would the world be if eleventh-century England was ruled by a progression of bisexual queens? Now we'll know.

We have chosen to represent this with the Spouse Council Position.

Seems like a pretty good way of dealing with this. I care way more about my councilors liking me than I do about my spouse's opinion in CK2, but I'm guessing my wife won't say "Here, I raised you a personal guard" if she hates my guts, so I'll have to pay more attention to that in CK3. More roleplay opportunity is always good.

Also, I wonder how the options in the screenshot play out differently. Are they different typs of Man-At-Arms companies? A "Personal Guard" sounds like a Retinue, but those aren't present in CK3, right?

In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

These. Backgrounds. Are. Gorgeous.

In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you.

So, so much better than CK2.

The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

Man, I wonder what the birth rate for a game with the "Mostly Asexual" setting would be. I know everyone will still get married heterosexually and "do their duty" as it were, but I imagine overall fertility would be way, way down.

we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith.

WIth Faith Acceptance on, will characters of Faiths normally opposed to each other at the Hostile/Evil level be able to get married? E.g. a Catholic King marrying a Shia princess?

how many Faiths can you spot in the screenshot?

Is Insular basically Celtic Christianity? I thought I remembered you guys saying that wouldn't be in, but that might just have been Celtic paganism. If so, yay, because Ireland is my favorite start and it would be cool to have some Faith variation.

Also, I count 29 faiths.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents.

I gotta admit, some of the portraits still dip a toe in the uncanny valley for me, but overall the idea behind them is super cool and I appreciate the new variety and modularity a ton.