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Content Creator Pack - Soviet Union 2D Art | Announcement

Hello there! My name is Katten, and I'm your Community Manager for Hearts of Iron IV. Today, we are excited to announce our first-ever Content Creator Pack (or CCP for short) for Hearts of Iron IV which releases on the 10th of June. This is something we have previously done for Cities: Skylines and Crusader Kings. The pack is created by modders and published by us.

Before I hand it over to Ethan Mayer, one of the two creators of this pack, I wanted to address two frequently asked questions, as I'm sure they will come up.

Did you just take a free mod and make it paid?
  • No, we collaborated with modders to create completely new content!

What do the modders get from this?
  • Modders get paid based on the number of copies sold.

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Now you can see what was hidden in our Roadmap!


World Ablaze CCP Developer Diary | What is this & Who are we?
Hello everyone! I am not your usual Dev Diary writer, so let me introduce myself. I am Ethan Mayer, otherwise known online as 156, one of the Head Developers of the Hearts of Iron IV mod World Ablaze. I am proud to announce, with the support of Paradox, our upcoming CCP Content Creator Pack – Soviet Union 2D Art which will soon be for sale for $3.99. Today, I’ll be explaining to y’all who we are, what this is, and how it all came to be. Let’s get to it!

We’ll save the backstory for later in this Dev Diary and firstly get straight into it by talking about what exactly is a Content Creator Pack. As touched on a bit previously, CCPs are small DLCs developed by modders and published by Paradox for their games, such as has been done “for Crusader Kings III. This is a mutually beneficial deal for all parties: more content gets created for Paradox’s games while the modders, who already work hard in their free time to mod the game, can make some money. Essentially, Paradox is providing a convenient, official, and publicly accessible way for the community to support modders, and in return, you get a small CCP for HOI4. It is an incredibly generous program, and we are extremely grateful to have the opportunity to participate. This particular CCP is similar to the other existing cosmetic DLCs for HOI4, such as Unit Pack and Music DLCs, except the content will be in the distinct World Ablaze style rather than the traditional HOI4 vanilla style. As the name of the pack aptly suggests, the content we are providing for the CCP is 2D art for the Soviet Union. There are over 300+ pieces of high-quality 2D art found in this pack that cover a wide range of Soviet content, including (but not limited to) equipment, national focuses, national spirits, etc. Aqeel will show off the art and creative process involved in its creation in the next Dev Diary. There will be plenty of pictures to ooh and ahh at!

As I said initially, many of you know me as 156, one of the Head Developers of the World Ablaze mod. Professionally, I am an electrical engineer, software engineer, and entrepreneur. I’ve worked for the likes of NASA, Microsoft, and, best of all, myself. I am an avid gamer (maybe moreso in my younger years, but the passion remains), and my favorite genre is, of course, strategy games. Paradox games have always held a special place in my heart as some of the best Grand Strategy RTS games ever made. I started playing Hearts of Iron all the way back in HOI2 and have continued with every installment since (extra shout out to the great spinoffs like Darkest Hour: A Hearts of Iron Game!). Safe to say all these years later, I am as big of a HOI fan as ever. I followed the development of Hearts of Iron IV from its first dev diary to its last and have been playing it since the day it was released. Vanilla was great at first, but as soon as the workshop started getting populated, mods were my go-to way to play.

Several years later in 2020, I met my good friend, partner, and fellow World Ablaze Head Developer Aqeel Mughal, otherwise known as Uncharted, and joined him to work on the mod. The rest is history. We’ve worked hard over the years to make World Ablaze into the mod it is today: a historical and challenging overhaul of HOI4. We are proud of what we have built and look forward to continuing its development at least as long as HOI4 is supported. If anyone is unfamiliar with what World Ablaze is all about, you can check out our Steam Workshop page here. The main features of the mod include unique equipment and accompanying technology trees, custom mechanics, original artwork, challenging AI, improved map design, and other total overhaul changes such as custom content, focus trees, decisions, etc. World Ablaze started from humble beginnings as the Armed Forces Overhaul (AFO) mod, which was just a historical technology tree and equipment mod for tanks, planes, and ships. However, the scope of the project grew into a total overhaul. Once you overhaul equipment to the extent that AFO did, overhauling the rest of the game was not only natural, but required to accompany such impressive equipment work. Thus, the ambition eventually became to make the best historically accurate World War 2 overhaul mod for Hearts of Iron IV. We have focused on producing a high-quality and professionally run mod, and we can thank our persistent dedication to these standards for our steady rise to prominence. Our mod’s development complexity is high due to the amount of unique equipment and other complex mechanics. In addition to working on the mod itself, I use my professional expertise to create automated tools that help us with development. The results speak for themselves, and although we are not done yet, we have come a long way.

In the past couple of years, Paradox’s outreach and communication with mods has improved significantly. We were lucky to be a part of all these Paradox-modder initiatives from their inception. As time went on, our relationship with Paradox grew, and more opportunities arose. One day, we began talking with Paradox about partnering to create a “Content Creator Pack” (CCP) similar to what has been done for other Paradox Grand Strategy Games, such as Crusader Kings III. As with CCPs for other games, they would be made by a modding team and published by Paradox as a way of both adding content to HOI4 and supporting modders, who dedicate a significant amount of free time to adding to the game. We were super excited about this opportunity, so we jumped on it. We immediately began drafting up proposals of DLCs we could create to send to the HOI4 team. After many back-and-forth meetings, presentations, and negotiations, we settled on the terms of our partnership and started work on this CCP.

If you’ve played World Ablaze, you know there’s a lot of great custom 2D art in mod. So, what’s the difference between that art and the art included in the CCP? All the 2D art in the CCP is entirely custom and drawn from scratch for this CCP. While there will inevitably be similarities between the art in the mod and the art in the CCP (due to the fact the same entities, such as equipment, exist in both vanilla and our mod), all the art in the CCP will be of higher quality since any existing art was also redrawn from scratch to be better and more detailed. With this CCP, we've made our mark in the game by giving the Soviet Union an entirely new artistic feel. Featuring unique, high-quality World Ablaze-style historical art, every piece has been crafted to meet exacting standards to ensure a top-notch experience. It is a great addition to any player’s game, but bonus points if you already love the look of World Ablaze and want that in your vanilla games as well. Don’t take my word for it; more information and examples of the included art will be shown off in the next Dev Diary!

Finally, I wanted to take some time to give out some much-deserved thank yous. A big thanks to Paradox for allowing us this great and rare opportunity to create official content that will now always be associated with the game we love. And of course, I want to extend my gratitude to all of the Hearts of Iron players who decide to support us by purchasing this CCP. It means the world to us; we ultimately do all of this, both the mod and CCP, for you, and y’all’s support is the reason we can continue to do the work we do. We hope you enjoy our content!
 
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A cosmetic DLC that is not made by the developers does not interfere with game mechanics, I don't understand.
I think the point trying to be made is there are problems, either unintentionally broken or by design, that have been reported on for in some case years, and instead of those being addressed what they see is "give us $4 for cosmetics". Its not about who is making the optional content, but trying to sell optional content over, what is seen as, not addressing issues that have plagued the game for quite some time.
 
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This DLC has in no way a connection to No Step Back, and if you have suggestions or bug reports for that DLC, please do send them here on the forums.
We do, but it takes so long for them to be fixed that it feel like you guys don't look at the reports. Modern Large Airframe still don't lose their ahead of time penalty until 1950, you changed the air research tree in By Blood Alone... almost 2 years ago now.
 
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I'm all for companies experimenting with new ways to make and sell content, especially if it aims to support a strong modding community. Things like this, together with the recent patch for I:R is what tells me mods are gonna be amazing, period. Sure, sometimes it misses the mark, and if I ever feel like I'm getting the short end of the stick you can kiss my money goodbye. But I will always prefer the companies that try to put armor on horses over those that don't.

As for this, I'm probably getting it. I see value in good graphical content, but mainly I want to say I like the initiative. I almost never play the Soviet Union though, so idk.

What I will say more critically though is that in my eyes the last thing most Paradox games need is an even more complex list of DLC. Say that I have a friend who I want to recommend the game to, someone who enjoys Soviet content. Well, first I need to convince them that the 181,83€ (assuming this costs 3,99€) isn't as bad as it sounds. Then they're gonna see all the various DLCs with Soviet content and start asking why they need or don't need each one of them. But that's not happening because I can't be bothered to do all that.

Now I'm going on a limb, but maybe a better route would have been to include this in some kind of "Supporter Edition" for No Step Back (if Steam allows that kind of DLC nesting)? Too late now, and regardless the timing would have been a bit iffy without further NSB content. However, I would have totally bought it. And bonus points from me if it helps keep the base game content more utilitarian. Fancy bells and whistles are nice, but I like my training wheels.
 
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"Did you just take a free mod and make it paid?
  • No, we collaborated with modders to create completely new content!"

SO YOU LITERALLY MADE A PAID MOD THAT SHOULD BE FREE OR INCLUDED IN NO STEP BACK USING PEOPLE MORE SKILLED THAN YOU
Here's some free advice: yelling at and insulting people is not a good way to get what you want.
 
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If I were to express a personal opinion, I would prefer buying music packs over purchasing tiny icons.
Although it may be disappointing, supporting the community is not a wrong thing to do.
We already had the music and the 3D models packs. Why not try the icons? I don't want to reject the idea, and obviously it's not mandatory for everyone besides those who want to support the game.
 
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If I were to express a personal opinion, I would prefer buying music packs over purchasing tiny icons.
Although it may be disappointing, supporting the community is not a wrong thing to do.
Thank you for your feedback!


If there is any money to outsource to promote mods, I’d say Kaiserreich and the WW1 mod are good options.
We are open to taking in pitches from any mod team, including them. :)
 
Ok, show me screenshots so that I can get an idea first, and I'll make up my mind. In principle I do like cosmetic refreshes, especially when fully integrated in the core of HOI4.

Edit: hadn't seen the trailer, which didn't load first for some reason. Of, that's nice to have. Just curious about the merits for those with NSB DLC (integration). Of course, I'd then expect to have one such pack for all majors now plus France...
Thanks for the hint, missed it out too! Being slightly disappointed by the absence of character pictures, I will make my final decision after the DD - but the things shown in the trailer already look promising I have to say.

We do, but it takes so long for them to be fixed that it feel like you guys don't look at the reports. Modern Large Airframe still don't lose their ahead of time penalty until 1950, you changed the air research tree in By Blood Alone... almost 2 years ago now.
Since I know that @PDXKatten usually likes to get a link for those items to make a quick pass towards QA/dev team, I will step in...

If I were to express a personal opinion, I would prefer buying music packs over purchasing tiny icons.
Although it may be disappointing, supporting the community is not a wrong thing to do.
Respecting your taste, I have to express that for me it is the exact opposite - Paradox will see no money from me for songs. Not because I think they are bad or not worth their money...I even support that such packs are made for people like you who enjoy them. My tiny personal "issue" with songs is just that I play without any ingame music. Always and not even only in HoI4. In nearly every game. Just liking it better that way for purposes of relaxation and to avoid audio overload. And as much as I'm willing to support development...I'm not buying stuff I don't have a use for. Because of that those 2D-pack is exactly striking my vein and I'm considering a purchase (even if I have to mention one more time that I think not adding character portraits or enlarging namelists is a missed opportunity)
 
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Thanks for the hint, missed it out too! Being slightly disappointed by the absence of character pictures, I will make my final decision after the DD - but the things shown in the trailer already look promising I have to say.

In my opion i think also. I found a compromiss for my self. What paradox and the mod community do not deliver must i make self. I am happy with my own spy portraits, ace varaints and pictures. That i change all protrait from manchukuo asia to japan land leader too. Ok the ace pictures are crap. ;) I would appreciate it if there were more cosmetic things to give the whole thing more flair. But I also understand that some wishes are too individual to fulfill. For example, I don't need music at all. I have YouTube running in the background for this.
 
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The great thing about this is if you don't like it you don't have to get it and it add flavor to the game while leaving the Dev's to focus on the base game, I don't understand the hate.
I understand it because many friends of mine dislike this, and we talked a lot about their psychological motivations. Anyway, it is humanity. I tried to deconstruct this in my previous post in the thread but frankly speaking, it's not that helpful.

Comparing to community management, PDX's marketing team should be responsible of this more.

Most forum users think the same thing as the we guys do, but it would help talking deeply to someone who disagree with this - face to face.
 
Maybe I'm late to making a comment on this but I would like to give my opinion regardless.

I have no issue with the DLC itself or the concept of Content Creator Packs (long time Cities Skyline player so the concept isn't new) but I think it would have been better recieved if the scope was other and Paradox had been clearer about what it was.

If instead of alternative 2D art it was, for example, additional focus tree branches (Democratic URRS, Non Aligned USA...) or extra generals/admirals/advisors for a nation I think most people would be okay with it.

Modders being paid for helping fill some of the gaps from previous DLC while freeing the hands of the Paradox team to keep working on other stuff? It would be the closest thing to a dedicated Custodian Team.

TLDR: the idea is good, the choice of content and the way it was teased not so much.
 
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If I were to express a personal opinion, I would prefer buying music packs over purchasing tiny icons.

I bought packs with 2D icons and 3D models of tanks and aircraft. Allied Armor Pack, Axis Armor Pack and Eastern Front Planes. If they release another pack with unique equipment for countries, I will definitely buy it.
 
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I bought packs with 2D icons and 3D models of tanks and aircraft. ... If they release another pack with unique equipment for countries, I will definitely buy it
I think there's a key difference - 3D models. Majority of gameplay is spent on the main map, so you won't see anything new there.

Are aircraft featured in the 2D art? Will the AI use them?
 
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If instead of alternative 2D art it was, for example, additional focus tree branches (Democratic URRS, Non Aligned USA...) or extra generals/admirals/advisors for a nation I think most people would be okay with it.
PDS seems to outsource btfb and south american one or "country packs" to believable externals. Since there're so many mods focusing on substential contents (kr, tno, wwi redux, road56, etc), it's kinda unfair to outsource this to specific modders, because HOI4 has likely tens to thousands of modders in globe (a conservative estimate).

It's not that hard to understand the situation PDS faces: the art might be the best choice if they wanna cooperate with modders. But fairly speaking, HOI4 has not found its own way dealing with late-developing trap - EUIV dealt with this by offering abundant falvoured content pack, but for HOI4, there's still a long way to go.
 
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