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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

image2.jpg

[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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Noticed on Steam that a new *Lifestyle* was being added with the Travel Event pack, that's awesome! Hope this space opens up more, (Raider and Adventuerer lifestyle?) and also maybe comes with an companying update to how XP is earned. A little boring now that you really only have 1 main lifestyle +% bonus. I really like +% bonus based on actual skills mod (so you get +12% Bonus to stewardship lifestyle if you have 12 stewardship, not just the stewardship education trait), that I think sadly has been abandoned.
We will have to see how the new lifestyle is received first, of course, but I am hopeful that there is space for adding even more lifestyles down the line at some point.
 
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Why did you decide to increase the price of the Chapter III bundle while also lowering the discount of said bundle?

Kind of wild this wasn't communicated like when you decided to retroactively raise the price of Northern Lords.
 
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Why did you decide to increase the price of the Chapter III bundle while also lowering the discount of said bundle?

Kind of wild this wasn't communicated like when you decided to retroactively raise the price of Northern Lords.

The Flavor Packs were EUR 12.99 I think, so Legends of the Dead being at EUR 19.99 due to being a Core Expansion would account for a good share of price increase of the bundle.

What was the discount for the bundle? I remember 27% or so, but that might be wrong. The 20% for the Chapter 3 bundle are not amazing, given that I would never get an Event Pack separately. Then again, 6 bucks are 6 bucks.
 
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The Flavor Packs were EUR 12.99 I think, so Legends of the Dead being at EUR 19.99 due to being a Core Expansion would account for a good share of price increase of the bundle.

What was the discount for the bundle? I remember 27% or so, but that might be wrong. The 20% for the Chapter 3 bundle are not amazing, given that I would never get an Event Pack separately. Then again, 6 bucks are 6 bucks.
I believe it was 27%

Kind of hard to justify purchasing this when it's basically the same cost as the base game.

Chapter 3 - $59 CAD

CK3 base - $66 CAD
 
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Quite interesting, and very promising. I absolutely look forward to this all... but with some measured hopes, to not over-inflate expectations.


Legends

This is unclear at the moment, so the benefits / mechanics still remain to be seen. The idea of legends outside the realm make me suspect a cultural element, so that your culture-group as a whole can convey benefits to your family. Possibly also a religious-legend element?

Consider me intrigued.



Legitimacy

This sounds interesting, and possibly a soft-nerf to tyrannical strategies by empowering virtue-based strategies. I'm all for that, given the current OP nature of dread-based realm management. Besides from trait-based sources of legitimacy (I hope/assume Born in Purple, or possibly the Islamic 'bloodline' trait provide benefits), I'm really curious on the impacts of succession.

While the Imperial angle is most obvious, Legitimacy could be an interesting variable in elective successions, and/or even a factor in partition mechanics such as disenheritance / other over-used strategems. I'm also curious on how culture and religion will touch on it / affect it / utilize it. Would religions with Heads of Faith have their own legitimacy mechanic that shapes schisms and such? (Or- if not this round- could they in a future focus on, say, Investiture conflicts?)



Plagues

This has appeal based on the game's need for 'friction' challenges that just make things harder in general, but at the same time this may just reinforce the already-strong value of the Learning-health tree. The map-impacts on development are a welcome implication, and the idea of hostage-dynamics if you could receive (or send) diseased persons to court is the sort of gamey goodness I hope for.

My real concern is how the mitigation strategies work. In CK2, a lot of the counter-plague mechanics amounted to 'get hit later', which could often be bad given that it meant you'd be weaker as others were recovering. Here's to seeing what this is.




'Land-less' Play

This is where I am having the most reservation, to not over-read what I (or others) want vis-a-vis what was actually said.


Adventure

This is the explicitly 'landless' play, and the most interesting as a result. By reference to the Mercenary system, I assume this would work as a landless title, in that you're still 'titled', but no domain, while doing the contracts.

The real question on my mind / the concern I have is how inheritance works. To my reading, the 'goal' of Adventure is to get land again, using the gold/prestige/support you build up along the travel to eventually either be appointed or win a quasi-varangian adventure war. It also seems to obviously use the travel system.

That scenario isn't bad, but my concern / what I don't see referenced is actually deliberately staying in a court longer-term. When many people talk about landless pay, they talk in terms of being able to stay in a court, be the power behind the throne, and other long-term presence. That's... not implied here, especially by a travel-and-contract system.

I could easily see this system being one in which you're constantly in travel mode, with only 'temporary' stays in courts, which would indeed be Landless but not what many headcanon expectations have. Just a caution for expectation management.



Byzantine-Bureaucracy

Here, I'm not sure Landless is even implied. While the reference to estates certainly calls to mind the Merchant Republic estates of CK2, nothing explicitly says you can be one of these important families while being unlanded. Maybe you haave to be at least a count, and everything else is Byzantian politics- which wouldn't be a dealbreaker to me, but I could easily see objections to that. There's also no implication that these estate mechanics will exist outside of Byzantium.

That's not bad- to me it suggests a genuinely experimentative approach to see how the mechanics work and are received before scaling them. But it could elicit condemnation in much the same way the Struggle system did, where the fact that the Iberian Struggle was truly unique and innovative didn't prevent hyper-focus on specific flaws.

That's well worth the risk in my mind, and given that I've been refraining from playing Byzantine since the start in anticipation of Byzantine mechanics pack, this will be a welcome time to go back into this part of the map.
 
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Why did you decide to increase the price of the Chapter III bundle while also lowering the discount of said bundle?

Kind of wild this wasn't communicated like when you decided to retroactively raise the price of Northern Lords.
While I'm certainly not a fan of increasing prices, 'cause that would be silly from my side, I have to admit how this Chapter (at the the first glance) is much more meaty than the previous ones.
 
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While I'm certainly not a fan of increasing prices, 'cause that would be silly from my side, I have to admit how this Chapter (at the the first glance) is much more meaty than the previous ones.
I'll personally reserve judgement until it actually gets released.

Remember how much Royal Court was hyped?

.... Yeah
 
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50% of my games have been Byzantine runs so I am hyped.

If there's a path for a landless character to become co-Emperor by marrying the widowed Empress and elevating yourself to senior Emperor I would cry tears of joy as I scheme my way to the top.
 
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These are from the Chapter 3 video:

View attachment 1080957View attachment 1080958

Doesn't seem to be groundbreaking stuff, just the average positive and negative modifiers. I hope at least the legends and legendary buildings are interesting, even if the legitimacy scale will not be important in the long run (I could of course be wrong about that, given how little we know).

Thank you for the screen captures. That's good information to have.

More than the absolute value of the modifiers, I suspect the larger impact will be on player psychology, and as a pressure against tyranny/dread playstyles and the less-absolutely-powerful virtue/politicing playstyles. While Dread-suppressing will still be viable for stability itself, factors like influence cost, reducing acceptance margins, and especially that renown penalty will probably have players wanting to be Ordained just in the opportunity-cost tingling in their minds.

I suppose that makes it a relative soft-nerf to Dread, and a buff to virtue-playstyles, but this will really depend on what actually affects legitimacy and how hard it is to manage.
 
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I have to say I'm very interested, it all sounds great. In theory. And since the Royal Court sounded great in theory too, I'll be cautious for now. :) I don't mean that as a criticism of Chapter III, I've just acquired a skeptical trait after previous years.

Legends feels like a reworked mix of Chronicles and bloodlines from CK2, which sounds very interesting. If sainthood will be part of the mechanics, it would be even better.

I hope that Roads to Power will also include a completely revamped law system and the ability to customize it.
 
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Why did you decide to increase the price of the Chapter III bundle while also lowering the discount of said bundle?

Kind of wild this wasn't communicated like when you decided to retroactively raise the price of Northern Lords.
They would increase prices as long as people would pay them. Remember PDX is a corporation now.
 
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