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CKIII Dev Diary #26 - Map Scope

Salutations!

As a continuation from last week, I will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks. Get ready for a very screenshot heavy DD!

Europe
Europe has been reworked from the ground up. We made sure to give all of Europe proper attention when painting baronies and counties. It was important for us to make sure we have a good and consistent quality level across the map. I’m sure you’ll find eastern Europe in particular fleshed out with a lot more detail than what you may be used to in CK2.

26_01_kiev.jpg


26_02_novgorod.jpg


Since we’ve already shown bits and pieces of Europe in screenshots and videos, let’s have a look at a few specific locations, and what special buildings they have available. Starting with France, it felt like an obvious choice to include Notre-Dame, one of the most recognizable cathedrals of the time period.

26_03_notre-dame.jpg


26_04_northern_france.jpg


26_05_aquitaine_burgundy.jpg


Next up, Iberia. Featuring two major rivers, plenty of hills and a few special buildings. In the county of Granada you’ll find Alhambra. While merely an old ruin at game start, it can be upgraded to offer some of the highest fortifications in the game.

26_06_northern_iberia.jpg


26_07_southern_iberia.jpg


26_08_alhambra.jpg


Speaking of special buildings. The city of the world’s desire, features not one, but two, special buildings. This makes Constantinople a very spectacular holding, and if that isn’t enough, it also has the highest development level in the game.

26_09_theodosian_walls.jpg
26_10_hagia_sophia.jpg


26_11_greece_anatolia.jpg


Before moving on, I’ll just leave this culture screenshot right here:

26_12_what_cultures_now.jpg


The Middle East
The Middle East has seen the same level of attention and rework as Europe, with some particular attention spent on updating history across the region. For example, the Seljuks control a vast empire in 1066, properly representing their historical borders. They have a plethora of different cultures as their subjects and may fall apart if not careful.

26_13_seljuk.jpg


Development in the region is above your average starting levels. Baghdad, for example, starts out with one of the highest levels of development in the game — bested only by a few other locations such as Constantinople! Baghdad also has one of the single most impressive special buildings available, the House of Wisdom.

26_15_house_of_wisdom.jpg


26_16_baghdad.jpg


26_17_nishapur.jpg


26_18_jerusalem.jpg


Africa
Africa has seen some of the greatest additions to the map. No longer cut in half, the Sub-Saharan kingdoms have plenty of space to expand in as we have included the entire Nigerian coast.

26_19_west_africa.jpg


We have a total of five different pagan faiths to play as, giving you plenty of different options. A solid first pick would be Benin, within the Niger delta. They start off with a decent development level and access to a special building: The massive construction that is the Walls of Benin.

26_20_faiths_west_africa.jpg


26_21_benin.jpg


26_22_walls_of_benin.jpg


Some cultures will start with the ability to sail major rivers, allowing them to use the Niger to quickly ferry troops back and forth. The coast on the other hand, will be open for everyone to use. You won’t be able to sail around the African coast to reach Europe however, or vice versa. That route is blocked by impassable sea, since it was often difficult, if not impossible, to sail along the western coast due to storms and rough seas. No viking raids in Africa, I’m afraid!

26_23_ghana_niger.jpg


26_24_coast_of_guinea.jpg


26_25_impassable_sea.jpg


Let’s not forget the Horn of Africa. Expanded to include Mogadishu, the area offers more space to play in, with christian, muslim, jewish, and pagan rulers all wanting a piece of each other.

26_26_ajuraan.jpg


26_27_ajuraan_close_up.jpg


Finally, let's mention Egypt. A rich area that has a lot of floodplains, good development levels, and even a couple of special buildings. All encompassed by the Nile, a major river with green and lush vegetation.

26_28_egypt.jpg


26_29_pyramids.jpg


The Far East
Looking east, the map has been expanded to include the entirety of Tibet, along with a small extension of Mongolia, accompanied by a whole set of new cultures and faiths!

Starting with Tibet, the area has a whole bunch of independent realms since the Tibetan Empire is long gone by the time of our two start dates. There’s a wide range of rulers of different faiths and cultures spread out across the plateau. The two most prominent faiths being Bön and Nangchos, a Buddhist faith syncretized with different Tibetan beliefs and practices.

26_30_tibet.jpg


26_31_tibetan_faiths.jpg


26_32_lhasa.jpg


Turning to Mongolia, there is a powerhouse present in both bookmarks. In 867, you have the Kirghiz Khanate, and Great Liao in 1066. Counties and provinces include Karakorum and the entire area surrounding lake Baikal.

26_33_baikal_867.jpg


26_34_mongolia_1066.jpg


Expanding Tibet and Mongolia left us with a small empty space in the south, and we really couldn’t have that, now could we? So we went ahead and filled out Myanmar (or Burma) down to the Gulf of Martaban with brand new baronies and counties. Which gives you two rather interesting starting options. In 1066, you’ll be able to play as king Anawrahta of the Pagan Kingdom. Starting shortly after his conquest of the Mon kingdoms to the south, most of the area will already be under his control, giving you a great opportunity to push into India! Alternatively you can start as Pagan in 867, yet a small and upstarting kingdom, allowing you to play with the unique faith of Ari Buddhism.

26_35_pagan.jpg


26_36_shwedagon.jpg


I’ll wrap it up here. Otherwise I’ll end up posting screenshots all day. Do you think I missed an important area somewhere? Let me know and maybe, just maybe, I’ll see if I can’t share some more.
 
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Would it Run (Performance wise) with older PC´s?looks like it would lag on my Old Computero_O
BUT Hands down the Map and game itself Looks Amazing Great Work!! <3
 
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I don't understand the crowd upset China isn't in but more of Africa is. Adding more of Africa requires adding no new systems and not so many provinces, while China is like adding a 50% expansion of the entire map and requires entirely reworked systems, otherwise it'll just be absurd, and it will also require massive balancing to ensure China doesn't just steamroll everything around it every game.

The development time required to adequately represent China, especially considering how outraged a lot of people would be if it were added in half-baked, just doesn't sound reasonable if they want to meet their release date. Clearly they concluded that it was not something which was wise to do in the development cycle, but it might be better this way long-term for China In people because it means when it is added, it'll be added with full attention given to it, rather than it having bad mechanics now which are only tweaked later or something.

As long as it is added eventually I think is the important thing. See my reply to the bottom post.

I found this image among the replies to CK3's Twitter account, I also made a thread about it with the source.


EX6Po3lWkAEa43z

Pretty sure they have added more of Africa than that, but I will check the screenshots again.

My opinion on china and the rest of asia being added.

I'd rather the game is made deeper not wider. Perhaps if systems for basic european stuff become deep enough with actual strategy for grand strategy then yeah sure.

China not bad. But even in CK2 with all DLC it's [mechanics for managing your realm] still pretty shallow.

The thing is, while one can be left with the impression of going deeper without going wider, one can rarely actually go deeper without going wider due to various influences. You can't fully appreciate the Mongols without also considering the Chinese. Frankly you can't understand much of anything in much of the Far East without understanding the influence of China. Japan could maybe be abstracted away with maybe a pirate penalty or something but off the top of my head they wouldn't be as critical.
 
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That small and lonely Ü is probably the cutest thing that i've ever seen on a paradox map,also,we must talk more about that cultural fascination thing in the future
 
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Paradox, please fix the spelling of Ukraine/Ruthenia/Kyivan Rus capital. It is Kyiv, not Kiev.
Please refer to the video recorded by Professor of Slavic languages below:
Surely you do realize that the professor in video explains the modern name of the city, while the game takes place just a little bit earlier than that? She specifically says it is transliterated from Ukrainian spelling and the said language didn't even exist back then.
 
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I agree I would have rather seen East Asia than Sub-Saharan Africa, but that alas, people on these forums can't handle any opinions that aren't worded in a positive way.
I think most people would and hopefully east asia will become a part of the game sometime with an expansion. But Africa is a great and obvious addition and now it doesn't have to compete with asia as much to be the 'off map part we want in game'. Africa although much harder to research is much much easier represented by the mechanics the devs have focused on in making ck3 than adding china or Manchuria. I think only south east asia could be as easily implemented. which I'd love to see but would extend the map well into the region that would make a big blank china obvious as day and beg for attention. I can't blame the devs for their choice at all.

I hope that with a Nomad expansion they'll add the whole steppe to manchuria followed by a DLC that adds south east asia and finally the big bad china dlc everyone has always been begging for.
 
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NOOOOOOOOOOOOOOOOOOO

why why would you do that?!?!!?

EDIT please make this an option or reconsider this. I get that it didn't really happen, and I appreciate you guys wanting accuracy. But this was half the point of wanting that shore for some of us.
Sailing west of modern-day Western Sahara was almost literally impossible for ships of the time - it has something to do with the Tropic of Cancer creating either an area of almost constant calm or pushing ships back from where they came (can't remember which one).

Correct. Special buildings are located in specific locations only.
Absolute bummer. Seems like CK3 is removing some of the best features of CK2. Can't see why Notre Dame wouldn't be built in the 300-years capital of France, Lyon.
 
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My post on this got eaten by the server.

Vajrayana, basically, means "Tantric Buddhism which believes it is possible to become a sammasambuddha in this life". Even today, it's not the proper name for Tibetan buddhism, but it's acceptable because Tibetan Buddhism is so strongly characterized by Vajrayana and is ~ the only national variety of buddhism so characterized. It'd be sort of like calling Catholicism "Magisterial Christianity".

In the game era, there were likely Vajrayana, Mahayana, and "Hinayana" practitioners in all Buddhist areas. King Parakkamabāhu I is the one who, essentially, eliminated Mahayana and Vajrayana elements from Vibhajjavādin buddhism ("Theravada"). The abandoning of "Hinayana" practices in places like Tibet has no firm date. To my understanding, what happened is more or less just that books and traditions were lost over time.

The game is anachronistically calling Vibhajjavādin / Tambapaṇṇiya "Therevada" when, properly, all extant buddhists are Therevadin (referring to an extremely early schism). IRL Tambapaṇṇiya (Sri Lankan Buddhism) became the only extant Vibhajjavādin lineage, and renamed itself Therevada basically because (1) It was true (2) The name Tambapaṇṇiya was misleading. Kind of like the Church of England calling itself Episcopalian, even though other Christian denominations also have Episcopies (Bishops). This is fine in game for the same reasons it was fine IRL.

Otherwise, it seems to be attempting to use more appropriate locale specific names. So far, we've seen Nangchos and Ari Buddhism. Nang Chos is basically Tibetan for "Buddhism" and I think (?) Ari is just Burmese for "Ariya" or "Pure / Noble". Regardless, it's what they called the pre-existing buddhist community before the Pagan Empire enforced Vibhajjavādin orthodoxy.

I'd like to add my voice to the position that Tibet should share the Vajrayana faith with other Buddhist regions in India, and not have a separate "Nangchos" faith for it's Buddhism.

1. Separating the faiths is inconsistent with just how related Buddhism was in medieval India and Tibet. For both the initial spread during the Tibetan Empire before CK3's timeline, and the 2nd dissemination during the timeline, lineages were started by Vajrayana teachers who were brought in from Bengal and other parts of northern India. These teachers came to spread their faith, and didn't come in to start a new, distinct religion. In game terms, there's no way that Tibetan Buddhists and the Vajrayana practitioners in North India should see each other as "Astray."

2. "Nangchos" is really obscure. I've been a Buddhist for 11 years now (Theravada, though I try to be adequately informed about the other branches), and I've never heard of the term. I see it appears in the wikipedia entry for Tibetan Buddhism (as "nang chos"), but it's not actually very googleable as a term. It may in fact be a Tibetan endonym for Buddhism, but it's not one that gets transliterated to other languages often at all. On the other hand, it's a common understanding that Tibetan Buddhism falls under the Vajrayana grouping (at least, unless you're one of the people who thinks Vajrayana shouldn't be separated from Mahayana).

On a separate note, I do approve of making Ari Buddhism a separate faith. It seems to have had fewer documented links with North Indian and Tibetan Vajrayana, and they appear to have had some quirky differences with monastic discipline that make for a good gameplay variance opportunity from more mainstream Buddhist faiths.
 
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the game is about the middle ages , feudalism or tribalism or islamic iqta or chinese bureaucracy are just sub categories that will define your play style .

The fundamental problem with adding China in comparison of all other states is that the Chinese goverment outside the Emperor himself didn't work on dynastic terms.

Byzantium, the Caliphate, all these places had at least the expectation that important government positions would be appointed by virtue of the person belonging to a powerful family, the son of a powerful man was expected to be a powerful man.

But China did not operate by those rules, China operated under a meritocratic imperial exam system. As such, there is no way to represent dynastic succession outside the emperor himself. A Chinese vassal is unplayable for the same reason theocracies are unplayable. The fundamental mechanic that ties Crusader Kings together is the dynasty game, the entire game is modeled after that; lose it an you may as well just be playing Europa Universalis.
 
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Alright, with this DD I am hyped. Who's going to stop me from uniting Tibet anyway? Let the Indians tremble!
We have a number of pre-defined special buildings. Some of these exist at game start, while other will have to be constructed. They are spread out across the map fairly evenly, though certainly not everywhere. They are intended to be something of a contested hotspot that you'll want to conquer.

A barony may only have a single holding, and the amount of baronies are fixed. Not all will be constructed from game start however, leaving room for new holdings to be built as you make progress.
So generic special buildings are not in on release? Ok, I could wait ...
I'll just say I'm rather disappointed Africa got so much attention for 1066, but China and Japan as prominent feudal states of the world did not.

EDIT: for those giving me the red X, I don't mind Africa got attention, the lack of East Asia is what I'm complaining about.
But China and Japan were not feudal, as I'm sure you've heard ad nausem by now ...
The fundamental problem with adding China in comparison of all other states is that the Chinese goverment outside the Emperor himself didn't work on dynastic terms.

Byzantium, the Caliphate, all these places had at least the expectation that important government positions would be appointed by virtue of the person belonging to a powerful family, the son of a powerful man was expected to be a powerful man.

But China did not operate by those rules, China operated under a meritocratic imperial exam system. As such, there is no way to represent dynastic succession outside the emperor himself. A Chinese vassal is unplayable for the same reason theocracies are unplayable. The fundamental mechanic that ties Crusader Kings together is the dynasty game, the entire game is modeled after that; lose it an you may as well just be playing Europa Universalis.
867 still falls under the Tang dynasty, and despite repeated attacks from emperors, the great houses are still there, and they have power to rig exams or just bypass it entirely. It will have to wait until the fall of the dynasty that atomization of Chinese society is complete.
 
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I don't understand the crowd upset China isn't in but more of Africa is. Adding more of Africa requires adding no new systems and not so many provinces, while China is like adding a 50% expansion of the entire map and requires entirely reworked systems, otherwise it'll just be absurd, and it will also require massive balancing to ensure China doesn't just steamroll everything around it every game.

The development time required to adequately represent China, especially considering how outraged a lot of people would be if it were added in half-baked, just doesn't sound reasonable if they want to meet their release date. Clearly they concluded that it was not something which was wise to do in the development cycle, but it might be better this way long-term for China In people because it means when it is added, it'll be added with full attention given to it, rather than it having bad mechanics now which are only tweaked later or something.
"I'm really mad at [insert car company] for installing improved wiper blades in their new model of car when they could have spent their time and resources in developing cold fusion!"
 
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But China did not operate by those rules, China operated under a meritocratic imperial exam system. As such, there is no way to represent dynastic succession outside the emperor himself. A Chinese vassal is unplayable for the same reason theocracies are unplayable. The fundamental mechanic that ties Crusader Kings together is the dynasty game, the entire game is modeled after that; lose it an you may as well just be playing Europa Universalis.

Don't get me wrong, I suppose you could call that the "ideal" of chinese society, but it very rarely worked that way, especially not before the Song dynasty and even after the rise of neo-Confucianism it. Clans still held incredible sway in politics and absolutely could bypass meritocratic systems, or at least weigh things heavily in their favor. Great clans and court intrigue based on family power struggles were absolutely a thing.
 
Salutations!

As a continuation from last week, I will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks. Get ready for a very screenshot heavy DD!

Europe
Europe has been reworked from the ground up. We made sure to give all of Europe proper attention when painting baronies and counties. It was important for us to make sure we have a good and consistent quality level across the map. I’m sure you’ll find eastern Europe in particular fleshed out with a lot more detail than what you may be used to in CK2.

View attachment 576512

View attachment 576513

Since we’ve already shown bits and pieces of Europe in screenshots and videos, let’s have a look at a few specific locations, and what special buildings they have available. Starting with France, it felt like an obvious choice to include Notre-Dame, one of the most recognizable cathedrals of the time period.

View attachment 576514

View attachment 576515

View attachment 576516

Next up, Iberia. Featuring two major rivers, plenty of hills and a few special buildings. In the county of Granada you’ll find Alhambra. While merely an old ruin at game start, it can be upgraded to offer some of the highest fortifications in the game.

View attachment 576517

View attachment 576518

View attachment 576519

Speaking of special buildings. The city of the world’s desire, features not one, but two, special buildings. This makes Constantinople a very spectacular holding, and if that isn’t enough, it also has the highest development level in the game.

View attachment 576520View attachment 576521

View attachment 576522

Before moving on, I’ll just leave this culture screenshot right here:

View attachment 576523

The Middle East
The Middle East has seen the same level of attention and rework as Europe, with some particular attention spent on updating history across the region. For example, the Seljuks control a vast empire in 1066, properly representing their historical borders. They have a plethora of different cultures as their subjects and may fall apart if not careful.

View attachment 576524

Development in the region is above your average starting levels. Baghdad, for example, starts out with one of the highest levels of development in the game — bested only by a few other locations such as Constantinople! Baghdad also has one of the single most impressive special buildings available, the House of Wisdom.

View attachment 576526

View attachment 576527

View attachment 576528

View attachment 576529

Africa
Africa has seen some of the greatest additions to the map. No longer cut in half, the Sub-Saharan kingdoms have plenty of space to expand in as we have included the entire Nigerian coast.

View attachment 576530

We have a total of five different pagan faiths to play as, giving you plenty of different options. A solid first pick would be Benin, within the Niger delta. They start off with a decent development level and access to a special building: The massive construction that is the Walls of Benin.

View attachment 576531

View attachment 576532

View attachment 576533

Some cultures will start with the ability to sail major rivers, allowing them to use the Niger to quickly ferry troops back and forth. The coast on the other hand, will be open for everyone to use. You won’t be able to sail around the African coast to reach Europe however, or vice versa. That route is blocked by impassable sea, since it was often difficult, if not impossible, to sail along the western coast due to storms and rough seas. No viking raids in Africa, I’m afraid!

View attachment 576534

View attachment 576535

View attachment 576536

Let’s not forget the Horn of Africa. Expanded to include Mogadishu, the area offers more space to play in, with christian, muslim, jewish, and pagan rulers all wanting a piece of each other.

View attachment 576537

View attachment 576538

Finally, let's mention Egypt. A rich area that has a lot of floodplains, good development levels, and even a couple of special buildings. All encompassed by the Nile, a major river with green and lush vegetation.

View attachment 576539

View attachment 576540

The Far East
Looking east, the map has been expanded to include the entirety of Tibet, along with a small extension of Mongolia, accompanied by a whole set of new cultures and faiths!

Starting with Tibet, the area has a whole bunch of independent realms since the Tibetan Empire is long gone by the time of our two start dates. There’s a wide range of rulers of different faiths and cultures spread out across the plateau. The two most prominent faiths being Bön and Nangchos, a Buddhist faith syncretized with different Tibetan beliefs and practices.

View attachment 576541

View attachment 576542

View attachment 576543

Turning to Mongolia, there is a powerhouse present in both bookmarks. In 867, you have the Kirghiz Khanate, and Great Liao in 1066. Counties and provinces include Karakorum and the entire area surrounding lake Baikal.

View attachment 576544

View attachment 576545

Expanding Tibet and Mongolia left us with a small empty space in the south, and we really couldn’t have that, now could we? So we went ahead and filled out Myanmar (or Burma) down to the Gulf of Martaban with brand new baronies and counties. Which gives you two rather interesting starting options. In 1066, you’ll be able to play as king Anawrahta of the Pagan Kingdom. Starting shortly after his conquest of the Mon kingdoms to the south, most of the area will already be under his control, giving you a great opportunity to push into India! Alternatively you can start as Pagan in 867, yet a small and upstarting kingdom, allowing you to play with the unique faith of Ari Buddhism.

View attachment 576546

View attachment 576547

I’ll wrap it up here. Otherwise I’ll end up posting screenshots all day. Do you think I missed an important area somewhere? Let me know and maybe, just maybe, I’ll see if I can’t share some more.

please expand the map all the way to japan
 
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Paradox devs: let's not add China, that's too much

Also Paradox devs: AFRICA DOWN TO KONGO THO

As someone that's quite familiar with what it takes to add "China", comparing what has been added in Africa to a "China" addition is silly.


China itself would need to contain quite a few more provinces than were added in Africa (call it 50 counties) if you wanted to do it justice (even if you went with the EU4 province setup it'd be upwards of 100 provinces, and considering baronies are on the map you'd very likely want considerably more), and you'd likely want to add areas outside China proper since, you know, Tang was the overlord of Annam (Vietnam) in 867 and Liao held land in/had subjects in China proper and Manchuria (which wouldn't be great to skip; if nothing else, Jurchen Jin originated there and the Wanyan dynasty would be around in 1066), and with those additions you're also looking at Korea (it would be weird to skip it if you have China proper and Manchuria), the Shan states (since they'd be between Dali/Nanzhao (which would be odd to skip, seeing as they're in China proper) and Bagan and having that area impassible would be weird), and Champa (as they interacted quite a bit with Vietnam and China) as good things to add, which in turn makes the rest of SEAsia and Indonesia as far east as Bali more-or-less mandatory as they interacted with Champa and each other, makes Japan "necessary" (they didn't have a whole lot to do with the mainland in the era, so an argument could be made to skip them, but that would of course be an unpopular move if you're adding areas nearby), and makes various islands between Java and Japan rather appealing to include since they interacted with other realms previously mentioned, meaning you're looking at quite a bit more than what is necessary to just add China proper.

Culture-wise, it'd probably be 40+ (it depends on how granular you want to be, but using EU4's number for the relevant area that number isn't unreasonable) new cultures (I would assume the additions in Africa required significantly less than that), and judging by how granular CK3 religion is you'd probably be looking at at least a dozen religions (not counting reformed versions of unreformed pagans) in the Far East (there's roughly two "extra" religions south of where the CK2 map ends in West Africa, judging by the screenshot, and I'd assume there aren't considerably more in East Africa), and while the former might be relatively straightforward fleshing out the latter would be no small task.

What about characters? It is hard to say from the screenshots how the history files look in Africa, and just how extensive they are obviously depends on how complete the family trees in the area are (perhaps there's just a ruler and an heir per county for 867 and the same for 1066, perhaps not) and whether they extend further back (or further forward), but using the 50 county ballpark figure, assuming no ruler holds more than one county, and assuming there's a new ruler every 20-25 years you arrive at about 500 characters. The Imperial Family of Japan alone from Emperor Saga (who might be too late a cutoff, seeing as you'd not be able to properly connect the Taira clan to the Imperial Family if you had a cutoff after Emperor Kanmu) to Emperor Go-Sanjo's children (most of them were born before 1066) is about 250 characters, not including spouses belonging to other dynasties (some of which were quite extensive; the Fujiwara clan alone would be about as many as the Imperial Family unless you aggressively cut side branches), and they're of course only a small fraction of what you'd need (particularly since they'd not be the de facto rulers of anything (other than the bare minimum they'd presumably get to be playable), seeing as they'd be figureheads in both 867 and 1066), so Japan alone would easily be in the neighbourhood of 1k characters (quite possibly several times that if you're being thorough), and even if Japan is assumed to be character-heavy compared to some other areas, even if you ignore historical characters that wouldn't be needed for any start date (e.g. early rulers that mainly make the title history files more interesting and people holding vassal titles between 867 and 1066), and even if you cut "unimportant" characters (e.g. children and siblings of rulers that never amounted to anything) you're easily looking at 5k characters (and simplifying things would easily lead to complaints about the devs not doing the Far East justice, and seeing as various other title histories/family trees are fairly complete that wouldn't be entirely baseless), meaning you're looking at an order of magnitude more characters than for the new areas in Africa.

Mechanics-wise, you'd have to contend with a number of realms not being well represented using a normal feudal or tribal government type (the new additions in Africa are probably adequately represented by those), the small matter of the regent in Japan (and, if you want to include mechanics for later in the era, also the possibility of a Shogun, who might have a regent of his own (who in turn might be subordinate to someone; it was quite messy)), and numerous other things (e.g. China's view of itself as the centre of the universe and the fact that anyone interacting with them had to play along).

On top of all of that, you also have to contend with various balance considerations (China would be a pretty big blob in both starts, but if you want a remotely historical situation in the region they shouldn't steamroll their neighbours, to name one thing to consider), making the region interesting to play in (particularly as vassals might normally be held on a very short leash as internal warfare in China should be the exception rather than the rule), and of course performance (it would cost more performance to add "China" than what little extra has been added in Africa, even if the cost still might be within acceptable bounds).


TL;DR: Any proper addition of "China" would have been far more work than that needed to add what has been added in Africa, so the implied suggestion that the latter would be the only trade-off you'd have to make is laughable.
 
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Should there be any? What would you suggest being worth special building there?
I'm asking just because I don't know the region and would like to learn.

Happy to oblige, and appreciate that you would like to learn! :)

Yes. Polack has Saint Sophia Cathedral that is one of the most famous pieces of early medieval architecture in Eastern Europe, built in 1044.
There is also a Navahrudak Castle, in the first capital of Grand Duchy of Lithuania, that served to protect the pagan lands successfully from crusaders. Originally built in the 11th century, then significantly rebuilt in the 14th century.

On a smaller scale, there is Kalozha in Hrodna that was built in 1183.


Historically, this region had several important feats:
  1. Polack duchy and then Grand Duchy of Lithuania were the only lands in Rus that were never conquered by Mongols / Golden Horde
  2. Grand Duchy of Lithuania successfully withstood a war against better-armored crusaders (Livonic and Teutonic orders)
  3. In 14th century, Grand Duchy of Lithuania was the largest country in Europe by territory (to clarify - it was clearly Belarusian / Slavic state culturally, very little to do with modern-day Lithuania which is Baltic).
 
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Happy to oblige, and appreciate that you would like to learn! :)

Yes. Polack has Saint Sophia Cathedral that is one of the most famous pieces of early medieval architecture in Eastern Europe, built in 1044.
There is also a Navahrudak Castle, in the first capital of Grand Duchy of Lithuania, that served to protect the pagan lands successfully from crusaders. Originally built in the 11th century, then significantly rebuilt in the 14th century.

On a smaller scale, there is Kalozha in Hrodna that was built in 1183.


Historically, this region had several important feats:
  1. Polack duchy and then Grand Duchy of Lithuania were the only lands in Rus that were never conquered by Mongols / Golden Horde
  2. Grand Duchy of Lithuania successfully withstood a war against better-armored crusaders (Livonic and Teutonic orders)
  3. In 14th century, Grand Duchy of Lithuania was the largest country in Europe by territory (to clarify - it was clearly Belarusian / Slavic state culturally, very little to do with modern-day Lithuania which is Baltic).
Sorry to ask, but Wikipedia is buggy, so what is the Kalozha?
 
Salutations!

As a continuation from last week, I will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks. Get ready for a very screenshot heavy DD!

Europe
Europe has been reworked from the ground up. We made sure to give all of Europe proper attention when painting baronies and counties. It was important for us to make sure we have a good and consistent quality level across the map. I’m sure you’ll find eastern Europe in particular fleshed out with a lot more detail than what you may be used to in CK2.

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Since we’ve already shown bits and pieces of Europe in screenshots and videos, let’s have a look at a few specific locations, and what special buildings they have available. Starting with France, it felt like an obvious choice to include Notre-Dame, one of the most recognizable cathedrals of the time period.

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Next up, Iberia. Featuring two major rivers, plenty of hills and a few special buildings. In the county of Granada you’ll find Alhambra. While merely an old ruin at game start, it can be upgraded to offer some of the highest fortifications in the game.

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Speaking of special buildings. The city of the world’s desire, features not one, but two, special buildings. This makes Constantinople a very spectacular holding, and if that isn’t enough, it also has the highest development level in the game.

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Before moving on, I’ll just leave this culture screenshot right here:

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The Middle East
The Middle East has seen the same level of attention and rework as Europe, with some particular attention spent on updating history across the region. For example, the Seljuks control a vast empire in 1066, properly representing their historical borders. They have a plethora of different cultures as their subjects and may fall apart if not careful.

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Development in the region is above your average starting levels. Baghdad, for example, starts out with one of the highest levels of development in the game — bested only by a few other locations such as Constantinople! Baghdad also has one of the single most impressive special buildings available, the House of Wisdom.

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Africa
Africa has seen some of the greatest additions to the map. No longer cut in half, the Sub-Saharan kingdoms have plenty of space to expand in as we have included the entire Nigerian coast.

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We have a total of five different pagan faiths to play as, giving you plenty of different options. A solid first pick would be Benin, within the Niger delta. They start off with a decent development level and access to a special building: The massive construction that is the Walls of Benin.

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Some cultures will start with the ability to sail major rivers, allowing them to use the Niger to quickly ferry troops back and forth. The coast on the other hand, will be open for everyone to use. You won’t be able to sail around the African coast to reach Europe however, or vice versa. That route is blocked by impassable sea, since it was often difficult, if not impossible, to sail along the western coast due to storms and rough seas. No viking raids in Africa, I’m afraid!

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Let’s not forget the Horn of Africa. Expanded to include Mogadishu, the area offers more space to play in, with christian, muslim, jewish, and pagan rulers all wanting a piece of each other.

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Finally, let's mention Egypt. A rich area that has a lot of floodplains, good development levels, and even a couple of special buildings. All encompassed by the Nile, a major river with green and lush vegetation.

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The Far East
Looking east, the map has been expanded to include the entirety of Tibet, along with a small extension of Mongolia, accompanied by a whole set of new cultures and faiths!

Starting with Tibet, the area has a whole bunch of independent realms since the Tibetan Empire is long gone by the time of our two start dates. There’s a wide range of rulers of different faiths and cultures spread out across the plateau. The two most prominent faiths being Bön and Nangchos, a Buddhist faith syncretized with different Tibetan beliefs and practices.

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Turning to Mongolia, there is a powerhouse present in both bookmarks. In 867, you have the Kirghiz Khanate, and Great Liao in 1066. Counties and provinces include Karakorum and the entire area surrounding lake Baikal.

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Expanding Tibet and Mongolia left us with a small empty space in the south, and we really couldn’t have that, now could we? So we went ahead and filled out Myanmar (or Burma) down to the Gulf of Martaban with brand new baronies and counties. Which gives you two rather interesting starting options. In 1066, you’ll be able to play as king Anawrahta of the Pagan Kingdom. Starting shortly after his conquest of the Mon kingdoms to the south, most of the area will already be under his control, giving you a great opportunity to push into India! Alternatively you can start as Pagan in 867, yet a small and upstarting kingdom, allowing you to play with the unique faith of Ari Buddhism.

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I’ll wrap it up here. Otherwise I’ll end up posting screenshots all day. Do you think I missed an important area somewhere? Let me know and maybe, just maybe, I’ll see if I can’t share some more.
I would love to see 867AD map too that would be awesome if you guys could show that!!! Cheers
 
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