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Hello everyone!

I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.

Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.

Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.

The first thing we've done is to add a vassal limit. This is exactly what it sounds like - a limit to how many vassals a ruler can have without receiving penalties. Every vassal of count tier or above will count against this limit. The vassal limit will be higher for rulers of higher tiers, and for rulers with higher diplomacy skill. Another factor that increases the limit is your dynasty's prestige. You can also affect your vassal limit by changing your Centralization Law (this touches on an important new law mechanic - more on this later in this dev diary).

So what are the penalties of going over your vassal limit? Well, you will immediately get a penalty to the taxes and levies for all your vassals. This penalty increases exponentially, and if you go far enough over the limit you will get no vassal taxes or levies at all.

The second danger of being over the limit is that when your ruler dies, there is a chance of any vassal simply becoming independent instead of swearing fealty to your heir. The risk of this happening increases the higher over the limit you are. Vassals who are geographically more distant from your capital are the ones who are most likely to declare independence.

cm_dd_3_laws_2.png

We've also made a very important change to how laws depend on technology. Many laws are now unlocked by advancing your Legalism technology. Higher levels in this tech are needed to unlock higher levels of Centralization, Crown Authority, Levy and Taxation laws and Viceroy laws (again, just keep reading to find out more about this). This means that you will see a big difference in the tools available to organize your realm early game vs late game.

With these changes, Legalism no longer directly increases your demesne size limit, this modifier has been removed. Also, the short reign penalty modifier has been moved to the Majesty tech.

So, what does the Centralization Law do now? Well, firstly, it's a demesne law and so applies to your entire realm. Secondly, it has five tiers, going from fully decentralized to fully centralized. Lower centralization grants you a bonus to Vassal Limit, while high Centralization grants a bonus to Demesne Size Limit and a penalty to Vassal Limit. This presents the player with an interesting choice - do you want to focus on a larger, less centralized realm or on a stronger personal demesne but having a harder time of organizing your many vassals?

How legalism unlocks laws will be moddable to a large extent.

Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty. However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

cm_dd3_viceroy.png

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

We have also made some changes to regencies. The essence of it is that a character's regent is now more of a conscious actor, and will not automatically act in the liege's interest. A regent who dislikes you will be somewhat likely to make things difficult for you, and certain types of personality traits will also be likely to cause problems. Diplomatic actions may be blocked if the regent does not approve, for example. A friendly regent is your best bet for getting things done your way, but there are also other considerations. Any regent is likely to prefer seeing you married to someone of their own religion and culture, for example.

cm_dd3_regent.png

Since choosing your regent has now become much more important, you will be able to name a regent beforehand, via "Award Honorary Title" in a character's diplomacy interface. Your Designated Regent is officially recognized as the one chosen to take the reins if a regency is required.

In addition to the things mentioned, there are a number of smaller changes intended to make ruling your realm more interesting, and some intended to just make it easier. One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them.

In the final dev diary next week we will be talking about the new tribal mechanics. See you then!
 
I'm kinda wondering... will the vasal limit depend on the number of highest tier titles held, or just on the title rank? Because if it's the latter it would seem that a world conquest (which is not the goal of the game, I know, but can be an interesting thing to strive for) is made impossible - you'd surely reach a point where you'd have too many vassals! Or do you bump up the limits by creating more kingdoms and empires for you to keep?
 
I'm kinda wondering... will the vasal limit depend on the number of highest tier titles held, or just on the title rank? Because if it's the latter it would seem that a world conquest (which is not the goal of the game, I know, but can be an interesting thing to strive for) is made impossible - you'd surely reach a point where you'd have too many vassals! Or do you bump up the limits by creating more kingdoms and empires for you to keep?

Apparently the vassal limit expands as your prestige expands, so that could help. Succession might be difficult though.
 
Viceroys and Regents! Nice! Very nice cant wait fot it.
 
I'm kinda wondering... will the vasal limit depend on the number of highest tier titles held, or just on the title rank? Because if it's the latter it would seem that a world conquest (which is not the goal of the game, I know, but can be an interesting thing to strive for) is made impossible - you'd surely reach a point where you'd have too many vassals! Or do you bump up the limits by creating more kingdoms and empires for you to keep?

I think it only counts the highest title (and only one of them). Otherwise creating and holding all kingdoms and empires would circumvent the mechanic (except for the ERE, where BitP might ruin your day).
 
Mmmmm I think I'm gonna like most of the changes I've seen so far. This is shaping up to be a MUCH better DLC than RoI was...... Might have to get this one on day 1 instead of waiting for it to go 75% off....
 
Viceroys might be 'easier' than actual vassals, but don't forget that they are appointed for life . So once the King who made them dies, and his 3 year-old imbecile son succeeds, they no longer have that +opinion bonus from being granted viceroyalty!


Can duke-tier Viceroys form Kingdoms?
 
I know that this many not seem that important in the grand scheme of things, but can/will Byzantine viceroys be called Exarchs and their title the Exarchate of "X"

I'd like to second this. Will we have customized localizations for viceroys?
 
Looks unlikely, given that we have an Persian cultured (I think) in the relevant OP's screenshot.

By the way, is that me, or are the devs being far less magnanimous in answering question for this DD series than for the previous ones?

This says nothing... They mostly use English titles and only few localisations... How should a persian viceroy be called...?
 
I'm kinda wondering... will the vasal limit depend on the number of highest tier titles held, or just on the title rank? Because if it's the latter it would seem that a world conquest (which is not the goal of the game, I know, but can be an interesting thing to strive for) is made impossible - you'd surely reach a point where you'd have too many vassals! Or do you bump up the limits by creating more kingdoms and empires for you to keep?
in the new expansion to rule the world effectively you'll have to land your family for the prestige.
 
Looks unlikely, given that we have an Persian cultured (I think) in the relevant OP's screenshot.

By the way, is that me, or are the devs being far less magnanimous in answering question for this DD series than for the previous ones?

I've gotten that feeling as well, in regard to your question. Especially with this specific entry, we've posed dozens of questions in this discussion so far.

Anyway, what we see for certain in the screenie is that the title is, at the time its held 'normally,' it is localized to the respective culture (in this case, a Sultanate). We don't see what it looks like when its been granted as a viceroyalty, so we can't say whether or not it would be the same. Consider, for example, how the titles look when granting land to a mayor: even though the title will be a Grand City when the mayor holds it, its still represented as a County when scrolling through the list as a feudal ruler.
 
in the new expansion to rule the world effectively you'll have o land your family for the prestige.

Feels semi-easy to exploit:
0. Matri-marry all females of your dynasty.
1. Land dynastic baron after marrying him off to some Lustful 16 year old courtier.
2. Wait for the baron to make his wife pregnant.
3. Kill dynastic baron.
(3b. Kill the baron's child if it was a daughter and she inherited, to avoid her growing up and marrying regularly).
4. Repeat.
 
in the new expansion to rule the world effectively you'll have to land your family for the prestige.

That sounds quite good actually =) Providing the landed-dynasty-member-decadence thing is fixed I'd be really tempted to try for a world-wide caliphate!
 
Feels semi-easy to exploit:
0. Matri-marry all females of your dynasty.
1. Land dynastic baron after marrying him off to some Lustful 16 year old courtier.
2. Wait for the baron to make his wife pregnant.
3. Kill dynastic baron.
(3b. Kill the baron's child if it was a daughter and she inherited, to avoid her growing up and marrying regularly).
4. Repeat.

There are plenty of exploits to increase dynastic prestige. They all abuse the fact that the length of the reign is not taken into account, which doesn't make any sense. This needs to change, it shouldn't be that hard to tweak.