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Crusader Kings III: Chapter IV


Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.




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Core Expansion: Khans of the Steppe

The first release in Chapter IV, Khans of the Steppe, focuses on the brand-new Nomadic Government and the systems we've created to support it. Inspired by the nomadic peoples of the Eurasian Steppe, these mechanics will challenge you to adapt to a lifestyle dominated by the ebb and flow of the land's vitality, maintain your herds, and establish your dominance over the region by any means necessary.

Key Features

Nomadic Government

Nomads don't live in a single static location; historically they travelled across the steppe as climate and fertility demanded, and we've strived to recreate that experience in Khans of the Steppe. You'll guide your people and herds across the region, tapping into the fertility of the land for as long as it lasts. Once resources run dry, you must migrate anew. Chieftains can roam peacefully by negotiating with neighboring shepherds, or seize new pastures by force.

Herd

Representing your horses, cattle, and overall strength within the steppe, the new Herd system becomes a cornerstone of diplomatic, martial, and economic actions. Use it to fuel your warbands, or as currency in your negotiations.

Dominance

Prove your might on the steppe through Dominance, increasing it alongside your power and territory. At its highest level, you might even claim the mantle of Genghis Khan; the Universal Ruler.

Seasons & Survival

Life in the steppe is harsh, affected by the changing climate and weather patterns. A White Zud could blanket the land in snow, decimating fertility and putting pressure on you to find greener pastures. Meanwhile, milder conditions can bring bountiful growth to your herds, ushering in a period of prosperity.

Khans of the Steppe releases on April 28, with dev diaries scheduled for every Tuesday until then. Be sure to mark your calendars if you're eager to try your hand at this new style of governance and rulership.





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Event Pack: Coronations


Beyond the steppe of Eurasia, Chapter IV introduces a new event pack simply titled: Coronations. In the medieval world, a coronation was more than just a gathering, it represented the moment where earthly and divine legitimacy converged.

Coronation Activity

Coronations function as a new activity type, letting you experience the event first hand. Coordinate with religious authorities and conduct the perfect ceremony to establish your right to rule in the eyes of your vassals and subjects. Plan it wisely, because the consequences of this activity can echo throughout your entire reign and beyond.





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Major Expansion: All Under Heaven

Chapter IV's flagship Major Expansion, All Under Heaven, is set to be the largest and most ambitious expansion in Crusader Kings history. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.

Key Features

From Ireland to Cathay

From the celestial might of Imperial China and the unique governments of Japan and Korea, to the god-kings of the Indonesian archipelago, each new area in All Under Heaven features new cultures, faiths, and flavor.

Hegemony

To properly represent the power and influence of China in this period, we're introducing a new tier of title above an empire: the Hegemony. This new title tier allows for further granular representation of the division of power within large-scale realms.

Dynastic Cycle

The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters.

Imperial Treasury

A new centralized treasury system for the Chinese Emperor represents the flow of wealth upward and into the empire's coffers, letting you decide how to spend (or squander) resources that could make or break the stability of the realm.

While no release date is being announced at this time, you can expect our normal in-depth developer diaries to start for this expansion shortly after the release of Khans of the Steppe, with our first dev diary tentatively scheduled for May.




1.15 "Crown" Update: Available Now

To properly prepare for our upcoming content in Chapter IV, we're releasing a broad set of changes to the game's existing content with our 1.15 "Crown" Update, available to all owners of Crusader Kings III right now, free of charge. This update overhauls multiple systems and fixes numerous issues to ensure your experience in the medieval world is more enjoyable.

Update Highlights

Court Position Overhaul

A more intuitive interface for appointing and managing your court's less essential roles. New court positions are introduced, while existing ones are given tasks that their holders can be directed to perform for various benefits. Additionally, you can now choose to replace vacancies manually, or set specific positions to be refilled automatically.

Army Automation and AI Improvements

Focus on what's important to you while you let the AI handle martial affairs. There's also new interface elements to clarify what allied armies (or your own, if automation is enabled) are actually doing, making it easier than ever to coordinate your war efforts.

Improvements to Crusade AI

The AI will now gather its armies before striking at its enemies as a properly coordinated force. Expect more unified Great Holy War offensives, and fiercer opposition as a defender.

From quality-of-life changes to bug squashing, the 1.15 "Crown" update refines the overall experience of the game. It's also available right now, so give it a try and let us know what you think!



Instant Unlock: Crowns of the World

For those eager to dive into Chapter IV content as soon as possible, anyone who purchases the Chapter IV pass will immediately receive the Crowns of the World cosmetic pack, unlocking various culture-specific crowns and turbans. Whether you play in Europe, the Middle East, or North Africa, you're sure to find new stylish ways to represent your royal persona.



Community Q&A

We want to ensure that the content in Chapter IV is the best it can be, and a huge part of that is building strong communications and relationships between us and our players. Your feedback on existing content as well as upcoming features is vital to this effort. To facilitate this, we're collecting questions from all of you until March 19, and will publish a video responding to as many of these as we can on March 26th. Submit your questions below in the comments, or on any of our social media channels.



Chapter IV is the most ambitious content cycle in Crusader Kings history, offering everything from the struggles of maintaining your herd as a nomadic ruler in Khans of the Steppe, to the weight of ceremony and duty in Coronations, culminating in the completion of our map of the medieval world in All Under Heaven. Whether you choose to play in the new areas being introduced to the game or your existing favorites, Chapter IV will redefine the stories you make in Crusader Kings III.

The 1.15 "Crown" Update and the Chapter IV pass are both available right now. The Crown update is available for free to all owners of Crusader Kings III, while those who purchase the Chapter IV pass will immediately receive Crowns of the World as well as all the content mentioned above as soon as it is released.
 
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To all who are concerned with performance issues:
I heartily recommend you install one the mods that add entire Asia. You can judge the performance yourself, as the number of new provinces/characters in these mods is surely not much less than what the DLC will add. Plus, it is more than likely that Paradox will optimize the game, so you can expect the performance to be even better than in mods.
In my experience, the game runs fine with all of Asia.
 
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I don't mean to downplay any concerns over AI behavior, but I play this game specifically for alt-history scenarios. I don't want everything to unfold exactly as it did in history. So if that happened every few games, I wouldn't be bothered. It'd be something to look into if it was happening a lot, though.
In a historical simulation game, my expectation is and has never been to get an exact historical outcome.

But I would expect that you would end up with a plausible, historically consistent outcome, which I don't think we may end up with here.

I appreciate that in CK2 paradox put a number of blocks on Indian kingdoms to stop dominations and expansions between religious groups, but that required a lot of fixes if I recall.

For all intents and purposes, Europe and China should be having completely separate games, leaving the question: why have them in the same one at all?
 
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There is so much misunderstanding of history in this comment. The region interacted with each other via the steppes and the Mongol empire. If you want to add the Mongols well then you need to have China in it at some point.
I actually want to play characters in the Champa region, a region I only recently discovered while looking up possible expansion options to the game recently…

The “South Vietnam” area in this time period was home to seafaring trading cities (or states) that mostly managed to maintain their independence from all the empires nearby. After becoming independent from the Chinese empire in the 3rd century AD, the land wasn’t completely absorbed into the Vietnamese empire until the 1700s.

Neither the Khmer or China or the Mongols or Dai Viet, none succeeded in conquering the southern coast in this time period, like the Phoenicians of the Bronze Age, or the Venetians and Genoese in the CK3 game time frame in the Mediterranean, the Champas persisted. These people on the corner of the fringe of the continent somehow managed to break free and keep themselves from being integrated into their larger neighbors for centuries longer than this game’s entire time frame (longer even than the Eastern Roman Empire managed to exist).

Tldr: I want to know more.
 
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China's lack of foreign exchanges during the Middle Ages was actually an illusion, or stereotype, brought to everyone by the modern Qing Dynasty.
The Tang Dynasty was the most open dynasty, not only because the rulers of the Tang Dynasty had Xianbei blood (China's northern nomadic people), but also because of their open mind. There were a large number of Arabs in Chang'an during the Tang Dynasty, and Nestorianism was also introduced to the Western Regions at this time.
Although the Song Dynasty turned conservative due to the weakening of its military power, this conservatism was only the government's unwillingness to actively expand outward, but in fact local officials and private merchants were still actively open to the outside world. At this time, the open exchanges were fully turned to the sea, which is the famous "Maritime Silk Road". There were also a large number of Arabs living along the coast, and the "Pu surname" maritime merchant group was born. During the Northern Song Dynasty, a group of Jewish merchants entered China from Central Asia along the Silk Road, paid tribute to the Song court with Western cloth, and were allowed to settle in Bianliang. After the Ming Dynasty missionary Matteo Ricci came to China, he came into contact with the descendants of the Kaifeng Jews, Ai Tian, and found that they still preserved the Hebrew Pentateuch.

Of course, I say this not to refute you, but to provide you with some reference. China was not closed during the Middle Ages. :D

I never claimed it was closed, and the flow of Christian missionaries go back a long time as well. The silk roads were connecting Europe and China since Roman times.

That however isn't a reason to add China to Imperator Rome.
For all intents and purposes, I don't see a reason to add them here. I do suppose converters for megacampaigns could just have the option to just wipe asia and keep it at the EU4 borders I guess, now that I think about it.

I hope the honoured keeper of the converters may keep this in mind.
 
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Perfect! Now you can be the puppet hegemon, with several puppet empire-tier vassals, who in turn have puppet kings, all under a single conquering duke wielding as much centralized power as possible—one who could overthrow the world. Perfect.
 
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The issue is a lot of Westerners have very little understanding of China during the middle ages beyond the Mongols Yuan dynasty.
Actually, there is, but the information was misidentified during the process of information transmission.
In the Middle Ages, Western Europeans and the Middle East often mistook the Chinese for the Khitans, and mistook the Chinese dynasty for the Khitan dynasty (although the Khitan was indeed one of them). To this day, the word "China" in Russian is the transliteration of "Khitan". At the same time, the bravery and fighting skills of the Khitan cavalry also made Europeans at that time mistake China for a steppe empire.
This is an interesting misunderstanding, but misunderstanding is actually a kind of communication, right? ;)
 
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Frankly, I don't trust that there will be a good representation of China and Asia when gameplay and mechanics in so much of the present map is still undercooked and unbalanced. Looks like I'll be sticking with CK2 for a long while yet.
No one is properly represented in this game. We only have a hint of proper historical representation of medieval realms.
Which is fine. This is after all a roleplaying strategy game, not a hardcore simulator.
China needs to be unique, with some mechanics and fluff. That's it.
 
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Hegemony

To properly represent the power and influence of China in this period, we're introducing a new tier of title above an empire: the Hegemony. This new title tier allows for further granular representation of the division of power within large-scale realms.
Somehow similar to V3? Currently India and HRE belongs to this tier in V3, maybe this will also be added in CK3?
 
Question: will khan of the steppes have flavor for the Turks and the Magyars? or is it just Mongols! the turkic khanates were pretty important considering the whole seljuk empire and the various islamic indian empires.
From the Steam description it seems only Mongols will receive flavor,which is disapointing.
 
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Will the game allow the Chinese emperor to go on a pilgrimage to India or the Japanese Emperor to attend the Chinese emperor's grand wedding?

These never happened in real history, and I want the game to block these a-historical events from happening.

It will break the immersion
From my understanding, shouldn’t Japan have a very isolationist culture?
Will the game allow the Chinese emperor to go on a pilgrimage to India or the Japanese Emperor to attend the Chinese emperor's grand wedding?

These never happened in real history, and I want the game to block these a-historical events from happening.

It will break the immersion
While to my understanding the Japanese were and should be very isolationist during this period, it should remain possible for players to still do these things, though at a cost for pushing against the flow, as they can in much of the game.
 
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In a historical simulation game, my expectation is and has never been to get an exact historical outcome.

But I would expect that you would end up with a plausible, historically consistent outcome, which I don't think we may end up with here.

I appreciate that in CK2 paradox put a number of blocks on Indian kingdoms to stop dominations and expansions between religious groups, but that required a lot of fixes if I recall.

For all intents and purposes, Europe and China should be having completely separate games, leaving the question: why have them in the same one at all?
One way to deal with it is to make a Game Rule, so if you don't want China, and Asia, you can toggle it off. Also, Asian players should be able to do the same in reverse, If they want, they should be able to toggle Europe off...
 
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. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.
please tell me that there's an option to disable part of the map as realistically when is England going to interact with China, Korea, Japan, the Phillipines and also for performance reasons as when RtP "added" new "rulers" there was a noticable performance hit a few years after game start due to the landless adventuerers

my worry is that if there are no changed to the internals of the game especially with the perofrmance impact more AI charaters has on the game, the even more landless rulers, the additional barons, kings and emperors would reduce performance massively
 
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Downloading the DLC right now. First order of the day will be to explore!
 
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