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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

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Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

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Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

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Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

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Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

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We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

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Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

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Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

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And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

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Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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There are some things which i dont like about CK3 and others I do however this DD I do like and the previous religion one however i am kinda confused on why the Pope man would be accepting of you being homosexual in a catholic world and any Catholics as well? I would assume there would be an opinion mauls with the Pope man and other Catholics because why would they accept someone who couldnt reproduce as Christianity didnt look too fondly at homosexuals ?

Your idea of sexuality is very modern. Pratically, there were no strong terms for sexualities prior to modernity. Homosexuality/Sodomite was what you did and not what you are. Gay as a identity is a new concept. Futhermore, being gay doesnt not mean you are infertile. Gay men always had and have children, but they did not do it for pleasure. Attraction was not important in marriages, but alliances were. This informations aboutsSexuality is for the players, but the handling of it is according to pre-modern terms. If you never had sex with a man and produced children, would the pope really care?
 
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Your idea of sexuality is very modern. Pratically, there were no strong terms for sexualities prior to modernity. Homosexuality/Sodomite was what you did and not what you are. Gay as a identity is a new concept. Futhermore, being gay doesnt not mean you are infertile. Gay men always had and have children, but they did not do it for pleasure. Attraction was not important in marriages, but alliances were. This informations aboutsSexuality is for the players, but the handling of it is according to pre-modern terms. If you never had sex with a man and produced children, would the pope really care?
I see so its only an opinion down if you commit sodomy i.e have a male lover and then the pope man is on your case?
 
There are some things which i dont like about CK3 and others I do however this DD I do like and the previous religion one however i am kinda confused on why the Pope man would be accepting of you being homosexual in a catholic world and any Catholics as well? I would assume there would be an opinion mauls with the Pope man and other Catholics because why would they accept someone who couldnt reproduce as Christianity didnt look too fondly at homosexuals ?
"Homosexual" in the way this game works is just the sexual orientation of your character, which is either secret or something that is "known" only in the sense of rumors. It's not that the Pope "accepts" it but rather that the Homosexual orientation by itself doesn't do anything, the Church will take action once a character is found to have committed sodomy which is what the Church actually cares about.

In the Middle Ages the gender identities we have right now weren't a thing, being an Homosexual didn't mean the same thing as it means now and it was just equated to the act of sodomy. If you have an Homosexual king in CK3 that lives a repressed life, marries a noblewoman for political and social reasons and never sleeps with men the Pope will be none the wiser, however your character is likely to suffer stress and will still have more troubles spawning heirs than normal. That's what the Homosexual trait will probably do in CK3.
 
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"Homosexual" in the way this game works is just the sexual orientation of your character, which is either secret or something that is "known" only in the sense of rumors. It's not that the Pope "accepts" it but rather that the Homosexual orientation by itself doesn't do anything, the Church will take action once a character is found to have committed sodomy which is what the Church actually cares about.

In the Middle Ages the gender identities we have right now weren't a thing, being an Homosexual didn't mean the same thing as it means now and it was just equated to the act of sodomy. If you have an Homosexual king in CK3 that lives a repressed life, marries a noblewoman for political and social reasons and never sleeps with men the Pope will be none the wiser, however your character is likely to suffer stress and will still have more troubles spawning heirs than normal. That's what the Homosexual trait will probably do in CK3.
I see makes sense and I assume this is hardcoded and cant wake up one day and decide to be straight?
 
It's important to note that since Paradox has said they aren't separating sexual and romantic attraction, the homoesexual and bisexual identities do not necessarily imply sexual feelings or attraction. And certainly children are capable of developing romantic feelings and preferences at 10.
 
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Regarding gender view in faiths, I see that the dominated versions are very rigid. You already answered a question about making exceptions for knights, but I'm more interested in claim inheritance.

I don't think there's any argument that actual Medieval Catholicism was "Male Dominated," but AFAIK there were still cases of pressing cognatically inherited claims. First example that springs to my mind is Svend II of Denmark who fought for the throne based on a claim inherited through his maternal uncle and grandfather. Will something like that even be possible in CK3's historical faiths if women do not inherit claims?

I really hope they adjust this, but it may be too late with this system. Some of this "dominated" stuff should definitely not be locked to a "faith", but part of culture, or just left up to realm laws. Trying to force it into these cookie cutters is detrimental both to historical accuracy and gameplay. This gives an awkward, anachronistic frame to the whole thing that seems satirical. Maybe that's what they're going for?
 
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This system seems quite good. Lots of diversity, and enough customization for people to go full-historical, full-fantasy, or whatever in between they want.
 
I hope this means it won't be so important to make one-faith and one-culture domains. It's good to keep diversity alive. Also the fact that medieval rulers couldn't really change (and didn't really care to change) the culture of their peasants - except as so far as they don't revolt.
 
I hope Paradox can do the same thing with same-sex marriage as they did with immortality: it's impossible in base game (I mean come on it's the Middle Ages) but the function exists so that it can be activated via mod.
 
is that proper Arabic dynasty naming I spot?
 
would the Mohammed ibn Tumart or Almohads doctrines be introduced in the game as a Sunni heresy ? with a possibly title of Caliph ? (if a start date with the Almohads is present in the game since in ck2 they start as Sunni)

and what pagan religion will represent the last non Muslim/Christian part of the Maghreb or all of North Africa ?
 
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Someone needs to make a reaction meme out of that picture of Queen Urraca.
 
Yikes.
 
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This, yes. We wanted to avoid the common trend of heterosexuality being assumed as a default rather than than simply being the most common.
So except for being more common, heterosexual attraction is treated identically to the other sexualities in the game.
Not really "by the way", but still a somewhat reated question. Have you considered adding separate views of male and female homosexualism, since (IIRC) there were some historical occurances of such.
 
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