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Developer Diary | Historical Norway

The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: Its enormous merchant marine continues to be a steady source of wealth, the meager industrial base is starting to recover from the ravages of the Hard Thirties, and there’s finally a majority government, led by Johan Nygaardsvold, who is in the process of enacting sweeping progressive reforms and will bring political stability to this young nation.

The wind may seem to be on Norway’s back, but it is merely the harbinger of the storm to come.
00. In-game Norway.jpg


Hey everyone! I’m Carlo, Content Designer for Hearts of Iron 4, and in charge of the Norwegian content. I’m really excited to present to you how we’re depicting Norway in this period; It’s a fascinating country that played a huge and exciting role during World War II, and I’m sure you’ll all have a lot of fun trying to defend it. Let’s get to it. Disclaimer: All of this is Work In Progress and subject to change.

As I was saying in the prologue, the political situation of Norway is getting better, but they have let their armed forces languish, and not only for budgetary reasons: You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I don’t think I need to tell you, dear reader, this plan failed miserably.

They made themselves so damn harmless, that when the war started, BOTH sides were making plans to invade preemptively before the other one had a chance to do so, and when it finally happened, they were caught completely off guard.

And why did both sides want to keep Norway out of the hands of the other? Well, the main reason I presume you read in Sweden’s Dev Diary, Narvik was where iron from Sweden was shipped to Germany when the Baltic ports were frozen. The second one is simply that Norway is very well positioned to launch aerial and naval operations against Britain.

This is why, if you want to change the course of history and defend democratic Norway against the German threat, it will be a challenge. Here are the starting National Spirits:
01. National Spirits.jpg


Complacent Cabinet is meant to represent the unduly confidence the Nygaardsvold government had in a future smooth sailing, and how unprepared it was for a swift reaction to war. It basically makes it harder for you to switch laws and to change the terrible Theorist you start with. Why is he so bad? Well, to represent the infamous miscommunication that occurred when the cabinet found out about the invasion. TL;DR: The government asked for a Partial Mobilization, but unbeknownst to everyone except Birger Ljunberg, this meant sending the conscription orders by post, a terrible idea when you know the enemy is at the gates. Instead of, you know, telling this to the rest of the cabinet and asking if they were sure, he just went ahead and instructed to send the orders by post .
02. Complacent Cabinet Tooltip.jpg

03. Birger Ljunberg Tooltip.jpg


Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
04. Obsolete Armed Forces.jpg


The Hard Thirties: AKA country coming out of the great depression starter pack, it makes it slower for you to build and increases your consumer goods usage.
05. The Hard Thirties Tooltip.jpg


Anti-communist Sentiment increases fascism because there wasn’t a massive communist or fascist presence in the country, but the fear towards communism was one avenue fascists used to recruit.
06. Anti-Communist Sentiment Tooltip.jpg


These are just the starting National Spirits, through the Focus Tree you will be able to remove some of them, and add some new ones. Here’s the political branch for Historical Norway:
07. Political Branch.jpg


As you can see, most of the starting focuses will be geared towards building up civilian industry and improving the political situation, ignoring military buildup.
08. Closeup of the start of the political branch.jpg


In fact, if you want to develop Norway properly, you’ll have to complete the focus Broken Gun Policies, which will lock you out of most of the military focuses, but gives you access to the central decision system for Historical Norway:
09. Development System.jpg


The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?
10. Develop State Tooltip.jpg


Don’t fret though, once the war starts, you’ll be able to leverage this development into military benefits to properly defend against the incoming Fascist bully. It won’t only cost you development and political power, you will also spend convoys; after all, Norway had one of the largest merchant marines in the world, so shedding it represents the economic cost of shifting towards military power.
11. Deploy Development Picture.jpg


When you convert the development of a state into military military effects, the state will go one level down in development and you will get a different benefit based on the development level:
  • At level 1 you will get a dynamic modifier in that state to defend it better.
  • At level 2 you will get a free military factory in that state
  • And in level 3 you get two militia divisions, plus a dynamic modifier for the resistance on that state when it is conquered.
12. Deploying Level 1 Development.jpg

13. DeployingLevel 2 Development.jpg

14. Deploying Level 3 Development.jpg


This means that which states you develop, and up to what level, matter a lot if you hope to have a chance against Germany.

Now back to the Focus Tree!
15. Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus.jpg


Now you might be asking yourself “What’s the deal with this “Fascist Invasion of Norway focus to the side?”, and I say, don’t worry about it… Nothing to see here.
16. Picture of Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus e...jpg


17. Fascist Invasion of Norway icon.jpg


I told you already, nothing important is happening over there. Here, have this focus with a doggo.
18. Preparing the return to Norway tooltip.jpg


This is the focus Preparing the Return to Norway, and it features Bamse, the San Bernard mascot of the Norwegian Free Forces. He was a crew member of the NoHMS Thorodd, he broke up fights, saved people from drowning and even a stabbing. A true, certified good boy. The focus is meant to…

Alright, alright. You win….
19. Fascist Invasion of Norway Tooltip.jpg


When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

20. Quisling Coup Event.jpg


Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
21. Zoomed out view of both political branches. Fascist Historical and Democratic Historical.jpg


Now that the Oslo shuffle is done, let’s take a look at the Historical Fascist Branch:
22. Just the Fascist Historical Branch.jpg


I’m saving it for the alt-history dev diary but there are fascist focuses before this one, and they allow you to lay the groundwork for a fascist civil war, where you’ll be better prepared and potentially have control of more states than just Oslofjord.

If you’re going fascist from the getgo, or delayed the coup, you can complete this 7 day focus at any time and start playing as fascist (It autocompletes if you switch sides). It also adds the National Spirit Contested Leadership, to represent that Quisling, despite being liked by Hitler and some other inner circle Nazis, was not meant to be the ruler of Norway, it was just a temporary stopgap, and an overeager fascist.
23. Tooltip of Quisling’s Coup.jpg


That’s no problem though, because soon enough you get to make this choice between going alt-history by keeping Quisling in power, or continuing the historical path by getting rid of him, replacing him with Josef Terboven, the German administrator of the Reichskommisariat.
24. Tooltip of Get Rid of Quisling.jpg

25. Tooltip of Quisling’s Regime.jpg


The difference between the two, is that Quisling’s path leans more independent, but lacks the industrial and military cooperation of the Terboven path. You’ll have another chance to bring him back later though, which is what happened historically. But you can choose to put Quisling’s rival, Jonas Lie in power, who will bring Norway closer to Germany, since Quisling wanted to emulate the German Reich but didn’t want to be a puppet of the Germans, while Jonas Lie was called at the time ‘Germany’s man’ and might’ve been content with being a puppet of the Reich.
26. Bring Back Quisling Tooltip.jpg

27. Jonas Lie Coup Tooltip.jpg


You might be wondering, though, why would anyone not take the independent Fascist Norway path, and the answer is that Quisling has terrible modifiers:
28. Quisling 1 Tooltip.jpg


And he gets worse:
29. Quisling 2 Tooltip.jpg


AND EVEN MORE WORSE:
30. Quisling 3 Tooltip.jpg


But hey, at least you get some troops and viking claims!
31. Zoomed in view of claims section of the branch.jpg


Besides those two branches, every ideology will have access to the common branches to build up industry and improve the armed forces. They have some light overlap, but in general they are divided between: Rearmament Branch, with general army and industrial focuses; the Independent Norway Branch, with civilian industry and tech; the Airforce branch, with bonuses to all things flying; and finally, the Navy branch, which will help your efforts trying to defend your comically long coastline.
32. Common Branches.jpg


It is important to note, that if you’re playing Historical Democratic, you will have the Broken Gun national spirit at some point, which will block you from all of those focuses except for the ones in the Independent Norway branch, so you might be a bit delayed in getting to them if that’s the case.
33. Drobak Coastal Fort Tooltip.jpg


Now, let me go on a tangent for a bit. This is the story of Norway’s first, and for our period, only tank.
34. Rikstanken focus tooltip.jpg


In 1937 the Norwegian government realized that they needed to start thinking about armored warfare, to prepare to fight with tanks, and against tanks, so after some thought, they approached the Swedish company Landsverk to buy a tank. The thing is, they realized tanks were expensive, and way outside their budget, so they just ordered an L-120 Light Tank Chassis, no armor, no turret. Kinda like ordering just the fries and soda, no burger. After it finally arrived, they fitted it with metal sheets as armor, and a “turret” that was basically a cylinder with a hole for a heavy machine gun. People nicknamed Norway’s only tank, ‘Rikstanken’ (The Realm’s Tank), and ‘Kongstanken’ (The King’s Tank). The whole thing is even funnier when you learn that ‘tank’ in Norwegian is the word for ‘thought’, so Rikstanken becomes a metaphor for the idea of Norway itself.

For comparison, this is what a Landsverk L-120 looks like:
35. Normal Landsverk Tank.jpg


And this is what the Rikstanken looked like:
36. Real Life Rikstanken.jpg


Granted, that’s a particularly bad picture, but I recommend researching a bit more for yourself. It really was a wonderfully bad tank, so bad that they didn’t even use it when the country was being invaded. It’s ok though, we still love you just the way you are, Rikstanken.

Of course I wouldn’t be talking about this if there wasn’t content for it. By completing the Rikstanken focus, you’ll start an event chain that will let you buy a single tank from Sweden. Or if you want to go wildly ahistorical, you can spend a little more and buy a bunch of tanks from them, or from the Soviet Union. Another option will be accepting some political influence from Germany or the Soviet Union in exchange for a bunch of tanks, or even starting a tech exchange for developing your own tanks from scratch.
37. Rikstanken Event 1.jpg

38. Rikstanken Event 2.jpg


And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
39. Ingame Rikstanken.png


Of course, this beauty will be able to tour the whole kingdom, all 11 states:
40. State Map of Norway-full.jpg

  • Oslofjord
  • Telemark
  • Opplandene
  • Agder
  • Vestlandet
  • Trøndelag
  • Helgeland
  • Nordland
  • Troms
  • Finnmark
  • And, if you have the boats, Jan Mayen.
41. In-game Jan Mayen.jpg


With that, I conclude this Dev Diary, feel free to ask any questions. Now go and wishlist Arms Against Tyranny and stay tuned to learn all about Denmark’s historical content, it might take you longer to read it than what it took Germany to invade it, but it will surely be an interesting read!
 
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Cool. I thought it was such a fun and weird piece of trivia the first time I came across it randomly in a video about a different topic.
Interestingly this could cancel out the existing Trotsky events in Mexico
Well, i hope Carlo can prepare for any circumstances regarding Trotsky's exile so that he can have many options for his escape from Norway if somehow Mexico is not suitable anymore for him.

Me would "totally would not" edit that event to add an escape option for him to Dutch East Indies if they're undergo the Second Indonesian Revolution due to Volksraad's closure in my mod.
 
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The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: Its enormous merchant marine continues to be a steady source of wealth, the meager industrial base is starting to recover from the ravages of the Hard Thirties, and there’s finally a majority government, led by Johan Nygaardsvold, who is in the process of enacting sweeping progressive reforms and will bring political stability to this young nation.

The wind may seem to be on Norway’s back, but it is merely the harbinger of the storm to come.
View attachment 997536

Hey everyone! I’m Carlo, Content Designer for Hearts of Iron 4, and in charge of the Norwegian content. I’m really excited to present to you how we’re depicting Norway in this period; It’s a fascinating country that played a huge and exciting role during World War II, and I’m sure you’ll all have a lot of fun trying to defend it. Let’s get to it. Disclaimer: All of this is Work In Progress and subject to change.

As I was saying in the prologue, the political situation of Norway is getting better, but they have let their armed forces languish, and not only for budgetary reasons: You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I don’t think I need to tell you, dear reader, this plan failed miserably.

They made themselves so damn harmless, that when the war started, BOTH sides were making plans to invade preemptively before the other one had a chance to do so, and when it finally happened, they were caught completely off guard.

And why did both sides want to keep Norway out of the hands of the other? Well, the main reason I presume you read in Sweden’s Dev Diary, Narvik was where iron from Sweden was shipped to Germany when the Baltic ports were frozen. The second one is simply that Norway is very well positioned to launch aerial and naval operations against Britain.

This is why, if you want to change the course of history and defend democratic Norway against the German threat, it will be a challenge. Here are the starting National Spirits:
View attachment 997537

Complacent Cabinet is meant to represent the unduly confidence the Nygaardsvold government had in a future smooth sailing, and how unprepared it was for a swift reaction to war. It basically makes it harder for you to switch laws and to change the terrible Theorist you start with. Why is he so bad? Well, to represent the infamous miscommunication that occurred when the cabinet found out about the invasion. TL;DR: The government asked for a Partial Mobilization, but unbeknownst to everyone except Birger Ljunberg, this meant sending the conscription orders by post, a terrible idea when you know the enemy is at the gates. Instead of, you know, telling this to the rest of the cabinet and asking if they were sure, he just went ahead and instructed to send the orders by post .
View attachment 997538
View attachment 997539

Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
View attachment 997540

The Hard Thirties: AKA country coming out of the great depression starter pack, it makes it slower for you to build and increases your consumer goods usage.
View attachment 997541

Anti-communist Sentiment increases fascism because there wasn’t a massive communist or fascist presence in the country, but the fear towards communism was one avenue fascists used to recruit.
View attachment 997542

These are just the starting National Spirits, through the Focus Tree you will be able to remove some of them, and add some new ones. Here’s the political branch for Historical Norway:
View attachment 997543

As you can see, most of the starting focuses will be geared towards building up civilian industry and improving the political situation, ignoring military buildup.
View attachment 997544

In fact, if you want to develop Norway properly, you’ll have to complete the focus Broken Gun Policies, which will lock you out of most of the military focuses, but gives you access to the central decision system for Historical Norway:
View attachment 997545

The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?
View attachment 997546

Don’t fret though, once the war starts, you’ll be able to leverage this development into military benefits to properly defend against the incoming Fascist bully. It won’t only cost you development and political power, you will also spend convoys; after all, Norway had one of the largest merchant marines in the world, so shedding it represents the economic cost of shifting towards military power.
View attachment 997547

When you convert the development of a state into military military effects, the state will go one level down in development and you will get a different benefit based on the development level:
  • At level 1 you will get a dynamic modifier in that state to defend it better.
  • At level 2 you will get a free military factory in that state
  • And in level 3 you get two militia divisions, plus a dynamic modifier for the resistance on that state when it is conquered.
View attachment 997548
View attachment 997549
View attachment 997550

This means that which states you develop, and up to what level, matter a lot if you hope to have a chance against Germany.

Now back to the Focus Tree!
View attachment 997551

Now you might be asking yourself “What’s the deal with this “Fascist Invasion of Norway focus to the side?”, and I say, don’t worry about it… Nothing to see here.
View attachment 997552

View attachment 997553

I told you already, nothing important is happening over there. Here, have this focus with a doggo.
View attachment 997554

This is the focus Preparing the Return to Norway, and it features Bamse, the San Bernard mascot of the Norwegian Free Forces. He was a crew member of the NoHMS Thorodd, he broke up fights, saved people from drowning and even a stabbing. A true, certified good boy. The focus is meant to…

Alright, alright. You win….
View attachment 997555

When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

View attachment 997556

Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
View attachment 997557

Now that the Oslo shuffle is done, let’s take a look at the Historical Fascist Branch:
View attachment 997558

I’m saving it for the alt-history dev diary but there are fascist focuses before this one, and they allow you to lay the groundwork for a fascist civil war, where you’ll be better prepared and potentially have control of more states than just Oslofjord.

If you’re going fascist from the getgo, or delayed the coup, you can complete this 7 day focus at any time and start playing as fascist (It autocompletes if you switch sides). It also adds the National Spirit Contested Leadership, to represent that Quisling, despite being liked by Hitler and some other inner circle Nazis, was not meant to be the ruler of Norway, it was just a temporary stopgap, and an overeager fascist.
View attachment 997559

That’s no problem though, because soon enough you get to make this choice between going alt-history by keeping Quisling in power, or continuing the historical path by getting rid of him, replacing him with Josef Terboven, the German administrator of the Reichskommisariat.
View attachment 997560
View attachment 997561

The difference between the two, is that Quisling’s path leans more independent, but lacks the industrial and military cooperation of the Terboven path. You’ll have another chance to bring him back later though, which is what happened historically. But you can choose to put Quisling’s rival, Jonas Lie in power, who will bring Norway closer to Germany, since Quisling wanted to emulate the German Reich but didn’t want to be a puppet of the Germans, while Jonas Lie was called at the time ‘Germany’s man’ and might’ve been content with being a puppet of the Reich.
View attachment 997562
View attachment 997563

You might be wondering, though, why would anyone not take the independent Fascist Norway path, and the answer is that Quisling has terrible modifiers:
View attachment 997564

And he gets worse:
View attachment 997565

AND EVEN MORE WORSE:
View attachment 997566

But hey, at least you get some troops and viking claims!
View attachment 997567

Besides those two branches, every ideology will have access to the common branches to build up industry and improve the armed forces. They have some light overlap, but in general they are divided between: Rearmament Branch, with general army and industrial focuses; the Independent Norway Branch, with civilian industry and tech; the Airforce branch, with bonuses to all things flying; and finally, the Navy branch, which will help your efforts trying to defend your comically long coastline.
View attachment 997568

It is important to note, that if you’re playing Historical Democratic, you will have the Broken Gun national spirit at some point, which will block you from all of those focuses except for the ones in the Independent Norway branch, so you might be a bit delayed in getting to them if that’s the case.
View attachment 997569

Now, let me go on a tangent for a bit. This is the story of Norway’s first, and for our period, only tank.
View attachment 997597

In 1937 the Norwegian government realized that they needed to start thinking about armored warfare, to prepare to fight with tanks, and against tanks, so after some thought, they approached the Swedish company Landsverk to buy a tank. The thing is, they realized tanks were expensive, and way outside their budget, so they just ordered an L-120 Light Tank Chassis, no armor, no turret. Kinda like ordering just the fries and soda, no burger. After it finally arrived, they fitted it with metal sheets as armor, and a “turret” that was basically a cylinder with a hole for a heavy machine gun. People nicknamed Norway’s only tank, ‘Rikstanken’ (The Realm’s Tank), and ‘Kongstanken’ (The King’s Tank). The whole thing is even funnier when you learn that ‘tank’ in Norwegian is the word for ‘thought’, so Rikstanken becomes a metaphor for the idea of Norway itself.

For comparison, this is what a Landsverk L-120 looks like:
View attachment 997572

And this is what the Rikstanken looked like:
View attachment 997573

Granted, that’s a particularly bad picture, but I recommend researching a bit more for yourself. It really was a wonderfully bad tank, so bad that they didn’t even use it when the country was being invaded. It’s ok though, we still love you just the way you are, Rikstanken.

Of course I wouldn’t be talking about this if there wasn’t content for it. By completing the Rikstanken focus, you’ll start an event chain that will let you buy a single tank from Sweden. Or if you want to go wildly ahistorical, you can spend a little more and buy a bunch of tanks from them, or from the Soviet Union. Another option will be accepting some political influence from Germany or the Soviet Union in exchange for a bunch of tanks, or even starting a tech exchange for developing your own tanks from scratch.
View attachment 997574
View attachment 997576

And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
View attachment 997577

Of course, this beauty will be able to tour the whole kingdom, all 11 states:
View attachment 997578
  • Oslofjord
  • Telemark
  • Opplandene
  • Agder
  • Vestlandet
  • Trøndelag
  • Helgeland
  • Nordland
  • Troms
  • Finnmark
  • And, if you have the boats, Jan Mayen.
View attachment 997579

With that, I conclude this Dev Diary, feel free to ask any questions. Now go and wishlist Arms Against Tyranny and stay tuned to learn all about Denmark’s historical content, it might take you longer to read it than what it took Germany to invade it, but it will surely be an interesting read!
Is there any chance that Bouvet Island will be added to Norway as well, I think it would fit on the map and maybe be important to Norway in the South Atlantic
 
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@CarloPDX : Please excuse my obsessiveness with the Norwegian content. I hope I do not come over as negative or unkind, as that is not my intention at all, but seeing as the release date is nearing quickly and the DLC as I understand it is over in the "polishing phase", I am wondering if perhaps some of the solutions that caused some concern when this DD was released might have been improved upon since then?

Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
1694494826510.png


View attachment 997540

Is the "obsolete armed forces" spirit still a thing? I do agree that the game should model that the armed forces lacked modern equipment in some areas, but in a game that models technology in terms of weapons, tactics and supply, leadership and production of military equipment, a national spirit to model what these mechanics are designed to represent does not seem like a good approach.

It also creates the strange situation where Norwegians (who were among the worlds best skiers) will be much slower and less effective at fighting in Norwegian winter conditions than countries dominated by desert or jungle. Or to put it in other words: Danish soldiers will be superior to Norwegian "fjeldaber" when fighting in Norwegian mountains, all else being equal. This lack of consistency (also between countries in the same DLC) does seem a bit werid.

The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?

I think a more accurate way of putting it would be that, like its neighbouring countries, Norway had to balance spending on the military with spending on welfare. The Swedish and Danish content seems to reflect this situation quite well. Any chance of their approach making it into the Norwegian content?

Also, in the time periode the game revolves around, some military buildup actually took place, so being able to start buildup right away seems more historical than the approach demonstrated in this DD.




View attachment 997576

And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
1694494756940.png

View attachment 997577
Are the prototype tank and unhistorical militia units the only Norwegian units shown thus far and will there be any historically relevant units for Norway? Will there be any other 3D models than the prototype tank?


You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I do believe this to be a misunderstanding of the political situation of the time. I will not go into too much detail about the different political considerations and military assessments of the time but like Sweden and Denmark, Norway was in a situation where defence spending had to be balanced with other "good causes", such as the military. The Swedish and Danish content seems to reflect this quite well, while I do get the impression that the Norwegian content will not, and that the abovementiones misunderstanding might have influenced the creative process a bit too much. Hopefully I am wrong, and perhaps there is still a chance that something could be borrowed from the rest of the teams approach to modelling this.


Anyways; Good luck with the rest of development and polishing phase :)
 
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@CarloPDX : Please excuse my obsessiveness with the Norwegian content. I hope I do not come over as negative or unkind, as that is not my intention at all, but seeing as the release date is nearing quickly and the DLC as I understand it is over in the "polishing phase", I am wondering if perhaps some of the solutions that caused some concern when this DD was released might have been improved upon since then?



Is the "obsolete armed forces" spirit still a thing? I do agree that the game should model that the armed forces lacked modern equipment in some areas, but in a game that models technology in terms of weapons, tactics and supply, leadership and production of military equipment, a national spirit to model what these mechanics are designed to represent does not seem like a good approach.



Anyways; Good luck with the rest of development and polishing phase :)
I guess @CarloPDX at least partially answers this in the most recent DD, where modding is the subject and the "obsolete armed forces" spirit is used as an example:

You know, not every fort is built the same, but until now they were in HoI. To make it easier to represent just how bad and outdated fortifications were in Norway and Denmark we needed something extra, so we added a couple of percentual modifiers that change the attack penalty inflicted on the attacking enemy by forts: land_bunker_effectiveness_factor and coastal_bunker_effectiveness_factor.
C18 - Obsolete Armed Forces.png
I tried explaining why I think the division modifiers is not a good idea above. For the forts, I am kind of struggling to understand the logic behind adding a modifier rather than just reduce development levels. Reducing the fort level, but allowing the player to develop fortifications themselves sounds much more fun and interesting than adding a "forts are bad" modifier and a "forts are not bad anymore" focus. But I might be missing something here?
 
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I kinda envisioned it like a late game focus, for which you would need late game industrial tech.
A lot of technology wasn't advanced enough at the time, but they still managed to develop it. (Nukes, Missiles, Jet engines)
In a game where every nation can have it's own domestic nuclear weapons program (including Norway), I think that it's not a too far from the realm of possiblities to include a north sea oil rig. And if Denmark can have "NORTH SEA OIL DRILLING", i think Norway should have it too.

I am not saying that Norway, had the resources or the "know how" to develop any of this at the time.
And even if it's not super realistic, it would be (in my mind) a fun addition to the game.

remains hopeful
I do find it somewhat weird and inconsistent that both Iceland and Denmark can get off shore oil drilling, while Norway can not. I mean, the Danish focus tree has them drilling for oil on the same area as Norway would have. Seems like another area where the DLC would benefit from closer cooperation between and guidance from developers.
 
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I do find it somewhat weird and inconsistent that both Iceland and Denmark can get off shore oil drilling, while Norway can not. I mean, the Danish focus tree has them drilling for oil on the same area as Norway would have. Seems like another area where the DLC would benefit from closer cooperation between and guidance from developers.
None should imo. It was discovered and drilled in the 60s in Norway. In that case we should enable tactical nukes, car industries, and Leopard 1s
 
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None should imo. It was discovered and drilled in the 60s in Norway. In that case we should enable tactical nukes, car industries, and Leopard 1s
I agree that it doesnt fit the time period too well and probably shouldnt be in there. Im more surprised at how inconsistently the subject is approached within the DLC and even within the same geographical areas.

edit: I guess it also illustrates the difference in mindset when developing this content, seeing how Denmark and Iceland has added content like this to make the countries better and give more options, while Norway seems to be developed with the opposite mindset, where alt history or new mechanics were introduced to make Norway less good.
 
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