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Crusader Kings 3 Dev Diary #75 - In the Event of Court Events

Welcome comrades! In today’s (not at all late shutup SHUTUP) dev diary, we’ll be going over the new court-type event; many of you will likely have seen them a bit already in a few preceding dev diaries, but for the rest, allow me to formally introduce court-type events:
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This new event type is seen exclusively within the court view, where they replace standard character-type events.

We added these because one of the major design limitations with character-type events is that they’re uhh… they’re small. Really, really, really small, and having comparatively little space to work with means they impose a lot of restrictions on their use.

Those of you who mod, or have dabbled at modding, will likely know what I’m talking about: generally, a character event can only fit about three paragraphs of copy and 3-4 options before it starts to look a little naff. Less if there are characters or titles involved with very long names, or if you have to do a lot of paragraphing.

There are good reasons for them to be this small - they get in the way less when popping up, it encourages concise delivery of information, and it frames the portrait characters in each event nicely.

For the court scene, these considerations are (generally) moot, so we wanted to play around with a more liberal event format. We don’t need to worry about framing characters in the traditional sense since we show them in the scene, the player always opts into a court-type event and thus can’t have one pop-up unexpectedly, and though information (and options) still need to be reasonably concise, it’s nice to have a little room to flex the meaning of “concise” somewhat.

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From a player’s perspective, you’ll mostly interact with court-type events through the not-at-all-confusingly-named court events pool. Similar to random yearlies, court events reflect the life of your court just existing, with all the petty drama and courtly intrigue you’d expect from a medieval monarch’s household. They primarily involve characters consistently within your court (rather than far-flung vassals or guests), and often tie into court grandeur and your different levels of amenities.

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Other than their tone, size, and occasional number of options, the biggest differences that players will notice are their usage of different camera shots instead of backgrounds and portraits…

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… and their optional nature. Unlike yearly events, court events are opt-in, meaning that you don’t have to take them if you don’t want to, in which case their default (neutral-ish) option will be selected after a long-ish time-out period.

To open a court event, you simply click on a button that’ll appear floating over one of your court’s relevant characters. Whenever you’ve got court events you could be checking, you’ll be notified via the Royal Court button in the right-hand panel.

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From a scripting perspective, court-type events share a fair amount of DNA with character-type events, but differ mostly in the form of their court_scene block.

Usually, I’d go on to explain everything in a bit more depth inside the dev diary itself, but since court-type events can be tricksy to script till you get the hang of ‘em, we’ve included an example court-type event inside one of the event files that breaks down their make-up:
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^^ Hopefully, this should be a solid annotated example, but just in case, here’s a few pre-emptive clarifications:
1) Every court-type event must have a button character, even if that character is just your character, so that must always be set up.
2) The group parameter defines which spot in the scene that character stands in. These groups themselves are scriptable (with a bit of work) elsewhere, so you can arrange characters inside the court however you like. The groups shown in the example actually contain multiple different preset positions within the court scene, one of which is selected randomly for each event when it tries to fire.
3) For animations, we can access all the standard ones, plus a slew of new animations created specifically for the court scene.

Finally, just for fun, let’s have some more court events:
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Oh, right, yes, I titled the dev diary “and friend” too, didn’t I? Welp, the new court-type isn’t the only event type we’re adding with this expansion (just the most exciting). We also have the new duel event type!

Duels were added as part of our first flavour pack, but I’m sure you’ve all noticed that the space for ‘em is pretty limited, and the animations don’t work so well for this context. Welp, we’ve revamped both of those with this new type, giving duels a face-lift:
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… Naturally, the weapon held by either character does correspond to their signature weapon type, or whatever weapon artefact they have equipped (if they’ve got one).

And that’s all from me, folks. As ever, I’ll be around in the comments for an hour or so to answer questions, but otherwise, see y’all next diary!
 
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So couldn't help but notice that the aesthetic for the Denmark and England courts, as well as the Asturian and Byzantine courts look different.

Does this imply there are now more court visuals? So Denmark doesn't use western courts but instead maybe northern courts? And same for Asturias not using the byzantine/Mediterranean one?
 
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Why would King Svend of Denmark say "Since Sigrid joined my court..." when she's his daughter? I feel like this particular event needs some character flags because this is silly.
 
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Why would King Svend of Denmark say "Since Sigrid joined my court..." when she's his daughter? I feel like this particular event needs some character flags because this is silly.
The man appears to have tucked his cape into his pants, he's clearly not the sharpest axe in the armory, if you know what I mean.
 
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So couldn't help but notice that the aesthetic for the Denmark and England courts, as well as the Asturian and Byzantine courts look different.

Does this imply there are now more court visuals? So Denmark doesn't use western courts but instead maybe northern courts? And same for Asturias not using the byzantine/Mediterranean one?
That would be lovely!
 
Is Patriarch Prokopios standing next to the player in this scene because the event text mentions him by name, despite the fact that it's in the context of merely imagining what his reaction would be? If the system is that all the characters mentioned in the text will be present in the scene, you should probably write the text so that it implies they should be present.
 
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This is a welcome addition, "fluffy" events have a more important role in CK than the rest of PDX series. Having them in a pool of "optional" events potentially solves one of the problems that these kind of events have in PDX games - they are nice to read during peacetime, but can be an annoyance and distraction in war. Imperator has something resembling this, but with no royal court attached (but damn I'd love to see a Roman Senate in that game eh eh). What I'm intrigued about is that this court event pool basically opens a new way for event mods. If modders want to add events about courtlife, celebrations, audiences, life under siege, etc., they could go absolutely wild with them and never worry about "overdoing" them, since these events won't end up cluttering the map and pausing the game every 5 days.
 
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This is a welcome addition, "fluffy" events have a more important role in CK than the rest of PDX series. Having them in a pool of "optional" events potentially solves one of the problems that these kind of events have in PDX games - they are nice to read during peacetime, but can be an annoyance and distraction in war.

Came here to say this. I know many people are still upset about the lack of options for event notifications, but I'm interested to see this system in action. Huge potential to smooth out some of the tonal clashes that happen due to the stochastic nature of events (e.g., I don't care about carp ponds when I'm laying siege to Baghdad). I think it's a great idea to separate events into "urgent" ones that players deal with immediately and less urgent ones that, if neglected over a long time, might simmer into discontent.

Other than that, I don't get some of the negative reactions to this dev diary. I am a player who cares about some courtiers like individual knights. CK3 did a good job of cutting down on "useless" courtiers with their wandering system, and I'm happy to have more ways to interact with them. Do we need more vassal interactions? Yes, but I thought those were covered in separate court mechanics in another dev diary. Maybe I am missing something,
 
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… and their optional nature. Unlike yearly events, court events are opt-in, meaning that you don’t have to take them if you don’t want to, in which case their default (neutral-ish) option will be selected after a long-ish time-out period.

To open a court event, you simply click on a button that’ll appear floating over one of your court’s relevant characters. Whenever you’ve got court events you could be checking, you’ll be notified via the Royal Court button in the right-hand panel.
Can mods bypass this? I.e. can modders trigger court-type events by normal means, like decisions etc., and have them pop up immediately?
 
I've gone into this a little elsewhere, but essentially it's a deliberate design decision not to have overt battlefield events pop up like this, since they get in the way of army movement and, especially in MP, they'd be an active nuisance.
Would it be possible to make the events so they wouldn’t happen in multiplayer? Discarding interesting times for stuff to happen, just because it won’t work for a one type of game mode is rather unfortunate. Please, don’t let multiplayer limit the single player experience.
 
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At this point every dev diary is a bit exasperating. A year in and only the one little flavor pack. Apparently we were spoiled with the fast paced ck2 dlc release schedule.... I hope the pace picks up a bit after this finally comes out.
 
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All this talk of Glitterhoof has got me wondering: Will there be any space in the court screen for our beloved pets? I seem to recall having a dog or cat periodically during my games, and even without appointing Glitterhoof to a council position, who doesn't enjoy the presence of a large tame reptile or hilariously drunken moose?
 
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