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Dev Diary #116 - Agrarian Research Techniques

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... Anyone watching? No? Good.

Ok, just you and me. Great, because I've only got a few wee lil morsels today and I don't want to share them with too many people. So let's all just keep this quiet and, if anyone asks, the dev diary was about how we research thirteenth century agrarian techniques in rural France. Got it? Good.

I want you to tell me what this historical character...
116_Char1.PNG

... this historical character...
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... and this historical character all have in common.
116_Char3.PNG

Figured it out? Yes? No? Waiting for someone else to scan through every character in the game before you hazard a guess? Ok, well, to be a bit fairer, it's got something to do with this:
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The list includes all the interactions in a particular category. You would not see all of them at the same time like this.
:D This has nothing to do with Wards & Wardens.

Finally, none of them are directly connected to this chap:
116_Char4v2.PNG


Alright, that's all I've got for you today, but I expect to be going over that list again soon. And in detail. If anyone asks, remember: rural France, agriculture, thirteenth century, yada yada.

Till next time!
 
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Holy ####.

I was THRILLED thinking "Agrarian Research Techniques" was the ACTUAL diary. I've been working on this kind of stuff for a year -- for a mod. And to see that gorgeous picture of farmland... no words.

It was like when the Knights of the Vale showed up at the Battle of the Bastards.

For a brief moment, I thought Paradox would sink its shovel into the earth and create a deep, convincing [and economic] world.
 
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I might be a little late to the game but it looks like to me that the one thing all these characters share is how deeply in thought they are thinking about agrarian research techniques.

 
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So close and yet not quite there.
this was regarding throneroom pictures

So the room with cages is a throneroom background? the screenshots are clearly taken in the main menu.
But who would have such a background? It's gotta be for some tribal kings, in a particular region?
 
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Speaking personally, I was very scandalised that my beloved Love & Lust was voted down partially by a large number of people assuming that Wards & Wardens, specifically, would come with certain mechanics. An outrageous injustice.
Hey, I only wanted to see more Wolves in Seduction schemes. So I see it as an absolute win.
 
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That’s not true. See my comment right above yours. There’s validity in being able to select who the primary heir is but the rest of the succession should happen as normal.
To be clear when I talk about wills, I'm not saying to do away with partition entirely, just to give the player at least some control over it.

As example; in one game I held the kingdoms of Nicaea, Anatolia, Syria, and Jerusalem. Nicea is the primary title and they were acquired and listed in the order I put up. My king had 2 sons for most of his life. Now, these kingdoms are in a line, rather than blobbed up together. If we ignore the religious significance of holding Jerusalem for a moment, it would make more sense to break the kingdoms up regionally, giving one son Nicaea and Anatolia, and the other Syria and Jerusalem. However, Partition just goes down the line and hands things out: Son 1 gets Nicaea, Son 2 gets Anatolia, 1 gets Syria, 2 gets Jerusalem. instead of either son having a solid territory to control, each of them has a split territory and I could do nothing about that. Now, having split territory is not unreasonable or uncommon in this time, but even the way it was distributed made no sense. Jerusalem is a hugely significant prize in christendom, which should give it much more weight than just going down the line. In fact, just before his death, the king had a 3rd son, who was suddenly in line to inherit Jerusalem. My eldest son got Nicaea and Syria, the middle son got Anatolia, and the youngest got Jerusalem.

Why? Why can't I have any control over who gets what?

In this situation does it not make more sense to give the eldest the primary title and Jerusalem, the two biggest prizes, the 2nd eldest Syria, still significant, but less stable and in need of an adult ruler (It had been mostly converted to orthodox but not completely and the culture was still giving issues), and the infant gets Anatolia, stable and culturally neutral if I must give him anything.

I've said this before in another thread: Let me create weird succession issues. Let me favor a dutiful and virtuous second son over a shitty eldest son. Let me give an infant massive amounts of titles and piss off his elder siblings. Let me write a newborn or very young child out of a will so he doesn't get assassinated by his older siblings. Wills open up so many interesting possibilities while not throwing partition out the window.
 
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To be clear when I talk about wills, I'm not saying to do away with partition entirely, just to give the player at least some control over it.

As example; in one game I held the kingdoms of Nicaea, Anatolia, Syria, and Jerusalem. Nicea is the primary title and they were acquired and listed in the order I put up. My king had 2 sons for most of his life. Now, these kingdoms are in a line, rather than blobbed up together. If we ignore the religious significance of holding Jerusalem for a moment, it would make more sense to break the kingdoms up regionally, giving one son Nicaea and Anatolia, and the other Syria and Jerusalem. However, Partition just goes down the line and hands things out: Son 1 gets Nicaea, Son 2 gets Anatolia, 1 gets Syria, 2 gets Jerusalem. instead of either son having a solid territory to control, each of them has a split territory and I could do nothing about that. Now, having split territory is not unreasonable or uncommon in this time, but even the way it was distributed made no sense. Jerusalem is a hugely significant prize in christendom, which should give it much more weight than just going down the line. In fact, just before his death, the king had a 3rd son, who was suddenly in line to inherit Jerusalem. My eldest son got Nicaea and Syria, the middle son got Anatolia, and the youngest got Jerusalem.

Why? Why can't I have any control over who gets what?

In this situation does it not make more sense to give the eldest the primary title and Jerusalem, the two biggest prizes, the 2nd eldest Syria, still significant, but less stable and in need of an adult ruler (It had been mostly converted to orthodox but not completely and the culture was still giving issues), and the infant gets Anatolia, stable and culturally neutral if I must give him anything.

I've said this before in another thread: Let me create weird succession issues. Let me favor a dutiful and virtuous second son over a shitty eldest son. Let me give an infant massive amounts of titles and piss off his elder siblings. Let me write a newborn or very young child out of a will so he doesn't get assassinated by his older siblings. Wills open up so many interesting possibilities while not throwing partition out the window.

Yeah, we need the ability to create succession schemes, be it in a testament or some other way. Each title would have a specific value, and each heir should be required to have get an inheritance of the same value as other heirs. All members of the House should be able to participate somehow, and even the spouse of the ruler could be a valid heir under certain circumstances (specific title laws, i.e. "this title has a law which allows it to be passed to the spouse of a dying ruler"). And not just titles would be handed over, maybe you can get away with giving one son all the titles if the other gets the treasury and artifacts.

You could even give one son everything and the other nothing if you want, but it would guarantee the son that gets nothing would rise up with a lot of support from nobles.
 
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I was rather hoping for some fun agricultural stuff. That's always been a bit of a problem in CK, that you don't really have that much of a connection with your lands and peasants despite being a feudal lord.
On the actual topic of the DD, I think the big heads must have something to do with it.
 
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Bird cages. there you have it folks, this one is for all of you messenger settings requesters! MESSENGER BIRDS! WOOPA!
New pigeoneer court position.
You get to write other rulers, penpals!
 
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To be clear when I talk about wills, I'm not saying to do away with partition entirely, just to give the player at least some control over it.

As example; in one game I held the kingdoms of Nicaea, Anatolia, Syria, and Jerusalem. Nicea is the primary title and they were acquired and listed in the order I put up. My king had 2 sons for most of his life. Now, these kingdoms are in a line, rather than blobbed up together. If we ignore the religious significance of holding Jerusalem for a moment, it would make more sense to break the kingdoms up regionally, giving one son Nicaea and Anatolia, and the other Syria and Jerusalem. However, Partition just goes down the line and hands things out: Son 1 gets Nicaea, Son 2 gets Anatolia, 1 gets Syria, 2 gets Jerusalem. instead of either son having a solid territory to control, each of them has a split territory and I could do nothing about that. Now, having split territory is not unreasonable or uncommon in this time, but even the way it was distributed made no sense. Jerusalem is a hugely significant prize in christendom, which should give it much more weight than just going down the line. In fact, just before his death, the king had a 3rd son, who was suddenly in line to inherit Jerusalem. My eldest son got Nicaea and Syria, the middle son got Anatolia, and the youngest got Jerusalem.

Why? Why can't I have any control over who gets what?

In this situation does it not make more sense to give the eldest the primary title and Jerusalem, the two biggest prizes, the 2nd eldest Syria, still significant, but less stable and in need of an adult ruler (It had been mostly converted to orthodox but not completely and the culture was still giving issues), and the infant gets Anatolia, stable and culturally neutral if I must give him anything.

I've said this before in another thread: Let me create weird succession issues. Let me favor a dutiful and virtuous second son over a shitty eldest son. Let me give an infant massive amounts of titles and piss off his elder siblings. Let me write a newborn or very young child out of a will so he doesn't get assassinated by his older siblings. Wills open up so many interesting possibilities while not throwing partition out the window.
This seems like an interesting and possibly fun idea.
 
Bird cages. there you have it folks, this one is for all of you messenger settings requesters! MESSENGER BIRDS! WOOPA!
New pigeoneer court position.
You get to write other rulers, penpals!
As a long-time bird-attendant, I can assure you that this absolutely means all rulers handling the birds will get pooped on. The events practically write themselves! I can see the reddit memes and the forum complaints now! :p
 
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Bird cages. there you have it folks, this one is for all of you messenger settings requesters! MESSENGER BIRDS! WOOPA!
New pigeoneer court position.
You get to write other rulers, penpals!

Of course, the bird cages mean: we will be able to customize our message settings!

It is a much requested feature, and it’s been added to Victoria 3!


So we have:
  • Regencies
  • Coat of Arms on armor/clothes
  • Maybe something with traveling/traveling court
  • Customizable message settings
 
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