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EU4 - Development Diary - 10th of January 2017

Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!

Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.

Today we’ll delve into the Age of Reformation, which lasts from 1530 until 1620.

Rules
Religious Rules are valid. (Previously before 1650)
Counts Feud, French Wars of Religion & Religious Turmoil, can only happen in this Age.

Objectives
  1. Embrace protestantism or reformed as your state religion.
  2. Humanism or Religious Ideagroup full.
  3. Convert ten provinces of a different religion..
  4. Gain at least 5 colonial nations.
  5. Own all provinces of your culturegroup.
  6. Gain trade-bonus in spice or chinaware or silk
  7. Forceconvert another nation.

Abilities
  • +50% Institution Spread from True Faith
  • 30% cheaper culture conversion
  • Gain 0.3 Prestige from each development converted to your religion
  • 50% cheaper enforcing religion through war.
  • Placed Merchants grants +20 Trade Power instead of +2.
  • Allow Edict “Religion Enforced” : Religious Centers have 50% less chance of picking provinces in that state.
  • 20% of ship power propagate.
  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.
eu4_2.png




Next week we will delve into the Age of Absolutism, and the new Absolutism mechanic which will be part of the free 1.20 patch...
 
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  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.

Erm... not to be a negative Nancy, but it looks to me like two of those are absurdly OP, one is pretty useful and one is completely forgettable and pointless?
 
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Mughals? Artillery Bonus? What Mughals!?
 
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this looks like national ideas with limited functioning time. Why do we get unique powerful abilities for these countries only? Isn't it railroading which we wanted to get rid of before?

Buffs are not destiny - you can still beat these countries in all their splendour, it'll just be a bit harder.

EU4 has always been a game where some countries have huge advantages over others, just because of who they are. The only new thing is that these are era-specific and you still have to earn them somehow, which honestly makes more historical sense to me than giving countries huge NI-based advantages for the entire game (e.g. the rate at which Ottomans can eat clay in the late game, when historically they weren't really expanding in that period).
 
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Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.
So does this mean Ming might actually get an ability they can activate? Like a tech cost reduction?
 
Buffs are not destiny - you can still beat these countries in all their splendour, it'll just be a bit harder.

EU4 has always been a game where some countries have huge advantages over others, just because of who they are. The only new thing is that these are era-specific and you still have to earn them somehow, which honestly makes more historical sense to me than giving countries huge NI-based advantages for the entire game (e.g. the rate at which Ottomans can eat clay in the late game, when historically they weren't really expanding in that period).

yah the ottoman expansion early game is historical but late game they just go bonkers. Well tbh historically they did try to take on the habsburgs and layed seige to Vienna 2 times. Only to be stopped by other german troops. Also obviously the bigger the empire the harder it is to manage in real Life, while in EU IV you can just solve that with idea groups :D.
 
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EU4 has always been a game where some countries have huge advantages over others, just because of who they are. The only new thing is that these are era-specific and you still have to earn them somehow, which honestly makes more historical sense to me than giving countries huge NI-based advantages for the entire game (e.g. the rate at which Ottomans can eat clay in the late game, when historically they weren't really expanding in that period).
I'm personally okay with some railroading, just wondering why PDX railroads one countries, and completely ignores others (hello AI Prussia, Netherlands, Mughals etc). Railroading is ok, but still should give us some choice and strategy.
 
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I'm not 100% happy with the Polish bonus myself, but I really don't want to add a military bonus.

What about giving Poland something like +50% Religious unity or Development cost reduction (religious refugees moving to Poland) for its more tolerant view in this time period?
 
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I'm not 100% happy with the Polish bonus myself, but I really don't want to add a military bonus.

What about a bonus to noble estate happiness (maybe something like noble estate hapiness is always +60%?) if you have the Cossacks and + relations improve if you don't?
 
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Bonus for Poland is wron it should give more stuff and relly legitymacy when all your heirs are guranteed strong claim i think it should get more toleration and prestige and maybe something related to elective monrachy beacuse poland was one of most stable countries that actually never picked one side we accepted translation of bible but still working with pope and invating jesuites and for now we can only get that via ambitions which is late beacuse the toleration act or the warsaw confederacy was done in 1573 and guranteed TOTAL AND EQUAL TOLERATION same like in us but us actually gets no penalty from toleration while poland doesn't and it should at least for some time .
 
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What do the nations not wanting to play the religious game do during this age? it seems a bit uninteresting, where as the previous age had something lots of different nations can enjoy and was better for it.
 
These features actively remove dynamism especially regarding the reformation which was one of the most dynamic parts of the game. Don't reform until 1550. Don't worry about consequences of reforming. Zzzzzz.
 
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Can you please fix some of the bugs in the current version before you start adding things?

The major one for me is when my armies are sieging a fort and are attacked I don't get a notification, is this the same for everyone else?

Started when the change on the forts was implemented where by armies trying to break a siege get the positive bonuses instead of the sieging army. Seems like you inverted or flipped something to it's opposite, because when I attack an army that's sieging one of my forts I get the under attack notification (like I didn't know...i just told them to attack that army).

This imo should of been a hotfix
 
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