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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

ck2_RoI_dd_05_Afghanistan.png

First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

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PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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I'm worried that the faction realm might actually weaken factions. It's really hard to guess whether the improved coordination they'll have will make up for the reduction in levies that the "vassals" have to give their "liege".
 
Pretty amazing dev diary! Looks like the next patch and expansion are going to be jam packed with lots of cool new features; I'm especially loving the new relations tab. Great job thus far Paradox!
 
If a king of Bohemia is faction member and count of Aargau is faction leader than king will be vassal of a count of Aargau ?
Yes, since they are revolting against HRE kaiser the count will become emperor of <faction name> for the time of rebellion.
 
Yes, since they are revolting against HRE kaiser the count will become emperor of <faction name> for the time of rebellion.

Woooow.

That sounds like something easy to exploit if you've got a bunch of money and want to get a good Retinue built up well beyond your normal means... Form faction, get rebellion, if you can't win, fight enough for white peace and surrender... then have massive retinue for your dynasty. O.O
 
Woooow.

That sounds like something easy to exploit if you've got a bunch of money and want to get a good Retinue built up well beyond your normal means... Form faction, get rebellion, if you can't win, fight enough for white peace and surrender... then have massive retinue for your dynasty. O.O

I really, really doubt that you are actually an "emperor for a day" and whatever. It's just a way to collate and collect all faction members in a unified front during a civil war and make sure everyone is doing the same thing.
 
It's not that bad. The real issue is that Europe has been enlarged to make it more playable, but India seems to be fairly correctly scaled in comparison to Africa. I was thinking the same thing, but then I checked my globe. The Indian subcontinent is not too much bigger than the Arabian peninsula.

Yes, but the Arabian peninsula is huge. Modern Saudi Arabia (over 2 million sq kms) is more than twice the size of Germany+France (less than 1 million sq kms combined). And that's not even counting Yemen / Qatar / Oman.

India and the Arabian peninsula are both too small on the map.
 
You know, I was thinking. Rather than have Timur and Seljuk be scripted troublemakers, why not have their chain of events be available to any courtier with particularly outstanding stats in the region? Say, with a MttH that results in such a leader appearing every few hundred years? That way, their name will be variable (kinda silly that, even if you start in the 9th century, you know there will be a guy name Timur emerging in the 14th century), their timing will be much more variable, and so will their stats.
 
You know, I was thinking. Rather than have Timur and Seljuk be scripted troublemakers, why not have their chain of events be available to any courtier with particularly outstanding stats in the region? Say, with a MttH that results in such a leader appearing every few hundred years? That way, their name will be variable (kinda silly that, even if you start in the 9th century, you know there will be a guy name Timur emerging in the 14th century), their timing will be much more variable, and so will their stats.

I think Johan mentioned they were considering doing something like that, and I would like seeing that. Would make the game way more dynamic.
 
Nah, the invasions are historical and nice to face up around a specific time.
Could also happen more often than now by your example.
Wouldn't like.

Also, modifiable....:p :D
 
Nah, the invasions are historical and nice to face up around a specific time.
Could also happen more often than now by your example.
Wouldn't like.

Also, modifiable....:p :D

Well, the devs could just program there to be two that happens around certain dates, but you don't know where, and you don't know who, so it still makes things more interesting. Say, you'll know that between 950-1050 some Turkish guy will rise up somewhere, but you don't know if it's this ambitious strong one in souther Mesopotamia or that diligent genius one in Cumania.
 
Well, the devs could just program there to be two that happens around certain dates, but you don't know where, and you don't know who, so it still makes things more interesting. Say, you'll know that between 950-1050 some Turkish guy will rise up somewhere, but you don't know if it's this ambitious strong one in souther Mesopotamia or that diligent genius one in Cumania.

Sure some more suprise seems nice at first, but why then a historical event at all ?
Your idea sounds good, but the reason they are in, are for historical reasons in the first place and thus i think this is better suited for VIET or such mods.


...until PDS adds a mongol realm, Tibet and China in a DLC....who knows...

Then a bit more dynamic system could be implemented and would/could be reasonable in my opinion.
BUT that's just my opinion.:happy:
 
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Sure some more suprise seems nice at first, but why then a historical event at all ?
Your idea sounds good, but the reason they are in, are for historical reasons in the first place and thus i think this is better suited for VIET or such mods.


...until PDS adds a mongol realm, Tibet and China in a DLC....who knows...

Then a bit more dynamic system could be implemented and would/could be reasonable in my opinion.
BUT that's just my opinion.:happy:

Now that you mention the Mongols, yeah, that's true. If the Mongols get special treatment then the Seljuks and to juries might as well.