• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Developer Diary | Historical Norway

The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: Its enormous merchant marine continues to be a steady source of wealth, the meager industrial base is starting to recover from the ravages of the Hard Thirties, and there’s finally a majority government, led by Johan Nygaardsvold, who is in the process of enacting sweeping progressive reforms and will bring political stability to this young nation.

The wind may seem to be on Norway’s back, but it is merely the harbinger of the storm to come.
00. In-game Norway.jpg


Hey everyone! I’m Carlo, Content Designer for Hearts of Iron 4, and in charge of the Norwegian content. I’m really excited to present to you how we’re depicting Norway in this period; It’s a fascinating country that played a huge and exciting role during World War II, and I’m sure you’ll all have a lot of fun trying to defend it. Let’s get to it. Disclaimer: All of this is Work In Progress and subject to change.

As I was saying in the prologue, the political situation of Norway is getting better, but they have let their armed forces languish, and not only for budgetary reasons: You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I don’t think I need to tell you, dear reader, this plan failed miserably.

They made themselves so damn harmless, that when the war started, BOTH sides were making plans to invade preemptively before the other one had a chance to do so, and when it finally happened, they were caught completely off guard.

And why did both sides want to keep Norway out of the hands of the other? Well, the main reason I presume you read in Sweden’s Dev Diary, Narvik was where iron from Sweden was shipped to Germany when the Baltic ports were frozen. The second one is simply that Norway is very well positioned to launch aerial and naval operations against Britain.

This is why, if you want to change the course of history and defend democratic Norway against the German threat, it will be a challenge. Here are the starting National Spirits:
01. National Spirits.jpg


Complacent Cabinet is meant to represent the unduly confidence the Nygaardsvold government had in a future smooth sailing, and how unprepared it was for a swift reaction to war. It basically makes it harder for you to switch laws and to change the terrible Theorist you start with. Why is he so bad? Well, to represent the infamous miscommunication that occurred when the cabinet found out about the invasion. TL;DR: The government asked for a Partial Mobilization, but unbeknownst to everyone except Birger Ljunberg, this meant sending the conscription orders by post, a terrible idea when you know the enemy is at the gates. Instead of, you know, telling this to the rest of the cabinet and asking if they were sure, he just went ahead and instructed to send the orders by post .
02. Complacent Cabinet Tooltip.jpg

03. Birger Ljunberg Tooltip.jpg


Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
04. Obsolete Armed Forces.jpg


The Hard Thirties: AKA country coming out of the great depression starter pack, it makes it slower for you to build and increases your consumer goods usage.
05. The Hard Thirties Tooltip.jpg


Anti-communist Sentiment increases fascism because there wasn’t a massive communist or fascist presence in the country, but the fear towards communism was one avenue fascists used to recruit.
06. Anti-Communist Sentiment Tooltip.jpg


These are just the starting National Spirits, through the Focus Tree you will be able to remove some of them, and add some new ones. Here’s the political branch for Historical Norway:
07. Political Branch.jpg


As you can see, most of the starting focuses will be geared towards building up civilian industry and improving the political situation, ignoring military buildup.
08. Closeup of the start of the political branch.jpg


In fact, if you want to develop Norway properly, you’ll have to complete the focus Broken Gun Policies, which will lock you out of most of the military focuses, but gives you access to the central decision system for Historical Norway:
09. Development System.jpg


The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?
10. Develop State Tooltip.jpg


Don’t fret though, once the war starts, you’ll be able to leverage this development into military benefits to properly defend against the incoming Fascist bully. It won’t only cost you development and political power, you will also spend convoys; after all, Norway had one of the largest merchant marines in the world, so shedding it represents the economic cost of shifting towards military power.
11. Deploy Development Picture.jpg


When you convert the development of a state into military military effects, the state will go one level down in development and you will get a different benefit based on the development level:
  • At level 1 you will get a dynamic modifier in that state to defend it better.
  • At level 2 you will get a free military factory in that state
  • And in level 3 you get two militia divisions, plus a dynamic modifier for the resistance on that state when it is conquered.
12. Deploying Level 1 Development.jpg

13. DeployingLevel 2 Development.jpg

14. Deploying Level 3 Development.jpg


This means that which states you develop, and up to what level, matter a lot if you hope to have a chance against Germany.

Now back to the Focus Tree!
15. Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus.jpg


Now you might be asking yourself “What’s the deal with this “Fascist Invasion of Norway focus to the side?”, and I say, don’t worry about it… Nothing to see here.
16. Picture of Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus e...jpg


17. Fascist Invasion of Norway icon.jpg


I told you already, nothing important is happening over there. Here, have this focus with a doggo.
18. Preparing the return to Norway tooltip.jpg


This is the focus Preparing the Return to Norway, and it features Bamse, the San Bernard mascot of the Norwegian Free Forces. He was a crew member of the NoHMS Thorodd, he broke up fights, saved people from drowning and even a stabbing. A true, certified good boy. The focus is meant to…

Alright, alright. You win….
19. Fascist Invasion of Norway Tooltip.jpg


When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

20. Quisling Coup Event.jpg


Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
21. Zoomed out view of both political branches. Fascist Historical and Democratic Historical.jpg


Now that the Oslo shuffle is done, let’s take a look at the Historical Fascist Branch:
22. Just the Fascist Historical Branch.jpg


I’m saving it for the alt-history dev diary but there are fascist focuses before this one, and they allow you to lay the groundwork for a fascist civil war, where you’ll be better prepared and potentially have control of more states than just Oslofjord.

If you’re going fascist from the getgo, or delayed the coup, you can complete this 7 day focus at any time and start playing as fascist (It autocompletes if you switch sides). It also adds the National Spirit Contested Leadership, to represent that Quisling, despite being liked by Hitler and some other inner circle Nazis, was not meant to be the ruler of Norway, it was just a temporary stopgap, and an overeager fascist.
23. Tooltip of Quisling’s Coup.jpg


That’s no problem though, because soon enough you get to make this choice between going alt-history by keeping Quisling in power, or continuing the historical path by getting rid of him, replacing him with Josef Terboven, the German administrator of the Reichskommisariat.
24. Tooltip of Get Rid of Quisling.jpg

25. Tooltip of Quisling’s Regime.jpg


The difference between the two, is that Quisling’s path leans more independent, but lacks the industrial and military cooperation of the Terboven path. You’ll have another chance to bring him back later though, which is what happened historically. But you can choose to put Quisling’s rival, Jonas Lie in power, who will bring Norway closer to Germany, since Quisling wanted to emulate the German Reich but didn’t want to be a puppet of the Germans, while Jonas Lie was called at the time ‘Germany’s man’ and might’ve been content with being a puppet of the Reich.
26. Bring Back Quisling Tooltip.jpg

27. Jonas Lie Coup Tooltip.jpg


You might be wondering, though, why would anyone not take the independent Fascist Norway path, and the answer is that Quisling has terrible modifiers:
28. Quisling 1 Tooltip.jpg


And he gets worse:
29. Quisling 2 Tooltip.jpg


AND EVEN MORE WORSE:
30. Quisling 3 Tooltip.jpg


But hey, at least you get some troops and viking claims!
31. Zoomed in view of claims section of the branch.jpg


Besides those two branches, every ideology will have access to the common branches to build up industry and improve the armed forces. They have some light overlap, but in general they are divided between: Rearmament Branch, with general army and industrial focuses; the Independent Norway Branch, with civilian industry and tech; the Airforce branch, with bonuses to all things flying; and finally, the Navy branch, which will help your efforts trying to defend your comically long coastline.
32. Common Branches.jpg


It is important to note, that if you’re playing Historical Democratic, you will have the Broken Gun national spirit at some point, which will block you from all of those focuses except for the ones in the Independent Norway branch, so you might be a bit delayed in getting to them if that’s the case.
33. Drobak Coastal Fort Tooltip.jpg


Now, let me go on a tangent for a bit. This is the story of Norway’s first, and for our period, only tank.
34. Rikstanken focus tooltip.jpg


In 1937 the Norwegian government realized that they needed to start thinking about armored warfare, to prepare to fight with tanks, and against tanks, so after some thought, they approached the Swedish company Landsverk to buy a tank. The thing is, they realized tanks were expensive, and way outside their budget, so they just ordered an L-120 Light Tank Chassis, no armor, no turret. Kinda like ordering just the fries and soda, no burger. After it finally arrived, they fitted it with metal sheets as armor, and a “turret” that was basically a cylinder with a hole for a heavy machine gun. People nicknamed Norway’s only tank, ‘Rikstanken’ (The Realm’s Tank), and ‘Kongstanken’ (The King’s Tank). The whole thing is even funnier when you learn that ‘tank’ in Norwegian is the word for ‘thought’, so Rikstanken becomes a metaphor for the idea of Norway itself.

For comparison, this is what a Landsverk L-120 looks like:
35. Normal Landsverk Tank.jpg


And this is what the Rikstanken looked like:
36. Real Life Rikstanken.jpg


Granted, that’s a particularly bad picture, but I recommend researching a bit more for yourself. It really was a wonderfully bad tank, so bad that they didn’t even use it when the country was being invaded. It’s ok though, we still love you just the way you are, Rikstanken.

Of course I wouldn’t be talking about this if there wasn’t content for it. By completing the Rikstanken focus, you’ll start an event chain that will let you buy a single tank from Sweden. Or if you want to go wildly ahistorical, you can spend a little more and buy a bunch of tanks from them, or from the Soviet Union. Another option will be accepting some political influence from Germany or the Soviet Union in exchange for a bunch of tanks, or even starting a tech exchange for developing your own tanks from scratch.
37. Rikstanken Event 1.jpg

38. Rikstanken Event 2.jpg


And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
39. Ingame Rikstanken.png


Of course, this beauty will be able to tour the whole kingdom, all 11 states:
40. State Map of Norway-full.jpg

  • Oslofjord
  • Telemark
  • Opplandene
  • Agder
  • Vestlandet
  • Trøndelag
  • Helgeland
  • Nordland
  • Troms
  • Finnmark
  • And, if you have the boats, Jan Mayen.
41. In-game Jan Mayen.jpg


With that, I conclude this Dev Diary, feel free to ask any questions. Now go and wishlist Arms Against Tyranny and stay tuned to learn all about Denmark’s historical content, it might take you longer to read it than what it took Germany to invade it, but it will surely be an interesting read!
 
  • 55Like
  • 23Love
  • 11
  • 6
  • 2Haha
  • 1
Reactions:
Where did we complain that Norway was nerfed? Could you provide an example?
Well, I actually read all comments in this thread again to be sure. And I acknowlage that my take was litle bit simplifying and I was throwing every complain into one bag, I'm sorry for that. I think that my view about the community opinion was influenced a lot by some takes that I saw on YouTube and Discord, that colored my view about the community mood about this. But still, I was able to find some examples.
 

Attachments

  • IMG_20230628_011449.jpg
    IMG_20230628_011449.jpg
    149,4 KB · Views: 0
  • IMG_20230628_011408.jpg
    IMG_20230628_011408.jpg
    133,1 KB · Views: 0
  • IMG_20230628_011329.jpg
    IMG_20230628_011329.jpg
    104,5 KB · Views: 0
  • IMG_20230628_011126.jpg
    IMG_20230628_011126.jpg
    160 KB · Views: 0
Last edited:
  • 3
  • 1
  • 1
Reactions:
Well, I actually read all comments in this thread again to be sure. And I acknowlage that my take was litle bit simplifying and I was throwing every complain into one bag, I'm sorry for that. I think that my view about the community opinion was influenced by some takes that I saw on YouTube and Discord, that colored my view about the community mood about this. But still, I was able to find some examples.
Btw. I'm aware that people have different opinions and I'm totally ok with that. I wanted to point out that I like the current PDX Phylosophy behing design of countries.
 
  • 2
  • 1
Reactions:
Btw. I'm aware that people have different opinions and I'm totally ok with that. I wanted to point out that I like the current PDX Phylosophy behing design of countries.
My understanding of the latest posts is that people (and I include myself in this) would rather fight with an inadequate number of half strenght divisions than having to command militias and or other unhistorical gimmicks. Personally I'd rather have the difficulty of resisting the Germans be attributed to a lack of troops mobilization.
 
  • 11
  • 1
Reactions:
Besides, the fear of the Germans invading is grossly overrated. By sep 1939 Norway can unite Scandinavia and it would be Germany having issues resisting it, not the other way around. [But maybe we won't be able to do it anymore by then, gonna see the alternative branches]

I mean, against Denmark the German AI is so swift at the moment only because it's a one huge landmess with fake straights simply painted over the water land (between Jutland, Fyn and Zealand) - I would love to see them actually having fun assaulting those islands according to normal game rules instead.
 
Last edited:
  • 6
Reactions:
One of the most relevant takes out here. Feels like everyone is just complaining about how was their beloved Norway nerfed into the ground. How ridiculus :D... It is obvious that Norway won't be as strong to match with Germany. It is also important to point out that this was showcase of only historical part of the rework.
I think you may have misunderstood some of the concerns being raised. Its not a matter of Norway not being as strong as Germany. That would, as you say, be a quite silly concern. Neither is it a concern about Norway being "nerfed" as such. My concern is that the approach to making Norway a hard country to play to a large extent seems to be based on a somwehat caricatured conception of the situation at the time, where in stead of modelling the hard priorities that contributed to the lacking preparedness, one adds layer upon layer of negative modifiers and some mechanisms and units that doesnt seem to fit too well with history while limiting player flexibility.

Well, I actually read all comments in this thread again to be sure. And I acknowlage that my take was litle bit simplifying and I was throwing every complain into one bag, I'm sorry for that. I think that my view about the community opinion was influenced a lot by some takes that I saw on YouTube and Discord, that colored my view about the community mood about this. But still, I was able to find some examples.
It would be more helpful if you tried to point out what you disagree with in these posts. As you seem to show a couple of my posts as examples of how "everyone is just complaining about how was their beloved Norway nerfed into the ground", I hope that the above post helps explain how that is not the case and clarifies a bit. Otherwise, feel free to comment on what you think is wrong.
My understanding of the latest posts is that people (and I include myself in this) would rather fight with an inadequate number of half strenght divisions than having to command militias and or other unhistorical gimmicks. Personally I'd rather have the difficulty of resisting the Germans be attributed to a lack of troops mobilization.
Exactly, and I would add to that; rather a lack of troops or equipment than just modifiers to make your troops perform badly.
 
  • 8
  • 2Like
  • 1
Reactions:
And we didnt see any officers or politicians.
Which may be just due to things being WIP. Each nation with unique focus tree also has historic characters to my knowledge; I'm not seeing why Norway should be the first and lone exception to that.
 
  • 2Like
  • 2
Reactions:
One of the most relevant takes out here. Feels like everyone is just complaining about how was their beloved Norway nerfed into the ground. How ridiculus :D... It is obvious that Norway won't be as strong to match with Germany. It is also important to point out that this was showcase of only historical part of the rework.
No. I am for one, always been advocating that minors should be nerfed, and most of the focus trees make minors (and some majors) way to strong.

What I want, is that Norway shouldn't be treated as a meme, but instead have mechanics more like Sweden to better reflect the situation (hey, always need to be envy of Söta Bror).

And Norway need to be represented for its actual geopolitical situation. As it is now, it is just a country to conquer for no real benefit. If the merchant fleet and Narvik (cutting off Swedish exports for a faction) actually played a role here, Norway would be relevant. And it would also spill neatly over to other nations. One of this expansion, Sweden. Along with Germany, UK, and France.
 
  • 9
  • 1Like
  • 1
Reactions:
Historical is fine, but if you compare it to Sweden's DD you see a lackluster attetntion to details.
Sweden got a lot of ministers and generals, and ideas that make the nation fun to play. And for some reason Vasa 2.0.(Historical?)

Norway got a memy LOL tank who never saw action, a horrible army, and the worst leader by far.
And we didnt see any officers or politicians.
Of corse norway shouldnt be that good, but this?
I don't think this reflects the nation that stood the second longest against the German invasion.
This Norway wouldnt even stand a chance against an Ethiopian invasion.
It starts of saying Norway surrendered after two days. That speak volumes for me when it comes to attention to historical details
 
  • 3
  • 1
Reactions:
Well, I actually read all comments in this thread again to be sure. And I acknowlage that my take was litle bit simplifying and I was throwing every complain into one bag, I'm sorry for that. I think that my view about the community opinion was influenced a lot by some takes that I saw on YouTube and Discord, that colored my view about the community mood about this. But still, I was able to find some examples.
Fair enough. Those are valid examples.

But if you look at the other comments of the commenters you've listed here. They aren't so much complaining about the fact that Norway was nerfed (it needed one, trust me), but in the way Norway was nerfed. Also the fact that paradox decided to give space to rikstanken in the focus tree in order for Norway to develop its own tank-force (a very bad idea, since Norway is one of the least suited countries for tank warfare) instead of giving space to the ski-troops who actually fought against the germans.
 
  • 6
  • 2
  • 1Like
  • 1
Reactions:
It starts of saying Norway surrendered after two days. That speak volumes for me when it comes to attention to historical details
I don’t see that written anywhere in the OP, let alone the beginning. If Carlo wrote that elsewhere they almost certainly meant to write two months. It’s fine to criticize the way the tree is or has been presented thus far, but this is just silly.
 
Last edited:
  • 5
  • 2
  • 1Like
  • 1
Reactions:
I don’t see that written anywhere in the OP, let alone the beginning. If Carlo wrote that elsewhere they almost certainly meant to write two months. It’s fine to criticize the way the tree is or has been presented thus far, but this is just silly.
You're right, I could swear it was written when I first read it. Perhaps I'm going mental. Eitherway I concede the point
 
  • 4
  • 1
Reactions:
Really interesting reading the Danish DD, as they seem to be approaching some of this exactly how I hoped for in the Norwegian content, where you have to balance welfare spending against warfare spending. This approach seems well thought out, interesting and like a fun challenge. It also better align with the Norwegian situation at the time, where "good causes" would have to be balanced out.

As I said earlier, I think there is so much great content being developed for this DLC and I would hate to see developers spend time on creating new and (in my oppinion) less good ways of modelling the same situation. That time should be spent on creating cool Norwegian content ;)

@CarloPDX perhaps you could take a look at the balance of power for Denmark, developed by @Paradox_Danne


1687978064362.png


 
  • 8
  • 3Like
  • 1
Reactions:
Really interesting reading the Danish DD, as they seem to be approaching some of this exactly how I hoped for in the Norwegian content, where you have to balance welfare spending against warfare spending. This approach seems well thought out, interesting and like a fun challenge. It also better align with the Norwegian situation at the time, where "good causes" would have to be balanced out.

As I said earlier, I think there is so much great content being developed for this DLC and I would hate to see developers spend time on creating new and (in my oppinion) less good ways of modelling the same situation. That time should be spent on creating cool Norwegian content ;)

@CarloPDX perhaps you could take a look at the balance of power for Denmark, developed by @Paradox_Danne


View attachment 1000786

Considering they work in the same office I imagine they've seen it.
 
  • 3Haha
  • 1
Reactions:
Is something going to be done with all the resources in Narvik? The way I see it its a quickfix made specifically for Germany and not a proper way to simulate trading and iced ports.

I remember having issues with the straits between Norway and Denmark. If Germany holds Denmark, the ships that are produced in the Oslo region gets stuck there. Is it accurate for this to happen? The straits being blocked makes sense because Germany held tight control from both ends and having them mined but if Norway is still free then it gives the Allies room to access the upper parts into Oslo
 
  • 9
  • 1Like
Reactions:
Considering they work in the same office I imagine they've seen it.
Dunno... I'm starting to wonder if the devs in charge of Sweden and Finland have a large, cozy office space with a plate of kanelbullar and a panorama view of Stockholm, while the Norwegian and Danish devs are relegated to the largest broom closet in the basement.

"Say, Nisse. Do you think maybe the Sweden-Finland devs have a solution for the neutrality gameplay yet? Weren't they talking about using balance of power or something?"
"Perhaps, Folke, but I can't be bothered to walk up seven flights of stairs again and either way they're so aloof when I bother them."
 
  • 14Haha
Reactions:
I was initially positive to the Norwegian focus three when this dev diary dropped but after reading through it a few times and reading the diary for the other three nations, it feels a bit underwhelming when compared to those. Although I'm not a fan of balance of power I'd say it's preferable over having to click on states several times to get bonuses. The policy of disarmament vs. military spending could very well have been made into a balance of power where going the historical route will give you the same bonus that the mini game for developing provinces give you and the other side gives a malus to civ factories and bonus to mils. Can throw in mobilizations speed as well to show the poorly handled mobilization that happened when Germany attacked. As a player this makes for a much smoother gameplay experience, while keeping the intended mechanic.
This can also be applied to the Quisling coup by having balance of power between NS and the Rikskommissær, maybe also the effect of a unique national spirit for Germany if Narvik is held by them or faction member Norway. Even a unique one for the gov in exile where you have aggressive support in the war effort on one side and passive support for the war effort on the other. Aggressive support giving bonus to fighting in certain terrain, maybe some foci giving you special troops to deploy, while going passive (more historical I guess) will give you options to more strongly mobilize the merchant fleet to the allied cause, maybe even giving Britain (faction leader) a unique national spirit giving war support, out of supply grace and convoy efficiency. Potentially very OP I guess but it would make Norway contribute a noticeable impact on the war for the allied side.

When it comes to mobilization Switzerland also already has a mechanic that could represent that, even though I'm not a fan of playing with that myself, I think it would work well in the case of a historical Norway. Say it activates when you take the broken gun focus and locks you from training more divisions, however comes with a set of decisions available when at war. Will make the early war difficult since you have to make due with your starting army, but will get you increasingly in fighting shape if you can hold out long enough.

Even though Rikstanken is a pretty fun foci, I think there should be added at least a focus similar to the Finnish one giving access to winter logistic company, and one giving passive bonus either to mountaineers or attacking in mountains. While the battle for Narvik was not a huge or decisive victory by any means, it is credited as the first allied victory on land against the German army and because of that it had importance to propaganda (Norway - A fighting ally). The military branch of the focus should represent in some way the difficult terrain the Norwegian campaign was fought in and give Norway some bonuses to resist - if they can stay alive long enough. Something I personally love with the dlc's is the added flavor it gives to the countries getting updated, as it is now Norway does not have the same flavor in it's military / industrial branch as the other three.
 
  • 14
  • 2Like
  • 2
Reactions: