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Conclave Dev Diary #2 Power to the Council

Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week @Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

@Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.
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Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.

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The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m @Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you’ve accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you’ve been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they’re bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

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Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.


Realm Peace

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Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won’t stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you’ll only want to use this ability when it’s really important, and when playing as a vassal you won’t ever find yourself in a completely deadlocked position where you’re not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don’t just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you’re working your way to power and your rivals decide it’s time to partition your lands and join those parts into their own lands.
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That’s all for this week. Next week we’ll take a closer look at how council members vote, the new education system and how we’re turning feudal lords into small business owners.
 
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What I mean is that people are so full of this whole "national pride" bullcrap that they argue over the pronounciation of a SINGLE WORD. (I view "national pride" the same way you might view a 5 year old saying "My dad is better than your dad")
As an American, it drives me crazy that British journalists use boffins and row all of the time, but I try to abstain from complaining, since American journalists seem obsessed with answering questions beginning with "so".
 
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I wonder, how will this differ in various government types. Especially in Iqta, where the structure of power was quite different: there was the grand vizier, who was in a position of prime minister or permanent semi-regent, and no other vizier was nowhere near him. The viziers weren't usually recruited from landlords, but were always powerfull.

Will this be anyhow reflected? And how will the council work in ERE? Won't it require its own governmental type, which would limit the powers/influence of the council?

This! In addition different systems should have some of their minor titles added to their Council, such as Chief Qadi in Iqta etc.
 
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If they have a grudge, they're probably not undecided.

Huh, I thought the idea was more like this:

King Bozo wants to go to war with king Faraway. Council votes are being calculated...

Duke Lousy is on the fence due to being married to Faraway's daughter while having +100 about Bozo at the same time. He chooses "OK!" thanks to a combined Dip stat from councillors supporting the war.

The only problem is... Lousy hates all of them. Why would he value their advice in the first place?


I suppose Dip could be understood as an abstraction of character's influence, their propaganda network, people whispering convenient stuff in convenient ears and so on. If it's *that*, then I can imagine Lousy changing his opinion. Still, even then Dip mod can be completely useless against a massive penalty from some execution spree in every other aspects of the game.

I imagine the alternative would be making only certain % of Dip count, depending on opinion - perhaps even incurring negative modifier. Want to have a council that has less issues with accepting your ideas? Try avoiding a group where everyone wants to stab their co-councillors. Want to have a council that has more issues with passing *anything* while you focus on family, money or finally dying so your great heir can take the throne? Invite mortal enemies and divide et impera ;)
 
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Cheers for the DD Birken/Groogy/Moah/Rageair, and welcome Moah :D. Have to say, this council/favour/realm peace stuff sounds really good. CK2 has never clicked with me as much as HoI/EU/Vicky, and I've never been able to quite put my finger on it, but these changes sound like CK2 will now be competing for my game time as much as the other three :).
 
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Questions:

1) What happens if a council member is held prisoner? Does his position get replaced temporary or is left empty until the person returns/dies?

2) Could we kidnap council members to push a vote towards saying yes? Is it possible to kidnap without them knowing who did it?

3) If council votes yes on executing/banishing someone is there still a penalty towards your other vassals? What your vassals are part of the council and voted yes? Wouldn't it be contradictory of them voting yes yet giving you a negative relation penalty?

4) What if we refuse to have any council members at all and just be a despotic realm?

5) I don't know if this was read or not but can council members start a motion to declare war? It would be useful if it was to gain provinces next to your land so that you could expand.

6) Can a character be part of two different councils?

7) Can council members begin a motion vote to remove other council members?
 
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"Send Gift" seems obsolete now that there is "Buy Favor", doesn't it?
What really is the difference?

Send Gift = "Here's some money no strings attached, like me more"

Buy Favor = "Here's some money, some day I may want something back from you in return."
 
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Can you ask for a province from your liege if he has requested your support?

Can favours/request support be used for plots?

Can you have it in a plot ?

Can you have it with a Blot ?

Can you have it here or there ?

Can you have it anywhere ?
 
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One thought though, will you be able to refuse someone buying a favour from you? "No no, I can't accept this", maybe with a disposition bump from the offended party? This seems more realistic, and avoids the situation where you can just bribe your worst enemy to do your bidding or vice versa.

A bump ?

More like - "You betrayed me ! I gave you everything and this is how you repay me ? Know ye this, we <insert dynasty name here>'s have VERY long memories !"
 
Send Gift = "Here's some money no strings attached, like me more"

Buy Favor = "Here's some money, some day I may want something back from you in return."

One could argue that you want someone to like you more because you want something from them. (Marry their daughter, not join a faction, accept to join your court, or a plot, etc)
Buy Favor is just more straightforward, but is essentially the same thing.
 
Didn't they say it was linked to the amount of land you hold?
Not specifically

Groogy says that it's more advisors for larger realms.
yeah this is what was said, and an empire is certainly usually a larger realm than a kingdom. Could be it's based in realm size, but the tiers seem like an easier way to do it.

What I mean is that people are so full of this whole "national pride" bullcrap that they argue over the pronounciation of a SINGLE WORD. (I view "national pride" the same way you might view a 5 year old saying "My dad is better than your dad")
You assume the people arguing for the brittish spelling are brittish, not all of us are. Me for an example I'm swedish, the american spelling is just less pleasent to read.

Send Gift = "Here's some money no strings attached, like me more"

Buy Favor = "Here's some money, some day I may want something back from you in return."
Makes me think of the godfather, one day I may call upon you to do a service for me.
 
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If you go against the vote of your council, will you still take a relations hit with those who supported you?
Yes because you still go against the will of the council, just because they agree doesn't mean they support your decision to bypass their authority.
 
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Questions:

1) What happens if a council member is held prisoner? Does his position get replaced temporary or is left empty until the person returns/dies?

2) Could we kidnap council members to push a vote towards saying yes? Is it possible to kidnap without them knowing who did it?

3) If council votes yes on executing/banishing someone is there still a penalty towards your other vassals? What your vassals are part of the council and voted yes? Wouldn't it be contradictory of them voting yes yet giving you a negative relation penalty?

4) What if we refuse to have any council members at all and just be a despotic realm?

5) I don't know if this was read or not but can council members start a motion to declare war? It would be useful if it was to gain provinces next to your land so that you could expand.

6) Can a character be part of two different councils?

7) Can council members begin a motion vote to remove other council members?


On 4. It is clear that you can, you just incur opinion penalties/revoltrisk.

On 6. Im taking a good guess the council is limited to direct vassals. So I think that would be a no, if true.
 
Another thing: does the military AI change include changes to revolts? Currently large revolts like Decadence revolts preferably split up and siege separate provinces and are quickly and easily dispatched piecemeal.
 
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Another modding question: if I add a new targetted_decesion - is it possible to make the council vote for/against it or does the council vote on hard coded diplomatic actions only (probably a question to @Groogy or @Captain Gars).

It's moddable for targeted decisions yes.
 
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I'm going to see how everything is deployed before commenting further, except to say one thing:

I see huge potential abuse possible; I hope these possibilities are addressed prior to release and not after.
 
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Questions:

1) What happens if a council member is held prisoner? Does his position get replaced temporary or is left empty until the person returns/dies?

2) Could we kidnap council members to push a vote towards saying yes? Is it possible to kidnap without them knowing who did it?

3) If council votes yes on executing/banishing someone is there still a penalty towards your other vassals? What your vassals are part of the council and voted yes? Wouldn't it be contradictory of them voting yes yet giving you a negative relation penalty?

4) What if we refuse to have any council members at all and just be a despotic realm?

5) I don't know if this was read or not but can council members start a motion to declare war? It would be useful if it was to gain provinces next to your land so that you could expand.

6) Can a character be part of two different councils?

7) Can council members begin a motion vote to remove other council members?
1. They would be removed from the council, just like they are now. Why would an imprisoned person be on a council.
2. Doubt it, see #1.
3. Tyranny is tyranny.
5. You can use favours to ask your liege to attack someone for you, as already pointed out earlier.
6. How? You can't take a fellow vassal as a steward now, why would you be able to with Conclave.

In one of the earlier diary it was mentioned we will be able to build buildings in the forts, can we get some info on that? What kind of bonuses will the buildings give?
Forts will become moddable to allow buildings. They are not gaining buildings. I believe this was discussed in the thread that it was announced, you might have missed it.

Still no response from the devs in regards to optimization i see.......as normal.
Probably because they have answered it so many times already. CK2 constantly has new optimisations with every release, it is basically like asking will there be bug fixes. The simple answer is yes, but then comes the sea of questions about what they are and how they affect things. Which lets face it will go over most peoples heads.
 
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