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Content Creator Pack - Soviet Union 2D Art | Announcement

Hello there! My name is Katten, and I'm your Community Manager for Hearts of Iron IV. Today, we are excited to announce our first-ever Content Creator Pack (or CCP for short) for Hearts of Iron IV which releases on the 10th of June. This is something we have previously done for Cities: Skylines and Crusader Kings. The pack is created by modders and published by us.

Before I hand it over to Ethan Mayer, one of the two creators of this pack, I wanted to address two frequently asked questions, as I'm sure they will come up.

Did you just take a free mod and make it paid?
  • No, we collaborated with modders to create completely new content!

What do the modders get from this?
  • Modders get paid based on the number of copies sold.

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Now you can see what was hidden in our Roadmap!


World Ablaze CCP Developer Diary | What is this & Who are we?
Hello everyone! I am not your usual Dev Diary writer, so let me introduce myself. I am Ethan Mayer, otherwise known online as 156, one of the Head Developers of the Hearts of Iron IV mod World Ablaze. I am proud to announce, with the support of Paradox, our upcoming CCP Content Creator Pack – Soviet Union 2D Art which will soon be for sale for $3.99. Today, I’ll be explaining to y’all who we are, what this is, and how it all came to be. Let’s get to it!

We’ll save the backstory for later in this Dev Diary and firstly get straight into it by talking about what exactly is a Content Creator Pack. As touched on a bit previously, CCPs are small DLCs developed by modders and published by Paradox for their games, such as has been done “for Crusader Kings III. This is a mutually beneficial deal for all parties: more content gets created for Paradox’s games while the modders, who already work hard in their free time to mod the game, can make some money. Essentially, Paradox is providing a convenient, official, and publicly accessible way for the community to support modders, and in return, you get a small CCP for HOI4. It is an incredibly generous program, and we are extremely grateful to have the opportunity to participate. This particular CCP is similar to the other existing cosmetic DLCs for HOI4, such as Unit Pack and Music DLCs, except the content will be in the distinct World Ablaze style rather than the traditional HOI4 vanilla style. As the name of the pack aptly suggests, the content we are providing for the CCP is 2D art for the Soviet Union. There are over 300+ pieces of high-quality 2D art found in this pack that cover a wide range of Soviet content, including (but not limited to) equipment, national focuses, national spirits, etc. Aqeel will show off the art and creative process involved in its creation in the next Dev Diary. There will be plenty of pictures to ooh and ahh at!

As I said initially, many of you know me as 156, one of the Head Developers of the World Ablaze mod. Professionally, I am an electrical engineer, software engineer, and entrepreneur. I’ve worked for the likes of NASA, Microsoft, and, best of all, myself. I am an avid gamer (maybe moreso in my younger years, but the passion remains), and my favorite genre is, of course, strategy games. Paradox games have always held a special place in my heart as some of the best Grand Strategy RTS games ever made. I started playing Hearts of Iron all the way back in HOI2 and have continued with every installment since (extra shout out to the great spinoffs like Darkest Hour: A Hearts of Iron Game!). Safe to say all these years later, I am as big of a HOI fan as ever. I followed the development of Hearts of Iron IV from its first dev diary to its last and have been playing it since the day it was released. Vanilla was great at first, but as soon as the workshop started getting populated, mods were my go-to way to play.

Several years later in 2020, I met my good friend, partner, and fellow World Ablaze Head Developer Aqeel Mughal, otherwise known as Uncharted, and joined him to work on the mod. The rest is history. We’ve worked hard over the years to make World Ablaze into the mod it is today: a historical and challenging overhaul of HOI4. We are proud of what we have built and look forward to continuing its development at least as long as HOI4 is supported. If anyone is unfamiliar with what World Ablaze is all about, you can check out our Steam Workshop page here. The main features of the mod include unique equipment and accompanying technology trees, custom mechanics, original artwork, challenging AI, improved map design, and other total overhaul changes such as custom content, focus trees, decisions, etc. World Ablaze started from humble beginnings as the Armed Forces Overhaul (AFO) mod, which was just a historical technology tree and equipment mod for tanks, planes, and ships. However, the scope of the project grew into a total overhaul. Once you overhaul equipment to the extent that AFO did, overhauling the rest of the game was not only natural, but required to accompany such impressive equipment work. Thus, the ambition eventually became to make the best historically accurate World War 2 overhaul mod for Hearts of Iron IV. We have focused on producing a high-quality and professionally run mod, and we can thank our persistent dedication to these standards for our steady rise to prominence. Our mod’s development complexity is high due to the amount of unique equipment and other complex mechanics. In addition to working on the mod itself, I use my professional expertise to create automated tools that help us with development. The results speak for themselves, and although we are not done yet, we have come a long way.

In the past couple of years, Paradox’s outreach and communication with mods has improved significantly. We were lucky to be a part of all these Paradox-modder initiatives from their inception. As time went on, our relationship with Paradox grew, and more opportunities arose. One day, we began talking with Paradox about partnering to create a “Content Creator Pack” (CCP) similar to what has been done for other Paradox Grand Strategy Games, such as Crusader Kings III. As with CCPs for other games, they would be made by a modding team and published by Paradox as a way of both adding content to HOI4 and supporting modders, who dedicate a significant amount of free time to adding to the game. We were super excited about this opportunity, so we jumped on it. We immediately began drafting up proposals of DLCs we could create to send to the HOI4 team. After many back-and-forth meetings, presentations, and negotiations, we settled on the terms of our partnership and started work on this CCP.

If you’ve played World Ablaze, you know there’s a lot of great custom 2D art in mod. So, what’s the difference between that art and the art included in the CCP? All the 2D art in the CCP is entirely custom and drawn from scratch for this CCP. While there will inevitably be similarities between the art in the mod and the art in the CCP (due to the fact the same entities, such as equipment, exist in both vanilla and our mod), all the art in the CCP will be of higher quality since any existing art was also redrawn from scratch to be better and more detailed. With this CCP, we've made our mark in the game by giving the Soviet Union an entirely new artistic feel. Featuring unique, high-quality World Ablaze-style historical art, every piece has been crafted to meet exacting standards to ensure a top-notch experience. It is a great addition to any player’s game, but bonus points if you already love the look of World Ablaze and want that in your vanilla games as well. Don’t take my word for it; more information and examples of the included art will be shown off in the next Dev Diary!

Finally, I wanted to take some time to give out some much-deserved thank yous. A big thanks to Paradox for allowing us this great and rare opportunity to create official content that will now always be associated with the game we love. And of course, I want to extend my gratitude to all of the Hearts of Iron players who decide to support us by purchasing this CCP. It means the world to us; we ultimately do all of this, both the mod and CCP, for you, and y’all’s support is the reason we can continue to do the work we do. We hope you enjoy our content!
 
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Will NSB owners at least get a discount?
They will no, no.

Heres an idea, why not include the "Katyusha" pre-order song from NSB in it? Ill buy it then.

You can even give a $1 or some token discount to owners of the NSB pre-order.
If we sell the Pre-order song for NSB, it would not be fair to those who pre-ordered the DLC so long ago as their bonus is now no longer a bonus.

I've read that and it changes barely anything. In fact, it only makes it worse if you look at a big picture.

You are using people who do this stuff for free every day because apparently over billion dolar company with almost 700 employees can't afford to make content more often than once half a year and fill gaps or improve your goddamm game in reasonable time (NSB was released almost 3 years ago). This game probably is mostly relevant because of the Steam Workshop and all those wonderfull people who create stuff out of passion, and not for cash.

The fact that you make pay those two modders doesn't change this fact, stop acting like this is some act of graceful benevolence on your part. BECAUSE THIS IS MANDATORY TO PEOPLE WHO CREATE CONTENT YOU GET MAJORITY OF PROFIT FROM AND THOSE ARE JUST FEW MODDERS FROM A SEVERAL THOUSAND WHO CARRY THIS GAME INSTEAD OF YOU.

[edit: uppercase is meant more as a sign of emphasis than yelling, tho it's hard to deny I'm indeed upset about this]
So you prefer us not to work with modders and help them get something in return for their work? Im not sure what you are asking for, apologies.

I think people who saw the hidden double-headed eagle expected some improvements in the content of White Russia. By improvements I mean new political and military advisors, maybe something in the focus tree. But not art pack.
I should have been more clear that it was a cosmetic pack, so not to leave it open to interpretation, I only responded to threads saying it wasnt a focus tree or mechinical change. If I could go back and redo, I would.

Let me be clear with you. Generally speaking, I am not against these kinds of DLCs, but, and trust me this is a big "BUT", what is the point of more "high-quality art" IF my country page, as soon as I reach 5 national spirits, is so tiny that every national spirit is 5x5 pixels on a 34" 1440p monitor? At the very least, you could provide us with a way to see a non-compressed version of our national spirits in game (as well as those for other countries) when clicking on the country flag. At I am speaking from a privileged point since I own a larger monitor with higher resolution, what about all other players that plays the game on a 1080p monitor or simply on a laptop with a 15" monitor? This content became simply useless bc regardless of the quality of the product you have simply zero possibilities to enjoy it. Besides there are mods that provides same quality for waaaaaaay more countries for free.
That is valuable feedback regarding the sizes of National Spirits, Il pass that on. Thank you!
 
god bless you i could never have your job and have to calmly respond to messages like these
Company receiving critisism. It's a part of their job, I'm commenting here and I receive critisism for example from you. I don't think it's anything particularly heroic or anything? Especially since there are also people defending them, for example you?
 
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As there are a lot of people asking how the modders get paid, I checked internally and can share this with you all.

Modders get paid first an upfront payment, and then based on how many copies sold.

There was also some concern that Steam takes their cut then the modders get paid, etc. Paradox takes the impact of the steam cut, so the modders payment is unaffected by that.
 
They will no, no.


If we sell the Pre-order song for NSB, it would not be fair to those who pre-ordered the DLC so long ago as their bonus is now no longer a bonus.


So you prefer us not to work with modders and help them get something in return for their work? Im not sure what you are asking for, apologies.


I should have been more clear that it was a cosmetic pack, so not to leave it open to interpretation, I only responded to threads saying it wasnt a focus tree or mechinical change. If I could go back and redo, I would.


That is valuable feedback regarding the sizes of National Spirits, Il pass that on. Thank you!
I expect that you can handle developing your game yourselves and not rely on modders, of which only a couple you pay? And that you don't charge people for 2D icons? I mean what is it, EA?
 
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You are not required to buy the DLC, this is also not NSB 2.0. It is not made by the official team, nor has any focus tree or mechanical changes. It is only 2D art made by a team of two modders.
Hey! Okay, there won't be any more surprises, although I think I will buy it, I hope there will be a new UI interaction interface or a new map style! Just like the flavor packs provided by the Victoria 3 team.;);)
 
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I expect that you can handle developing your game yourselves and not rely on modders, of which only a couple you pay? And that you don't charge people for 2D icons? I mean what is it, EA?
Yes we do not need to rely on modders, this pack is not made to "develop" the game, its a way to support modders while getting something little in return. Do we take a cut? Yes, we have costs but we are not trying to be unfair to the modders in any way.
 
You know, this looks like spitting on the players and fans to me. Damn it, wait five years for the USSR DLC which turned out to be shitty: a stupid paranoia system in which Stalin is like just a maniac killing a random general/admiral/adviser instead of trying to delve into the intricacies of struggle and politics (Game of Thrones compared to what was nervously smoking in aside). The absurd Left and Right oppositions, the Right is so broken that it is completely devoid of meaning - to avoid the Great Purge and save people. And while you kill Stalin, he will kill more people than during the Central Path. There are no historical alternatives like the Soviet-Czechoslovak Mutual Assistance or the Moscow negotiations, which took place. No changes to starting troops (airborne and transport aircraft should have already been deployed in 1936), no additions of generals and admirals, no revision of starting weapons.

And instead of fixing what you didn’t do in the DLC for which people paid money, you offer them to pay for just Icons, when modders from some Extended Tech Tree 1960 do it extremely cool and great.
 
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You know, this looks like spitting on the players and fans to me. Damn it, wait five years for the USSR DLC which turned out to be shitty: a stupid paranoia system in which Stalin is like just a maniac killing a random general/admiral/adviser instead of trying to delve into the intricacies of struggle and politics (Game of Thrones compared to what was nervously smoking in aside). The absurd Left and Right oppositions, the Right is so broken that it is completely devoid of meaning - to avoid the Great Purge and save people. And while you kill Stalin, he will kill more people than during the Central Path. There are no historical alternatives like the Soviet-Czechoslovak Mutual Assistance or the Moscow negotiations, which took place. No changes to starting troops (airborne and transport aircraft should have already been deployed in 1936), no additions of generals and admirals, no revision of starting weapons.

And instead of fixing what you didn’t do in the DLC for which people paid money, you offer them to pay for just Icons, when modders from some Extended Tech Tree 1960 do it extremely cool and great.
This DLC has in no way a connection to No Step Back, and if you have suggestions or bug reports for that DLC, please do send them here on the forums.

The Content Creator Pack is a collaboration between us and two modders to give players something extra unique on the side where players get to support modders whilst also getting extra content while our development team at PDX is working on war effort patches and the upcoming expansion.
 
I do quite like the concept of working with modders to give back to them but unfortunately I think the circumstances in which this was teased soured it for me and many others. Had this been a standard unteased announcement I could see a better reception occurring, but what has happened can't be changed and can only be learned from.

The substitution art looks sick and I can definitely see it selling well, kudos to the World Ablaze team! I can only hope the contents of the war patch on Monday compensate for the misplaced hype for gameplay alterations.
 
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That's a good idea but you guys should use modders to make additional historical and non historical optional events, country tree branches, MIO and spirits etc.. for a specific country.
A lot of country are missing flavors even the most developed ones.
That's I would spend my money on!
 
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Yes we do not need to rely on modders, this pack is not made to "develop" the game, its a way to support modders while getting something little in return. Do we take a cut? Yes, we have costs but we are not trying to be unfair to the modders in any way.
Okay, but my main point is that this game, which is 1st or 2nd most popular out of all your games, quite literally stands on mods. With all respect, I don't think it would have 20% of todays player base if not for the Workshop. I personally can't recall when I had last played it completely Vanilla, because there are a lot of problems (bad AI, lack of balance especially regarding Germany, often arbitrary constraints in focus trees or their quality or lack their of) that only mods can solve relialably and all the time - for free, and most of them are not done or paid by you. I don't know why, from what I can tell EU4 or CK don't seem to have this problem, at least not nearly as severe.

This whole context matters.

So there are great many people who do a lot of work about this for free, I can't even imagine how much. You only pay several of them now, 8 years after the game released. That's only a drop in a bucket, and it doesn't solve the underlaing issue. And from my perspective, it's coopting some people who often do your job instead of you, and even if their are decently paid and if this behaviour isn't necessarily bad in it of itself, the above mentioned context makes it repulsive in my eyes.
 
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I do quite like the concept of working with modders to give back to them but unfortunately I think the circumstances in which this was teased soured it for me and many others. Had this been a standard unteased announcement I could see a better reception occurring, but what has happened can't be changed and can only be learned from.

The substitution art looks sick and I can definitely see it selling well, kudos to the World Ablaze team! I can only hope the contents of the war patch on Monday compensate for the misplaced hype for gameplay alterations.
With the answers in hand, I would have done differently and written Secondary 2D Art Pack Announcement or something similar to stop any potential misunderstandings.

That's a good idea but you guys should use modders to make additional historical and non historical optional events, country tree branches, MIO and spirits etc.. for a specific country.
A lot of country are missing flavors even the most developed ones.
That's I would spend my money on!
Thanks for your feedback!

Okay, but my main point is that this game, which is 1st or 2nd most popular out of all your games, quite literally stands on mods. With all respect, I don't think it would have 20% of todays player base if not for the Workshop. I personally can't recall when I had last played it completely Vanilla, because there are a lot of problems (bad AI, lack of balance especially regarding Germany, often arbitrary constraints in focus trees or their quality or lack their of) that only mods can solve relialably and all the time - for free, and most of them are not done or paid by you. I don't know why, from what I can tell EU4 or CK don't seem to have this problem, at least not nearly as severe.

This whole context matters.

So there are great many people who do a lot of work about this for free, I can't even imagine how much. You only pay several of them now, 8 years after the game released. That's only a drop in a bucket, and it doesn't solve the underlaing issue. And from my perspective, it's coopting some people who often do your job instead of you, and even if their are decently paid and if this behaviour isn't necessarily bad in it of itself, the above mentioned context makes it repulsive in my eyes.
So if I understand you correctly, you are angry at us starting now after 8 years of the game being released to help modders get paid, not that modders are getting paid. Correct?
 
With the answers in hand, I would have done differently and written Secondary 2D Art Pack Announcement or something similar to stop any potential misunderstandings.


Thanks for your feedback!


So if I understand you correctly, you are angry at us starting now after 8 years of the game being released to help modders get paid, not that modders are getting paid. Correct?
No, my problem is that your game is reliant on mods, crushing majority of which are made for free. And you are releasing a paid mod, essentially, instead of trying to mitigate this issue yourself.
 
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Can we get a list of which tanks, planes and ships are getting new icons?

To say it’s a different art style the tank icons look extremely similar to the ones in base game
 
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This DLC has in no way a connection to No Step Back, and if you have suggestions or bug reports for that DLC, please do send them here on the forums.

The Content Creator Pack is a collaboration between us and two modders to give players something extra unique on the side where players get to support modders whilst also getting extra content while our development team at PDX is working on war effort patches and the upcoming expansion.
Proposals have been made for a long time, many people have written large messages about changes to the USSR, but I have not yet seen a single serious change in the USSR in the focus tree, in generals/admirals, or in starting troops and equipment. The USSR is simply like an unwanted child, its DLC came out only after 5 years, justifying this with a lot of research. (although this is one of the most played nations), but it turned out to be unfinished/poorly designed and it is still not fixed after three years. Just as we don’t see why transport planes don’t share their hull mechanics after two years, in just one month there were three topics that raise this question. Also making the DLC unfinished. Well, if you cannot do this, then write directly - we cannot do it.
 
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No, my problem is that your game is reliant on mods, crushing majority of which are made for free. And you are releasing a paid mod, essentially, instead of trying to mitigate this issue yourself.
We are promoting modding by working to create new modding tools. People should be able to transform HOI4 into whatever they want, like KR with the scenario of Germany winning, EaW with the ponies, or even the LOTR mod with War of the Ring mechanics.

We will never try to hinder people from making mods for our game. Can we outpace them? No. The development team cannot match what over 1.5 million monthly active users can achieve, but they do their utmost best and create, in my opinion, awesome focus trees and mechanics that modders then use to improve their own mods.