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Dev Diary #113 - Community Choice Event Pack

Greetings!

We’re all back, gathered from the holidays, and ready to set sail for 2023! Actually, most of us have been back for a few weeks by this point, working away on this year's big release, but we're not going to be talking about that just yet. That's not to say we're not going to in the future, but until we are ready to, we want to give you something to dig your teeth into as a community. This is the first of a small series of Dev Diaries about some more minor things, teasers, and today, about a brand-new community initiative!
But first, here’s a small teaser of something coming in the expansion:
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[Image - Teaser]

Later this year, after we’ve released the next big expansion and before we start working on the next large project, we’ll have a period where we have the time and opportunity to work on an event pack. For the last event pack we chose ‘friends and foes’ as the core theme, as it was something practically everyone in the team felt strongly about, and something that needed more content in the game. Since then, we’ve had so many ideas for future event packs, both from within the team and outside, and this time it’s harder to choose…

Therefore we’d like to invite all of you to help us decide which theme to pick! We have three themes that we’ve curated, which means a few things; each theme has designers on the team that are passionate about them, and we know roughly what free feature we’d like to add to the update that will accompany the event pack: generally we'll be aiming for something with a similar size and impact as Friends & Foes' Memories system, which heavily ties into the events we're making but is relevant across the game as a whole.

We don’t have final names for the event packs yet, but as we enjoy alliteration here’s what we’re calling them and a very brief description of each:

Wards & Wardens - Anything childhood-related, with themes such as: playing as a child, being a guardian, handling children in court, and so on. A deep dive into what being a child in the Middle Ages was actually like, and what guardianship meant in practical terms.

Love & Lust - An exploration of more intimate relationships, with themes such as: expanded seduction, romance, married life, and so on. This would be a great time to allow lovers and spouses to take on a larger role in the game.

Villains & Vagabonds - Events and content around Dread and Tyranny, exploring what it means to be dreaded, leveraging your fearsome reputation, making dread more visible, and the consequences and opportunities of being a tyrant. It’d also be interesting to explore the other side of the coin from Dread - fairness, and honor.

Even though this event pack is something we’ll work on later this year, it’s good to get your input now - this way we can start working on it without delay as soon as the next big expansion is out! As we have a lot of talented event-crafters on the design team, we feel quite confident that we can adapt to whatever theme you, as a community, choose.

If this turns out to be a popular activity, it is possible that we will do it again in the future! The themes that do not get chosen this time will likely make a comeback, alongside some new challengers.

The poll to vote is located in a separate forum thread here. Voting will begin today and you will have until January 27, 8am CET to discuss the different themes and cast your vote. We’re looking forward to seeing which theme you like the most!


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Sometime between now and the heat-death of the universe is all I've been permitted to say :confused:
Actually the DD stated "Later this year, after we’ve released the next big expansion". So You just confirmed that the heat-death of the universe is before the end of this year. Or made a mistake - but the first option is funnier, so: DOOM EVERYONE! THE END IS NIGH!
 
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About regencies, as far as I know they didn't really exist before at least 11th century. Before that succession would go in priority to a brother or an other male adult.
I always find it very weird to see children ruling during 9th or 10th century.
If we regard mayor of palace as some regency then we would have the mechanism in 7th century.
 
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As I've said it before, I think the next DLC is Itinerant Courts. Moving through the map, as stated in the DevDiary. I'm all for it!

I would love the Villains & Vagabonds (especially any little extra mechanic accompanying the events; like the feuds in Friends and Foe). But I also agree with the other comments on the other Packs. Its all good it seems.
 
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I'd like to share a few thoughts, starting with an appreciation of 'those are all interesting options, and I hope you do them all eventually.' The key points, as I see it, come from

Villains and Vagabonds: An introduction of an honor mechanic that seems to balance, or even counter, Dread. If so, this could be the most balance-relevant flavor pack, as Dread can be extremely powerful if you double-down on it, to the point that the AI naturally loses its ability to destabilize you. Other forms of stability- and mechanics that can subvert eachother- would help avoid overly stable internal politics, even as it offers roleplaying potential for, well, more honorable characters beyond just opinion levels.

What I'd Like To See: A system where Honor and Dread undercut eachother, and with distinct advantages. Dread is vassal compliance and being too afraid to act, while Honor is vassal acceptance of unpopular things and being more willing to accept certain actions without penalty... as long as the honorable character remains higher honor, including taking the hit when their own interests are threatened.


Love & Lust: This is an obvious 'this is for the wives' DLC, and that alone would make it useful. While there are certainly wife events, there is relatively little that goes into maintaining / encouraging a relationship beyond the first schemes. Having spouse opinion swings be a major factor- and not something you just ignore- could be significant. That this could also be extended to lovers is promising... but if this goes, this is one I'd want a clear plan for, which is the management of unwanted child risk in a new lovers context. I know this seems counter-productive, but the way the game currently works with pregnancy, having a lover and children out of wedlock is either The Point- bastard legitimization strategies- or a necessary but unwanted cost for some other purpose (ie, having a lover help you in a plot). As much as I'd love to lean more into that aspect- including pulling rank / spending prestige to get your lover into positions of importance in other courts and not just your own, from which they'd give favors to you- there would need to be a way to either avoid children (which avoids key game mechanical challenges), or avoid the worst penalties (conditional instead of automatic).

Bastard management being a significant thing would support the expansion of lover roles, and could also include things conditional on other plots / schemes / traits. This could include Diplomatically asking asking a Friend to raise the child as a ward while hiding parentage, a Martial path of asking a loyal (or cowed) Knight to raise the child as their own, Intrigue to pass off the child as someone else's (possibly including false marriage of your lover, and/or 'unfortunate accident' widowing), Learning/piety of letting your religious leaders raise the child as a monk, or a Stewardship route of paying upkeep costs to keep the child and Mistress a secret.



Wards & Wardens: This is the one I am most interested in, as it could address what I see as the most significant gap in the current CK3 game- childhood events. In short, there's a significant amount of work that goes into childhood events that the player never sees, because events we know cause effects on the children don't populate for you the player/parent. The thing is, we know that some of this has been reflected- the difference in adult-perspective/child-perspective personality trait events- but it remains for other things like childhood meetings, crushes, and whatever drives my third child in thirty years to start drinking by age thirteen.

There's a term I once heard for this sort of thing- 'card tricks in the dark'- when technically impressive efforts can't be appreciated because they aren't visible, and I think that applies. Even if it was solely limited to the children you yourself are warding, being able to see- and affect- these events (in a similar way that in the artifact quests you can 'choose' what your adventurers do) would cover a significant weakness. For reasons of roleplay or whimsy or strategic calculation, I'd love to try and encourage my child to develop a crush on someone.

Of course, there are other potentials as well. Regencies are one- and I think one aspect I haven't heard much before is to have your regent be the holder of your 'excess' counties before your character comes of age. Child stress management could be another factor- where you can try and pile on stress to increase stats, but instead of the current stress breakdowns (drunk children), wards get other events that can get out of hand, including getting into trouble/acting out, turning to another (running to mother / their friends family / crushes) to more dangerous/risky things, like running away (potentially to a friend's court... but potentially a rival / foreign court!), at at worst cases actively sabotaging your attempts to control their life (like, say, eloping). These things should all be interactable... but could ALSO be something you affect from outside. IE, if you are a rival of someone with a troublesome child, if you're doing any sort of spying / plotting against them, you could hear about the disatisfied child and exploit / worsen the situation, from empowering the child to act out (gifts) to encouraging them to run away / come to your power. Or you could encourage the stressed child of your liege/vassal to turn to you- building a friendship in advance that you can use for your advantage. And, of course, there's the other way around as well- a doting/spoiling parent or guardian, where you encourage the child in other ways at your own cost, and are the one they turn to for stress avoidance.

Of course, these non-warden ways to become a warden are just ways to access into the warden system as is. But if it can include these two broadening points- more access into the children's own events, and ways to play with children stress as both the direct guardian and adjacent- it would be by far my most desired option.
 
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I want something not HALF BAKED ...

So start cooking, and finish the meals.

But the main product , wasn't half baked , look at the CoA creator what a marvel of ingenuity .. you can make every kind of CoA there is.
Look at the character creator wasn't half baked .. you could design tons of features and different faces .
The main game , well that was halfbaked but was expected..cause of future expansions.

But to have DLC halfbaked .. that is just plain rip off.
 
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Maybe I should explain halfbaked .. Royal courts , that is really halfbaked ..

The most simple explanation is you can change your Ruler Throne , but not your Spouse one ?
And tons of other stuff , like how hard is it to make a FRONT GATE or a Closed Entry Entrance , and then include a Free Camera option.

Now the DLC is delivered and it is half baked . so no going back to fix it .
Since Paradox have a issue of fixing DLC especially in CK2.

So deliver a product that is finished in a DLC
Not lets leave it to the modders.

And introduce NEW mechanics , not something that people can already do.
New Mechanics is like playing a Mercenary Warband , that is tied to Dynamic Location of the country or court that hires you.
That way Ruler can attack and eradicate the mercenary warband. not like it is now floating in LIMBO .
Leaves more interesting mechanic or roleplay. from pauper to Emperor.
 
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Rassin' frassin' makin' me defend L&L...

I feel love & Lust will only add more of those crazy cheating events with more bastard sons and daughters as result since in the base game they went overboard with these events which resulted in most of us that don't like this having to use mods that stops these.
The point of these packs is mainly to flesh out the content associated with certain aspects of the game. Friends and Foes was intended to broadly make your friends, rivals, lovers, etc. more relevant and fleshed out and impactful. It did include new events that generate these relationships because friends were quite uncommon before. Love and Lust may include new events that generate lovers, it would depend on how common it would be for players to encounter this content.

I want love & lust because I want events for my WIFE and to make the wife council role more consistent and usable (I have to be married and she can't be a ruler to use it?!?)

But the way its pitched i feel like it'll be orgies and cheating as usual.
The pitch for Love and Lust explicitly states it will focus on lovers and married life :)
 
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Love and Lust may include new events that generate lovers, it would depend on how common it would be for players to encounter this content.
Noooo! :(

Please, in the name of all that is holy and just, don't do this! I can already get hooks on a big chunk of my vassals and courtiers from all the "extracurricular loving" going on, the last thing we need is even more of it... :(
 
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I'm not sure the community would like it if we sold Messages and Settings as a DLC.
No, but I think it would love if it is added to the base game. According to the votes on the suggestions sub-forum, it would like it more than anything else you could possibly do. :)
 
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For the Villians & Vagabonds theme:
According to my experience so far, a high Dread value has almost only advantages, some disadvantages would also be necessary.
A few ideas:
  • Fewer people want to join the court of a ruler with high Dread, and those who are there are more likely to leave (including even relatives, giving Stress).
  • If someone hates the ruler enough and is brave enough and passionately likes liberty (including even relatives...), then (s)he can start a special anti-tyrannical murder scheme.
  • If a Dreaded ruler dies and his/her successor comes from his/her own dynasty, then this successor would be hated and his/her rule will be in danger (based on historical experience, tensions suppressed under a strong-handed ruler often lead to infighting under the successor's rule).
  • The Dreaded ruler's relationship with his/her heir was also often bad, more than once leading to the heir's death (Constantine the Great and Crispus; Ivan the Terrible and his son (also Ivan), Peter the Great and Alexei, Herod the Great and his two sons, Philip II of Spain and Don Carlos - perhaps)
 
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If we regard mayor of palace as some regency then we would have the mechanism in 7th century.
I don't think it is the same thing at all. Merovigian kings were adults (and designated through an elective process).
Children were not designated as kings (nor dukes or counts) at that time.

Regency means a child can be designated king and have a regent until he becomes an adult (which ends the regency).
 
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