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Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.


Artifacts presented in your court

Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

DD69_tome.jpg

A Pratiharan volume about revelry.

DD69_reliquary.jpg

A reliquary containing a piece of the crown of thorns, you think.

DD69_urn.jpg

A fine urn taken from the Abbasid court.

DD69_ivory_box.jpg

A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages

The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

DD69_ivory_chest_references.jpg

Carved and painted Ivory chests.

During this stage we both look at the aesthetics and historical references we can find and verify. When references are sparse, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.
DD69_statue.jpg
DD69_birdie.jpg

A marble statue from southern Europe, and an islamic golden falcon.
Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

DD69_cabinet.jpg

An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects

Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

DD69_banners_a.jpg
DD69_banners_b.jpg

What is a lord without his banner to display his Coat of Arms?
There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

DD69_tapestry_a.jpg
DD69_tapestry_b.jpg

Bringing some color to the hard stone walls in your halls.
And that brings this dev diary to an end, we will be showing off more of the courts in the future!

 
The artifacts look very nice, but some of the backgrounds strike me as almost sterile - they look a bit like those 3D renderings you'd see in old 90's games, a pristine, perfectly symmetrical 3D model with no signs of being a lived-in place. It makes it very apparent that the shadowless figures are just pasted on a background, not part of an integrated scene.
 
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Hi, I'm so exited for the new expanssion. Will we be able to render and paint the throne room walls? I thought it was very rare for an important room in a european medieval castle to have bare stone walls
 
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Will the religion of your court/character effect the kind of items you have access to? Furthermore, how would you design Christian-esque art for Iconoclasm who oppose images of Christ?

Potentially something similar to Islamic artwork?

Geometric or only semi-representational art, so potentially you could have items decorated with line art representing the medieval Jesus-fish (with or without ICTHYS/ICTHOS written in it), crosses, independent halos representing the light of God shining on the world, sacred script or holy verses (or even short hand for the book/chapter/verse without writing it out entirely : I : IV : IX for example could represent the "am I my brother's keeper?" passage from Genesis).

Potentially you could have representational art of scenes meant to remind you of the important bible lessons, without actually becoming icons of anyone and breaking the rules.
 
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While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

Would it be plausible to have aging change dynamically for newer vs. older artefacts? Either via several versions (with progressively more aging) or via dynamic effects (such as the colour slowly fading over time).

In some cases, objects might become more (or less) important over time and being able to graphically show this would add an extra layer of depth I think?
 
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Will we be able to capture artifacts in the same way we capture people, and will we have the option to keep/destroy them for bonuses? I can just imagine a ruler with their halls adorned with the tapestries of every kingdom they've beaten!
 
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Im not feeling it......hate to say that.......hopefully Im proved wrong. They look pretty dont get me wrong however......

a 3D Court - nah. I cant see how it is going to work cost/benefit wise for the Devs. Because its intricate 3D art there are going to be like 20 artefacts on release or something. After you've viewed one once, whats the incentive to go back and have another look? Gameplay wise making this 3D is bringing nothing to the table other than graphics and will get stale fast. Id rather see them work on something else.
 
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Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.


Artifacts presented in your court

Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

View attachment 748795
A Pratiharan volume about revelry.

View attachment 748797
A reliquary containing a piece of the crown of thorns, you think.

View attachment 748799
A fine urn taken from the Abbasid court.

View attachment 748800
A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages

The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

View attachment 748801
Carved and painted Ivory chests.

During this stage we both look at the aesthetics and historical references we can find and verify. When references are sparse, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.
View attachment 748804View attachment 748803
A marble statue from southern Europe, and an islamic golden falcon.
Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

View attachment 748805
An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects

Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

View attachment 748806View attachment 748807
What is a lord without his banner to display his Coat of Arms?
There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

View attachment 748808View attachment 748810
Bringing some color to the hard stone walls in your halls.
And that brings this dev diary to an end, we will be showing off more of the courts in the future!

This is all well and good , but I'd like you to spend more time on improving the AI , and making the game a bit more challenging , than wasting your time on things that can be added later , go ahead disagree with me fan boys....
 
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@Carlberg Hey this is the second CK3 dev diary in a row that doesn't show up on the featured content page. You guys mind doing that? It really helps find dev diaries on the forum.

Great dev diary looks amazing!

Hoping I can get myself a Maltese Falcon

The other artifacts look great, but the height to width ratio on this book looks a bit off to me. I can't recall ever seeing a book that was 3x taller than it was wide.
I think it's actually just a much larger book than it looks. There are examples of much taller medieval books once the size is increased.

Does look a bit weird though I will admit.

EDIT: oh I just saw the dev reply. Dope.


This is all well and good , but I'd like you to spend more time on improving the AI , and making the game a bit more challenging , than wasting your time on things that can be added later , go ahead disagree with me fan boys....
I don't think the 3d artists are the same people improving the AI.

If anything I don't know what else the artists have as work for each update now that they aren't selling portrait and unit packs.

The AI needs a big big update following the last patch but the programers seem to be working mostly on the new hybrid cultures, and the basic events related to the court. Not sure if those will really tie them up more than most DLC.

Would it be plausible to have aging change dynamically for newer vs. older artefacts? Either via several versions (with progressively more aging) or via dynamic effects (such as the colour slowly fading over time).

In some cases, objects might become more (or less) important over time and being able to graphically show this would add an extra layer of depth I think?
If they added a shader that would 'rust' and 'dust' the artifacts proportional to its age I think this could be done pretty effectively. Slowly adding cracks to paintings too!

If the IRL artifacts used as an example has some damage it'd be cool to have a 'chipped' version to replace it later on.
 
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Ok, we close to a year from original release. Please surprise us with a Sept 1st release date for this. It looks really awesome :) What a great year present this would be.
 
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Now I'm not a shader guru, but I think that may already be doable? I know the units have the coat of arms passed to them already for instance and I know we use some colour data from them in the portraits too. So might be we have the info there already to do something fancy maybe?
Though I am not a super shader person so not 100% sure either way
Can you maybe please ask one of your colleagues who is more knowledgeable on the subject? I really wanna know if possible
 
This is all well and good , but I'd like you to spend more time on improving the AI , and making the game a bit more challenging , than wasting your time on things that can be added later , go ahead disagree with me fan boys....
Hey man, I agree. I wish they would go all in on developing better AI. But, the AI dudes going to be different then artifact/graphics 3d team etc...
I think this update looks great, but I'm wanting AI improvements as well!
 
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