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CK3 Dev Diary #77 - Becoming a Polyglot

Greetings!

As you all know, one of the new Cultural Pillars each Culture has is their native Language. Now, what effect does language have? At its very core, Languages affect the Baseline acceptance between cultures - if two Cultures share the same Language Pillar, they’ll like each other better. But that’s not all, characters can also learn additional languages!

So, why do you want to learn a language? Knowing a language cuts the (rather hefty) opinion penalties for Different Culture in half, both for Characters and Counties. Planning on conquering a foreign kingdom? Start your conquest by mastering their language, making subsequent control of your new subjects just that much easier! The less accepted your culture is, the more impact learning a language will have.

Now for the more pertinent question, how do you learn another language? You learn new languages through scheming!
SchemeInteraction.png

[Image showing the Learn Language interaction]

LanguageSchemeStart.png

[Image showing the Start Scheme window]

‘Learn Language’ is a Learning-based scheme, where progress and chance of success are primarily derived from how scholarly your character is. This scheme is available to everyone, even young children (who have a vastly increased chance of success/progress, by virtue of being young, less tired, and having working brains). It targets someone who natively speaks the language, having you try to emulate them. While the exact target you choose is less important than in other types of schemes, you might still get opportunities to interact with them.

Now, learning languages takes quite some time. Though it’s possible to significantly speed up the process by employing a Court Tutor!
CourtTutor.png

[Image of a Court Tutor]

You will also find that bonuses for this scheme have been added throughout the existing Lifestyle trees. Some examples:
  • Adaptive Traditions - Unlocks an additional Learn Language Scheme
  • Embassies - Increases Scheme Power
  • Chains of Loyalty - Increases Scheme Power
  • Pedagogy - Increases Scheme Success Chance
  • Open-Minded - Increases the Language Limit
  • Smooth Operator - Increases the Language Limit

If the scheme is invalidated by, for example, the target dying, your progress is retained and you get the opportunity to choose a new target.
InvalidationEvent.png

[Image of Invalidation Event]

When we first talked about languages, we had some people (rightfully) point out that decreasing the chance of success the more languages you know isn’t very logical. We still needed a way to prevent characters from knowing all the languages in the world, and thus we introduced the concept of a Foreign Language Limit. This represents how many languages a character can comfortably remember.

KnownLanguages.png

[Image of Language Limit]

If a character exceeds their Foreign Language Limit, they will start getting events about feeling overwhelmed, giving you the choice between forgetting a language or gaining stress. In a sense, this system is very similar to how we handle characters having too many lovers.

Of course, a character can never forget the language that is native to their culture, and that language isn’t included in the limit (as you can see in the above screenshot, Telugu isn’t included in the limit as it is his native language).

The Foreign Language Limit is affected by many things, but primarily by a character’s Learning score, where every 5 attribute points increases the limit by one.

With this change, we’ve made it so that the more languages you know, the higher your success chance is for learning additional languages. You have the basics down already, after all.
LanguageSuccessChance.png

[Image of a success chance breakdown]

Now, the process of learning a language can be quite entertaining. There are many events that can happen along the way; being helped by friends or family, opposed by rivals, and so on. Here are a handful of examples of what can happen during the course of learning a language:

LearnLanguageEvent1.png

[Image of your Court Tutor helping you]

If you have a particularly good Court Tutor, they can guide your efforts along very speedily.

LearnLanguageEvent2.png

[Image of a rival ruining your notes]

Beware your rivals, lest they release ink-soaked birds in your study...

LearnLanguageEvent3.png

[Image of a very amorous misunderstanding]

Sometimes learning a language doesn’t result in what you’d expect...

LearnLanguageEvent4.png

[Image of the Byzantine Emperor with a “It’s just a prank, bro”-smile]

Sometimes your target might find your efforts laughable, and try to make fun of you.

LearnLanguageEvent5.png

[Image of a merchant offering you a book]

Of course, there is an opportunity to gain a trinket-slot item that’ll help your efforts along.

LearnLanguageEvent6.png

[Image of someone offering to help]

As learning a language isn’t secret, sometimes you’ll get offers from other rulers to help you… for a price.

When the scheme completes, you have a chance of success and failure. If you’re brave, you might even choose to test your new abilities right away by penning a letter to your target!
SuccessEvent.png

[Image of a successful scheme]

FailEvent.png

[Image of a failed scheme]

Of course, you might find that others are emulating you in their efforts to learn your language. This gives you the opportunity to praise their efforts, or perhaps you’d rather ridicule them?
SomeoneLearnedYourLanguage.png

[Image of someone learning your language]

That’s it for this week! Now, this isn’t the only way languages are used in the game… next week we will dive into another use for them, something which ties directly into the mechanics of the Royal Court!
 
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I like the mechanics for learning languages that have been presented so far, but will there also be a way to teach languages you know to other characters? This would be particularly relevant for heirs, but also for vassals who rule over territory of another culture.

Yes especialy since younger characters have a bonus.
 
It would be a nice addition If we really had a need to appease other cultures which we govern. But the truth is while playing Ck3 I don't care about culture at all. Just replace foreign vassals with those of my culture and when it comes to popular revolts - they are laughably weak. I was never defeated by popular revolt during 500 hours playthrough.

In Ck II we had a game rules settings about revolt strenght and revolt frequency. I liked to set revolts to be rare but very powerful. That kind of settings should be reintroduced to Ck3 - if popular revolts were a real threat then things like learning a languages would be useful.

By the way, when popular revolt happen and vassals of said culture joins that popular revolt then it's enough to defeat weak popular revolt army and the war is won and vassals imprisoned. This needs to be changed. It doesn't make sense for powerful vassals to agree to imprisonment and admit defeat just because some peasant army got defeated.
 
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Can you please explain Language Pillars? What is a language pillar? Is it like for example Germanic (historical in game timeline context: Middle German, Old English, Dutch etc) and Romanic languages like (Italian, French, Spanish). Does it mean that culture acceptance between German culture and English culture has a better baseline acceptance than for example French culture and English culture?
 
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Will scripts matter at all? Languages can be written in multiple scripts (such as modern Turkish which can be written in Arabic or Latin, or modern Mongolian in Cyrillic and Mongolian), and it would be interesting if you could write a language in more than one script, perhaps as a part of cultural hybridization such as having a Latin script while speaking an Arabic language as part of a French-Bedouin hybrid. Of course, I understand if this is beyond the scope of ck3.

Edit: Also, would there be an event involving the birth of Cyrillic since it is just within the scope of CK3? Maybe Tsar Simeon could choose whether to commission Cyrillic or keep using Latin?
 
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It could be interesting if a polyglot could decide which language is the mother tongue of their children.

Edit: If the culture of the child's parents are different, would the child be a natural polyglot?
 
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CK3 Dev Diary #77 - Becoming a Polyglot​

Greetings!

As you all know, one of the new Cultural Pillars each Culture has is their native Language. Now, what effect does language have? At its very core, Languages affect the Baseline acceptance between cultures - if two Cultures share the same Language Pillar, they’ll like each other better. But that’s not all, characters can also learn additional languages!

I hope You do not split for example Polish and Czech into two separate languages? Even in the time of Hus they were still considered dialects and not distinct.

Even having separate "polish" culture in the earliest start is really a long stretch...
 
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What about ecclesiastical latin? Will it give bonii to learning other romance languages? Will it decrease culture penalties with other catholics? That would be quite historically appropiate.

Will we be able to set what languages we want our children to learn?
 
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3.Make each language you learn less effective if its above the cap, see it as confusing in words or grammar, you aren't mentally able to process all that kind of info. So you mix things up more?
How would that work mechanically? Because in game, you either know a language or you don't. What can be made harder is learning new languages, and maintaining your knowledge of languages harder.
Like the devs said, it's not realistic to making learning new languages harder, but it's ok to make maintaining the knowledge of languages harder as you learn more languages. Of course some people are able to remember languages without using them much, but for most people the lack of practice is enough to make us even forget our mother tongues.
 
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Can you please explain Language Pillars? What is a language pillar? Is it like for example Germanic (historical in game timeline context: Middle German, Old English, Dutch etc) and Romanic languages like (Italian, French, Spanish). Does it mean that culture acceptance between German culture and English culture has a better baseline acceptance than for example French culture and English culture?

Each Culture has a set of Pillars, and one of them is the Culture's Language. So for example, the Anglo-Saxon Culture has Anglic as their Language (Pillar).
 
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3.Make each language you learn less effective if its above the cap, see it as confusing in words or grammar, you aren't mentally able to process all that kind of info. So you mix things up more?
This can be realistically modeled by saying that you can only be fluent in a certain number of languages, and anything beyond that is only passing knowledge. It can still help to learn some phrases, but you won't get the full opinion bonuses when you can't have a proper conversation.
 
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I dearly hope that the scheming mechanics will be rebalanced so that fabricating a claim on your liege's title is more difficult than learning a language.

German can be hard, but it shouldn't be harder than overthrowing the entire kingdom.
 
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This is cool a few questions.

1.) Are there increased chances to learn languages by attending university?
2.) When you are on a pilgrimage can this help our understanding of other languages? either by increasing the scheme's chance or how many languages we can learn?
3.) can languages evolve? For example how old English is different from middle english or how Persian evolved from middle persian to early new persian to classical persian.
4.) Does script matter at all when learning a language. For example if I am playing in Iberia as a character whose language is Catalan. Would it be easier to learn French than Arabic, as I don't have to learn a brand new script to go along with it.
 
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Perhaps it's me, but isn't forgetting a language by hand like super unrealistic?
Forgetting a language is easy. Just never use it.
 
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Its more that I find the mechanic of 'unlearning' a language wildly unrealistic. Where not every mechanic has to be entirely 100% accurate, this is definitely very very unrealistic to happen in practice.

Not necessarily, languages cannot be simply forgotten as in the game. But by choice you can neglect the practice of a language and that decision long term decreases a lot your proficiency.

Let's say you start learning Chinese and reach a level were you can read simple texts and watch Chinese TV without missing everything.

But then you neglect practicing the language during 15 years and make a travel to China. You will find then that your vocabulary is enterirely deficient and that you will be hardly be able to have a decent conversation.

Hell, my grandfather lost a lot of things about Spanish and it was his primary language. Sure we can have a basic conversation, but he lost the meaning of a lot of words
 
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