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CK3 Dev Diary #77 - Becoming a Polyglot

Greetings!

As you all know, one of the new Cultural Pillars each Culture has is their native Language. Now, what effect does language have? At its very core, Languages affect the Baseline acceptance between cultures - if two Cultures share the same Language Pillar, they’ll like each other better. But that’s not all, characters can also learn additional languages!

So, why do you want to learn a language? Knowing a language cuts the (rather hefty) opinion penalties for Different Culture in half, both for Characters and Counties. Planning on conquering a foreign kingdom? Start your conquest by mastering their language, making subsequent control of your new subjects just that much easier! The less accepted your culture is, the more impact learning a language will have.

Now for the more pertinent question, how do you learn another language? You learn new languages through scheming!
SchemeInteraction.png

[Image showing the Learn Language interaction]

LanguageSchemeStart.png

[Image showing the Start Scheme window]

‘Learn Language’ is a Learning-based scheme, where progress and chance of success are primarily derived from how scholarly your character is. This scheme is available to everyone, even young children (who have a vastly increased chance of success/progress, by virtue of being young, less tired, and having working brains). It targets someone who natively speaks the language, having you try to emulate them. While the exact target you choose is less important than in other types of schemes, you might still get opportunities to interact with them.

Now, learning languages takes quite some time. Though it’s possible to significantly speed up the process by employing a Court Tutor!
CourtTutor.png

[Image of a Court Tutor]

You will also find that bonuses for this scheme have been added throughout the existing Lifestyle trees. Some examples:
  • Adaptive Traditions - Unlocks an additional Learn Language Scheme
  • Embassies - Increases Scheme Power
  • Chains of Loyalty - Increases Scheme Power
  • Pedagogy - Increases Scheme Success Chance
  • Open-Minded - Increases the Language Limit
  • Smooth Operator - Increases the Language Limit

If the scheme is invalidated by, for example, the target dying, your progress is retained and you get the opportunity to choose a new target.
InvalidationEvent.png

[Image of Invalidation Event]

When we first talked about languages, we had some people (rightfully) point out that decreasing the chance of success the more languages you know isn’t very logical. We still needed a way to prevent characters from knowing all the languages in the world, and thus we introduced the concept of a Foreign Language Limit. This represents how many languages a character can comfortably remember.

KnownLanguages.png

[Image of Language Limit]

If a character exceeds their Foreign Language Limit, they will start getting events about feeling overwhelmed, giving you the choice between forgetting a language or gaining stress. In a sense, this system is very similar to how we handle characters having too many lovers.

Of course, a character can never forget the language that is native to their culture, and that language isn’t included in the limit (as you can see in the above screenshot, Telugu isn’t included in the limit as it is his native language).

The Foreign Language Limit is affected by many things, but primarily by a character’s Learning score, where every 5 attribute points increases the limit by one.

With this change, we’ve made it so that the more languages you know, the higher your success chance is for learning additional languages. You have the basics down already, after all.
LanguageSuccessChance.png

[Image of a success chance breakdown]

Now, the process of learning a language can be quite entertaining. There are many events that can happen along the way; being helped by friends or family, opposed by rivals, and so on. Here are a handful of examples of what can happen during the course of learning a language:

LearnLanguageEvent1.png

[Image of your Court Tutor helping you]

If you have a particularly good Court Tutor, they can guide your efforts along very speedily.

LearnLanguageEvent2.png

[Image of a rival ruining your notes]

Beware your rivals, lest they release ink-soaked birds in your study...

LearnLanguageEvent3.png

[Image of a very amorous misunderstanding]

Sometimes learning a language doesn’t result in what you’d expect...

LearnLanguageEvent4.png

[Image of the Byzantine Emperor with a “It’s just a prank, bro”-smile]

Sometimes your target might find your efforts laughable, and try to make fun of you.

LearnLanguageEvent5.png

[Image of a merchant offering you a book]

Of course, there is an opportunity to gain a trinket-slot item that’ll help your efforts along.

LearnLanguageEvent6.png

[Image of someone offering to help]

As learning a language isn’t secret, sometimes you’ll get offers from other rulers to help you… for a price.

When the scheme completes, you have a chance of success and failure. If you’re brave, you might even choose to test your new abilities right away by penning a letter to your target!
SuccessEvent.png

[Image of a successful scheme]

FailEvent.png

[Image of a failed scheme]

Of course, you might find that others are emulating you in their efforts to learn your language. This gives you the opportunity to praise their efforts, or perhaps you’d rather ridicule them?
SomeoneLearnedYourLanguage.png

[Image of someone learning your language]

That’s it for this week! Now, this isn’t the only way languages are used in the game… next week we will dive into another use for them, something which ties directly into the mechanics of the Royal Court!
 
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So, why do you want to learn a language? Knowing a language cuts the (rather hefty) opinion penalties for Different Culture in half, both for Characters and Counties. Planning on conquering a foreign kingdom? Start your conquest by mastering their language, making subsequent control of your new subjects just that much easier! The less accepted your culture is, the more impact learning a language will have.
Does speaking the language also cut down different religion opinion penalties, especially Hostile/Evil?
 
Will learning Latin or Greek be fairly common among the nobility? Since in theory most priests should know it and it gives a common language for people to speak for diplomacy
Well that should be for Europe. But there could be language biases in culture groups/religions. For example, pali would be common for Buddhists.
 
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Really? If you are a ruler who only has chance to learn language in what little free time s/he has after doing ten thousand things he has to do as a ruler? Medieval rulers didn't exactly have much leisure time.
This has nothing to do with the issue being discussed. The question is which task is harder. Your ruler wouldn't do a very good job of forging documents either if this was only number 10,001 on his list of priorities.

If you open a scheme to learn a language, then you clearly are choosing to prioritize your effort into it. The time could have been used to scheme something else.
 
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What happens if you switch cultures? For example: I'm a monolingual Norwegian character, get land in France and decade to convert to French culture. Will my native language switch to French? And will I retain Norwegian as a secondary language?
 
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There should be a huge malus if the court you are in doesn't have anyone who speaks the language. Not having people to practice with makes learning much harder.
 
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I don't really agree that just putting a cap on languages known is better or less unrealistic than slowing down language learning. Instead, why not do something robust and realistic by pegging language learning to some proxies for immersion in and exposure to the language? For example, a significant modifier based on whether you have provinces speaking the language in your realm or in your domain? That would functionally have an appropriate effect (and be not worth cheesing except in a gimmick playthrough) without requiring a purely gameplay-oriented hard cap and making a lot more sense.
 
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So looking forward to this expansion. Another great dev diary. Please tell me you have a team working on AI as well?
I don't see how Paradox could not have a team working on AI at all times. I mean, do you really expect them to say "Nah, Robert our sound engineer is the only one programming the AI for CK3" ?
 
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There doesn't seem to be any logical reason for trying to learn a language to be a scheme that targets a particular character.
Wouldn't that be because schemes have to target a character? I agree that learning a language as a scheme is kind of weird but if it is a scheme then it kind of makes sense that it has to target an individual, from a mechanic perspective anyway.
 
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Wouldn't that be because schemes have to target a character? I agree that learning a language as a scheme is kind of weird but if it is a scheme then it kind of makes sense that it has to target an individual, from a mechanic perspective anyway.
Right, I mean there's no reason for it to be a scheme in the first place, other than, presumably, this task was assigned to a content designer who knows how to write new script files but not how to implement new game engine mechanics.
 
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Are there any childhood events that growing up with more than language? From having parents with more than one culture, or growing up in a foreign court, always keeping in mind that it's easier to absorb languages during infancy. My own nephews are growing up speaking Spanish, English and German. My nephews are OP, though, so I wouldn't expect it to go that far in-game, but bilingual children at least would be nice.

Then again, you could add multiple languages to a kid and once you hit puberty or adulthood, if you went past your language limit you can forget languages; that is not unheard of in the real world: kids that grew up on one language, but abandoned it and forgot about it later.
 
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Right, I mean there's no reason for it to be a scheme in the first place, other than, presumably, this task was assigned to a content designer who knows how to write new script files but not how to implement new game engine mechanics.
I'm curious about whether or not the devs intend for there to be more learning schemes in the future actually. Like, instead of getting an random chance to learn a random commander trait you will instead using a learning scheme on someone who has the trait you want.
 
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What about the relationship between language and religion? The role of Latin is very important to Catholic Christians in the time period. Islam has a very close link to Arabic, even in non-Arab populations.

Also what about learning languages from people who are not native speakers? Can a non-Breton learn Breton from a non-Breton who happens to have learned the language?

Finally, is there a dynastic affiliation to a language? There were a number of dynasties who spoke one language within the court (and in their homes) which was different from the language of the majority of people in an area.
 
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Will languages be divided into cultural groups? For example, centrally German languages: German, Swiss, Austrian, Swabian, Franconian, Bavarian, Saki, etc.
Will it be possible to create your own language when creating your own culture or creating a hybrid, will it belong to the ancestral subgroup, will these groups change?
Will there be language mergers? For example, a mixture of Frankish and Latin led to the appearance of French, etc.
If you can create your own language, can you choose its name?
 
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Honestly, I'm not very keen on the language limit. I understand why its there though. Please tell me it's moddable though. I wish for my erudite emperors to know every language found in their Empire.
 
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I'm curious about whether or not the devs intend for there to be more learning schemes in the future actually. Like, instead of getting an random chance to learn a random commander trait you will instead using a learning scheme on someone who has the trait you want.
I feel like if we wanted to have more learning schemes in the future, it would be worth doing the legwork to not require a target. While there are certainly some things that it makes sense to learn from a particular person, that's hardly the case for everything you might want to have a learning scheme for.
 
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